Hi everyone. I'm making my first RMT post, and I wanted to build a HO team based around the OG of shadow-tagging, Wobbuffet.
It still has a niche over Goth and Mega Gengar as a shadow-tagger that doesnt take the mega slot and can give Encore/CounterCoat support for set-up sweepers. HO is my favorite playstyle, and this team is something I've tried using over the last few weeks.
Wobbuffet (M) @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Safeguard
- Counter
- Encore
- Mirror Coat
The OG of shadow tagging. I made this team based around Wobba. It still has a small, viable niche as a shadow-tagger on HO teams to give set-up chances to sweepers and wallkbreakers such as P-Don and Mega Luke. If I peak high enough, I will try to use some of the replays to make a case for Wobba to be ranked on the viability rankings as it's currently unranked now (could be at least C- in my opinion). He's on of only a few pokemon on HO that can tank a +2 moonblast from Xern and revenge kill it. I dont bother with Def spread, as most physical attackers from dark and ghost knock it out anyway. Provides Counter-coat and Encore support for the team.
+2 252+ SpA Fairy Aura Xerneas Moonblast vs. 252 HP / 252+ SpD Wobbuffet: 456-537 (78 - 91.9%) -- guaranteed 2HKO after Leftovers recovery
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 96 HP / 248 Atk / 48 SpD / 116 Spe
Adamant Nature
- Swords Dance
- Precipice Blades
- Stone Edge
- Rock Polish
The king of ubers himself, I'm using the classic ORAS dual dance set for P-don. It benefits from Wobba giving it set-up chances as I can sometimes get both a RP and SD up in the same match. I've tried Fire punch over SE, but hitting Mence and Yveltal is too good to pass up. 116 speed means i outspeed scarf timid yveltal after a RP. I tried the mixed RP set and even the T-wave SD set, but i like having SD and RP on the team in case i face stall or HO teams.
Lucario @ Lucarionite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Meteor Mash
- Bullet Punch
- Close Combat
The mega of the team. Mega Luke has the bility to rip through stall teams and slow balance teams with dual STAB after a SD boost. Because it's defences are so poor by uber standards, it also benefits from Wobba giving it a chance to get an SD up safely, with Safeguard support. I have tried using Ice punch for Zygarde and Mence, but found MM to be the most reliable. Also, SE is an option to hit Ho-oh, who is a huge threat to the team. I tried Mega Blaziken over Luke, but found Blaze gets worn down from Flare Blitz too easy and Luke having priority Bullet Punch meant I chose not to use Blaze.
Yveltal @ Choice Scarf
Ability: Dark Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Dark Pulse
- Oblivion Wing
- Foul Play
- U-turn
My form of speed control, Scarf Yveltal is here to give U-turn support and makes sure i dont get steamrolled by Dusk Mane and Marsh. Modest is used for more power over Timid. The mixed set i found was too slow to be effective against faster teams, as P-don and Luke already pressure balance teams enough with their sets. This is my main Marsh switch-in and ghost/dark resist. U-turn also gets Wobba in safely to trap something like Xern or Magearna.
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 104 HP / 152 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Recover
- Flamethrower/ Earth Power
The team's dragon and dark switch-in. Fairy Arceus is used to pressure Marsh/Mence/Ray/Zygarde/Yveltal. Flamethrower is used to catch any Ferro or Celesteela off guard but sometimes i use EP to hit P-Don and Magearna. The Hp spread is variable at this point, as some games i wish i had more SpA , but then i lose out on a lot of bulk. Full speed to at least speed-tie jolly mence and other Arceus forms. I use him over Z-move Xern, as Arceus has reliable recovery and faster initial speed to force out those mentioned threats.
252 Atk Life Orb Marshadow Spectral Thief vs. 104 HP / 0 Def Arceus-Fairy: 160-188 (39.3 - 46.1%) -- guaranteed 3HKO
Excadrill (M) @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Toxic
- Stealth Rock
The final member is Sash lead Excadrill. His job is to anti-lead Deoxys, get rocks up and spin away hazards. Jolly is used to outspeed very slow support Arceus forms and at least speed-tie with other Excadrills. I try to spread Toxic as much as possible, so Drill isnt complete set-up bait. I have tried Deoxys instead, but i like having hazard control with Drill, and his ability means i can get rocks up vs Mega Diancie and Sableye.
