Introduction
So in order to celebrate LA getting knocked out of the wcop, I decided to make an rmt.
This team is I guess more oriented for stalling and is probably the easiest to use team I've made in any generation of Pokemon.
While using this team I've managed to reach #1 on the Smogon PO Ladder rather easily multiple times,
the highest being a rating of ~1630 which I accomplished in my first trial with it last year for the 5th round of
suspect testing. And I guess that's a true enough testament to how easy to use and effective it has been
since it has been successful even in metagames dominated my Thundurus and Excadrill.
The team had remained untouched and a year later it still helped reach the top of the ladder
as well as helping me to a mediocre 2-1 record in wcop and decent 7-3 in the frontier.
Although a couple other users might just associate the team with "Schweinsteiger", an alt I used on the ladder,
the teams roots can be traced back to a kind of mix to teams used by Mien and Ace Matador, and then given my golden Latias to top it off.
It feels almost weird to even make an rmt in the first place considering my relative low contribution put into this site and my dislike for most rmts,
but with BW2 being released and since I've been able to really alter this team into a successful mold for it,
I've decided to just leave it be and I guess brag about it since that's all rmts are good for anyway.
The Team
Goliath (Tyranitar) (F) @ Choice Band
Trait: Sand Stream
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Crunch
- Stone Edge
- Superpower
- Pursuit
When I was making this team, I first was using miens which had beaten me countless times on the ladder.
I quickly noticed that if I did not have something to change the weather to a more favorable option,
I would be completely obliterated by Sun teams and even some Rain teams which spammed mix Thundurus and Tornadus.
The reason I decided to make it band was to immediately OHKO Reuniclus which had been a problem in the metagame at the time.
But even as Reuniclus usage died down, Tyranitar proved to be more than worthy
as it could get rid of annoying spin blockers such as Jellicent as well as trap and
kill annoying Psyshock users such as Latios, Latias, and even some Starmies.
It also gives me an upperhand on Rain Stall teams since a combination of 3 pursuits will
KO opposing Tentacruel while 3 Scalds will not unless of course they get a burn.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Softboiled
- Stealth Rock
- Seismic Toss
- Toxic
Blissey was one of the 3 core pokes along with Gliscor and Quagsire that I saw as must haves for a stall team.
Obviously it helps tank Special Attackers and is the primary switch in to pokes like Politoed and Hydreigon
who would otherwise slam the rest of my team. The reason I use SR on Blissey rather than
Tyranitar is because.. well its easier, Blissey can switch in on a lot and often forces the opponent to
switch out which I can use to get up an easy SR. I also carry Toxic to trump unsuspecting opponents
like Celebi and Latias who believe that when they see SR that they can auto set up on me with either Nasty Plot or Calm Mind respectively.
Admiral (Gliscor) (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 36 Def / 220 Spd
Impish Nature (+Def, -SAtk)
- Protect
- Earthquake
- Ice Fang
- Swords Dance
Gliscor is a bat with pinchers. Its new ability in tandem with Toxic Orb is also cool. Protect works
well with the many Toxic users on this team to efficiently stall out weakened opponents. I have
the evs as they are in order to outspeed max speed Dragonite and Mamoswine I believe.
Ice Fang and Swords Dance means I will always beat Sub DD Dragonite. Gliscor's unique typing
also allows me to take hits from pokes like Terrakion and Conkeldurr who would otherwise prove quit problematic.
Navy (Quagsire) (F) @ Leftovers
Trait: Unaware
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Scald
- Earthquake
- Toxic
- Recover
Quagsire is my favorite poke of this meta, all because of its ability which allows me to be lazy
in predicting since this thing can always come in and stop anything that has set up. Evs are designed
to take maximum amount of hits physically while the moveset is really self explanatory. Scald for
the burn on SD Scizor, and EQ to take on other threats like Heatran, Tyranitar, and Terrakion.
Toxic allows me to stall out some opponents like Landorus incase I don't get the burn from Scald. Recover to recover health duh.
Guardian (Latias) (F) @ Leftovers
Trait: Levitate
EVs: 12 HP / 252 SAtk / 244 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Hidden Power [Fire]
- Recover
Probably the real bailout in the team. Latias can sweep sun teams, eliminate the Volturn combo of
Scizor and Rotom-w fairly quickly if necessary and provides an extra switch into rain teams if I
were to somehow lose Blissey. It also grants me some speed and late game sweeping if the match
were to somehow get away from me earlier. Overall it's pretty self-explanatory, evs are
added so that I can give myself as much power to get rid of scizor as well as enough to speed to beat Terrakion and Virizion.
Trauma (Forretress) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 24 Def / 232 SDef
Calm Nature (+SDef, -Atk)
- Spikes
- Rapid Spin
- Toxic
- Volt Switch
The last Pokemon on the team and probably the most stall defining of them all. Forretress allows me to
obviously spin and set up spikes. Toxic is more useful than toxic spikes since I can hit things like Latios
which have Levitate and it doesn't get cancelled by a Tentacruel switch in like Toxic Spikes would,
which would just make everything more annoying. Volt Switch works well since I can switch out
of incoming Tentacruel and Jellicent and go to Tyranitar in order to finish them off.
Conclusion
Well that's all there is too it, like I've said this team has been well worth using for more than a year now
and still manages to win on higher level matches. Hopefully if anyone can find something to change to
the team, they can make it even more successful and have better results than I. :)
So in order to celebrate LA getting knocked out of the wcop, I decided to make an rmt.
This team is I guess more oriented for stalling and is probably the easiest to use team I've made in any generation of Pokemon.
While using this team I've managed to reach #1 on the Smogon PO Ladder rather easily multiple times,
the highest being a rating of ~1630 which I accomplished in my first trial with it last year for the 5th round of
suspect testing. And I guess that's a true enough testament to how easy to use and effective it has been
since it has been successful even in metagames dominated my Thundurus and Excadrill.
The team had remained untouched and a year later it still helped reach the top of the ladder
as well as helping me to a mediocre 2-1 record in wcop and decent 7-3 in the frontier.
Although a couple other users might just associate the team with "Schweinsteiger", an alt I used on the ladder,
the teams roots can be traced back to a kind of mix to teams used by Mien and Ace Matador, and then given my golden Latias to top it off.
It feels almost weird to even make an rmt in the first place considering my relative low contribution put into this site and my dislike for most rmts,
but with BW2 being released and since I've been able to really alter this team into a successful mold for it,
I've decided to just leave it be and I guess brag about it since that's all rmts are good for anyway.
The Team

