I've been workin with this team for a while and been making adjustments here and there. But now I'm at a point in the ladder where I haven't been really moving up. I'm not sure what exactly is acting as dead weight or slowing me down, any feedback is appreciated.
relicunt (Relicanth) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Yawn
- Stone Edge
- Waterfall
- Stealth Rock
This is my typical lead. It works great because If people try to set up on him I can yawn and force a switch. Stone Edge and Waterfall for STAB moves, and Stealth Rocks are a obvious necessity for this team. It tanks most physical attacks
mr succ (Mr. Mime) @ Life Orb
Ability: Filter
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Dazzling Gleam
- Psychic
- Thunderbolt
My Mr. Meme, has a great move pool and a hard hitter. IDK what else to talk about for this. I think that it could use a better movepool, maybe replacing tbolt with nasty plot to get a sweep going.
pidgegay (Pidgeot) @ Choice Specs
Ability: Tangled Feet
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- Air Slash
- Heat Wave
- U-turn
Heres one of my special attackers. Hurricane for powerful attacks when I need to 1HKO something, and Airslash for more accurate STAB. Also Heat Wave and U-turn for coverage. He does really have a lackluster special movepool however this set really gets stuff done.
gay net (Banette) @ Leftovers
Ability: Cursed Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Knock Off
- Will-O-Wisp
- Gunk Shot
- Shadow Sneak
Banette really is one of the most overlooked pokemon in PU. It has an excellent attack stat that hits incredibly hard. I gave it some decent coverage moves and Will-O-Wisp to slow down physical sweepers. I don't think there really is anything that I could change on this thing that would improve it.
2 fast 2 quick (Zebstrika) @ Choice Band
Ability: Sap Sipper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double Kick
- Wild Charge
- Me First
- Thrash
Now I know this definetly isnt your standard Zebstrika set, but It hits teams hard and unexpectidly. Double kick for mons like Bastidon/Probopass for decent coverage. Wild charge is the main STAB. Me First is really just filling a free spot, works great for Mons like Gigalith trying to hit me with an EQ, I'll just shoot it right back with more power. Thrash is just a powerful normal move for decent damage.
cucc (Cryogonal) @ Light Clay
Ability: Levitate
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magic Coat
- Rapid Spin
- Reflect
- Light Screen
Cryoganol is my tactical man. Magic coat to bounce back Entry Hazard and status moves to bamboozle my opponents. Rapid spin for obvi reasons. Reflect and Light Screen for team support. This guy really is my MVP, special attacks do hardly anything especially after light screen
Threats-
Stunfisk
Even with a super effective energy ball from Mr. Meme Stunfisk can easily tank that move. It's excellent Defense stats make it hard for me to do some substantial damage. It can set off discharges and potentially paralyze many of my pokes and causing problems
Arbok
Arbok is also a pokemon I have some trouble with. Once it sets up a Coil, my Mr. Meme take severe damage from sucker punch. Plus shed skin makes it harder to get the burn on it.
Stoutland
Banded stoutland tears through my team once relicanth is eliminated. A Scarf set also can sweep my team and outspeeds everything with scarf.
Please if you have any improvements for my team let me know, I'm open to suggestions.

relicunt (Relicanth) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Yawn
- Stone Edge
- Waterfall
- Stealth Rock
This is my typical lead. It works great because If people try to set up on him I can yawn and force a switch. Stone Edge and Waterfall for STAB moves, and Stealth Rocks are a obvious necessity for this team. It tanks most physical attacks

mr succ (Mr. Mime) @ Life Orb
Ability: Filter
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Dazzling Gleam
- Psychic
- Thunderbolt
My Mr. Meme, has a great move pool and a hard hitter. IDK what else to talk about for this. I think that it could use a better movepool, maybe replacing tbolt with nasty plot to get a sweep going.

pidgegay (Pidgeot) @ Choice Specs
Ability: Tangled Feet
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- Air Slash
- Heat Wave
- U-turn
Heres one of my special attackers. Hurricane for powerful attacks when I need to 1HKO something, and Airslash for more accurate STAB. Also Heat Wave and U-turn for coverage. He does really have a lackluster special movepool however this set really gets stuff done.

gay net (Banette) @ Leftovers
Ability: Cursed Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Knock Off
- Will-O-Wisp
- Gunk Shot
- Shadow Sneak
Banette really is one of the most overlooked pokemon in PU. It has an excellent attack stat that hits incredibly hard. I gave it some decent coverage moves and Will-O-Wisp to slow down physical sweepers. I don't think there really is anything that I could change on this thing that would improve it.

2 fast 2 quick (Zebstrika) @ Choice Band
Ability: Sap Sipper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double Kick
- Wild Charge
- Me First
- Thrash
Now I know this definetly isnt your standard Zebstrika set, but It hits teams hard and unexpectidly. Double kick for mons like Bastidon/Probopass for decent coverage. Wild charge is the main STAB. Me First is really just filling a free spot, works great for Mons like Gigalith trying to hit me with an EQ, I'll just shoot it right back with more power. Thrash is just a powerful normal move for decent damage.

cucc (Cryogonal) @ Light Clay
Ability: Levitate
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magic Coat
- Rapid Spin
- Reflect
- Light Screen
Cryoganol is my tactical man. Magic coat to bounce back Entry Hazard and status moves to bamboozle my opponents. Rapid spin for obvi reasons. Reflect and Light Screen for team support. This guy really is my MVP, special attacks do hardly anything especially after light screen
Threats-

Stunfisk
Even with a super effective energy ball from Mr. Meme Stunfisk can easily tank that move. It's excellent Defense stats make it hard for me to do some substantial damage. It can set off discharges and potentially paralyze many of my pokes and causing problems

Arbok
Arbok is also a pokemon I have some trouble with. Once it sets up a Coil, my Mr. Meme take severe damage from sucker punch. Plus shed skin makes it harder to get the burn on it.

Stoutland
Banded stoutland tears through my team once relicanth is eliminated. A Scarf set also can sweep my team and outspeeds everything with scarf.
Please if you have any improvements for my team let me know, I'm open to suggestions.