Threatlist
The mixed set and DD set are big problems for me if i misplay, as im not running Timid Yveltal to revenge kill and Arceus Fairy gets worn down by DA. Mence is also a problem if it sets up early on
No flying resist on the team means Ho-oh is a big problem if rocks arent up. I try to trap/pressure the opponents defogger to ensure Drill gets rocks up. Big problem if it's SubRoost as i only have P-don to threaten Ho-oh.
Massive threat if Yveltal gets knocked out early. Revenge kills Arceus and Luke. Wobba can tank 1 shadow ball, but b/c I cant trap Gengar, it can freely switch out whenever it wants.
Webs are a pain in the neck if I cant spin them away early on. Arceus and Luke become ineffective with their speeds lowered and P-Don gets outsped by Marsh and other fast pokemon if it's only at +1 speed instead of +2. Have to pressure the shuckle or smeargle early on to ensure I can get the rapid spin away.
Replays
https://replay.pokemonshowdown.com/gen7ubers-705464453 (an old version of the team with Deo, Ray and Dark Arceus, playing a weird stall team)
https://replay.pokemonshowdown.com/gen7ubers-710785357
https://replay.pokemonshowdown.com/gen7ubers-705400468 (Wobba trapping Arceus)
https://replay.pokemonshowdown.com/gen7ubers-709256730 (Turn 9, Wobba does his job... Peak 1660)
https://replay.pokemonshowdown.com/gen7ubers-709252302 (same guy as the previous replay)
https://replay.pokemonshowdown.com/gen7ubers-708793862 (Wobba knocks out Mag)
https://replay.pokemonshowdown.com/gen7ubers-708782402
https://replay.pokemonshowdown.com/gen7ubers-708328710 (Dual Dance P-Don putting in the work)
http://replay.pokemonshowdown.com/gen7ubers-722628182
Pastebin
Any Improvements or suggestions would be appreciated!
It still has a niche over Goth and Mega Gengar as a shadow-tagger that doesnt take the mega slot and can give Encore/CounterCoat support for set-up sweepers. HO is my favorite playstyle, and this team is something I've tried using over the last few weeks.
Wobbuffet (M) @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Safeguard
- Counter
- Encore
- Mirror Coat
The OG of shadow tagging. I made this team based around Wobba. It still has a small, viable niche as a shadow-tagger on HO teams to give set-up chances to sweepers and wallkbreakers such as P-Don and Mega Luke. If I peak high enough, I will try to use some of the replays to make a case for Wobba to be ranked on the viability rankings as it's currently unranked now (could be at least C- in my opinion). He's on of only a few pokemon on HO that can tank a +2 moonblast from Xern and revenge kill it. I dont bother with Def spread, as most physical attackers from dark and ghost knock it out anyway. Provides Counter-coat and Encore support for the team.
+2 252+ SpA Fairy Aura Xerneas Moonblast vs. 252 HP / 252+ SpD Wobbuffet: 456-537 (78 - 91.9%) -- guaranteed 2HKO after Leftovers recovery
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 96 HP / 248 Atk / 48 SpD / 116 Spe
Adamant Nature
- Swords Dance
- Precipice Blades
- Stone Edge
- Rock Polish
The king of ubers himself, I'm using the classic ORAS dual dance set for P-don. It benefits from Wobba giving it set-up chances as I can sometimes get both a RP and SD up in the same match. I've tried Fire punch over SE, but hitting Mence and Yveltal is too good to pass up. 116 speed means i outspeed scarf timid yveltal after a RP. I tried the mixed RP set and even the T-wave SD set, but i like having SD and RP on the team in case i face stall or HO teams.
