Hey guys! I'm Shadowed, I'm not new here but I wasn't that active on XY and early ORAS, but after weeks of practice and battling around, I'm kinda used to the meta but I'm not the best so yeah I need some help lol. Okay, I made this team around Hoopa-Unbound, I got inspired by BL because he used Hoopa-U in his RMT too and there are plenty of teams that using Hoopa-U as the main wincon lately, so I think I might try it too and it worked well for me. The last time I played with this team, I reached 1500-ish iirc, that's kinda good because I'm only playing for three weeks I believe so that's good achievement for myself. So without any further, let's take a look into the team!
At a Glance
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In-Depth Stats
Six Armed (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 200 Atk / 56 SpA / 252 Spe
Hasty Nature
IVs: 29 HP
- Hyperspace Fury
- Psychic
- Gunk Shot
- Drain Punch
The mighty, the amazing, the main man, the Six Armed Killer, Hoopa-Unbound. A complete wallbreaker for me, breakthrough so many walls in the game and I'm pretty sure it OHKOs and 2HKOs most of the meta right now. Also, I mostly use this guy when the checks are weakened so it can sweep late game along with Latios. It's so hard to switch in, nobody likes to switch into Hoopa-U's Hyperspace Fury, it's main STAB along with Psychic. Hyperspace Fury hits everything that doesn't resist it hard, it also doesn't give a shit about Protect so that's pretty amazing to breakthrough Wish/Leech Seed-Protect or strategy from Vaporeon, Chansey and Ferrothorn. Psychic is the secondary STAB move to hit M-Venu and also hit Keldeo, M-Lop and Conkeldurr. Next, Gunk Shot hits those pesky Fairies like Clef, Azu, M-Garde and other stuffs on the switch, sometimes they forgot that Hoopa-U gets Gunk Shot so they just stay in and die, mostly Clef wants to stay in to this. Last, Drain Punch hits the likes of Heatran, TTar, Ferro, Bisharp and Weavile. The 29 gives Hoopa-U an odd number for LO recoil. The 56 SpA is enough to KO all variants of M-Venu and Keldeo after rocks and 2HKO all variants of Conkeldurr while it outspeeds and avoid 2HKO from Mach Punch. The rest are dump to Atk and Spe to maximize Speed and Attack.
Rainbow Unicorn (Keldeo-Resolute) @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Icy Wind
- Taunt
Keldeo still can still hit hard with LO equipped on it. Justified mostly used to counter Bisharp's Sucker Punch and OHKO back with Secret Sword but Keldeo doesn't get any benefit from that so yeah. Scald is Keldeo's main water attack and has nice chance to burn the opponent so that's an additional bonus of it, also Hydro Pump lacks accuracy and sometimes it kinda sucks, Scald hits Lando-T, Gliscor, and Tflame. Secret Sword is Keldeo's secondary STAB and mostly used to punish Heatran, Chansey and Blissey for switching into Keldeo, it also OHKOs Bisharp which is a threat to this team and it hits Rotom-W otherwise it would wall Keldeo to the moon and the back. Icy Wind is a nice coverage move to lower most of the Keldeo switch-ins like Latis, Dnite, CharX/Y, and it hits Scarf Lando-T which also a problematic to the team. I know it's kinda strange to put Taunt on Keldeo, but it shuts Chansey, Ferrothorn, Clef so easily, prevents them to heal, set up rocks or spikes and spread out the statuses which my team doesn't like.
Fat Shark (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast
Fat fat, shark over here. FatChomp or Tank Chomp is a nice tank that could punish physical attackers like Bisharp, and Lando-T who always uses U-turn on this. With Rocky Helmet equipped, it makes sure that every physical attackers lost their around 30% of their health which is nice to help Hoopa-U to sweep late game. The EVs are pretty standard for a standard Tank Chomp and the Impish nature also boosts Chomp's Def. SR is mandatory for the team, it also helps Hoopa-U to sweep more easily and nets several KO, it also punishes Tflame and CharY. Dragon Tail is used to phaze the opponent and also it kinda funny when my opponent switch into DTail and it returns the mon when they switch out. EQ is a nice STAB to hit Steel-types like Heatran, Jirachi and Excadrill, and it also hits Electric-types like M-Mane, Raikou and Magnezone, sometimes it catches Tflame and Zapdos on Roost. Fire Blast is my answer to Skarm, Ferro, and M-Scizor for a super-effective damage, it 2HKOs those mons (bar Scizor I think) even with hindered nature. FatChomp is my answer to Bisharp and Tflame, but I consider Defensive Lando-T with Rocky Helmet over this, but for now it works well for me.
