https://pokepast.es/4324ff00d3b8087c
I know what you're thinking. What could this measly little scrub of an NFE possibly be able to do in such a powerful OU metagame? Surely its strongest attacks thud into every mon and it drops to even the weakest moves. Not quite.
My name is Quacklord (or Quackborg and Iron Gender on ladder) and I have a team built around the burdened one himself, Sneasel-Hisui
Thanks to Aquiio for most of the mons and the Sneas spread and Gloomstalker for the idea to use it in the first place
the burdened one (Sneasel-Hisui) (M) @ Eviolite
Ability: Inner Focus
Shiny: Yes
Tera Type: Water
EVs: 24 HP / 252 Atk / 16 Def / 216 Spe
Jolly Nature
- Close Combat
- Gunk Shot
- Tera Blast
- Swords Dance
Now many sweepers in gen 9 seek to use Tera Blast to improve their coverage vs specific pokemon, usually ones that might wall them otherwise. Sneasler's typing, while very good, is naturally checked by
,
, and most poisons and ghosts. The way around this is tera blast water, to hit the first two as well as
and
super effectively, while also hitting
and
for strong neutral damage. Tera dark throat chop is the other coverage option, but due to this teams weakness to
,
, and
, I chose tera blast water for those mus. The given evs outspeed
and any other base 110s, and lives +1 booster
thunderclap guaranteed from full. The reason to run sneasel over other mons with the same type or just other fighting types is it's very useful
mu, as well as a resistance to
grassy glide. Where it really shines beyond decent bulk and power is that aforementioned speed tier, which lets it outpace quite a few fast mons in the meta rn, and lets it be very strong into webs teams with
if it manages to hit its gunk shots, due to getting free setup with tera water, and nailing booster spa
with tera blast.
Ability: Inner Focus
Shiny: Yes
Tera Type: Water
EVs: 24 HP / 252 Atk / 16 Def / 216 Spe
Jolly Nature
- Close Combat
- Gunk Shot
- Tera Blast
- Swords Dance
Now many sweepers in gen 9 seek to use Tera Blast to improve their coverage vs specific pokemon, usually ones that might wall them otherwise. Sneasler's typing, while very good, is naturally checked by















Great Tusk @ Rocky Helmet
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Knock Off
- Rapid Spin
- Stealth Rock
Pretty standard rocks helmet tusk, only I opted for Knock Off over the usual Ice Spinner because my team otherwise has no Knock users and struggles into most boots mons. This does mean
walls me, but I have other mons for that, plus
doesn't even effectively wall due to rocks chip and not being able to annoy with helmet. Helmet on this is more of a useful utility thing for
and U-Turn than an actual defensive pokemon, which is why it's still max attack
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Knock Off
- Rapid Spin
- Stealth Rock
Pretty standard rocks helmet tusk, only I opted for Knock Off over the usual Ice Spinner because my team otherwise has no Knock users and struggles into most boots mons. This does mean



Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
- Hex
- Thunder Wave
- Recover
- Make It Rain
Wherever hazards of any kind are, this jovial fellow is sure to follow. Once again a rather standard set of Thunder Wave Hex
, to make anyone without a spd ground like
or
quiver in their boots. Para support is also key to allow
to outspeed middling speed mons, and for
to outspeed everything ever if they are parad.
Ability: Good as Gold
Tera Type: Fairy
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
- Hex
- Thunder Wave
- Recover
- Make It Rain
Wherever hazards of any kind are, this jovial fellow is sure to follow. Once again a rather standard set of Thunder Wave Hex





Dragapult @ Choice Band
Ability: Clear Body
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Darts
- Tera Blast
- U-turn
- Sucker Punch
Another decently normal set, but instead of the Phantom Force or Psychic Fangs you usually see on Band
, I instead have Sucker Punch to help in the mirror, vs Scarf
, and as a general option to chip down threats into range of the other Sucker mon,
. On the point of having my actual ghost STAB be Tera Blast rather than Phantom Force, while having two Tera blast mons isn't the best, Phantom Force taking two turns makes it a lot worse than Tera blast at getting a quick suprise ko on things expecting Dragon Darts like
and 
Ability: Clear Body
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Darts
- Tera Blast
- U-turn
- Sucker Punch
Another decently normal set, but instead of the Phantom Force or Psychic Fangs you usually see on Band





Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Fighting
EVs: 252 Atk / 108 Def / 148 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Kowtow Cleave
- Low Kick
A set I've wanted to try for a while now, Tera fight Low Kick is just as strong (or close at least) in terms of power to Tera dark Kowtow, with the benefit of hitting
,
and of course other
very hard. Max speed is essential on Low Kick sets to at worst tie in the mirror match, and while jolly is an option usually isn't worth outside of webs. This is technically walled by
and
, but those are at least forced to respect the possibility of Iron Head so won't know they need to save them to wall you. Edited the spread to now live +1
Tera ground Booster EQ after you tera, since Roost on that is a pretty big problem. However, it can still outspeed 0 speed 
Ability: Supreme Overlord
Tera Type: Fighting
EVs: 252 Atk / 108 Def / 148 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Kowtow Cleave
- Low Kick
A set I've wanted to try for a while now, Tera fight Low Kick is just as strong (or close at least) in terms of power to Tera dark Kowtow, with the benefit of hitting







Primarina @ Assault Vest
Ability: Liquid Voice
Tera Type: Steel
EVs: 52 HP / 252 SpA / 204 Spe
Timid Nature
- Ice Beam
- Moonblast
- Flip Turn
- Psychic Noise
This team would be really rough against stall without Prima to spam Psynoise and Flip, but having it gives you a fighting chance. The speed actually allows you to outspeed 0 speed
, and while it can cut into your bulk a little it is still pretty useful to have the option overall. This is also scarily the only way the team can really deal with Tera water
besides maybe
if you are able to use tera, and that can potentially be shaky. Psy Noise Moonblast can still usually clutch up as long as you're not low, though, and once you force it out once it's usually easy to not let it in again.
Ability: Liquid Voice
Tera Type: Steel
EVs: 52 HP / 252 SpA / 204 Spe
Timid Nature
- Ice Beam
- Moonblast
- Flip Turn
- Psychic Noise
This team would be really rough against stall without Prima to spam Psynoise and Flip, but having it gives you a fighting chance. The speed actually allows you to outspeed 0 speed















Vs
https://replay.pokemonshowdown.com/gen9ou-2264086393-9j3ehx7szmce05r34dlqfo341wwbzwbpw
Vs
and
stall https://replay.pokemonshowdown.com/gen9ou-2262852959-1bjfld1972fw9ssfamsvaas1wpwalvxpw
Vs
webs https://replay.pokemonshowdown.com/gen9ou-2262322570-s13v19y7188xgfoi5rdanshkj82o8fcpw
Vs
https://replay.pokemonshowdown.com/gen9ou-2261182501-b5e42lzqsktqbx45cp6nxljkod4ouhqpw

Vs


Vs

Vs


EDIT: I forgot proof of peak, kiiiinda important lmfao
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