#Slurpee #Powerpuff #Slurpuff4Prez #SquadLeader #Only2Genders #KillerMemestar #InsertSlurpuff
Introduction:
This is what makes me cry tears of joy every time I see my opponent get utterly demolished; Slurpuff. This will be the last Slurp Squad I will make (Don't quote me on that), because all good things must come to an end, but this is also by-far the best Slurp Squad that has seen the light of day.
The Squad




Powerpuff (Slurpuff) @ Sitrus Berry
Ability: Unburden
Shiny: Yes
EVs:
Belly Drum
Drain Punch
Play Rough
Facade
Slurpuff is the teams main man
Señor Pince (Pinsir-Mega) @ Pinsirite
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
Close Combat
Frustration
Quick Attack
Swords Dance
Most of my Slurp Squads consisted of either Mega Medicham or Mega Gallade, but I decided to try something different; Bird spam. Señor Pince/Mega Pinsir is good paired up with Slurpuff since he has access to Superpower and Flying type Quick Attack. Superpower counters Steel types like Heatran and Quick Attack helps remove weaker sweepers. Mega Pinsir is also just a complete power house with Flying stab boosted Return. Not to mention he has access to Swords Dance.
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
Scald
Secret Sword
Hydro Pump
Icy Wind
Flash Fire (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic
I chose Heatran due to me realizing my team is really, really weak to Clefable. Heatran helps balance my team by being a Fire type, while I had Keldeo as a Water type adding up to two Water types because of Starmie as well. Heatran also has good stall-breaking capabilities, which puts a stop to Mega Sableye. Heatran also doesn't have a problem with Scarf+Magnezone while Keldeo did. Keldeo also couldn't counter things like Skarmory, one of Slurpuff's biggest threats.
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
Iron Head
Stealth Rock
U-turn
Healing Wish
Santa (Landorus-T) @
Ability: Intimidate
EVs:
Impish Nature
Earthquake
Stealth Rock
U-turn
Stone Edge
I chose Landorus-T because he had more type coverage over Jirachi. He basically is the exact same thing to Jirachi too just that he lacks Healing Wish. Landorus-T is immune to Thunder Wave which my team has trouble with, especially with the speed loss. Landorus-T also has a convenient Volt-Turn core with Rotom-Wash. I recently changed Landorus-T's moveset too because it was outdated. New EV's make sure Lando can survive an Ice Shard from Mamoswine and more.
RapidSpin (Starmie) @
Ability: Analytic
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
Rapid Spin
Scald
Thunderbolt
Psychic
I needed a Hazard Removal on every Slurp Squad I've made until now, or I guess until Starmie. Starmie is my counter to Poison types like Gengar and obviously my spinner. Starmie has proved to be a surprising Special Sweeper on my team as well, usually being an early game sweeper.
Ability: Victory Star
EVs: 96 Atk / 160 SpA / 252 Spe
Naive Nature
V-create
Bolt Strike
Glaciate
Psychic
"THEIF! THEIF!" (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
Volt Switch
Hydro Pump
Thunder Wave/Will-O-Wisp
Pain Split
I originally had Victini, but changed it to Rotom-W for numerous reasons. Rotom-W helps counter pesky priority users such as Talonflame, Azumarill, ETC. Rotom-W also is a good counter to Excadrill who poses a threat to Slurpuff. Rotom-W also has an immunity to Thunder Wave which my team has a problem with, and he can also inflict burns/paralysis (can't decide). Rotom-W also forms a good Volt-Turn core with Landorus-T as said before.
Rotom-W and Landorus-T make up a Volt-Turn core as stated before.
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+6 252 Atk Slurpuff Drain Punch vs. 4 HP / 252+ Def Eviolite Chansey: 624-736 (97.1 - 114.6%) -- 81.3% chance to OHKO, +6 252 Atk Slurpuff Play Rough vs. 244 HP / 216+ Def Tangrowth: 268-316 (66.6 - 78.6%) -- guaranteed 2HKO after Leftovers recovery, +6 252 Atk Slurpuff Drain Punch vs. 0 HP / 4 Def Weavile: 1332-1568 (474 - 558%) -- guaranteed OHKO, 252 Atk Life Orb Weavile Ice Shard vs. 60 HP / 4 Def Slurpuff: 91-109 (28.4 - 34%) -- 0.8% chance to 3HKO, 252 Atk Choice Band Talonflame Brave Bird vs. 60 HP / 4 Def Slurpuff: 241-285 (75.3 - 89%) -- guaranteed 2HKO, +6 252 Atk Slurpuff Facade vs. 0 HP / 4 Def Talonflame: 290-342 (97.6 - 115.1%) -- 87.5% chance to OHKO, 252+ Atk Huge Power Azumarill Aqua Jet vs. 60 HP / 4 Def Slurpuff: 91-108 (28.4 - 33.7%) -- 0.2% chance to 3HKO <-- that can't be right I swear damage calculator
Señor Pince (Pinsir-Mega) @ Pinsirite
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Frustration
- Quick Attack
- Swords Dance
RapidSpin (Starmie) @ Life Orb
Ability: Analytic
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Thunderbolt
- Psychic
Santa (Landorus-Therian) @ Yache Berry
Ability: Intimidate
Shiny: Yes
EVs: 248 HP / 232 Def / 28 SpD
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
"THEIF! THEIF!" (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Thunder Wave
- Pain Split
Powerpuff (Slurpuff) @ Sitrus Berry
Ability: Unburden
Shiny: Yes
EVs: 60 HP / 252 Atk / 4 Def / 192 Spe
Jolly Nature
- Belly Drum
- Play Rough
- Drain Punch
- Facade
Flash Fire (Heatran) @ Air Balloon
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Frustration
- Quick Attack
- Swords Dance
RapidSpin (Starmie) @ Life Orb
Ability: Analytic
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Thunderbolt
- Psychic
Santa (Landorus-Therian) @ Yache Berry
Ability: Intimidate
Shiny: Yes
EVs: 248 HP / 232 Def / 28 SpD
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
"THEIF! THEIF!" (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Thunder Wave
- Pain Split
Powerpuff (Slurpuff) @ Sitrus Berry
Ability: Unburden
Shiny: Yes
EVs: 60 HP / 252 Atk / 4 Def / 192 Spe
Jolly Nature
- Belly Drum
- Play Rough
- Drain Punch
- Facade
Flash Fire (Heatran) @ Air Balloon
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic
Conclusion:
Hopefully you liked my team and think it's good! Also thank you if you read through it all! I have appreciated all the advice you have given to me on this magical, stupendous, wonderful, ehm... TEAM!
#Will-O-WispOut
Hopefully you liked my team and think it's good! Also thank you if you read through it all! I have appreciated all the advice you have given to me on this magical, stupendous, wonderful, ehm... TEAM!
#Will-O-WispOut
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