The Sixth Generation Pokemon Breeding Guide [Heavy WIP]

Sprocket

P(n) = 1 - (1 - P(1))^n
Note: Heavy, heavy work in progress. It is definitely not complete until I say its complete. Though feedback is always appreciated. Also I do all my pre-editing in a word processor so please ignore any formatting errors.

TheMantyke has an excellent quick guide for Breeding Perfect Pokemon in XY. It distills the subject for people who are already experienced breeders down to its bare minimum. And of course visit the Wi-Fi thread on the subject.

This guide is intended to replace the 4th generation breeding guide that has served Smogon all these years. It is not an addition, it is a complete rewrite, and is only intended for 6th gen --- X and Y specifically, but also its sequels if they are released one day. It will not cover 5th gen or earlier.

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Breeding Pokemon in Pokemon X and Pokemon Y

A guide to breeding Pokemon in Pokemon X and Y by Sprocket
Additional help by TheMantyke
Generation IV guide by X-Act and Peterco

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<H1>Section 1: Introduction to Pokemon Breeding (The Birds and the Beedrills)</H1>

<H2>Introduction to Breeding</H2>
In the Pokemon games, there are several ways to acquire Pokemon. You can go out into the wild and capture wild Pokemon; you can receive them as a trade with another player or NPC; you can be gifted them from an NPC; or you can earn them via other means. However, each of these has one fundamental flaw for competitive Pokemon trainers: You have no control over how good or bad these Pokemon are.

There is, however, another option: You can breed Pokemon. Breeding Pokemon allows you to produce the exact Pokemon you want, with the exact stats, nature, moves, and ability of your choosing.

While breeding isn't hard to do, breeding the perfect Pokemon takes time and effort.

The purpose of this guide is to teach the reader how to breed perfect Pokemon. It will teach you how to breed a Pokemon with the Ivs, ability, nature, and moves of the breeder's choice, and how to minimize the time investment in doing so.

<H2>Part 1 – Introduction to Ivs</H2>
While all Pokemon of any given species have the same base stats, not all Pokemon of the same species are equal. All Pokemon have a hidden attribute called Individual Values, or Ivs for short (sometimes they are called Diversification Values, or DVs). A Pokemon's Ivs will determine, relative to other members of their species, how good their stats are. A Pokemon with high Ivs will be able to outspeed, take, and deal more damage than other Pokemon of their species with lower Ivs. For example a Pikachu with a Speed IV of 31 will typically outspeed another Pikachu with a speed IV of 30.

Pokemon Ivs are a number between 0 and 31, and are set when a Pokemon or Pokemon Egg is given to the player, or when they are battled in the wild, and cannot be directly changed by players. However, while they cannot be changed, they can certainly be measured, and can be used to compare one member of a species versus another member. As it turns out, when Pokemon breed, their offspring can inherit their parents' Ivs. Thus while they cannot be changed, they can be selectively bred for.

Additionally, all Pokemon have what is called a Nature, which influences a Pokemon's stats. There are 25 natures in total, affecting the five stats Attack, Defense, Special Attack, Special Defense, and Speed. All natures will increase one of five stats, while at the same time lowering one of the five stats (five of the natures do nothing at all, because they raise and lower the same stats).

-----insert table of natures here------

Natures work alongside Ivs to determine what the final stat of a Pokemon will be. For example a Pikachu with a Timid Nature and 31 Speed Ivs will have a higher speed than a Pikachu with a Modest Nature and 31 Speed Ivs

<H2>Part 2 – How to Discover your Ivs</H2>
In Pokemon X and Y, there are several ways you can measure your Pokemon's Ivs

<H3>1. Kiloude City IV Guy</H3>
After reaching Kiloude City, in the Pokemon Center there is a man who will tell you what your Pokemon's Ivs are in a limited fashion. He will tell you your Pokemon's overall strength, which Ivs are the highest and how high they are, and whether any of your Ivs are as low as they can be.

When you talk to him, he will say:

"Hey there! So how about it? Are you gonna let me judge the intriguing potential of your Pokémon."