Goliath (Tyranitar) (F) @ Choice Band
Trait: Sand Stream
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Crunch
- Stone Edge
- Superpower
- Pursuit
When I was making this team, I first was using miens which had beaten me countless times on the ladder.
I quickly noticed that if I did not have something to change the weather to a more favorable option,
I would be completely obliterated by Sun teams and even some Rain teams which spammed mix Thundurus and Tornadus.
The reason I decided to make it band was to immediately OHKO Reuniclus which had been a problem in the metagame at the time.
But even as Reuniclus usage died down, Tyranitar proved to be more than worthy
as it could get rid of annoying spin blockers such as Jellicent as well as trap and
kill annoying Psyshock users such as Latios, Latias, and even some Starmies.
It also gives me an upperhand on Rain Stall teams since a combination of 3 pursuits will
KO opposing Tentacruel while 3 Scalds will not unless of course they get a burn.

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Softboiled
- Stealth Rock
- Seismic Toss
- Toxic
Blissey was one of the 3 core pokes along with Gliscor and Quagsire that I saw as must haves for a stall team.
Obviously it helps tank Special Attackers and is the primary switch in to pokes like Politoed and Hydreigon
who would otherwise slam the rest of my team. The reason I use SR on Blissey rather than
Tyranitar is because.. well its easier, Blissey can switch in on a lot and often forces the opponent to
switch out which I can use to get up an easy SR. I also carry Toxic to trump unsuspecting opponents
like Celebi and Latias who believe that when they see SR that they can auto set up on me with either Nasty Plot or Calm Mind respectively.

