Well, we have a new Tier, so we can make a cool team with some of the worst Pokemon on the metagame.
TEAM PREVIEW
Why this Team?
Well, I decided to make a Trick Room team, because Marowak is one of my favourites and is one of the most powerful on this Tier. Also play TR is always fun so let's go with the team.
Team in Depth
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@
Ability: Battle Armor
EVs: 248 Hp / 252 Atk / 8 SpD
0 IVs Spe
Brave Nature
Bonemerang|
|
Knock Off|
|
Fire Punch|
|
Thunder Punch|
|
Probably the win condition in 9/10 games. This thing doubles his attack thanks to Thick Club, so we have a Pokemon with 568 points in Attack, yeah unstoppable. Bonemerang or Earthquake because can break Focus Sash or Sturdy(Golem, Probopass, Kadabra). Knock Off of course because is Knock Off..you know. Last two moves are only for coverage, Thunder Punch kills Pelipper and other things like Gorebyss and finally Fire Punch kills Roselia and Tangela after Knock Off.
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Ability: Sturdy
EVs: 248 Hp / 252 Def / 8 SpD
0 IVs Spe
Relaxed Nature
Trick Room|
|
Magic Coat|
|
Stealth Rock|
|
Explosion|
|
Carbink is probably the best Trick Room setter on this tier. Can learn Stealth Rock and Magic Coat to prevent Spikes or T-Spikes which is annoying for Trick Room. The last move is explosion, when you don't need Carbink anymore, just sack it and send your sweeper.
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Ability: Guts
EVs: 232 Hp / 252 Atk / 24 SpD
0 Ivs Spe
Brave Nature
Storm Throw|
|
Knock Off|
|
Earthquake|
|
Bulk Up|
|
Pawniard is a big threat to all of Trick Room teams. Defeat Carbink with Iron Head and the other Trick Room setters with Knock Off, so we need a counter. Monferno and Throh are two of the bests but monferno is quickly and doesn't work on TR. So Throh is the best option. Storm Throw because always makes a critical hit, Knock Off for coverage, and finally I chose Earthquake to kill Stunfisk more easily and Bulk Up. Poison Jab is an option but I think that Bulk Up is better.
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Ability: Levitate
EVs: 248 Hp / 8 Def / 252 SpD
0 IVs Atk and Spe
Sassy Nature
Will-O-Wisp|
|
Hex|
|
Trick Room|
|
Memento|
|
My second and last Trick Room setter, Misdreavus is a great Special Wall, can take hits from Kadabra, Zebstrika..etc Pawniard is a Threat but we have Throh to stop it. WOW to burn someone, Hex to hit hard after the burn, and finally Memento to send a free Pokemon.
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Ability: Analytic
EVs: 248 Hp / 252 SpA / 8 SpD
0 IVs Atk and Spe
Quiet Nature
Psychic|
|
Signal Beam|
|
Thunderbolt|
|
Nasty Plot|
|
Not much to explain, Beheeyem is my Special Wall Breaker, if you have the chance, set up a Nasty Plot and kill someone. Psychic for STAB, Signal Beam to beat Exeggutor and other Psychics and T-Bolt just for coverage. If your opponent switch out Analytic makes the job.
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@
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
0 IVs Atk
Timid Nature
Volt Switch|
|
Thunderbolt|
|
Blizzard|
|
Trick|
|
I think that any Trick Room team needs one Pokemon with Choice Scarf. I chose Rotom because is one of the best to clean at the late game. Volt Switch obligatory, Blizzard for STAB, Thunderbolt the second STAB and finally Trick to stop annoying walls.
.............................................................................................................................................
Ladder and Threats
The main Threats to my team are entry hazards of course because I don't have any spinner of defogger
And well, Offensive water types like Choice Band Floatzel or Basculin
Replays
http://replay.pokemonshowdown.com/pususpecttest-295720319
http://replay.pokemonshowdown.com/pususpecttest-295674416
TEAM PREVIEW






Why this Team?
Well, I decided to make a Trick Room team, because Marowak is one of my favourites and is one of the most powerful on this Tier. Also play TR is always fun so let's go with the team.
Team in Depth
.............................................................................................................................................


