ORAS OU The Six Armed Killer - an OU RMT

Hey guys! I'm Shadowed, I'm not new here but I wasn't that active on XY and early ORAS, but after weeks of practice and battling around, I'm kinda used to the meta but I'm not the best so yeah I need some help lol. Okay, I made this team around Hoopa-Unbound, I got inspired by BL because he used Hoopa-U in his RMT too and there are plenty of teams that using Hoopa-U as the main wincon lately, so I think I might try it too and it worked well for me. The last time I played with this team, I reached 1500-ish iirc, that's kinda good because I'm only playing for three weeks I believe so that's good achievement for myself. So without any further, let's take a look into the team!

At a Glance
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keldeo-resolute.gif
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garchomp.gif
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scizor-mega.gif
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raikou.gif
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latios.gif


In-Depth Stats

HoopaUnbound2.png

Six Armed (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 200 Atk / 56 SpA / 252 Spe
Hasty Nature
IVs: 29 HP
- Hyperspace Fury
- Psychic
- Gunk Shot
- Drain Punch

The mighty, the amazing, the main man, the Six Armed Killer, Hoopa-Unbound. A complete wallbreaker for me, breakthrough so many walls in the game and I'm pretty sure it OHKOs and 2HKOs most of the meta right now. Also, I mostly use this guy when the checks are weakened so it can sweep late game along with Latios. It's so hard to switch in, nobody likes to switch into Hoopa-U's Hyperspace Fury, it's main STAB along with Psychic. Hyperspace Fury hits everything that doesn't resist it hard, it also doesn't give a shit about Protect so that's pretty amazing to breakthrough Wish/Leech Seed-Protect or strategy from Vaporeon, Chansey and Ferrothorn. Psychic is the secondary STAB move to hit M-Venu and also hit Keldeo, M-Lop and Conkeldurr. Next, Gunk Shot hits those pesky Fairies like Clef, Azu, M-Garde and other stuffs on the switch, sometimes they forgot that Hoopa-U gets Gunk Shot so they just stay in and die, mostly Clef wants to stay in to this. Last, Drain Punch hits the likes of Heatran, TTar, Ferro, Bisharp and Weavile. The 29 gives Hoopa-U an odd number for LO recoil. The 56 SpA is enough to KO all variants of M-Venu and Keldeo after rocks and 2HKO all variants of Conkeldurr while it outspeeds and avoid 2HKO from Mach Punch. The rest are dump to Atk and Spe to maximize Speed and Attack.

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Rainbow Unicorn (Keldeo-Resolute) @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Icy Wind
- Taunt

Keldeo still can still hit hard with LO equipped on it. Justified mostly used to counter Bisharp's Sucker Punch and OHKO back with Secret Sword but Keldeo doesn't get any benefit from that so yeah. Scald is Keldeo's main water attack and has nice chance to burn the opponent so that's an additional bonus of it, also Hydro Pump lacks accuracy and sometimes it kinda sucks, Scald hits Lando-T, Gliscor, and Tflame. Secret Sword is Keldeo's secondary STAB and mostly used to punish Heatran, Chansey and Blissey for switching into Keldeo, it also OHKOs Bisharp which is a threat to this team and it hits Rotom-W otherwise it would wall Keldeo to the moon and the back. Icy Wind is a nice coverage move to lower most of the Keldeo switch-ins like Latis, Dnite, CharX/Y, and it hits Scarf Lando-T which also a problematic to the team. I know it's kinda strange to put Taunt on Keldeo, but it shuts Chansey, Ferrothorn, Clef so easily, prevents them to heal, set up rocks or spikes and spread out the statuses which my team doesn't like.