Admiral (Gliscor) (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 36 Def / 220 Spd
Impish Nature (+Def, -SAtk)
- Protect
- Earthquake
- Ice Fang
- Swords Dance
Gliscor is a bat with pinchers. Its new ability in tandem with Toxic Orb is also cool. Protect works
well with the many Toxic users on this team to efficiently stall out weakened opponents. I have
the evs as they are in order to outspeed max speed Dragonite and Mamoswine I believe.
Ice Fang and Swords Dance means I will always beat Sub DD Dragonite. Gliscor's unique typing
also allows me to take hits from pokes like Terrakion and Conkeldurr who would otherwise prove quit problematic.

Navy (Quagsire) (F) @ Leftovers
Trait: Unaware
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Scald
- Earthquake
- Toxic
- Recover
Quagsire is my favorite poke of this meta, all because of its ability which allows me to be lazy
in predicting since this thing can always come in and stop anything that has set up. Evs are designed
to take maximum amount of hits physically while the moveset is really self explanatory. Scald for
the burn on SD Scizor, and EQ to take on other threats like Heatran, Tyranitar, and Terrakion.
Toxic allows me to stall out some opponents like Landorus incase I don't get the burn from Scald. Recover to recover health duh.

Guardian (Latias) (F) @ Leftovers
Trait: Levitate
EVs: 12 HP / 252 SAtk / 244 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Hidden Power [Fire]
- Recover
Probably the real bailout in the team. Latias can sweep sun teams, eliminate the Volturn combo of
Scizor and Rotom-w fairly quickly if necessary and provides an extra switch into rain teams if I
were to somehow lose Blissey. It also grants me some speed and late game sweeping if the match
were to somehow get away from me earlier. Overall it's pretty self-explanatory, evs are
added so that I can give myself as much power to get rid of scizor as well as enough to speed to beat Terrakion and Virizion.

Trauma (Forretress) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 24 Def / 232 SDef
Calm Nature (+SDef, -Atk)
- Spikes
- Rapid Spin
- Toxic
- Volt Switch
The last Pokemon on the team and probably the most stall defining of them all. Forretress allows me to
obviously spin and set up spikes. Toxic is more useful than toxic spikes since I can hit things like Latios
which have Levitate and it doesn't get cancelled by a Tentacruel switch in like Toxic Spikes would,
which would just make everything more annoying. Volt Switch works well since I can switch out
of incoming Tentacruel and Jellicent and go to Tyranitar in order to finish them off.
Threat List
Gengar - I have nothing that can switch in and immediately OHKO it. Blissey completely stalls it out though with SR Spam. Usually they switch out anyway. Gliscor and Quagsire can also take a hit and do some damage on it.
Mamoswine - Thing is problematic, Quagsire can take it easily if I don't crit, Forretress can also take a few hits as well. CB ones will really give me hell though.
Haxorus - If it gets a DD, I'm in a lot of trouble since Quagsire's ability fucks up thanks to Mold Breaker, best way to play around that is to just keep Forretress alive as long as possible to take a hit. Gliscor is the key to beating this thing though since I can rack up some damage with EQ and let protect build up residual damage on it from Sandstorm.
Jirachi - Mix versions with energy ball are very problematic since usually Quagsire is my first switch in. Latias can deal with it though if I have enough health.
Metagross - Same with Rachi, Mix versions that carry Grass Knot, and stuff like Ice Punch and HP Fire really piss me off, especially since Metagross can actually deal with Latias, basically I have to EQ with Gliscor, and then hope for the best with Latias HP Fire.
Dragonite - The Hurricane in the rain is quite annoying. My best bet is too get into Tyranitar on the Hurricane and then out to Latias or Gliscor on the Superpower.






Conclusion
Well that's all there is too it, like I've said this team has been well worth using for more than a year now
and still manages to win on higher level matches. Hopefully if anyone can find something to change to
the team, they can make it even more successful and have better results than I. :)