Hello everybody! I decided to take a crack at making another team, but I wanted to make use of Greninja since I've never used him. I didn't think this team would do so well, but it suprisingly beat my rival (who's really, really, really good.) So I'm pretty happy with it. All thoughts/suggestions/replacements are welcome, thanks :)
Greninja (M) @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Mild Nature
- Spikes
- Dark Pulse
- U-turn
- Surf
Greninja is an awesome Spikes lead, and I'll tell ya why. If you're faced with an electric type, Greninja doesn't always run Spikes that often. Protean makes it ground, and bam, Spikes are set! If there's an enemy he can attack with Dark Pulse or Surf, then I'll have him do that, but otherwise I just switch him out with U-Turn, which does a pretty considerable amount of damage usually. (Question, since Greninja's Protean makes him that type before he attacks, does he technically get STAB for every move he uses?)
Absol (M) @ Absolite
Ability: Justified
EVs: 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Psycho Cut
- Play Rough
Mega Absol was always one of my favorite Megas, but I don't use him all that often, so I figured I'd give him a try. Magic Bounce is so awesome for him, and he has good enough speed that he can (typically) move first before most other Pokemon. Sucker Punch is awesome STAB, and Psycho Cut and Play Rough provide good coverage, and lets him take out Dragon types easier. I try to predict when having his Magic Bounce come in to play would be most helpful, and typically send him out against Pokemon that like to use status moves.
Cofagrigus (M) @ Leftovers
Ability: Mummy
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Spe
- Hex
- Will-O-Wisp
- Calm Mind
- Trick Room
Cofagrigus is on this team to try and deal out some burns, and with Calm Mind and Hex used correspondingly, he can deal massive amounts of damage while still being able to take more hits. Enemies attacks are dropped with the burn, and that of course allows him to withstand even more damage. Mummy is the contagious and annoying as hell ability that breaks a lot of strategies when in contact with him. Once he's been able to use Calm Mind once or twice, typically Trick Room will follow to allow him to get burns off quicker because of his terrible speed. I'm not entirely sure what good movesets there are for this guy though, and this one did seem to work out, but when faced with a normal type he has no recovery and no other attacking moves, which is troubling.
Swoobat (M) @ Leftovers
Ability: Simple
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Stored Power
- Energy Ball
- Heat Wave
Simple is quickly becoming one of my favorite abilites. Calm Mind allows Swoobat to get some serious special bulk, and deal out insane amounts of damage. The problem being that he needs to have the opportunity to use it, though. Stored Power goes right in hand with Simple Calm Mind, and Energy Ball and Heat Wave cover more. Swoobat really has no powerwhatsoever if he doesn't get the chance to set up his Calm Mind, which can be an issue. I'm not sure if I want to keep him on this team or not.
Excadrill (M) @ Assault Vest
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Iron Head
- Brick Break
- Poison Jab
Excadrill is one of my favorite members on this team, and he has a pretty decent range of coverage with these four moves. Assault Vest, of course, being that he has four attacks. Rapid Spin is an option that I'm likely going to replace Poison Jab or Brick Break with, but I'm unsure which one. Excadrill does have a really nice bulk to him though, and he also has the capability to deal lots of damage too. He isn't best used a sweeper, since he typically won't outspeed anything. I use my Excadrill more as a revenge killer. (Isn't that what it's called? I'm not sure...)
Heliolisk (M) @ Damp Rock
Ability: Dry Skin
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Rain Dance
- Thunder
- Dark Pulse
- Grass Knot
This guy, right here, is so Under Used that it isn't even funny. I've never used him, so I decided to try a Thunder Dance set, which is amazing for him. Dark Pulse is good coverage for Ghosts and Psychics, and Grass Knot is good for Rock, Water, and Ground types. Dry Skin when used in conjunction with the Thunder Dance gives him extra HP, but does make him more vulnerable to Fire (which is why the Rain Dance is in effect.) This set works out so perfectly that it's kinda crazy. I've had a lot of OHKO's with this little guy, and I'm surprised that he has so much power. If he gets the chance to use Rain Dance unharmed, he can pretty much sweep. (Side Note: Should Grass Knot be replaced with HP Grass? I only ask because when the weight comes into effect, not all Pokemon are always that heavy, and Grass Knot can't do much then.)
So yeah, that's the new team that I've been working on. I'm shocked by Greninja and Heliolisk's power, I was really surprised with some of the OHKO's they've had. I'm not really sure that I want to keep Mr. Mummy and Swoobat though, so if anybody has any good suggestions for replacements for them, or even a different set that would be wonderful. Thanks for taking the time to read, and if you have any suggestions or criticism please leave it below ^_^