Spiky Eyebrows (Scizor) @ Scizorite
Ability: Technician
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Roost
- U-turn
- Bullet Punch
- Swords Dance
Specially Defensive Mega Scizor is my answer to Dragon spams and Fairies it's also and effective momentum grabber with U-turn. The EVs are used for the Defog set but I recon that Roost is better than Defog and Latios is my main defoggers tho. Serperior can't OHKO it before +2 with HP Fire but Scizor can use U-turn and Bullet Punch to kill it. Roost is a good move to recover some health and it's good for Zor to tank hits better. U-turn is the momentum grabber along with Volt Switch from Raikou, it forms a VolTurn core and also deals with Serperior, Celebi, opposing Hoopa-U and sometimes to avoid Magnezone's Magnet Pull. Bullet Punch is a nice STAB and Technician-boosted move so that's kinda cool, but it mostly here to hit M-Diancie, Weavile and Clef, it also picks up weakened mons and just hits stuffs lol. I swapped Knock Off for SD because it can set up late game to clean out the trash and pick off a weakened mon.
Lightning Doge (Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
AV Raikou is my lightning doge. I need something that can take special attacks and hit hard while also outspeed threats like Keldeo, Latis and Alakazam. So I picked Raikou and equipped it with AV, I wanted Mega Mane at first but I already have Mega Zor in my team. Volt Switch to grab and keep the momentum and also form a VolTurn core with M-Zor. Tbolt is the secondary Electric move to stay in and just hit things like Keldeo, Manaphy and Torn-T with chance of para which I never get lol. HP Ice hits Lando-T, Garchomp and Dnite on the switch, sometimes the opponent plays mind games with me and I lose it sometimes rofl. Lastly Shadow Ball to hit Gengar, Latis and Jirachi for more power, sometimes I also change it to Extrasensory to hit M-Venu better but hit Gengar and Latis is the main goal of this AV Raikou. The EVs are used to maximize damage output and outspeed many 100 base mons.
DRAAACOOOOOO (Latios) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog / Trick
Latios is the main revenge killer. Equipped with Scarf, sometimes it surprises the opposite Scarfer like Keldeo and Garchomp. Latios acts like a hit and run mon that just spams Draco Meteor everywhere and just switches out after the special attack drops. Draco Meteor is Draco Meteor, hits hard to things that doesn't resist it but has the satk drops drawback, which is sucks. Psyshock to hit Scarf Keldeo and Gengar for a super-effective damage which is good. HP Fire hits Scizor, Ferro, Skarm and other Steel-types that resist rest of Latios moves. Defog clears out the entry hazards like SR and Spikes which eat up my mons. Trick also can be used to cripple walls like Chansey, Blissey, Clef who otherwise wall this set. But I like to clear out my field to save Hoopa-U's HP because it already low and LO consumes its health as well. EQ also can be used to hit Heatran but lose the ability to hit Ferro hard. Imo, Healing Wish Scarf Jirachi also nice to replace Latios but the ability to clear the field is my main reason to choose Latios.
Threats List
Fairies are kinda pain in the ass after Zor is gone, maybe Hoopa-U can deal with it but can't take any Fairy moves.
- Bisharp is sometimes annoying to my team. After Keld and Chomp are gone, most of my team can't take +2 Sucker Punch / Knock Off.
- Birdspam also gives me trouble after Raikou and Chomp are gone.
Conclusion
So it's been a fun time to use this team for a while and just adjusting to the new meta for myself and start to learn it from zero again, I just want to share my team to everyone who gladly take their time and see this short and useless words of mine, I really appreciate all of your inputs and suggestions in the future or even take their time to test out this team.
Replays
http://replay.pokemonshowdown.com/ou-284294688 < against strong FWG offense ft. Mega Altaria
http://replay.pokemonshowdown.com/ou-284303542 < semi-stall
http://replay.pokemonshowdown.com/ou-284657826 < most exciting match, made some mistakes but still managed to win
Importable
keep the nickname if you use it pls
Edit 1: Replaced Knock Off with SD on M-Zor, added M-Diancie to the threats list.