2d77ubt.jpg

Fat Shark (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast

Fat fat, shark over here. FatChomp or Tank Chomp is a nice tank that could punish physical attackers like Bisharp, and Lando-T who always uses U-turn on this. With Rocky Helmet equipped, it makes sure that every physical attackers lost their around 30% of their health which is nice to help Hoopa-U to sweep late game. The EVs are pretty standard for a standard Tank Chomp and the Impish nature also boosts Chomp's Def. SR is mandatory for the team, it also helps Hoopa-U to sweep more easily and nets several KO, it also punishes Tflame and CharY. Dragon Tail is used to phaze the opponent and also it kinda funny when my opponent switch into DTail and it returns the mon when they switch out. EQ is a nice STAB to hit Steel-types like Heatran, Jirachi and Excadrill, and it also hits Electric-types like M-Mane, Raikou and Magnezone, sometimes it catches Tflame and Zapdos on Roost. Fire Blast is my answer to Skarm, Ferro, and M-Scizor for a super-effective damage, it 2HKOs those mons (bar Scizor I think) even with hindered nature. FatChomp is my answer to Bisharp and Tflame, but I consider Defensive Lando-T with Rocky Helmet over this, but for now it works well for me.

a222f90ca0b0bfc7c755da5cfae5d922-d6wf3b4.png

Spiky Eyebrows (Scizor) @ Scizorite
Ability: Technician
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Roost
- U-turn
- Bullet Punch
- Swords Dance

Specially Defensive Mega Scizor is my answer to Dragon spams and Fairies it's also and effective momentum grabber with U-turn. The EVs are used for the Defog set but I recon that Roost is better than Defog and Latios is my main defoggers tho. Serperior can't OHKO it before +2 with HP Fire but Scizor can use U-turn and Bullet Punch to kill it. Roost is a good move to recover some health and it's good for Zor to tank hits better. U-turn is the momentum grabber along with Volt Switch from Raikou, it forms a VolTurn core and also deals with Serperior, Celebi, opposing Hoopa-U and sometimes to avoid Magnezone's Magnet Pull. Bullet Punch is a nice STAB and Technician-boosted move so that's kinda cool, but it mostly here to hit M-Diancie, Weavile and Clef, it also picks up weakened mons and just hits stuffs lol. I swapped Knock Off for SD because it can set up late game to clean out the trash and pick off a weakened mon.

qs2via.jpg

Lightning Doge (Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball

AV Raikou is my lightning doge. I need something that can take special attacks and hit hard while also outspeed threats like Keldeo, Latis and Alakazam. So I picked Raikou and equipped it with AV, I wanted Mega Mane at first but I already have Mega Zor in my team. Volt Switch to grab and keep the momentum and also form a VolTurn core with M-Zor. Tbolt is the secondary Electric move to stay in and just hit things like Keldeo, Manaphy and Torn-T with chance of para which I never get lol. HP Ice hits Lando-T, Garchomp and Dnite on the switch, sometimes the opponent plays mind games with me and I lose it sometimes rofl. Lastly Shadow Ball to hit Gengar, Latis and Jirachi for more power, sometimes I also change it to Extrasensory to hit M-Venu better but hit Gengar and Latis is the main goal of this AV Raikou. The EVs are used to maximize damage output and outspeed many 100 base mons.

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DRAAACOOOOOO (Latios) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog / Trick

Latios is the main revenge killer. Equipped with Scarf, sometimes it surprises the opposite Scarfer like Keldeo and Garchomp. Latios acts like a hit and run mon that just spams Draco Meteor everywhere and just switches out after the special attack drops. Draco Meteor is Draco Meteor, hits hard to things that doesn't resist it but has the satk drops drawback, which is sucks. Psyshock to hit Scarf Keldeo and Gengar for a super-effective damage which is good. HP Fire hits Scizor, Ferro, Skarm and other Steel-types that resist rest of Latios moves. Defog clears out the entry hazards like SR and Spikes which eat up my mons. Trick also can be used to cripple walls like Chansey, Blissey, Clef who otherwise wall this set. But I like to clear out my field to save Hoopa-U's HP because it already low and LO consumes its health as well. EQ also can be used to hit Heatran but lose the ability to hit Ferro hard. Imo, Healing Wish Scarf Jirachi also nice to replace Latios but the ability to clear the field is my main reason to choose Latios.

Threats List
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Fairies are kinda pain in the ass after Zor is gone, maybe Hoopa-U can deal with it but can't take any Fairy moves.
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- Bisharp is sometimes annoying to my team. After Keld and Chomp are gone, most of my team can't take +2 Sucker Punch / Knock Off.
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- Birdspam also gives me trouble after Raikou and Chomp are gone.

Conclusion
So it's been a fun time to use this team for a while and just adjusting to the new meta for myself and start to learn it from zero again, I just want to share my team to everyone who gladly take their time and see this short and useless words of mine, I really appreciate all of your inputs and suggestions in the future or even take their time to test out this team.

