
(That's a link ^^)






Hello, I'm Nightingales. Most of you know me as that shitter who hangs around UU and bullies faded love. With the SMUU tour kicking off, I decided to scrape off the rust and go back to an archetype that everyone knows and loves - abusing things that hit much harder than they should.
It should come as no surprise that Venomoth is the focal point of this team, absolutely massacring unprepared teams with nutty damage and blasting through many of the typical bug checks with a boosted Z-Bug Buzz. To support this, I went with a typical Steel-Dragon-Fairy core to pivot around and get one of the two breakers in the game. After some quick testing, I decided I wanted a physical wallbreaker that could abuse holes punched in teams by Venomoth, and came across SD Feraligatr. Though not as immediately terrifying as Crawdaunt, it fills a bulkier slot and can clean up quite nicely even after taking a hit or two. From there, my concern was on weakening fat water types such as Suicune, Quagsire, and Swampert. On top of that, I wanted to be able to run Ice Punch on Feraligatr to remove certain Grass-types that could take a hit and Spore in return to kill a sweep. The answer was in Krookodile, who provides much-needed role compression in providing entry hazards, Pursuit, Knock Off, and a way to answer bulky steels who may prove challenging to Venomoth.






Venomoth @ Buginium Z
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Sleep Powder
- Bug Buzz
- Sludge Bomb
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Sleep Powder
- Bug Buzz
- Sludge Bomb






Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Head
- Curse
- Rest
- Sleep Talk
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Head
- Curse
- Rest
- Sleep Talk






Latias @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psychic
- Hidden Power [Fire]
- Roost
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psychic
- Hidden Power [Fire]
- Roost






Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Air Slash
- Thunder Wave
- Roost
- Defog
Ability: Serene Grace
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Air Slash
- Thunder Wave
- Roost
- Defog






Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Aqua Jet
- Liquidation
- Ice Punch
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Aqua Jet
- Liquidation
- Ice Punch






Krookodile @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Earthquake
- Pursuit
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Earthquake
- Pursuit
For the most part, this is a fairly straightforward team. No weird gimmicks, no wildly 'innovative' sets. Break walls down for one of the sweepers to sweep. There are still some leftover weaknesses to Water-types, but Latias could just as easily run Energy Ball for Swampert or Thunder for Suicune. Without a Z-Move though, it seems less viable than just playing smart around them.
Shoutout to CoolStoryBrobat who somehow is still playing this, vivalospride who owes me a dollar, and faded love for being bad at Pokémon.
https://replay.pokemonshowdown.com/gen7uu-1357874961 - vs Balanced Offense, displaying why you don't give Venomoth free turns.
Venomoth @ Buginium Z
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Sleep Powder
- Bug Buzz
- Sludge Bomb
Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Head
- Curse
- Rest
- Sleep Talk
Latias @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psychic
- Hidden Power [Fire]
- Roost
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Air Slash
- Heal Bell
- Roost
- Defog
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Aqua Jet
- Waterfall
- Ice Punch
Krookodile @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Earthquake
- Pursuit
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Sleep Powder
- Bug Buzz
- Sludge Bomb
Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Head
- Curse
- Rest
- Sleep Talk
Latias @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psychic
- Hidden Power [Fire]
- Roost
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Air Slash
- Heal Bell
- Roost
- Defog
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Aqua Jet
- Waterfall
- Ice Punch
Krookodile @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Earthquake
- Pursuit
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