You choose your Pokemon, and he will say:

"I see... I see.."
And then say one of the following:

If the man says:
  • "This Pokemon has Decent potential overall."
    Your total IVs are between 0 and 90
  • "This Pokemon has Above Average potential overall."
    Your total IVs are between 91 and 120
  • "This Pokemon has Relatively Superior potential overall."
    Your total IVs are between 121 and 150
  • "This Pokemon has Outstanding potential overall."
    Your total IVs are between 151 and 182
Note: the final format will be a table, not bullet points

Followed by:
"That's how I judge it, anyway."
Lastly he will tell you specifically which Ivs are the best, and the worst.

"Incidentally, I would say its greatest potential lies in <best stat>"
If there are 2 or more equally good best stats, then he will use one of the following lines:
  • "But its Attack stat is good, too."
  • "Hmm. And its Defense stat is good, too."
  • "Although its Sp. Atk stat is equally good."
  • "Its Sp. Def stat seems just as good, though."
  • "And, well, its Speed stat is good, too."
Lastly, he will describe how good your Ivs are:

If the man says

  • "It has rather decent stats, I'd say. That's how I judge it."
    Then your best Ivs are between 0 and 15
  • "It's definitely got some good stats. That's how I judge it."
    Then your best Ivs are between 16 and 25
  • "This Pokemon has some fantastic stats. That's how I judge it."
    Then your best Ivs are between 26 and 30
  • "Stats like those... They simply can't be beat! That's how I judge it."
    Then your best IVs are exactly 31

Additionally, if any Ivs are equal to zero, he will describe them to you as follows:

If the man says

  • "But its HP... It's pretty dismal, you know?"
    Then the HP IV is equal to zero
  • "But that Attack stat... It's terrible..."
    Then the Attack IV is equal to zero
  • "But how can you make it through battle with this kind of Defense stat?"
    Then the Defense IV is equal to zero
  • "But this Sp. Atk won't even leave a scratch on an opponent..."
    Then the Special Attack IV is equal to zero
  • "But this low of a Sp. Def stat is going to leave you high and dry..."
    Then the Special Defense IV is equal to zero
  • "But you won't get anywhere fast with this low of a Speed stat..."
    Then the Speed IV is equal to zero


If more than one IV is equal to zero, he will list the first one using the above table, followed by any additional ones from the below table:

If the man says:

  • "And that's quite a disappointing Attack stat there, isn't it?"
    Then Attack IV equals zero
  • "And that Defense stat is nothing to write home about, you know?"
    Then Defense IV equals zero
  • "And I'm afraid that its Sp. Atk is pretty bad, too..."
    Then Special Attack IV Equals zero
  • "And it looks like it's no great shakes when it comes to Sp. Def either..."
    Then Special Defense IV equals zero
  • "And that Speed stat... Well, it's nothing to brag about, that's for sure."
    Then Speed IV equals zero
<H3>2. Battle Institute and Super Training</H3>
In Lumiose City there is a facility called the Battle Institute. In it, all Pokemon used are set to level 50 regardless of what their actual levels are. This can aide in determining Ivs where the Kiloude City man is unable to.

Due to the way stats are calculated at level 50, you can never with certainty determine your exact Ivs by this method alone, but you can come within one IV. This method will only work if your Pokemon does not have any Evs; you will need to use a Reset Bag via Super Training or EV-reducing berries and ensure your Pokemon has exactly zero Ivs.

When you enter the Battle Institute, make notes of your Pokemon's stats, and insert them into this formula.

S is the Pokémon's stat at Level 50
B is the base stat for that particular stat
N is 60 if the stat is HP, and 5 otherwise
P is 9 if the Pokémon's nature is hindering the stat, 11 if it is boosting it, and 10 otherwise
ceil(x) is x rounded up, for example ceil(4.1) = 5 and ceil(4) = 4


then the IV can be found by the following formula:

IV +/- 0.5 = 2(ceil(S × 10 ÷ P) - (B + N)) + 0.5

This will tell you your Ivs within a half an IV point; however what this really means is that your IV is either 0.5 points higher than you have, or 0.5 points lower than what you calculate.
For example, suppose you have an Adamant Magikarp that you just recently hatched. You take it to the Battle Institute and you note its stats.