Replays
http://replay.pokemonshowdown.com/ou-284294688 < against strong FWG offense ft. Mega Altaria
http://replay.pokemonshowdown.com/ou-284303542 < semi-stall
http://replay.pokemonshowdown.com/ou-284657826 < most exciting match, made some mistakes but still managed to win

Importable
keep the nickname if you use it pls
Rainbow Unicorn (Keldeo-Resolute) @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Icy Wind
- Taunt

Six Armed (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 200 Atk / 56 SpA / 252 Spe
Hasty Nature
IVs: 29 HP
- Hyperspace Fury
- Psychic
- Gunk Shot
- Drain Punch

Fat Shark (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast

Spiky Eyebrows (Scizor) @ Scizorite
Ability: Technician
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Roost
- U-turn
- Bullet Punch
- Knock Off

Lightning Doge (Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball

DRAAACOOOOOO (Latios) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
Edit 1: Replaced Knock Off with SD on M-Zor, added M-Diancie to the threats list.
 
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Hey, nice team you have there. It's a pretty standard Volt-Turn HO team and I don't really have many suggestions to give to this team except for one thing.
  • Mega Pinsir is probably the one threat that stands out the most. When Rocks are up on the field, Mega Pinsir at most 2HKOes everything with Return and Close Combat. It's even a bigger threat if Raikou is gone, setting up a Swords Dance on bulky Scizor and just sweeping your team.
  • I'm thinking Rotom W>Raikou. Rotom-W also can be used in a Volt-Turn core and is a pokemon that can handle Mega Pinsir, Talonflame, and Tornadus T(Latios can deal with LO sets tho) thanks to its great defensive typing.
Hope I helped!
 
hi, nice team. I'm seeing quite a big weakness to opposing Sand teams because Excadrill just blows right past Garchomp at +2 and because Scizor lacks Superpower, it's not doing much back. Zard X also gives you hell once Latios has been removed and you don't really have a backup plan against Mega Lopunny once Garchomp is gone, again needing to fall back on Latios which is easily removed from the game by Pursuit and given the common trend of Lopunny + Dark type that can run Pursuit, your team has quite a bad matchup against them. So to fix this I would replace Garchomp with Landorus-T, which functions as a way more efficient Sand, Pinsir/Talonflame answer and better check for Mega Charizard X while also being able to bring more U-turn to your team along with preserving necessities such as Stealth Rock and a good Ground immunity. Because of this, this makes you a little weaker to Mega Lopunny because you're unable to punish it as easily, so another change here would be to run Scarf > Life Orb on Keldeo which allows it to outspeed the likes of Alakazam, Weavile, Tornadus-T, and Mega Lopunny while also being able to pick off weakened Mega Manectrics and it lets you annoy Mega Charizard X too. Now that that's covered, I'd suggest running Superpower > Knock Off on Scizor because it lets you nail Heatrans thinking they can switch in for free, lets you function as a back up Lopunny check, puts a huge dent into Excadrill, and it lets you OHKO Bisharp which using Lando-T opens a big hole for because Keldeo can be so overloaded to check Dark types. Because of the addition of Scarf Keldeo, you don't need Scarf Latios anymore, and at this point, I would change it to the standard Defog set which gives you a sturdier check for opposing Keldeo and Mega Charizard Y.

landorus-therian.gif

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 248 Def / 8 SpD
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
latios.gif

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Recover / Hidden Power Fire

Changes in short:
landorus-therian.png
rockyhelmet.png
Landorus-T >
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rockyhelmet.png
Garchomp
keldeo.png
choicescarf.png
Scarf >
lifeorb.png
Life Orb
scizor-mega.png
Superpower > Knock Off
latios.png
lifeorb.png
Life Orb >
choicescarf.png
Scarf

That's all I got and I hope I could help!
 
