Note: Heavy, heavy work in progress. It is definitely not complete until I say its complete. Though feedback is always appreciated. Also I do all my pre-editing in a word processor so please ignore any formatting errors.
TheMantyke has an excellent quick guide for Breeding Perfect Pokemon in XY. It distills the subject for people who are already experienced breeders down to its bare minimum. And of course visit the Wi-Fi thread on the subject.
This guide is intended to replace the 4th generation breeding guide that has served Smogon all these years. It is not an addition, it is a complete rewrite, and is only intended for 6th gen --- X and Y specifically, but also its sequels if they are released one day. It will not cover 5th gen or earlier.
---------------------------------------
Breeding Pokemon in Pokemon X and Pokemon Y
A guide to breeding Pokemon in Pokemon X and Y by Sprocket
Additional help by TheMantyke
Generation IV guide by X-Act and Peterco
--------------------------------------
<H1>Section 1: Introduction to Pokemon Breeding (The Birds and the Beedrills)</H1>
<H2>Introduction to Breeding</H2>
In the Pokemon games, there are several ways to acquire Pokemon. You can go out into the wild and capture wild Pokemon; you can receive them as a trade with another player or NPC; you can be gifted them from an NPC; or you can earn them via other means. However, each of these has one fundamental flaw for competitive Pokemon trainers: You have no control over how good or bad these Pokemon are.
There is, however, another option: You can breed Pokemon. Breeding Pokemon allows you to produce the exact Pokemon you want, with the exact stats, nature, moves, and ability of your choosing.
While breeding isn't hard to do, breeding the perfect Pokemon takes time and effort.
The purpose of this guide is to teach the reader how to breed perfect Pokemon. It will teach you how to breed a Pokemon with the Ivs, ability, nature, and moves of the breeder's choice, and how to minimize the time investment in doing so.
<H2>Part 1 – Introduction to Ivs</H2>
While all Pokemon of any given species have the same base stats, not all Pokemon of the same species are equal. All Pokemon have a hidden attribute called Individual Values, or Ivs for short (sometimes they are called Diversification Values, or DVs). A Pokemon's Ivs will determine, relative to other members of their species, how good their stats are. A Pokemon with high Ivs will be able to outspeed, take, and deal more damage than other Pokemon of their species with lower Ivs. For example a Pikachu with a Speed IV of 31 will typically outspeed another Pikachu with a speed IV of 30.
Pokemon Ivs are a number between 0 and 31, and are set when a Pokemon or Pokemon Egg is given to the player, or when they are battled in the wild, and cannot be directly changed by players. However, while they cannot be changed, they can certainly be measured, and can be used to compare one member of a species versus another member. As it turns out, when Pokemon breed, their offspring can inherit their parents' Ivs. Thus while they cannot be changed, they can be selectively bred for.
Additionally, all Pokemon have what is called a Nature, which influences a Pokemon's stats. There are 25 natures in total, affecting the five stats Attack, Defense, Special Attack, Special Defense, and Speed. All natures will increase one of five stats, while at the same time lowering one of the five stats (five of the natures do nothing at all, because they raise and lower the same stats).
-----insert table of natures here------
Natures work alongside Ivs to determine what the final stat of a Pokemon will be. For example a Pikachu with a Timid Nature and 31 Speed Ivs will have a higher speed than a Pikachu with a Modest Nature and 31 Speed Ivs
<H2>Part 2 – How to Discover your Ivs</H2>
In Pokemon X and Y, there are several ways you can measure your Pokemon's Ivs
<H3>1. Kiloude City IV Guy</H3>
After reaching Kiloude City, in the Pokemon Center there is a man who will tell you what your Pokemon's Ivs are in a limited fashion. He will tell you your Pokemon's overall strength, which Ivs are the highest and how high they are, and whether any of your Ivs are as low as they can be.
When you talk to him, he will say:
"Hey there! So how about it? Are you gonna let me judge the intriguing potential of your Pokémon."
You choose your Pokemon, and he will say:
"I see... I see.."
And then say one of the following:
If the man says:
Followed by:
"That's how I judge it, anyway."
Lastly he will tell you specifically which Ivs are the best, and the worst.