Greninja (M) @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Mild Nature
- Spikes
- Dark Pulse
- U-turn
- Surf
Greninja is an awesome Spikes lead, and I'll tell ya why. If you're faced with an electric type, Greninja doesn't always run Spikes that often. Protean makes it ground, and bam, Spikes are set! If there's an enemy he can attack with Dark Pulse or Surf, then I'll have him do that, but otherwise I just switch him out with U-Turn, which does a pretty considerable amount of damage usually. (Question, since Greninja's Protean makes him that type before he attacks, does he technically get STAB for every move he uses?)

Absol (M) @ Absolite
Ability: Justified
EVs: 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Psycho Cut
- Play Rough
Mega Absol was always one of my favorite Megas, but I don't use him all that often, so I figured I'd give him a try. Magic Bounce is so awesome for him, and he has good enough speed that he can (typically) move first before most other Pokemon. Sucker Punch is awesome STAB, and Psycho Cut and Play Rough provide good coverage, and lets him take out Dragon types easier. I try to predict when having his Magic Bounce come in to play would be most helpful, and typically send him out against Pokemon that like to use status moves.

Cofagrigus (M) @ Leftovers
Ability: Mummy
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Spe
- Hex
- Will-O-Wisp
- Calm Mind
- Trick Room
Cofagrigus is on this team to try and deal out some burns, and with Calm Mind and Hex used correspondingly, he can deal massive amounts of damage while still being able to take more hits. Enemies attacks are dropped with the burn, and that of course allows him to withstand even more damage. Mummy is the contagious and annoying as hell ability that breaks a lot of strategies when in contact with him. Once he's been able to use Calm Mind once or twice, typically Trick Room will follow to allow him to get burns off quicker because of his terrible speed. I'm not entirely sure what good movesets there are for this guy though, and this one did seem to work out, but when faced with a normal type he has no recovery and no other attacking moves, which is troubling.

Swoobat (M) @ Leftovers
Ability: Simple
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Stored Power
- Energy Ball
- Heat Wave
Simple is quickly becoming one of my favorite abilites. Calm Mind allows Swoobat to get some serious special bulk, and deal out insane amounts of damage. The problem being that he needs to have the opportunity to use it, though. Stored Power goes right in hand with Simple Calm Mind, and Energy Ball and Heat Wave cover more. Swoobat really has no powerwhatsoever if he doesn't get the chance to set up his Calm Mind, which can be an issue. I'm not sure if I want to keep him on this team or not.

Excadrill (M) @ Assault Vest
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Iron Head
- Brick Break
- Poison Jab
Excadrill is one of my favorite members on this team, and he has a pretty decent range of coverage with these four moves. Assault Vest, of course, being that he has four attacks. Rapid Spin is an option that I'm likely going to replace Poison Jab or Brick Break with, but I'm unsure which one. Excadrill does have a really nice bulk to him though, and he also has the capability to deal lots of damage too. He isn't best used a sweeper, since he typically won't outspeed anything. I use my Excadrill more as a revenge killer. (Isn't that what it's called? I'm not sure...)

Heliolisk (M) @ Damp Rock
Ability: Dry Skin
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Rain Dance
- Thunder
- Dark Pulse
- Grass Knot
This guy, right here, is so Under Used that it isn't even funny. I've never used him, so I decided to try a Thunder Dance set, which is amazing for him. Dark Pulse is good coverage for Ghosts and Psychics, and Grass Knot is good for Rock, Water, and Ground types. Dry Skin when used in conjunction with the Thunder Dance gives him extra HP, but does make him more vulnerable to Fire (which is why the Rain Dance is in effect.) This set works out so perfectly that it's kinda crazy. I've had a lot of OHKO's with this little guy, and I'm surprised that he has so much power. If he gets the chance to use Rain Dance unharmed, he can pretty much sweep. (Side Note: Should Grass Knot be replaced with HP Grass? I only ask because when the weight comes into effect, not all Pokemon are always that heavy, and Grass Knot can't do much then.)
So yeah, that's the new team that I've been working on. I'm shocked by Greninja and Heliolisk's power, I was really surprised with some of the OHKO's they've had. I'm not really sure that I want to keep Mr. Mummy and Swoobat though, so if anybody has any good suggestions for replacements for them, or even a different set that would be wonderful. Thanks for taking the time to read, and if you have any suggestions or criticism please leave it below ^_^