Hey, nice team you have there. It's a pretty standard Volt-Turn HO team and I don't really have many suggestions to give to this team except for one thing.
  • Mega Pinsir is probably the one threat that stands out the most. When Rocks are up on the field, Mega Pinsir at most 2HKOes everything with Return and Close Combat. It's even a bigger threat if Raikou is gone, setting up a Swords Dance on bulky Scizor and just sweeping your team.
  • I'm thinking Rotom W>Raikou. Rotom-W also can be used in a Volt-Turn core and is a pokemon that can handle Mega Pinsir, Talonflame, and Tornadus T(Latios can deal with LO sets tho) thanks to its great defensive typing.
Hope I helped!
The main reason for Raikou is to outspeed the mentioned threats like Latis and Gengar, yeah I know Rotom-W is nice to handle those threats but it means I can't outspeed the faster mons and I have to rely on Latios to do that. But I will take this into consideration, thanks for the rate I really appreciate it!

hi, nice team. I'm seeing quite a big weakness to opposing Sand teams because Excadrill just blows right past Garchomp at +2 and because Scizor lacks Superpower, it's not doing much back. Zard X also gives you hell once Latios has been removed and you don't really have a backup plan against Mega Lopunny once Garchomp is gone, again needing to fall back on Latios which is easily removed from the game by Pursuit and given the common trend of Lopunny + Dark type that can run Pursuit, your team has quite a bad matchup against them. So to fix this I would replace Garchomp with Landorus-T, which functions as a way more efficient Sand, Pinsir/Talonflame answer and better check for Mega Charizard X while also being able to bring more U-turn to your team along with preserving necessities such as Stealth Rock and a good Ground immunity. Because of this, this makes you a little weaker to Mega Lopunny because you're unable to punish it as easily, so another change here would be to run Scarf > Life Orb on Keldeo which allows it to outspeed the likes of Alakazam, Weavile, Tornadus-T, and Mega Lopunny while also being able to pick off weakened Mega Manectrics and it lets you annoy Mega Charizard X too. Now that that's covered, I'd suggest running Superpower > Knock Off on Scizor because it lets you nail Heatrans thinking they can switch in for free, lets you function as a back up Lopunny check, puts a huge dent into Excadrill, and it lets you OHKO Bisharp which using Lando-T opens a big hole for because Keldeo can be so overloaded to check Dark types. Because of the addition of Scarf Keldeo, you don't need Scarf Latios anymore, and at this point, I would change it to the standard Defog set which gives you a sturdier check for opposing Keldeo and Mega Charizard Y.

landorus-therian.gif

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 248 Def / 8 SpD
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
latios.gif

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Recover / Hidden Power Fire

Changes in short:
landorus-therian.png
rockyhelmet.png
Landorus-T >
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rockyhelmet.png
Garchomp
keldeo.png
choicescarf.png
Scarf >
lifeorb.png
Life Orb
scizor-mega.png
Superpower > Knock Off
latios.png
lifeorb.png
Life Orb >
choicescarf.png
Scarf

That's all I got and I hope I could help!
Hi Fleg, thanks for the long rate bud! I see that's also a problem too, I'm currently testing the RH Lando-T over Chomp. Not much different between it but sometimes I lose against Bisharp cause it has Defiant tho and that's free boost to it. As for Keld and Latios, I feel those two are fine for me, but I will test it out too. Also for the Superpower, I'm also thinking to use SD over Knock Off because Hippo can wall Zor easily, for Heatran problem I don't think I will stay in if it comes into Zor. Anyway, thanks again for the input Fleg.
 
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Hi man, th for me pm me for a rate so here we go, first thing i've notice is u lack of speed because latios tbh is a bad scarfer so being scarf leave u vulnerable if ur lock into draco, next i dont think Bish + bird spam is than hard for ur team but fairies are a problem specially if some of them pack Zone or fire coverage because ur only way of dealing with them are scizor + gunk hoopa. After read the comments fleggumfl's rate was the best option for your team tbh he said exactly what i would recommend u but nonetheless i would give another way this team can go.
  • Hoopa Scarf > AoA, this solution give a bit of speed control + a solid strong revenge killer with a nice overall speed, also changing the set to full phisycal if you want Zen > Psychic with Jolly Nature or keep it like u already ahve just the scarf on it. Also scarf could help u against +1 Alt with fire coverage because u can at least go for the speed tie and hit gunk to HKO.
  • Next i would recommend u Azumarril > Keldeo this kinda give u the same roll in term of defensive switch ins like weavile, and give u a check to excadrill on sand wich ur team hate a lot.
  • Give latios LO>Scarf, with his overall speed and immediatlt power being choice locked is a waste for this pokemon.
  • Also i think SD/Superpower are better option for ur scizor over Knock Off, give a better coverage/utility set up mon.
  • And my last suggestions is u have nothing for opposing hoopa so Signal Beam > Shadow Ball on Raikou is a good option, still give you good covegare and let u hit celebi too.
Azumarill (F) @ Choice Band
Ability: Huge Power
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Waterfall
- Play Rough
- Superpower
- Aqua Jet
Hope i help u and gl man !
 