"Incidentally, I would say its greatest potential lies in <best stat>"
If there are 2 or more equally good best stats, then he will use one of the following lines:
If the man says
Additionally, if any Ivs are equal to zero, he will describe them to you as follows:
If the man says
If more than one IV is equal to zero, he will list the first one using the above table, followed by any additional ones from the below table:
If the man says:
In Lumiose City there is a facility called the Battle Institute. In it, all Pokemon used are set to level 50 regardless of what their actual levels are. This can aide in determining Ivs where the Kiloude City man is unable to.
Due to the way stats are calculated at level 50, you can never with certainty determine your exact Ivs by this method alone, but you can come within one IV. This method will only work if your Pokemon does not have any Evs; you will need to use a Reset Bag via Super Training or EV-reducing berries and ensure your Pokemon has exactly zero Ivs.
When you enter the Battle Institute, make notes of your Pokemon's stats, and insert them into this formula.
S is the Pokémon's stat at Level 50
B is the base stat for that particular stat
N is 60 if the stat is HP, and 5 otherwise
P is 9 if the Pokémon's nature is hindering the stat, 11 if it is boosting it, and 10 otherwise
ceil(x) is x rounded up, for example ceil(4.1) = 5 and ceil(4) = 4
then the IV can be found by the following formula:
IV +/- 0.5 = 2(ceil(S × 10 ÷ P) - (B + N)) + 0.5
This will tell you your Ivs within a half an IV point; however what this really means is that your IV is either 0.5 points higher than you have, or 0.5 points lower than what you calculate.
For example, suppose you have an Adamant Magikarp that you just recently hatched. You take it to the Battle Institute and you note its stats.
HP Stat = 86
Atk Stat = 33
Def Stat = 62
SpA Stat = 25
SpD Stat = 31
Spe Stat = 94
Magikarp's Base Stats are:
Base HP = 20
Base Atk = 10
Base Def = 55
Base SpA = 15
Base SpD = 20
Base Spe = 80
Magikarp's nature is Adamant, so its Special Attack is hindered and its Attack is boosted. Note also that the hindered stat, Special Attack, is 25, which is not divisible by 9.
The IVs are thus calculated as follows:
HP IV +/- 0.5 = 2*(ceil(86 × 10 ÷ 10) - (20 + 60)) + 0.5 = 12.5 +/- 0.5
Atk IV +/- 0.5 = 2*(ceil(33 × 10 ÷ 11) - (10 + 5)) + 0.5 = 30.5 +/- 0.5
Def IV +/- 0.5 = 2*(ceil(62 × 10 ÷ 10) - (55 + 5)) + 0.5 = 4.5 +/- 0.5
SpA IV +/- 0.5 = 2*(ceil(25 × 10 ÷ 9) - (15 + 5)) + 0.5 = 16.5 +/- 0.5
SpD IV +/- 0.5 = 2*(ceil(31 × 10 ÷ 10) - (20 + 5)) + 0.5 = 12.5 +/- 0.5
Spe IV +/- 0.5 = 2*(ceil(94 × 10 ÷ 10) - (80 + 5)) + 0.5 = 18.5 +/- 0.5
The final piece of the puzzle is to figure out if we are adding 0.5, or subtracting 0.5 to our Ivs. To do this, we undergo Super Training. Specifically we are only concerning ourselves with Level 1 Super Training, as it adds precisely four Evs. For our purposes, at level 50 four Evs is the equivalent of adding a half an IV point to our calculations. We send our Magikarp through each of the six Super Training courses, adding 4 Evs to each stat (and the mathematical equivalent of adding 0.5 Ivs). We then re-visit the Super Training facility, and note our new stats. Using our test Magikarp, we note the following stat changes:
HP Stat = 86 (+0)
Atk Stat = 34 (+1)
Def Stat = 63 (+1)
SpA Stat = 26 (+1)
SpD Stat = 32 (+1)
Spe Stat = 95 (+1)
Notice that HP did not change, while Attack, Defense, Special Attack, Special Defense, and Speed did change. This is important! For every one of our stats that increased in value at level 50, we treat this as adding 0.5 to the IV. For every stat that did not increase in value at level 50, we treat this as subtracting 0.5 to the IV. Thus:
HP IV = 12.5 – 0.5 = 12
Atk IV = 30.5 + 0.5 = 31
Def IV = 4.5 + 0.5 = 5
SpA IV = 16.5 + 0.5 = 17
SpD IV = 12.5 + 0.5 = 13
Spe IV = 18.5 + 0.5 = 19
At last, we have found our exact Ivs for our Magikarp.