In-Depth Stats

Six Armed (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 200 Atk / 56 SpA / 252 Spe
Hasty Nature
IVs: 29 HP
- Hyperspace Fury
- Psychic
- Gunk Shot
- Drain Punch
The mighty, the amazing, the main man, the Six Armed Killer, Hoopa-Unbound. A complete wallbreaker for me, breakthrough so many walls in the game and I'm pretty sure it OHKOs and 2HKOs most of the meta right now. Also, I mostly use this guy when the checks are weakened so it can sweep late game along with Latios. It's so hard to switch in, nobody likes to switch into Hoopa-U's Hyperspace Fury, it's main STAB along with Psychic. Hyperspace Fury hits everything that doesn't resist it hard, it also doesn't give a shit about Protect so that's pretty amazing to breakthrough Wish/Leech Seed-Protect or strategy from Vaporeon, Chansey and Ferrothorn. Psychic is the secondary STAB move to hit M-Venu and also hit Keldeo, M-Lop and Conkeldurr. Next, Gunk Shot hits those pesky Fairies like Clef, Azu, M-Garde and other stuffs on the switch, sometimes they forgot that Hoopa-U gets Gunk Shot so they just stay in and die, mostly Clef wants to stay in to this. Last, Drain Punch hits the likes of Heatran, TTar, Ferro, Bisharp and Weavile. The 29 gives Hoopa-U an odd number for LO recoil. The 56 SpA is enough to KO all variants of M-Venu and Keldeo after rocks and 2HKO all variants of Conkeldurr while it outspeeds and avoid 2HKO from Mach Punch. The rest are dump to Atk and Spe to maximize Speed and Attack.

Rainbow Unicorn (Keldeo-Resolute) @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Icy Wind
- Taunt
Keldeo still can still hit hard with LO equipped on it. Justified mostly used to counter Bisharp's Sucker Punch and OHKO back with Secret Sword but Keldeo doesn't get any benefit from that so yeah. Scald is Keldeo's main water attack and has nice chance to burn the opponent so that's an additional bonus of it, also Hydro Pump lacks accuracy and sometimes it kinda sucks, Scald hits Lando-T, Gliscor, and Tflame. Secret Sword is Keldeo's secondary STAB and mostly used to punish Heatran, Chansey and Blissey for switching into Keldeo, it also OHKOs Bisharp which is a threat to this team and it hits Rotom-W otherwise it would wall Keldeo to the moon and the back. Icy Wind is a nice coverage move to lower most of the Keldeo switch-ins like Latis, Dnite, CharX/Y, and it hits Scarf Lando-T which also a problematic to the team. I know it's kinda strange to put Taunt on Keldeo, but it shuts Chansey, Ferrothorn, Clef so easily, prevents them to heal, set up rocks or spikes and spread out the statuses which my team doesn't like.

Fat Shark (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast
Fat fat, shark over here. FatChomp or Tank Chomp is a nice tank that could punish physical attackers like Bisharp, and Lando-T who always uses U-turn on this. With Rocky Helmet equipped, it makes sure that every physical attackers lost their around 30% of their health which is nice to help Hoopa-U to sweep late game. The EVs are pretty standard for a standard Tank Chomp and the Impish nature also boosts Chomp's Def. SR is mandatory for the team, it also helps Hoopa-U to sweep more easily and nets several KO, it also punishes Tflame and CharY. Dragon Tail is used to phaze the opponent and also it kinda funny when my opponent switch into DTail and it returns the mon when they switch out. EQ is a nice STAB to hit Steel-types like Heatran, Jirachi and Excadrill, and it also hits Electric-types like M-Mane, Raikou and Magnezone, sometimes it catches Tflame and Zapdos on Roost. Fire Blast is my answer to Skarm, Ferro, and M-Scizor for a super-effective damage, it 2HKOs those mons (bar Scizor I think) even with hindered nature. FatChomp is my answer to Bisharp and Tflame, but I consider Defensive Lando-T with Rocky Helmet over this, but for now it works well for me.