HP Stat = 86
Atk Stat = 33
Def Stat = 62
SpA Stat = 25
SpD Stat = 31
Spe Stat = 94


Magikarp's Base Stats are:

Base HP = 20
Base Atk = 10
Base Def = 55
Base SpA = 15
Base SpD = 20
Base Spe = 80


Magikarp's nature is Adamant, so its Special Attack is hindered and its Attack is boosted. Note also that the hindered stat, Special Attack, is 25, which is not divisible by 9.

The IVs are thus calculated as follows:

HP IV +/- 0.5 = 2*(ceil(86 × 10 ÷ 10) - (20 + 60)) + 0.5 = 12.5 +/- 0.5
Atk IV +/- 0.5 = 2*(ceil(33 × 10 ÷ 11) - (10 + 5)) + 0.5 = 30.5 +/- 0.5
Def IV +/- 0.5 = 2*(ceil(62 × 10 ÷ 10) - (55 + 5)) + 0.5 = 4.5 +/- 0.5
SpA IV +/- 0.5 = 2*(ceil(25 × 10 ÷ 9) - (15 + 5)) + 0.5 = 16.5 +/- 0.5
SpD IV +/- 0.5 = 2*(ceil(31 × 10 ÷ 10) - (20 + 5)) + 0.5 = 12.5 +/- 0.5
Spe IV +/- 0.5 = 2*(ceil(94 × 10 ÷ 10) - (80 + 5)) + 0.5 = 18.5 +/- 0.5


The final piece of the puzzle is to figure out if we are adding 0.5, or subtracting 0.5 to our Ivs. To do this, we undergo Super Training. Specifically we are only concerning ourselves with Level 1 Super Training, as it adds precisely four Evs. For our purposes, at level 50 four Evs is the equivalent of adding a half an IV point to our calculations. We send our Magikarp through each of the six Super Training courses, adding 4 Evs to each stat (and the mathematical equivalent of adding 0.5 Ivs). We then re-visit the Super Training facility, and note our new stats. Using our test Magikarp, we note the following stat changes:

HP Stat = 86 (+0)
Atk Stat = 34 (+1)
Def Stat = 63 (+1)
SpA Stat = 26 (+1)
SpD Stat = 32 (+1)
Spe Stat = 95 (+1)


Notice that HP did not change, while Attack, Defense, Special Attack, Special Defense, and Speed did change. This is important! For every one of our stats that increased in value at level 50, we treat this as adding 0.5 to the IV. For every stat that did not increase in value at level 50, we treat this as subtracting 0.5 to the IV. Thus:

HP IV = 12.5 – 0.5 = 12
Atk IV = 30.5 + 0.5 = 31
Def IV = 4.5 + 0.5 = 5
SpA IV = 16.5 + 0.5 = 17
SpD IV = 12.5 + 0.5 = 13
Spe IV = 18.5 + 0.5 = 19


At last, we have found our exact Ivs for our Magikarp.

<H3>3. Wifi or Wireless Battles</H3>
In Pokemon X and Y you can engage in a Wi Fi or Wireless battle with a friend, and have the option of setting your level to 50. Calculating your Ivs using this method works the same way as the Battle Institute.

<H3>4. IV calculator</H3>
If you prefer to just enter your stats in an IV calculator for it to work out the IVs for you, there are a few online programs that do just that. In such IV calculators, you usually input the stats of your Pokémon as you level it up with a few Rare Candies, and the program finds the IVs of your Pokémon for you. Refer to the particular IV calculator you're using for more information.

<H3>5. Pokemon Characteristics</H3>
All Pokemon have a characteristic on their status screen. Although it does not tell you exact Ivs, it will tell you which Iv is the very best IV that Pokemon has (if more than one IV is equal to the best, it will only tell you one of those Ivs).

--------insert table of characteristics--------

<H3>Part III: How the Game Produces an Egg</H3>
Before we begin telling specifically how to produce a desired egg, we need to explain how the eggs are generated in the first place.

When a Pokemon egg is created, the game will randomly generate all six of the baby Pokemon's Ivs. Then it will determine which Ivs are inherited from either parent, out of a maximum of three Ivs, with all three Ivs being different.