<H3>3. Wifi or Wireless Battles</H3>
In Pokemon X and Y you can engage in a Wi Fi or Wireless battle with a friend, and have the option of setting your level to 50. Calculating your Ivs using this method works the same way as the Battle Institute.
<H3>4. IV calculator</H3>
If you prefer to just enter your stats in an IV calculator for it to work out the IVs for you, there are a few online programs that do just that. In such IV calculators, you usually input the stats of your Pokémon as you level it up with a few Rare Candies, and the program finds the IVs of your Pokémon for you. Refer to the particular IV calculator you're using for more information.
<H3>5. Pokemon Characteristics</H3>
All Pokemon have a characteristic on their status screen. Although it does not tell you exact Ivs, it will tell you which Iv is the very best IV that Pokemon has (if more than one IV is equal to the best, it will only tell you one of those Ivs).
--------insert table of characteristics--------
<H3>Part III: How the Game Produces an Egg</H3>
Before we begin telling specifically how to produce a desired egg, we need to explain how the eggs are generated in the first place.
When a Pokemon egg is created, the game will randomly generate all six of the baby Pokemon's Ivs. Then it will determine which Ivs are inherited from either parent, out of a maximum of three Ivs, with all three Ivs being different.
For example suppose we have the following situation:
------table of example parent IVs------
First, the baby's IVs are generated at random:
------table of parent IVs and randomly generated baby------
Then a parent's random IV is chosen, and passed to the baby. Suppose Parent A's Speed IV is chosen first. So now the baby's IVs are:
------previous table with one inherited IV------
Then a parent's random IV (other than the already chosen Speed IV) is chosen, and passed to the baby. Suppose Parent A's Defense IV is chosen:
------previous table with two inherited IVs------
Finally, a parent's random IV (other than the already chosen Defense and Speed IVs) is chosen, and inherited to the baby. Suppose Parent B's Special Attack IV is chosen. Thus, the baby IVs finally become:
------previous table with three inherited IVs------
Note that the amount of IVs passed from the parents will not always appear to be 3, but may appear to be 4, 5, or even 6. Its possible the random baby IVs created at the start might match some of the IVs of the parents, which would seem as if the baby got passed more than 3 IVs. Secondly, two or three of the IVs passed to the baby might be in the same stat, which would seem as if the baby got passed less than 3 Ivs.
This means that the baby will always effectively inherit between 3 and 6 Ivs from its parents.
Probabilities are as follows:
Number of Ivs Inherited:
3 IVs = 96.775% chance
4 IVs = 3.125% chance
5 IVs = 0.097% chance
6 IVs = 0.003% chance
<H4>The Destiny Knot</H4>
New to Pokemon X and Pokemon Y is the ability to pass down five Ivs from parents to baby Pokemon. This is accomplished when one of the two parents holds an item called the Destiny Knot and left in the daycare. As long as one parent is holding the Destiny Knot, at least 5 Ivs will be passed down from both parents to the child. There is still a chance that the sixth uninherited IV will end up as desired anyway, since the sixth IV is always randomly generated.
The probabilities are as follows:
5 IVs = 96.875% chance
6 IVs =3.125% chance
For the rest of this guide, it is assumed that one of your Pokemon will be holding a Destiny Knot while in the daycare. There is little to no advantage to not using the Destiny Knot.
TheMantyke has an excellent quick guide for Breeding Perfect Pokemon in XY. It distills the subject for people who are already experienced breeders down to its bare minimum. And of course visit the Wi-Fi thread on the subject.
This guide is intended to replace the 4th generation breeding guide that has served Smogon all these years. It is not an addition, it is a complete rewrite, and is only intended for 6th gen --- X and Y specifically, but also its sequels if they are released one day. It will not cover 5th gen or earlier.
---------------------------------------
Breeding Pokemon in Pokemon X and Pokemon Y
A guide to breeding Pokemon in Pokemon X and Y by Sprocket
Additional help by TheMantyke
Generation IV guide by X-Act and Peterco
--------------------------------------
<H1>Section 1: Introduction to Pokemon Breeding (The Birds and the Beedrills)</H1>
<H2>Introduction to Breeding</H2>
In the Pokemon games, there are several ways to acquire Pokemon. You can go out into the wild and capture wild Pokemon; you can receive them as a trade with another player or NPC; you can be gifted them from an NPC; or you can earn them via other means. However, each of these has one fundamental flaw for competitive Pokemon trainers: You have no control over how good or bad these Pokemon are.