Hey fren!

First off I want to say that considering u started playing since 3 weeks your team as well as your rating is impressive. The team is a rather well build balance team with pivots hazard control and wallbreaker... what I am missing for this team is a "WIN CONDITION" (sweeper) wich is something your team should be build around supporting it.
Thus, I suggets Swords Dance > Knock Off on Scizor. Bulky SD scizor gets a lot of oppertunities to set up and once its counters are removed it has an easy time cleaning the board.

I would also like to add Mega Diancie
719m1.gif
to the threat list as it checks 4 of your mons and you have literally no switch-in for this monster (it usually runs HP fire for ferrothorn and scizor now).
Bulky Mega-Altaria
334m1.gif
, as already mentioned, is a huge issue too (bigger issue than clef or azu) because it can straight out sweep you after 1 dd if you lack SD on scizor.
 
I see that you want a specially defensive scizor, so the spread I use might help

Scizor @ Scizorite
Ability: Technician
Evs: 252 Hp/52 Atk/88 Def/116 spDef
Careful/Adamant
-Swords Dance
-Superpower
-Bullet Punch
-U-Turn/Bug Bite

I use this Scizor that Survives LO Hydro Pump 252+ spAtk Ludicolo in Rain. After Swords Dance this Scizor 2HKO almost anything with Bullet Punch and removes Mega Diance and Mega Altaria from becoming problems. I use Bug Bite because I have been seeing some Sitrus Berry users like DrumBerry Azumarill (Why? IDK) but the Technician boost gives it justice. I understand that you want a VoltTurn core but in all honesty, the prominent rotom-w will eat it up with the 196 spDef so efforts will be punished. If anything, I see why HP ice is used, but I use HP grass Raikou for Rotom and Mega Swampert Rain teams.
 
Hi man, th for me pm me for a rate so here we go, first thing i've notice is u lack of speed because latios tbh is a bad scarfer so being scarf leave u vulnerable if ur lock into draco, next i dont think Bish + bird spam is than hard for ur team but fairies are a problem specially if some of them pack Zone or fire coverage because ur only way of dealing with them are scizor + gunk hoopa. After read the comments fleggumfl's rate was the best option for your team tbh he said exactly what i would recommend u but nonetheless i would give another way this team can go.
  • Hoopa Scarf > AoA, this solution give a bit of speed control + a solid strong revenge killer with a nice overall speed, also changing the set to full phisycal if you want Zen > Psychic with Jolly Nature or keep it like u already ahve just the scarf on it. Also scarf could help u against +1 Alt with fire coverage because u can at least go for the speed tie and hit gunk to HKO.
  • Next i would recommend u Azumarril > Keldeo this kinda give u the same roll in term of defensive switch ins like weavile, and give u a check to excadrill on sand wich ur team hate a lot.
  • Give latios LO>Scarf, with his overall speed and immediatlt power being choice locked is a waste for this pokemon.
  • Also i think SD/Superpower are better option for ur scizor over Knock Off, give a better coverage/utility set up mon.
  • And my last suggestions is u have nothing for opposing hoopa so Signal Beam > Shadow Ball on Raikou is a good option, still give you good covegare and let u hit celebi too.
Azumarill (F) @ Choice Band
Ability: Huge Power
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Waterfall
- Play Rough
- Superpower
- Aqua Jet
Hope i help u and gl man !
Hey man thanks for the long rate! I will try the Scarf on Hoopa-U, but sometimes the freedom to choose moves is more important than be fast mon with Scarf, and mainly I use Hoopa to kinda sweep late game where the faster mons are gone. For the Azu, I'll definitely try that out because I know I'm Fairy weak and Azu can deal with it. The Signal Beam also helpful to hit Hoopa so I'll try it out as well. Once again, thanks for the rate man I really appreciate that.

