Ladderproof:
Building Phase:
I've started around a defensive core with Aegislash and Yveltal. They cover each other very well, dealing with the majority of the ORAS Uber metagame.
Kyogre and Zekrom were a problem for the team, so i opted for ordinary Primal Groudon which offers the SR Support for the team.
Now i needed someone who can deal with Darkrai and being a good revenge killer and Scarf Xerneas does pretty well both of these role.
I've the Arceus slot still free and i really wanted a mon who can deal massive damage and cover the role of the sweeper/wallbreaker, so i choose Arceus-Electric for the boltbeam coverage and the ability to threaten pokémon like M-Salamence, Rayquaza, Yveltal and Kyogre.
For the last slot i wanted a hazard remover and an emergency cleric to heal my defensive core when needed, so Latias was an obvious choice
IN DEPTH:
Angel Eyes (Yveltal) @ Charti BerryAbility: Dark Aura
EVs: 240 HP / 252 Def / 16 Spe
Impish Nature
- Roost
- Foul Play
- Taunt
- Sucker Punch
The Bad guy.
This monster can check many common physical offensive threat, take their hit and smash them with his powerful STABbed Dark Aura Foul Play.
This is the standard set of Defensive Yveltal with Charti Berry in order to prevent to be sweeped from Ekiller Arceus with Stone Edge if SR are up on my side of the field.
I Choose to use Sucker Punch as 4th move because i don't have any kind of priority in the team which i think is very important to have in any [not stall] team.
Wallace (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Toxic
- King's Shield
- Shadow Ball
The second mon of the main core and my main check of Xerneas, Aegislash can pass through GeoXern and OHKO/2HKO him without problem.
It also counters very well Lugia and the common Arceus-Water and put them on a timer thanks to Toxic, which is also great against some Primal-Groudon that want to come on it.
I opted for Shadow Ball as secondary STAB because i don't see Pursuit as a very useful move, because it can't OHKO the twins and they can recover the damage off, makin' of Pursuit a useless move.
Bill Carson (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 56 Def / 200 SpD / 4 Spe
Impish Nature
- Earthquake
- Lava Plume
- Dragon Tail
- Stealth Rock
LoL, what kind of team in uber doesn't play Primal-Groudon? It's just too good for not to use it.
Main check of Kyogre and Steel-type in general it also works as a status absorber of random twaves and wow.
This is the standard bulky SR support: Earthquake is the main STAB and Lava Plume is used for the burn chance and to deal against Ferrothorn which can be a problem for the team.
Blondie (Xerneas) @ Choice Scarf
Ability: Fairy Aura
EVs: 32 Def / 252 SpA / 224 Spe
Modest Nature
- Moonblast
- Focus Blast
- Thunder
- Sleep Talk
The good guy. Scarf Xerneas is really, really good. He can bluff the Power Herb and surprise kill many pokémon, also thanks to the scarf it can easily sweep entire team in mid-late game even without the boost of a Geomancy.
Sleep Talk is a must for the set since it gives me a way to check Darkrai.
I'm thinking to go back to the mixed set with CC and Rock Slide, since i've never used Thunder and Focus Blast has a bad accuracy; the main issue with the mixed set is the negative nature on one of the defenses, making him weaker to physical or special attacks in general.
Tuco Ramìrez (Arceus-Electric) @ Zap Plate
Ability: Multitype
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Judgment
- Ice Beam
- Recover
- Calm Mind
The ugly Arceus-Electric. It doesn't seems to be a very good pokémon, but once P-Groudon is heavily damaged or KOed this thing can setup and proceed to sweep entire teams thanks to it's powerful boltbeam coverage.
Arceus-Electric is also good for check Kyogre, Yveltal, Ho-Oh, M-Sala and Rayquaza who are afraid to stay in front of him and don't like to take Judgment or Ice Beam in their teeth.
The spread is pretty simple, Speed and Special Attack maximized to better perform its role of sweeper, but i'm actually thinking to run a more bulkier variant in order to take hits in general better.
Ecstasy of Gold (Latias) @ Soul Dew
Ability: Levitate
Shiny: Yes
EVs: 212 HP / 120 SpA / 176 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Last but not least Latias.
Main switch-in of the Primal, it can do big damages thanks to Soul Dew and put them in KO range of any move. Defog is for removing the hazards, Healing Wish is needed for the team as an emergency recovery for the defensive core and keeping me able to better handle HO teams.
Threat List:
Fortunately Aegislash is an hard counter of Chansey, which allows it preventing Chansey to do anything.
Importable:
Yveltal @ Charti Berry
Ability: Dark Aura
EVs: 240 HP / 252 Def / 16 Spe
Impish Nature
- Roost
- Foul Play
- Sucker Punch
- Taunt
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Toxic
- King's Shield
- Shadow Ball
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 56 Def / 200 SpD / 4 Spe
Impish Nature
- Earthquake
- Lava Plume
- Dragon Tail
- Stealth Rock
Latias @ Soul Dew
Ability: Levitate
Shiny: Yes
EVs: 212 HP / 120 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Arceus-Electric @ Zap Plate
Ability: Multitype
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Ice Beam
- Recover
- Calm Mind
Blondie (Xerneas) @ Choice Scarf
Ability: Fairy Aura
EVs: 32 Def / 252 SpA / 224 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Focus Blast
- Thunder
- Sleep Talk
Ability: Dark Aura
EVs: 240 HP / 252 Def / 16 Spe
Impish Nature
- Roost
- Foul Play
- Sucker Punch
- Taunt
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Toxic
- King's Shield
- Shadow Ball
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 56 Def / 200 SpD / 4 Spe
Impish Nature
- Earthquake
- Lava Plume
- Dragon Tail
- Stealth Rock
Latias @ Soul Dew
Ability: Levitate
Shiny: Yes
EVs: 212 HP / 120 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Arceus-Electric @ Zap Plate
Ability: Multitype
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Ice Beam
- Recover
- Calm Mind
Blondie (Xerneas) @ Choice Scarf
Ability: Fairy Aura
EVs: 32 Def / 252 SpA / 224 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Focus Blast
- Thunder
- Sleep Talk
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