There is, however, another option: You can breed Pokemon. Breeding Pokemon allows you to produce the exact Pokemon you want, with the exact stats, nature, moves, and ability of your choosing.
While breeding isn't hard to do, breeding the perfect Pokemon takes time and effort.
The purpose of this guide is to teach the reader how to breed perfect Pokemon. It will teach you how to breed a Pokemon with the Ivs, ability, nature, and moves of the breeder's choice, and how to minimize the time investment in doing so.
<H2>Part 1 – Introduction to Ivs</H2>
While all Pokemon of any given species have the same base stats, not all Pokemon of the same species are equal. All Pokemon have a hidden attribute called Individual Values, or Ivs for short (sometimes they are called Diversification Values, or DVs). A Pokemon's Ivs will determine, relative to other members of their species, how good their stats are. A Pokemon with high Ivs will be able to outspeed, take, and deal more damage than other Pokemon of their species with lower Ivs. For example a Pikachu with a Speed IV of 31 will typically outspeed another Pikachu with a speed IV of 30.
Pokemon Ivs are a number between 0 and 31, and are set when a Pokemon or Pokemon Egg is given to the player, or when they are battled in the wild, and cannot be directly changed by players. However, while they cannot be changed, they can certainly be measured, and can be used to compare one member of a species versus another member. As it turns out, when Pokemon breed, their offspring can inherit their parents' Ivs. Thus while they cannot be changed, they can be selectively bred for.
Additionally, all Pokemon have what is called a Nature, which influences a Pokemon's stats. There are 25 natures in total, affecting the five stats Attack, Defense, Special Attack, Special Defense, and Speed. All natures will increase one of five stats, while at the same time lowering one of the five stats (five of the natures do nothing at all, because they raise and lower the same stats).
-----insert table of natures here------
Natures work alongside Ivs to determine what the final stat of a Pokemon will be. For example a Pikachu with a Timid Nature and 31 Speed Ivs will have a higher speed than a Pikachu with a Modest Nature and 31 Speed Ivs
<H2>Part 2 – How to Discover your Ivs</H2>
In Pokemon X and Y, there are several ways you can measure your Pokemon's Ivs
<H3>1. Kiloude City IV Guy</H3>
After reaching Kiloude City, in the Pokemon Center there is a man who will tell you what your Pokemon's Ivs are in a limited fashion. He will tell you your Pokemon's overall strength, which Ivs are the highest and how high they are, and whether any of your Ivs are as low as they can be.
When you talk to him, he will say:
"Hey there! So how about it? Are you gonna let me judge the intriguing potential of your Pokémon."
You choose your Pokemon, and he will say:
"I see... I see.."
And then say one of the following:
If the man says:
- "This Pokemon has Decent potential overall."
Your total IVs are between 0 and 90 - "This Pokemon has Above Average potential overall."
Your total IVs are between 91 and 120 - "This Pokemon has Relatively Superior potential overall."
Your total IVs are between 121 and 150 - "This Pokemon has Outstanding potential overall."
Your total IVs are between 151 and 182
Followed by:
"That's how I judge it, anyway."
Lastly he will tell you specifically which Ivs are the best, and the worst.
"Incidentally, I would say its greatest potential lies in <best stat>"
If there are 2 or more equally good best stats, then he will use one of the following lines:
- "But its Attack stat is good, too."
- "Hmm. And its Defense stat is good, too."
- "Although its Sp. Atk stat is equally good."
- "Its Sp. Def stat seems just as good, though."
- "And, well, its Speed stat is good, too."
If the man says
- "It has rather decent stats, I'd say. That's how I judge it."
Then your best Ivs are between 0 and 15 - "It's definitely got some good stats. That's how I judge it."
Then your best Ivs are between 16 and 25 - "This Pokemon has some fantastic stats. That's how I judge it."
Then your best Ivs are between 26 and 30 - "Stats like those... They simply can't be beat! That's how I judge it."
Then your best IVs are exactly 31
Additionally, if any Ivs are equal to zero, he will describe them to you as follows:
If the man says
- "But its HP... It's pretty dismal, you know?"