Spiky Eyebrows (Scizor) @ Scizorite
Ability: Technician
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Roost
- U-turn
- Bullet Punch
- Swords Dance
Specially Defensive Mega Scizor is my answer to Dragon spams and Fairies it's also and effective momentum grabber with U-turn. The EVs are used for the Defog set but I recon that Roost is better than Defog and Latios is my main defoggers tho. Serperior can't OHKO it before +2 with HP Fire but Scizor can use U-turn and Bullet Punch to kill it. Roost is a good move to recover some health and it's good for Zor to tank hits better. U-turn is the momentum grabber along with Volt Switch from Raikou, it forms a VolTurn core and also deals with Serperior, Celebi, opposing Hoopa-U and sometimes to avoid Magnezone's Magnet Pull. Bullet Punch is a nice STAB and Technician-boosted move so that's kinda cool, but it mostly here to hit M-Diancie, Weavile and Clef, it also picks up weakened mons and just hits stuffs lol. I swapped Knock Off for SD because it can set up late game to clean out the trash and pick off a weakened mon.

Lightning Doge (Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
AV Raikou is my lightning doge. I need something that can take special attacks and hit hard while also outspeed threats like Keldeo, Latis and Alakazam. So I picked Raikou and equipped it with AV, I wanted Mega Mane at first but I already have Mega Zor in my team. Volt Switch to grab and keep the momentum and also form a VolTurn core with M-Zor. Tbolt is the secondary Electric move to stay in and just hit things like Keldeo, Manaphy and Torn-T with chance of para which I never get lol. HP Ice hits Lando-T, Garchomp and Dnite on the switch, sometimes the opponent plays mind games with me and I lose it sometimes rofl. Lastly Shadow Ball to hit Gengar, Latis and Jirachi for more power, sometimes I also change it to Extrasensory to hit M-Venu better but hit Gengar and Latis is the main goal of this AV Raikou. The EVs are used to maximize damage output and outspeed many 100 base mons.

DRAAACOOOOOO (Latios) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog / Trick
Latios is the main revenge killer. Equipped with Scarf, sometimes it surprises the opposite Scarfer like Keldeo and Garchomp. Latios acts like a hit and run mon that just spams Draco Meteor everywhere and just switches out after the special attack drops. Draco Meteor is Draco Meteor, hits hard to things that doesn't resist it but has the satk drops drawback, which is sucks. Psyshock to hit Scarf Keldeo and Gengar for a super-effective damage which is good. HP Fire hits Scizor, Ferro, Skarm and other Steel-types that resist rest of Latios moves. Defog clears out the entry hazards like SR and Spikes which eat up my mons. Trick also can be used to cripple walls like Chansey, Blissey, Clef who otherwise wall this set. But I like to clear out my field to save Hoopa-U's HP because it already low and LO consumes its health as well. EQ also can be used to hit Heatran but lose the ability to hit Ferro hard. Imo, Healing Wish Scarf Jirachi also nice to replace Latios but the ability to clear the field is my main reason to choose Latios.
Threats List







Conclusion
So it's been a fun time to use this team for a while and just adjusting to the new meta for myself and start to learn it from zero again, I just want to share my team to everyone who gladly take their time and see this short and useless words of mine, I really appreciate all of your inputs and suggestions in the future or even take their time to test out this team.
Replays
http://replay.pokemonshowdown.com/ou-284294688 < against strong FWG offense ft. Mega Altaria
http://replay.pokemonshowdown.com/ou-284303542 < semi-stall
http://replay.pokemonshowdown.com/ou-284657826 < most exciting match, made some mistakes but still managed to win
Importable
Rainbow Unicorn (Keldeo-Resolute) @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Icy Wind
- Taunt
Six Armed (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 200 Atk / 56 SpA / 252 Spe
Hasty Nature
IVs: 29 HP
- Hyperspace Fury
- Psychic
- Gunk Shot
- Drain Punch
Fat Shark (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast
Spiky Eyebrows (Scizor) @ Scizorite
Ability: Technician
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Roost
- U-turn
- Bullet Punch
- Knock Off
Lightning Doge (Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
DRAAACOOOOOO (Latios) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Icy Wind
- Taunt
Six Armed (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 200 Atk / 56 SpA / 252 Spe
Hasty Nature
IVs: 29 HP
- Hyperspace Fury
- Psychic
- Gunk Shot
- Drain Punch
Fat Shark (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast
Spiky Eyebrows (Scizor) @ Scizorite
Ability: Technician
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Roost
- U-turn
- Bullet Punch
- Knock Off
Lightning Doge (Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
DRAAACOOOOOO (Latios) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
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