Ability: Battle Armor
EVs: 248 Hp / 252 Atk / 8 SpD
0 IVs Spe
Brave Nature
Bonemerang|

Knock Off|

Fire Punch|

Thunder Punch|

Probably the win condition in 9/10 games. This thing doubles his attack thanks to Thick Club, so we have a Pokemon with 568 points in Attack, yeah unstoppable. Bonemerang or Earthquake because can break Focus Sash or Sturdy(Golem, Probopass, Kadabra). Knock Off of course because is Knock Off..you know. Last two moves are only for coverage, Thunder Punch kills Pelipper and other things like Gorebyss and finally Fire Punch kills Roselia and Tangela after Knock Off.
.............................................................................................................................................


Ability: Sturdy
EVs: 248 Hp / 252 Def / 8 SpD
0 IVs Spe
Relaxed Nature
Trick Room|

Magic Coat|

Stealth Rock|

Explosion|

Carbink is probably the best Trick Room setter on this tier. Can learn Stealth Rock and Magic Coat to prevent Spikes or T-Spikes which is annoying for Trick Room. The last move is explosion, when you don't need Carbink anymore, just sack it and send your sweeper.
.............................................................................................................................................


Ability: Guts
EVs: 232 Hp / 252 Atk / 24 SpD
0 Ivs Spe
Brave Nature
Storm Throw|

Knock Off|

Earthquake|

Bulk Up|

Pawniard is a big threat to all of Trick Room teams. Defeat Carbink with Iron Head and the other Trick Room setters with Knock Off, so we need a counter. Monferno and Throh are two of the bests but monferno is quickly and doesn't work on TR. So Throh is the best option. Storm Throw because always makes a critical hit, Knock Off for coverage, and finally I chose Earthquake to kill Stunfisk more easily and Bulk Up. Poison Jab is an option but I think that Bulk Up is better.
.............................................................................................................................................


Ability: Levitate
EVs: 248 Hp / 8 Def / 252 SpD
0 IVs Atk and Spe
Sassy Nature
Will-O-Wisp|

Hex|

Trick Room|

Memento|

My second and last Trick Room setter, Misdreavus is a great Special Wall, can take hits from Kadabra, Zebstrika..etc Pawniard is a Threat but we have Throh to stop it. WOW to burn someone, Hex to hit hard after the burn, and finally Memento to send a free Pokemon.
.............................................................................................................................................


Ability: Analytic
EVs: 248 Hp / 252 SpA / 8 SpD
0 IVs Atk and Spe
Quiet Nature
Psychic|

Signal Beam|

Thunderbolt|

Nasty Plot|

Not much to explain, Beheeyem is my Special Wall Breaker, if you have the chance, set up a Nasty Plot and kill someone. Psychic for STAB, Signal Beam to beat Exeggutor and other Psychics and T-Bolt just for coverage. If your opponent switch out Analytic makes the job.
.............................................................................................................................................


Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
0 IVs Atk
Timid Nature
Volt Switch|

Thunderbolt|

Blizzard|

Trick|

I think that any Trick Room team needs one Pokemon with Choice Scarf. I chose Rotom because is one of the best to clean at the late game. Volt Switch obligatory, Blizzard for STAB, Thunderbolt the second STAB and finally Trick to stop annoying walls.
.............................................................................................................................................
Ladder and Threats

The main Threats to my team are entry hazards of course because I don't have any spinner of defogger

And well, Offensive water types like Choice Band Floatzel or Basculin


Replays
http://replay.pokemonshowdown.com/pususpecttest-295720319
http://replay.pokemonshowdown.com/pususpecttest-295674416