For example suppose we have the following situation:

------table of example parent IVs------

First, the baby's IVs are generated at random:

------table of parent IVs and randomly generated baby------
Then a parent's random IV is chosen, and passed to the baby. Suppose Parent A's Speed IV is chosen first. So now the baby's IVs are:

------previous table with one inherited IV------

Then a parent's random IV (other than the already chosen Speed IV) is chosen, and passed to the baby. Suppose Parent A's Defense IV is chosen:

------previous table with two inherited IVs------

Finally, a parent's random IV (other than the already chosen Defense and Speed IVs) is chosen, and inherited to the baby. Suppose Parent B's Special Attack IV is chosen. Thus, the baby IVs finally become:

------previous table with three inherited IVs------

Note that the amount of IVs passed from the parents will not always appear to be 3, but may appear to be 4, 5, or even 6. Its possible the random baby IVs created at the start might match some of the IVs of the parents, which would seem as if the baby got passed more than 3 IVs. Secondly, two or three of the IVs passed to the baby might be in the same stat, which would seem as if the baby got passed less than 3 Ivs.

This means that the baby will always effectively inherit between 3 and 6 Ivs from its parents.

Probabilities are as follows:

Number of Ivs Inherited:

3 IVs = 96.775% chance
4 IVs = 3.125% chance
5 IVs = 0.097% chance
6 IVs = 0.003% chance


<H4>The Destiny Knot</H4>

New to Pokemon X and Pokemon Y is the ability to pass down five Ivs from parents to baby Pokemon. This is accomplished when one of the two parents holds an item called the Destiny Knot and left in the daycare. As long as one parent is holding the Destiny Knot, at least 5 Ivs will be passed down from both parents to the child. There is still a chance that the sixth uninherited IV will end up as desired anyway, since the sixth IV is always randomly generated.

The probabilities are as follows:

5 IVs = 96.875% chance
6 IVs =3.125% chance


For the rest of this guide, it is assumed that one of your Pokemon will be holding a Destiny Knot while in the daycare. There is little to no advantage to not using the Destiny Knot.
 
<H1>Section 2 – Breeding</H1>
<H2>Part 1: Breeding Preparations</H2>
<H3>Magma Armor / Flame Body</H3>
When a Pokemon in the first slot of your party has the ability Magma Body or Flame Armor, it will reduce the amount of steps needed to hatch an egg by roughly half. For a serious breeder, this is almost a requirement as it will significantly reduce the time investment needed in hatching an egg.

Here is a list of known Pokemon with Magma Armor or Flame Body that can be captured in Pokemon X and Y. Other Pokemon exist with Magma Armor or Flame Body, but are not able to be capture from within these games without Poke Transfer:
  • Magma Armor
    Slugma, Magcargo
  • Flame Body
    Ponyta, Rapidash, Slugma, Magcargo, Magmar, Magby, Magmortar, Litwick, Lampent, Chandelure, Fletchinder, Talonflame, Larvesta, Volcarona
These Pokemon can be found in the following locations in Pokemon X and Y
  • Ponyta, Rapidash – Found in the Friend Safari
  • Slugma – Route 13 using the ability Rock Smash, and the Friend Safari
  • Magmar – Found in the Friend Safari
  • Litwick – Lost Hotel
  • Larvesta, Volcarona – Found in the Friend Safari
  • Fletchinder, Talonflame – Evolve Fletchling, and found in the Friend Safari
Because Slugma and Magcargo have both Magma Armor and Flame Body, they are the easiest to use. Slugma can be found in Route 13 when smashing rocks using the ability Rock Smash. They, along with the other Magma Armor and Flame Body Pokemon (except Fletchinder and Talonflame) can also be imported from Pokemon Black, White, Black 2, and White 2 via the Poke Transfer.

Volcarona, Fletchinder and Talonflame have the added benefit of learning Fly as an HM, so they are worth considering for that reason. Fletchinder evolves from Fletchling; if Fletchling has the ability Big Pecks, it will have the ability Flame Body when it evolves to Fletchinder.

<H3>Everstone</H3>
In Pokemon X and Y, Pokemon in the daycare that hold the item Everstone will pass down their nature to their offspring 100% of the time. This works regardless of which parent holds the Everstone, regardless of species, and regardless of Pokemon national origin.

Everstones are very common. Wild Geodudes, Gravelers, and Roggenrolas hold them approximately 5% of the time, and a free Everstone is given to the player in Geosenge Town.

<H3>Destiny Knot</H3>
As previously mentioned, when one breeding parent holds a Destiny Knot, it increases the number of Ivs inherited to the baby from three Ivs to five Ivs. In virtually all cases where breeding for Ivs is desired, this is a must-have item.

Destiny Knots are rare, but they can be found in two places in-game. The first locaton is in Cyllage City, given to the player by a maid in Hotel Cyllage. The other location is Lumiose City. Occasionally random NPCs in the central streets and alleys of the city will challenge the player to a battle, and occasionally will reward the player with a Destiny Knot.

<H3>Oval Charm</H3>
This Key Item, while not strictly necessary, increases the rate that you can produce eggs. You can acquire the Oval Charm by completing all three regional Pokedexes: Central Kalos, Coastal Kalos, and Mountain Kalos. Once you have done so, return to Professor Sycamore in Lumiose City in his lab, and he will award you with the Oval Charm. Because it is a key item, you do not give it to any Pokemon; you simply need it in your bag.

<H3>Ditto</H3>
The Pokemon Ditto is a special Pokemon: Ditto can breed with every other breedable Pokemon in the game except itself, which allows you to produce eggs of almost every Pokemon in the game. This even allows genderless Pokemon such as Carbink and Starmie to produce offspring. Ditto can also be used to breed with Male Pokemon to produce children of the Male Pokemon' species.

Ditto can be found in two places in the game: In the Pokemon Village at levels 49 and 50, and in the Friend Safari at level 30. Ditto found in the Friend Safari are also guaranteed to have two Ivs of 31! If at all possible, you should attempt to have one of your Friend Safaris contain a Ditto (do be polite when asking for someone with a Ditto Friend Safari for their 3DS friend code – being polite goes a long way).

Ditto are also valuable for allowing you to easily produce a Pokemon egg with an appropriate nature; have Ditto with your desired nature hold an Everstone, and the baby Pokemon produced will always have Ditto's nature upon hatching!

However, in order to get a Ditto with the correct nature, you will need to catch it. Additionally, because natures are randomly generated, you aren't guaranteed to get a correct-nature Ditto on the first try. Which brings us to...

<H3>Synchronizers</H3>
Pokemon with the Ability Synchronize in your first party slot attract wild Pokemon with the same nature as the Synchronizer. Specifically, 54% of the time, wild Pokemon you battle will have the same nature as the Synchronizer. This is useful if you want to start breeding a Pokemon with a specific nature, as you can use an Everstone to pass your desired nature down. Synchronizers also make finding Dittos with the right nature significantly easier.

The following Pokemon can be caught in Pokemon X or Y and have a chance of having their ability be Synchronize:

  • Abra
  • Kadabra
  • Alakazam
  • Natu
  • Xatu
  • Espeon
  • Umbreon
  • Ralts
  • Kirlia
  • Gardevoir
  • Munna
  • Musharna
Other Pokemon exist with the ability Synchronize, but cannot be caught in Pokemon X or Y without the Poke Transfer.

Abra is found rarely in Route 5 as well as Psychic Friend Safaris. Ralts are found rarely in Route 4, while its evolution Kirlia is found in Fairy Friend Safaris. Espeon and Umbreon evolve from Eevee via max happiness; Eevee are found in Route 10 as well as Normal Friend Safaris. Xatu, and Munna are only found in a Psychic Friend Safaris. Elgyem and Beheeyem are only available via transfer from B,W,B2 and W2.

If you end up with one of these Pokemon and they do not have Synchronize, but they instead have their other non-hidden ability (Abra is Inner Focus, Xatu is Early Bird, Ralts and Kirlia are Trace, and Munna is Forewarn) you can use the item Ability Capsule to change their ability. However because the Ability Capsule costs 200 BP in the Battle Maison, you are better off just capturing another Pokemon instead. Additionally you can breed these Pokemon until you get the desired ability, but it will take a significant amount of time before you end up with a child Pokemon with the ability Synchronize.

<H2>Part 2: How to Breed</H2>
The Daycare is located in Route 7. Deposit your two compatible Pokemon in the Daycare, and ride around outside the Daycare. For gendered Pokemon, one parent must be male, and the other must be female (except when using a Ditto). For genderless Pokemon, the second parent MUST be Ditto.

When you start, the Daycare Man will look north towards the daycare. When the Daycare Man has an egg to give to you, he will face south. Talk to him and receive your egg.

<H3>The Baby Pokemon</H3>
The Pokémon that will hatch from the Egg will be at Level 1 and generally the first evolution step of the mother's species, except where one of the following occurs:
  • If one of the parents is Ditto, then the offspring's species is the other parent's first evolution step (unless one of the following conditions below exist).
  • If the mother is Nidoran-F, then the offspring will either be Nidoran-M or Nidoran-F.
  • If the father is Nidoran-M and the other Pokemon is Ditto, then the offspring will either be Nidoran-M or Nidoran-F.
  • If the mother is Illumise, then the offspring wll either be Volbeat or Illumise
  • If the father is Volbeat and the other Pokemon is Ditto, then the offspring will either be Volbeat or Illumise
  • A Marill or Azumarill's offspring will normally be Marill. If one of the parents is holding the item Sea Incense, the baby will be Azurill.
  • A Wobbuffet's offspring will normally be Wobbuffet. If one of the parents is holding the item Lax Incense, the baby will be Wynaut.
  • A Roselia or Roserade's offspring will normally be Roselia. If one of the parents is holding the item Rose Incense, the baby will be Budew.
  • A Chimecho's offspring will normally be Chimecho. If one of the parents is holding the item Pure Incense, the baby will be Chingling.
  • A Sudowoodo's offspring will normally be Sudowoodo. If one of the parents is holding the item Rock Incense, the baby will be Bonsly.
  • A Mr.Mime's offspring will normally be Mr.Mime. If one of the parents is holding the item Odd Incense, the baby will be Mime Jr..
  • A Chansey or Blissey's offspring will normally be Chansey. If one of the parents is holding the item Luck Incense, the baby will be Happiny.
  • A Mantine's offspring will normally be Mantine. If one of the parents is holding the item Wave Incense, the baby will be Mantyke.
  • A Snorlax's offspring will normally be Snorlax. If one of the parents is holding the item Full Incense, the baby will be Munchlax.
  • A Manaphy's offspring will be Phione, but Phione is itself a final evolution stage Pokémon.
All Pokemon can breed (produce eggs) with the following exceptions:
Baby (not fully evolved) Pokemon that cannot breed:
  • Pichu, Cleffa, Igglybuff, Togepi, Elekid, Magby, Smoochum, Tyrogue, Wynaut, Azurill, Happiny, Mime Jr., Munchlax, Bonsly, Mantyke, Chingling, Budew, Riolu
Nidoran-F Evolutions that cannot breed:
  • Nidorina, Nidoqueen
Unown cannot breed:
  • Unown
Legendary Pokemon that cannot breed:
  • Articuno, Zapdos, Moltres, Mewtwo, Mew, Raikou, Entei, Suicune, Lugia, Ho-Oh, Celebi, Regirock, Registeel, Regice, Latias, Latios, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys, Uxie, Mesprit, Azelf, Dialga, Palkia, Heatran, Regigigas, Giratina, Cresselia, Darkrai, Shaymin, Arceus, Victini, Reshiram, Zekrom, Kyurem, Terrakion, Cobalion, Virizion, Tornadus, Thundurus, Landorus, Keldeo, Meloetta, Genesect, Xerneas, Yveltal, Zygarde.
Additionally, Ditto cannot breed with another Ditto and produce an egg.

<h3>Breeding Compatibility</H3>
Only Pokemon in the same egg groups can breed an produce an egg. The egg groups are as follows, listed by final stage evolutions. Note that some Pokemon belong to more than one egg group:

The Monster Group:
Abomasnow, Aggron, Ampharos, Aurorus, Avalugg, Bastiodon, Blastoise, Charizard, Druddigon, Exploud, Feraligatr, Garchomp, Heliolisk, Kangaskhan, Lapras, Lickylicky, Marowak, Meganium, Nidoking, Nidoran-F, Rampardos, Rhyperior, Sceptile, Slowbro, Slowking, Snorlax, Swampert, Torterra, Tropius, Tyranitar, Tyrantrum, Venusaur​
The Dragon Group:
Altaria, Arbok, Charizard, Dragalge, Dragonite, Druddigon, Garchomp, Goodra, Gyarados, Haxorus, Heliolisk, Hydreigon, Kingdra, Milotic, Salamence, Sceptile, Scrafty, Seviper, Tyrantrum​
The Ground Group:
Absol, Ambipom, Ampharos, Arbok, Arcanine, Beartic, Bibarel, Blaziken, Bouffalant, Buizel, Camerupt, Chesnaught, Cinccino, Darmanitan, Dedenne, Delcatty, Delphox, Delibird, Dewgong, Diggersby, Donphan, Dugtrio, Dunsparce, Emboar, Empoleon, Emolga, Espeon, Excadrill, Exploud, Farfetch'd, Flareon, Furfrou, Furret, Girafarig, Glaceon, Gogoat, Golduck, Granbull, Grumpig, Heatmor, Hippowdon, Houndoom, Infernape, Jolteon, Kecleon, Krookodile, Leafeon, Liepard, Linoone, Lopunny, Lucario, Luxray, Mamoswine, Manectric, Mawile, Meowstic, Mienshao, Mightyena, Miltank, Musharna, Nidoking, Nidoran-F, Ninetales, Pachirisu, Pangoro, Persian, Primeape, Purugly, Pyroar, Quagsire, Raichu, Rapidash, Raticate, Rhyperior, Samurott, Sandslash, Sawsbuck, Scrafty, Serperior, Seviper, Shiftry, Simipour, Simisage, Simisear, Skuntank, Slaking, Smeargle, Spinda, Stantler, Stoutland, Swoobat, Sylveon, Tauros, Torkoal, Typhlosion, Umbreon, Ursaring, Vaporeon, Wailord, Walrein, Watchog, Weavile, Zangoose, Zebstrika, Zoroark​
Water Group 1:
Alomomola, Azumarill, Bibarel, Blastoise, Buizel, Clawitzer, Corsola, Crawdaunt, Delibird, Dewgong, Dragalge, Dragonite, Empoleon, Feraligatr, Gastrodon, Golduck, Gorebyss, Greninja, Huntail, Kabutops, Kingdra, Lapras, Ludicolo, Malamar, Mantine, Masquerain, Milotic, Octillery, Omastar, Pelipper, Politoed, Poliwrath, Quagsire, Relicanth, Seismitoad, Slowbro, Slowking, Stunfisk, Swampert, Walrein​
Water Group 2:
Alomomola, Basculin, Gyarados, Lanturn, Lumineon, Luvdisc, Malamar, Octillery, Qwilfish, Relicanth, Seaking, Sharpedo, Wailord, Whiscash​
Water Group 3:
Archeops, Armaldo, Barbaracle, Carracosta, Clawitzer, Cloyster, Corsola, Cradily, Crawdaunt, Drapion, Kabutops, Kingler, Omastar, Tentacruel​
The Flying Group:
Aerodactyl, Altaria, Archeops, Braviary, Chatot, Crobat, Dodrio, Farfetch'd, Fearow, Honchkrow, Mandibuzz, Noctowl, Noivern, Pelipper, Pidgeot, Sigilyph, Skarmory, Staraptor, Swanna, Swellow, Swoobat, Talonflame, Togekiss, Unfezant, Xatu​
The Bug Group:
Accelgor, Ariados, Beautifly, Beedrill, Butterfree, Crustle, Drapion, Durant, Dustox, Escavalier, Flygon, Forretress, Galvantula, Gliscor, Heracross, Illumise, Kricketune, Leavanny, Ledian, Masquerain, Mothim, Ninjask, Parasect, Pinsir, Scizor, Scolipede, Scyther, Shuckle, Venomoth, Vespiquen, Vivillon, Volbeat, Volcarona,Wormadam, Yanmega​
The Grass Group:
Abomasnow, Amoonguss, Bellossom, Breloom, Cacturne, Carnivine, Cherrim, Exeggutor, Ferrothorn, Serperior, Jumpluff, Lilligant, Ludicolo, Maractus, Meganium, Parasect, Roserade, Shiftry, Sunflora, Tangrowth, Trevenant, Torterra, Tropius, Venusaur, Victreebel, Vileplume, Whimsicott​
The Fairy Group:
Aromatisse, Audino, Azumarill, Blissey, Breloom, Castform, Cherrim, Clefable, Dedenne, Delcatty, Florges, Froslass, Glalie, Granbull, Jumpluff, Mawile, Minun, Pachirisu, Plusle, Raichu, Roserade, Slurpuff, Togekiss, Whimsicott, Wigglytuff​
The Human-Like Group:
Alakazam, Beheeyem, Bisharp, Cacturne, Conkeldurr, Electivire, Gothitelle, Hariyama, Hawlucha, Hitmonchan, Hitmonlee, Hitmontop, Hypno, Illumise, Infernape, Jynx, Lopunny, Lucario, Machamp, Magmortar, Medicham, Mienshao, Mr. Mime, Pangoro, Sableye, Sawk, Spinda, Throh, Toxicroak, Volbeat​
The Amorphous Group:
Banette, Castform, Chandelure, Chimecho, Cofagrigus, Drifblim, Dusknoir, Eelektross, Gallade, Gardevoir, Gastrodon, Gengar, Gourgeist, Jellicent, Magcargo, Mismagius, Muk, Reuniclus, Spiritomb, Stunfisk, Swalot, Trevenant, Weezing, Wobbuffet​
The Mineral Group:
Aegislash, Cofagrigus, Crustle, Ferrothorn, Froslass, Garbodor, Gigalith, Glalie, Golem, Klefki, Probopass, Steelix, Sudowoodo, Vanniluxe​
The Genderless Group (can only breed with Ditto):
Bronzong, Carbink, Claydol, Cryogonal, Electrode, Golurk, Klinklang, Lunatone, Magnezone, Manaphy, Metagross, Porygon-Z, Rotom, Shedinja, Solrock, Starmie​