Then the HP IV is equal to zero - "But that Attack stat... It's terrible..."
Then the Attack IV is equal to zero - "But how can you make it through battle with this kind of Defense stat?"
Then the Defense IV is equal to zero
- "But this Sp. Atk won't even leave a scratch on an opponent..."
Then the Special Attack IV is equal to zero
- "But this low of a Sp. Def stat is going to leave you high and dry..."
Then the Special Defense IV is equal to zero
- "But you won't get anywhere fast with this low of a Speed stat..."
Then the Speed IV is equal to zero
If more than one IV is equal to zero, he will list the first one using the above table, followed by any additional ones from the below table:
If the man says:
- "And that's quite a disappointing Attack stat there, isn't it?"
Then Attack IV equals zero
- "And that Defense stat is nothing to write home about, you know?"
Then Defense IV equals zero
- "And I'm afraid that its Sp. Atk is pretty bad, too..."
Then Special Attack IV Equals zero
- "And it looks like it's no great shakes when it comes to Sp. Def either..."
Then Special Defense IV equals zero
- "And that Speed stat... Well, it's nothing to brag about, that's for sure."
Then Speed IV equals zero
In Lumiose City there is a facility called the Battle Institute. In it, all Pokemon used are set to level 50 regardless of what their actual levels are. This can aide in determining Ivs where the Kiloude City man is unable to.
Due to the way stats are calculated at level 50, you can never with certainty determine your exact Ivs by this method alone, but you can come within one IV. This method will only work if your Pokemon does not have any Evs; you will need to use a Reset Bag via Super Training or EV-reducing berries and ensure your Pokemon has exactly zero Ivs.
When you enter the Battle Institute, make notes of your Pokemon's stats, and insert them into this formula.
S is the Pokémon's stat at Level 50
B is the base stat for that particular stat
N is 60 if the stat is HP, and 5 otherwise
P is 9 if the Pokémon's nature is hindering the stat, 11 if it is boosting it, and 10 otherwise
ceil(x) is x rounded up, for example ceil(4.1) = 5 and ceil(4) = 4
then the IV can be found by the following formula:
IV +/- 0.5 = 2(ceil(S × 10 ÷ P) - (B + N)) + 0.5
This will tell you your Ivs within a half an IV point; however what this really means is that your IV is either 0.5 points higher than you have, or 0.5 points lower than what you calculate.
For example, suppose you have an Adamant Magikarp that you just recently hatched. You take it to the Battle Institute and you note its stats.
HP Stat = 86
Atk Stat = 33
Def Stat = 62
SpA Stat = 25
SpD Stat = 31
Spe Stat = 94
Magikarp's Base Stats are:
Base HP = 20
Base Atk = 10
Base Def = 55
Base SpA = 15
Base SpD = 20
Base Spe = 80
Magikarp's nature is Adamant, so its Special Attack is hindered and its Attack is boosted. Note also that the hindered stat, Special Attack, is 25, which is not divisible by 9.
The IVs are thus calculated as follows:
HP IV +/- 0.5 = 2*(ceil(86 × 10 ÷ 10) - (20 + 60)) + 0.5 = 12.5 +/- 0.5
Atk IV +/- 0.5 = 2*(ceil(33 × 10 ÷ 11) - (10 + 5)) + 0.5 = 30.5 +/- 0.5
Def IV +/- 0.5 = 2*(ceil(62 × 10 ÷ 10) - (55 + 5)) + 0.5 = 4.5 +/- 0.5
SpA IV +/- 0.5 = 2*(ceil(25 × 10 ÷ 9) - (15 + 5)) + 0.5 = 16.5 +/- 0.5
SpD IV +/- 0.5 = 2*(ceil(31 × 10 ÷ 10) - (20 + 5)) + 0.5 = 12.5 +/- 0.5
Spe IV +/- 0.5 = 2*(ceil(94 × 10 ÷ 10) - (80 + 5)) + 0.5 = 18.5 +/- 0.5
The final piece of the puzzle is to figure out if we are adding 0.5, or subtracting 0.5 to our Ivs. To do this, we undergo Super Training. Specifically we are only concerning ourselves with Level 1 Super Training, as it adds precisely four Evs. For our purposes, at level 50 four Evs is the equivalent of adding a half an IV point to our calculations. We send our Magikarp through each of the six Super Training courses, adding 4 Evs to each stat (and the mathematical equivalent of adding 0.5 Ivs). We then re-visit the Super Training facility, and note our new stats. Using our test Magikarp, we note the following stat changes:
HP Stat = 86 (+0)
Atk Stat = 34 (+1)
Def Stat = 63 (+1)
SpA Stat = 26 (+1)
SpD Stat = 32 (+1)
Spe Stat = 95 (+1)
Notice that HP did not change, while Attack, Defense, Special Attack, Special Defense, and Speed did change. This is important! For every one of our stats that increased in value at level 50, we treat this as adding 0.5 to the IV. For every stat that did not increase in value at level 50, we treat this as subtracting 0.5 to the IV. Thus:
HP IV = 12.5 – 0.5 = 12
Atk IV = 30.5 + 0.5 = 31
Def IV = 4.5 + 0.5 = 5
SpA IV = 16.5 + 0.5 = 17
SpD IV = 12.5 + 0.5 = 13
Spe IV = 18.5 + 0.5 = 19
At last, we have found our exact Ivs for our Magikarp.
<H3>3. Wifi or Wireless Battles</H3>
In Pokemon X and Y you can engage in a Wi Fi or Wireless battle with a friend, and have the option of setting your level to 50. Calculating your Ivs using this method works the same way as the Battle Institute.
<H3>4. IV calculator</H3>
If you prefer to just enter your stats in an IV calculator for it to work out the IVs for you, there are a few online programs that do just that. In such IV calculators, you usually input the stats of your Pokémon as you level it up with a few Rare Candies, and the program finds the IVs of your Pokémon for you. Refer to the particular IV calculator you're using for more information.
<H3>5. Pokemon Characteristics</H3>
All Pokemon have a characteristic on their status screen. Although it does not tell you exact Ivs, it will tell you which Iv is the very best IV that Pokemon has (if more than one IV is equal to the best, it will only tell you one of those Ivs).
--------insert table of characteristics--------
<H3>Part III: How the Game Produces an Egg</H3>
Before we begin telling specifically how to produce a desired egg, we need to explain how the eggs are generated in the first place.
When a Pokemon egg is created, the game will randomly generate all six of the baby Pokemon's Ivs. Then it will determine which Ivs are inherited from either parent, out of a maximum of three Ivs, with all three Ivs being different.
For example suppose we have the following situation:
------table of example parent IVs------
First, the baby's IVs are generated at random:
------table of parent IVs and randomly generated baby------
Then a parent's random IV is chosen, and passed to the baby. Suppose Parent A's Speed IV is chosen first. So now the baby's IVs are:
------previous table with one inherited IV------
Then a parent's random IV (other than the already chosen Speed IV) is chosen, and passed to the baby. Suppose Parent A's Defense IV is chosen:
------previous table with two inherited IVs------
Finally, a parent's random IV (other than the already chosen Defense and Speed IVs) is chosen, and inherited to the baby. Suppose Parent B's Special Attack IV is chosen. Thus, the baby IVs finally become:
------previous table with three inherited IVs------
Note that the amount of IVs passed from the parents will not always appear to be 3, but may appear to be 4, 5, or even 6. Its possible the random baby IVs created at the start might match some of the IVs of the parents, which would seem as if the baby got passed more than 3 IVs. Secondly, two or three of the IVs passed to the baby might be in the same stat, which would seem as if the baby got passed less than 3 Ivs.
This means that the baby will always effectively inherit between 3 and 6 Ivs from its parents.
Probabilities are as follows:
Number of Ivs Inherited:
3 IVs = 96.775% chance
4 IVs = 3.125% chance
5 IVs = 0.097% chance
6 IVs = 0.003% chance
<H4>The Destiny Knot</H4>
New to Pokemon X and Pokemon Y is the ability to pass down five Ivs from parents to baby Pokemon. This is accomplished when one of the two parents holds an item called the Destiny Knot and left in the daycare. As long as one parent is holding the Destiny Knot, at least 5 Ivs will be passed down from both parents to the child. There is still a chance that the sixth uninherited IV will end up as desired anyway, since the sixth IV is always randomly generated.
The probabilities are as follows:
5 IVs = 96.875% chance
6 IVs =3.125% chance
For the rest of this guide, it is assumed that one of your Pokemon will be holding a Destiny Knot while in the daycare. There is little to no advantage to not using the Destiny Knot.