Hey, I'm new to the forums, and wanted some advice on my attempt at a new team. I decided to try out a trick room team for 5th gen, and wanted to base it somewhat around Beheeyem. I was trying to not have two of the same item, so some of the items may seem a little bit odd. Please give any and all constructive criticism, I'd really appreciate the help. This is just a concept so far - I have not used it in battle.
Changes are in bold.
Metagross (Lead)
Moveset:
-Earthquake
-Stealth Rock
-Zen Headbutt
-Bullet Punch
Held Item - Air Balloon
Ability - Clear Body
Nature - Adamant (+Atk, -SAtk)
EVs: 252 HP / 252 SAtk / 4 SDef
This is my lead, a Metagross. I decided not to go with a Trick Room lead. It's main role is to get out stealth rocks as soon as possible. Once it's done with that, it can be used as death fodder, or as a way to do as much damage to opposing pokemon. It's also possible, with good prediction, to get a good switch out, and save him for later. As I said before, his main goal is just to get out stealth rocks and do as much damage as possible.
Beheeyem
Moveset:
-Trick Room
-Calm Mind
-Psyshock
-Thunderbolt / Shadow Ball / Energy Ball / HP Fighting (Still not entirely sure)
Held Item - Wise Glasses
Ability - Synchronize
Nature - Quiet (+SAtk, -Spd)
EVs: 252 HP / 252 SAtk / 4 SDef
IVs: 0 Speed IV
This is the Beheeyem the team was built around. It is meant to be used as a trick room somewhat mixed sweeper, and can set up trick room itself. I am still deciding which move will give the best coverage in the last slot.
Whimsicott
Moveset:
-Substitue
-Leech Seed
-Taunt
-U-turn
Held Item - Bug Gem
Ability - Prankster
Nature - Relaxed (+Def, -Spd)
EVs: 252 Def / 252 SDef / 4HP
IVs: 0 Speed IVs
This is a standard sub-seed Whimsicott. However, it has been slightly modified to work in trick room. It can shoot off a taunt if necessary to stop those trying to set up on it. If the situation becomes too unfavorable, it can always get out with U-turn, the first of which will have extr damage due to the bug gem.
Crawdaunt
Moveset:
-Waterfall
-Crunch
-Aerial Ace
-Taunt
Held Item - Life Orb
Ability - Adaptability
Nature - Brave (+Atk, -Spd)
EVs: 252 HP / 252 Atk / 4 SDef
IVs: 0 Speed IVs
This Crawdaunt is meant to act as a trick room physical sweeper, and also has access to taunt if necessary. I believe it gets pretty good coverage with water, dark, and flying, but I may be wrong.
Dusknoir
Moveset
-Fire Punch
-Trick Room
-Will-o-wisp
-Pain split
Held Item - Leftovers
Ability - Pressure
Nature - Relaxed (+Def, -Spd)
EVs: 252 HP / 52 Def / 204 SDef
IVs: 0 Speed IVs
Dusknoir acts as another way to set up Trick Room. He is able to get some statuses off, as well as deal some damage should the need arise. He also acts as a spin blocker to keep stealth rocks in play.
Audino
Moveset
-Trick Room
-Heal Bell
-Wish
-Ice Beam
Held Item - NeverMeltIce
Ability - Regenerator
Nature - Relaxed (+Def, -Spd)
EVs: 252 HP / 252 Def / 4 SDef
IVs: 0 Speed IVs
This Audino is a trick room supporter. I chose Audino over Chansey or Blissey, because Audino is able to learn Trick Room. It gives another chance to set up trick room, helping trick room stay in the game. It also acts as support with heal bell and wish. Ice beam is there to keep a taunt from forcing a switch.
Any advice would be appreciated.
Changes are in bold.
The Team at a Glance






Metagross (Lead)

Moveset:
-Earthquake
-Stealth Rock
-Zen Headbutt
-Bullet Punch
Held Item - Air Balloon
Ability - Clear Body
Nature - Adamant (+Atk, -SAtk)
EVs: 252 HP / 252 SAtk / 4 SDef
This is my lead, a Metagross. I decided not to go with a Trick Room lead. It's main role is to get out stealth rocks as soon as possible. Once it's done with that, it can be used as death fodder, or as a way to do as much damage to opposing pokemon. It's also possible, with good prediction, to get a good switch out, and save him for later. As I said before, his main goal is just to get out stealth rocks and do as much damage as possible.
Beheeyem

Moveset:
-Trick Room
-Calm Mind
-Psyshock
-Thunderbolt / Shadow Ball / Energy Ball / HP Fighting (Still not entirely sure)
Held Item - Wise Glasses
Ability - Synchronize
Nature - Quiet (+SAtk, -Spd)
EVs: 252 HP / 252 SAtk / 4 SDef
IVs: 0 Speed IV
This is the Beheeyem the team was built around. It is meant to be used as a trick room somewhat mixed sweeper, and can set up trick room itself. I am still deciding which move will give the best coverage in the last slot.
Whimsicott

Moveset:
-Substitue
-Leech Seed
-Taunt
-U-turn
Held Item - Bug Gem
Ability - Prankster
Nature - Relaxed (+Def, -Spd)
EVs: 252 Def / 252 SDef / 4HP
IVs: 0 Speed IVs
This is a standard sub-seed Whimsicott. However, it has been slightly modified to work in trick room. It can shoot off a taunt if necessary to stop those trying to set up on it. If the situation becomes too unfavorable, it can always get out with U-turn, the first of which will have extr damage due to the bug gem.
Crawdaunt

Moveset:
-Waterfall
-Crunch
-Aerial Ace
-Taunt
Held Item - Life Orb
Ability - Adaptability
Nature - Brave (+Atk, -Spd)
EVs: 252 HP / 252 Atk / 4 SDef
IVs: 0 Speed IVs
This Crawdaunt is meant to act as a trick room physical sweeper, and also has access to taunt if necessary. I believe it gets pretty good coverage with water, dark, and flying, but I may be wrong.
Dusknoir

Moveset
-Fire Punch
-Trick Room
-Will-o-wisp
-Pain split
Held Item - Leftovers
Ability - Pressure
Nature - Relaxed (+Def, -Spd)
EVs: 252 HP / 52 Def / 204 SDef
IVs: 0 Speed IVs
Dusknoir acts as another way to set up Trick Room. He is able to get some statuses off, as well as deal some damage should the need arise. He also acts as a spin blocker to keep stealth rocks in play.
Audino

Moveset
-Trick Room
-Heal Bell
-Wish
-Ice Beam
Held Item - NeverMeltIce
Ability - Regenerator
Nature - Relaxed (+Def, -Spd)
EVs: 252 HP / 252 Def / 4 SDef
IVs: 0 Speed IVs
This Audino is a trick room supporter. I chose Audino over Chansey or Blissey, because Audino is able to learn Trick Room. It gives another chance to set up trick room, helping trick room stay in the game. It also acts as support with heal bell and wish. Ice beam is there to keep a taunt from forcing a switch.
Any advice would be appreciated.