<H3>Acquiring the Egg</H3>

If two compatible breeding parents are left in the daycare, after walking around enough steps –-256 to be exact –- the game will determine whether an egg is produced. If an egg is produced, the breeder on route 7 will stop facing north towards the daycare, and instead face south. When you talk to him, he will say that he has an egg, and offer to give it to you.

The likelihood of an egg being produced depends on how much the two parents like each other. When you talk to the breeder, he will tell you how much or how little the parents like each other:

First he will say:

"Ah, it's you! Your (Parent A) and (Parent B) are doing fine."

The man then tells you one of the following four phrases:

"The two prefer to play with other Pokémon than each other."
This means one of the following:
  • One or both parents cannot breed.
  • Both parents from different Egg groups.
  • You are breeding a genderless Pokémon with a Pokémon that is not Ditto.
  • You a breeding a male Pokémon with another male Pokémon, or a female Pokémon with another female Pokémon.
In this case, the two Pokémon will never breed.
"They don't seem to like each other much."
This means that the Pokémon being bred are different species but have the same trainer Ids. The probability of producing an egg in this case is 20% without an Oval Charm, 40% with an Oval Charm. This is the slowest way to produce an egg.
"The two seem to get along."
This means that the two Pokemon are the same species and have the same trainer ID, or are different species with different trainer Ids. The chance of producing an egg in this case is 50% without an Oval Charm, 80% with an Oval Charm
"The two seem to get along very well."
This means that the Pokémon being bred are the same species and have different trainer Ids. The chance of producing an egg in this case is 80% without an oval charm and 88% with an Oval Charm. This is the fastest way to produce an egg.


<h3>Hatching the Egg</H3>
[WIP]

<H3>Gender of the Pokemon</H3>

<H2>Part 3: Advanced Breeding</H2>

<H3>Nature</H3>
[WIP]

<H3>Ability</H3>
<H3>A Note on Hidden Abilities

[WIP]

<H3>Egg Moves</H3>

[WIP]
 
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<H1>Section 4: Probability tables</H1>

For now, see my post. If feasible I plan on expanding it to every IV combination like currently exists on the 4th gen guide.
 
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I think that about covers everything. Am I missing anything? Other than the [WIP] areas of course.
 
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