Hey fren!

First off I want to say that considering u started playing since 3 weeks your team as well as your rating is impressive. The team is a rather well build balance team with pivots hazard control and wallbreaker... what I am missing for this team is a "WIN CONDITION" (sweeper) wich is something your team should be build around supporting it.
Thus, I suggets Swords Dance > Knock Off on Scizor. Bulky SD scizor gets a lot of oppertunities to set up and once its counters are removed it has an easy time cleaning the board.

I would also like to add Mega Diancie
719m1.gif
to the threat list as it checks 4 of your mons and you have literally no switch-in for this monster (it usually runs HP fire for ferrothorn and scizor now).
Bulky Mega-Altaria
334m1.gif
, as already mentioned, is a huge issue too (bigger issue than clef or azu) because it can straight out sweep you after 1 dd if you lack SD on scizor.
Hey thanks for the compliment man, I appreciate it. Also I changed Knock Off for SD to kinda sweep late game with Zor and thank you for the input and I'll also update the post to add M-Diancie which is kinda problematic. Thanks for the rate 10th Squad!

I see that you want a specially defensive scizor, so the spread I use might help

Scizor @ Scizorite
Ability: Technician
Evs: 252 Hp/52 Atk/88 Def/116 spDef
Careful/Adamant
-Swords Dance
-Superpower
-Bullet Punch
-U-Turn/Bug Bite

I use this Scizor that Survives LO Hydro Pump 252+ spAtk Ludicolo in Rain. After Swords Dance this Scizor 2HKO almost anything with Bullet Punch and removes Mega Diance and Mega Altaria from becoming problems. I use Bug Bite because I have been seeing some Sitrus Berry users like DrumBerry Azumarill (Why? IDK) but the Technician boost gives it justice. I understand that you want a VoltTurn core but in all honesty, the prominent rotom-w will eat it up with the 196 spDef so efforts will be punished. If anything, I see why HP ice is used, but I use HP grass Raikou for Rotom and Mega Swampert Rain teams.
Hi there thanks for the rate! I already changed the Knock Off to SD because all the reasons above. But if I change Roost that means Zor can only be there once and can't heal again which defeats its purpose for the team to stay and tank hits. I use HP Ice to get the pseudo-BoltBeam, and also HP Ice hits the oncoming Lando-T and Chomp who otherwise will wall Raikou.

Main Change: SD over Knock Off on M-Zor.
 
Hey shadowed nice team but I do have some changes to your team that could be helpful. Lets hop right into it, shall we?

  • I notice your team looks a lot like aim's team. first off your team looks really weak to zard-x and excadrill under sand so my first suggestion would be to replace Garchomp < Landorus-T. Bulky Lando with rocky helmet is a so much better fit for your team as it checks those mons and a few others thanks to its incredible bulk. Try This Set:
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 240 Def / 12 SpD / 8 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge

The 12 SpD allows you to survive mega manectric HP Ice allowing you to kill it in return with Earthquake and the 8 speed allows you to outspeed 44 Speed Rotom-W's by 1 point, Max Jolly Azumarill's by 2 points and uninvested Bulky Lando's
  • Next, your team doesn't really have anything for +1 Mega Gyarados due to the fact it can live a Draco from Latios, so I think changing life orb < choice scarf would help a lot more due to the fact that is easily revenge kills that and a few other mons, also giving you a lopunny check, etc. etc. Try This Set:
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Hidden Power Electric
- Secret Sword

HP Electric could also be switched with Icy wind to blast away common switch-ins like celebi, lati twins, torn-t, etc. Just your personal preference if you think you need it or not.

  • Lastly, Latios doesn't really benefit from Scarf on your team, although I guess scarf checks a lot of stuff, and it cripples mons that otherwise hurt your team, so I guess it could be useful, but if you change between life orb to scarf on keldeo, then I think the standard life orb Latios set with HP Fire would be more beneficial. Try This Set:
Latios @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Defog/Recover

Standard set, not much to say here. Although if you really think you need it, you can cycle between Defog and Recover as the longevity is very useful, but your team is otherwise weak to hazards so again, it's your preference.

Thanks for reading, and I hope I helped you :]
 
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