Lucario @ Lucarionite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Meteor Mash
- Bullet Punch
- Close Combat
The mega of the team. Mega Luke has the bility to rip through stall teams and slow balance teams with dual STAB after a SD boost. Because it's defences are so poor by uber standards, it also benefits from Wobba giving it a chance to get an SD up safely, with Safeguard support. I have tried using Ice punch for Zygarde and Mence, but found MM to be the most reliable. Also, SE is an option to hit Ho-oh, who is a huge threat to the team. I tried Mega Blaziken over Luke, but found Blaze gets worn down from Flare Blitz too easy and Luke having priority Bullet Punch meant I chose not to use Blaze.
Yveltal @ Choice Scarf
Ability: Dark Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Dark Pulse
- Oblivion Wing
- Foul Play
- U-turn
My form of speed control, Scarf Yveltal is here to give U-turn support and makes sure i dont get steamrolled by Dusk Mane and Marsh. Modest is used for more power over Timid. The mixed set i found was too slow to be effective against faster teams, as P-don and Luke already pressure balance teams enough with their sets. This is my main Marsh switch-in and ghost/dark resist. U-turn also gets Wobba in safely to trap something like Xern or Magearna.
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 104 HP / 152 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Recover
- Flamethrower/ Earth Power
The team's dragon and dark switch-in. Fairy Arceus is used to pressure Marsh/Mence/Ray/Zygarde/Yveltal. Flamethrower is used to catch any Ferro or Celesteela off guard but sometimes i use EP to hit P-Don and Magearna. The Hp spread is variable at this point, as some games i wish i had more SpA , but then i lose out on a lot of bulk. Full speed to at least speed-tie jolly mence and other Arceus forms. I use him over Z-move Xern, as Arceus has reliable recovery and faster initial speed to force out those mentioned threats.
252 Atk Life Orb Marshadow Spectral Thief vs. 104 HP / 0 Def Arceus-Fairy: 160-188 (39.3 - 46.1%) -- guaranteed 3HKO
Excadrill (M) @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Toxic
- Stealth Rock
The final member is Sash lead Excadrill. His job is to anti-lead Deoxys, get rocks up and spin away hazards. Jolly is used to outspeed very slow support Arceus forms and at least speed-tie with other Excadrills. I try to spread Toxic as much as possible, so Drill isnt complete set-up bait. I have tried Deoxys instead, but i like having hazard control with Drill, and his ability means i can get rocks up vs Mega Diancie and Sableye.
Threatlist
The mixed set and DD set are big problems for me if i misplay, as im not running Timid Yveltal to revenge kill and Arceus Fairy gets worn down by DA. Mence is also a problem if it sets up early on
No flying resist on the team means Ho-oh is a big problem if rocks arent up. I try to trap/pressure the opponents defogger to ensure Drill gets rocks up. Big problem if it's SubRoost as i only have P-don to threaten Ho-oh.
Massive threat if Yveltal gets knocked out early. Revenge kills Arceus and Luke. Wobba can tank 1 shadow ball, but b/c I cant trap Gengar, it can freely switch out whenever it wants.
Webs are a pain in the neck if I cant spin them away early on. Arceus and Luke become ineffective with their speeds lowered and P-Don gets outsped by Marsh and other fast pokemon if it's only at +1 speed instead of +2. Have to pressure the shuckle or smeargle early on to ensure I can get the rapid spin away.
Replays
https://replay.pokemonshowdown.com/gen7ubers-705464453 (an old version of the team with Deo, Ray and Dark Arceus, playing a weird stall team)
https://replay.pokemonshowdown.com/gen7ubers-710785357
https://replay.pokemonshowdown.com/gen7ubers-705400468 (Wobba trapping Arceus)
https://replay.pokemonshowdown.com/gen7ubers-709256730 (Turn 9, Wobba does his job... Peak 1660)
https://replay.pokemonshowdown.com/gen7ubers-709252302 (same guy as the previous replay)
https://replay.pokemonshowdown.com/gen7ubers-708793862 (Wobba knocks out Mag)
https://replay.pokemonshowdown.com/gen7ubers-708782402
https://replay.pokemonshowdown.com/gen7ubers-708328710 (Dual Dance P-Don putting in the work)
http://replay.pokemonshowdown.com/gen7ubers-722628182
Pastebin
Any Improvements or suggestions would be appreciated!
Last edited: