The MOWTP — Most Obnoxious Weather Team Possible: Sun and Screens Protosynthesis Hyper-Offense
PokePaste importable -- copy-paste into Showdown: LINK
Ever since I first got into competitive singles on-and-off back in Gen 5, I've been on a side-quest to develop the most obnoxious weather team possible, or MOWTP, patent pending.
For a long time, I thought this must be a sun team. Then, for even longer, I knew it must be a rain team. Then sand. Then rain again. Then for a while it was a hail team. Then hail became snow. That was confusing.
And now we’re back at sun.
This team is built around the premise that Protosynthesis is busted. Let’s see if we can deliver on that.
Pokémon #1: The Set-Up
Torkoal @ Heat Rock
Ability: Drought
Tera Type: Flying
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Lava Plume
- Rapid Spin
- Stealth Rock
- Yawn
Normal Torkoal. Good for keeping up sun and setting up rocks. Can occasionally wall stuff; burn stuff; sleep stuff; force switches with the threat of sleep; or dispose of hazards. Great at contesting Pelipper on switch-in, despite the type disadvantage.
Hazards vulnerable itself, because needs Heat Rock, so can’t run Heavy Duty Boots. Best early-game, getting rid of hazards that are set up while it's already in. Does semi-decently against Samurott-Hisui and Ceaseless Edge's Spikes, depending on the set and how you play it.
Yawn is less useful than I thought it would be — this metagame is too fast-paced. But I'm not sure if it's worth it to replace it with Will-O-Wisp or Solar Beam or anything else.
Tera Flying is occasionally good for catching a Headlong Rush from a Great Tusk, but maybe I should go Tera Fire? Or go Grass if do Solarbeam? Or a defensive Tera like Steel/Water/Fairy?
Pokémon #2: The Shields
Grimmsnarl @ Light Clay
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Taunt
- Parting Shot
This is the best Grimmsnarl set. Spirit Break (or Moonblast) are a waste on screens sets. Taunt, Parting Shot, and maximum bulk are the way to go. At least the way I know how to play.
This thing does its job and does it well. It's replaceable (I've experimented with using this slot for Morning Sun/U-Turn Slither Wing, Chlorophyll Growth Venusaur, Choice Specs Walking Wake and others) but Grimmsnarl's surprising bulk comes in huge. As does Taunt, Parting Shot synergy with Bolt's Volt Switch and Moon's U-Turn, and screens synergy with the two boosting sweepers — Volcarona and Gouging Fire.
Pokémon #3: The MVP
Roaring Moon @ Choice Band
Ability: Protosynthesis
Tera Type: Dark
EVs: 24 HP / 232 Atk / 252 Spe
Jolly Nature
- Knock Off
- Outrage
- Earthquake
- U-turn
For a long time, I had Roaring Moon EV’d to get the Protosynthesis boost on Speed, like Smogon recommends. Then I realized I was outspeeding everything anyway, so now I’ve spec’d it for Attack. Not sure if I should change it back. It's not like this thing even needs the Proto boost to wreck shop.
Either way, in or out of the sun, emo-Mence with a Choice Band is a monster. Tera Dark Knock Off is a primary win-condition for the team; so are Outrage and Earthquake; and U-Turn has great synergy with Raging Bolt’s Volt Switch.
Pokémon #4: The Truck
Gouging Fire @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fire
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Dragon Dance
- Raging Fury
- Earthquake
- Morning Sun
I’ve always loved Entei, but it never thrived in competitive.
This thing more than thrives.
It does suffer from four-moveslot-syndrome — I wish I could carry Dragon-type STAB. But Morning Sun and Earthquake are too necessary to lose. Gouging Fire Dragon Dance sweeps, often aided by sun-boosted Morning Sun, are the most fun way to win with this team.
Pokémon #5: The Lancer
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Quiver Dance
- Bug Buzz
- Flamethrower
- Psychic
For a while, this spot went to Walking Wake, because I liked having the full trio of Legendary-Beast-Paradox-forms, and the more Protosynthesis the merrier. But the versatility and utility of Quiver Dance, Bug Buzz, and Psychic were ultimately too good to pass up. Plus, didn't want more than three Dragon-types. Seemed excessive. Even for me.
After a single Quiver Dance, Rona is majorly scary. Flamethrower can be a little weak though: outside of sun, I find myself just missing certain KO's. Should I run Fire Blast or Overheat? I don't think I should go Timid to Modest for power, since I need the speed, so a move change seems to be the only option.
I call this thing "the Lancer", a writer's term for the alternate hero in a story (Han Solo is Luke Skywalker's Lancer). Volcarona is Roaring Moon's Lancer, because it's the other common win condition. Quiver Dance is aggressively excellent, and gives Rona the special bulk needed to get off more than one attack and then push ahead to sweep.
Tera on this could go any which way — Bug, or Fire, or maybe even a purely defensive Tera?
Pokémon #6: The Cannon
Raging Bolt @ Choice Specs
Ability: Protosynthesis
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderclap
- Volt Switch
- Draco Meteor
- Solar Beam
Raging Bolt has the type of raw special attacking power that reminds me of being a young boy playing with Latios, Xurkitree, and other high-powered monsters. Add bulk and very reasonable speed and priority, and you have a team player that almost always nets at least one or two KOs. I wish I could run Thunderbolt too, but Thunderclap and Volt Switch offer too much versatility to pass up. Great synergy with U-Turn off Roaring Moon. And nothing in the world hits like Choice Specs Draco Meteor. Seriously: throwback to Latios in Gen 5 OU. I could even see using a Latios in this slot, if this wasn't a sun team — and if Raging Bolt wasn't so excellent.
Tera Electric is obvious; probably the second-most common usage of my Tera, after Roaring Moon.
Team usage tips:
Torkoal and Grimmsnarl are there to facilitate the powerful attacks from the rest of the team. The great thing about this team is that any of the four sweepers -- Roaring Moon, Gouging Fire, Volcarona, and Raging Bolt -- are capable of early-game maneuvering, mid-game wall-breaking, and late-game sweeping.
Tera is best spent on Roaring Moon or Raging Bolt, but can be useful anywhere in a pinch.
This team is sun hyper-offense that plays well even when it can't keep sun up consistently. Even if Torkoal goes down early, the team is designed to re-capture the momentum. Keeping Torkoal around as a threat, though, is great intimidation. The MOWTP inspired a lot of early rage-quit forfeits.
In or out of sun, the most important thing is to guarantee that big attacks like Draco Meteor, Knock Off, Outrage, Earthquake, and Raging Fury are successfully executed against the right target. The ability to predict switch-ins is important for being as obnoxious (and successful) as possible with the MOWTP.
Challenges:
The MOWTP beats most rain -- shoutout to Raging Bolt -- but rain stall can be challenging. Snow and other sun teams are also reasonably able to be handed with good play. Stall in general can stop me, or a balanced team capable of inflicting wide status, punishing switches, using lots of priority or trick room, and/or nullifying sunlight. General threats include:
EDIT: QUESTIONS -- Help is appreciated! thanks
I think the core of Torkoal/Choice Band Roaring Moon/Choice Specs Raging Bolt is pretty solid, and is what makes the MOWTP work. But I'd be open to experimenting with switching up the slots for Grimmsnarl, Gouging Fire, and Volcarona. Even though those three are all valuable too, and might stay, I think there might be a better fit for a screener/wall and the two setup sweepers, especially to better help Raging Bolt and Roaring Moon pivot and clean.
If I keep Volcarona, I could try a bulkier EV'd set with Will-O-Wisp or Morning Sun? But it does work well as is.
Past team candidates are Venusaur, Walking Wake, and Slither Wing. Other good options I'm considering are Gholdengo, Heatran, Skeledirge, Ceruledge, Darmanitan, Lilligant-Hisui, Cinderace, and Exeggutor. Let me know what you think! thanks
PokePaste importable -- copy-paste into Showdown: LINK
Ever since I first got into competitive singles on-and-off back in Gen 5, I've been on a side-quest to develop the most obnoxious weather team possible, or MOWTP, patent pending.
For a long time, I thought this must be a sun team. Then, for even longer, I knew it must be a rain team. Then sand. Then rain again. Then for a while it was a hail team. Then hail became snow. That was confusing.
And now we’re back at sun.
This team is built around the premise that Protosynthesis is busted. Let’s see if we can deliver on that.
Pokémon #1: The Set-Up
Torkoal @ Heat Rock
Ability: Drought
Tera Type: Flying
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Lava Plume
- Rapid Spin
- Stealth Rock
- Yawn
Normal Torkoal. Good for keeping up sun and setting up rocks. Can occasionally wall stuff; burn stuff; sleep stuff; force switches with the threat of sleep; or dispose of hazards. Great at contesting Pelipper on switch-in, despite the type disadvantage.
Hazards vulnerable itself, because needs Heat Rock, so can’t run Heavy Duty Boots. Best early-game, getting rid of hazards that are set up while it's already in. Does semi-decently against Samurott-Hisui and Ceaseless Edge's Spikes, depending on the set and how you play it.
Yawn is less useful than I thought it would be — this metagame is too fast-paced. But I'm not sure if it's worth it to replace it with Will-O-Wisp or Solar Beam or anything else.
Tera Flying is occasionally good for catching a Headlong Rush from a Great Tusk, but maybe I should go Tera Fire? Or go Grass if do Solarbeam? Or a defensive Tera like Steel/Water/Fairy?
Pokémon #2: The Shields
Grimmsnarl @ Light Clay
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Taunt
- Parting Shot
This is the best Grimmsnarl set. Spirit Break (or Moonblast) are a waste on screens sets. Taunt, Parting Shot, and maximum bulk are the way to go. At least the way I know how to play.
This thing does its job and does it well. It's replaceable (I've experimented with using this slot for Morning Sun/U-Turn Slither Wing, Chlorophyll Growth Venusaur, Choice Specs Walking Wake and others) but Grimmsnarl's surprising bulk comes in huge. As does Taunt, Parting Shot synergy with Bolt's Volt Switch and Moon's U-Turn, and screens synergy with the two boosting sweepers — Volcarona and Gouging Fire.
Pokémon #3: The MVP
Roaring Moon @ Choice Band
Ability: Protosynthesis
Tera Type: Dark
EVs: 24 HP / 232 Atk / 252 Spe
Jolly Nature
- Knock Off
- Outrage
- Earthquake
- U-turn
For a long time, I had Roaring Moon EV’d to get the Protosynthesis boost on Speed, like Smogon recommends. Then I realized I was outspeeding everything anyway, so now I’ve spec’d it for Attack. Not sure if I should change it back. It's not like this thing even needs the Proto boost to wreck shop.
Either way, in or out of the sun, emo-Mence with a Choice Band is a monster. Tera Dark Knock Off is a primary win-condition for the team; so are Outrage and Earthquake; and U-Turn has great synergy with Raging Bolt’s Volt Switch.
Pokémon #4: The Truck
Gouging Fire @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fire
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Dragon Dance
- Raging Fury
- Earthquake
- Morning Sun
I’ve always loved Entei, but it never thrived in competitive.
This thing more than thrives.
It does suffer from four-moveslot-syndrome — I wish I could carry Dragon-type STAB. But Morning Sun and Earthquake are too necessary to lose. Gouging Fire Dragon Dance sweeps, often aided by sun-boosted Morning Sun, are the most fun way to win with this team.
Pokémon #5: The Lancer
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Quiver Dance
- Bug Buzz
- Flamethrower
- Psychic
For a while, this spot went to Walking Wake, because I liked having the full trio of Legendary-Beast-Paradox-forms, and the more Protosynthesis the merrier. But the versatility and utility of Quiver Dance, Bug Buzz, and Psychic were ultimately too good to pass up. Plus, didn't want more than three Dragon-types. Seemed excessive. Even for me.
After a single Quiver Dance, Rona is majorly scary. Flamethrower can be a little weak though: outside of sun, I find myself just missing certain KO's. Should I run Fire Blast or Overheat? I don't think I should go Timid to Modest for power, since I need the speed, so a move change seems to be the only option.
I call this thing "the Lancer", a writer's term for the alternate hero in a story (Han Solo is Luke Skywalker's Lancer). Volcarona is Roaring Moon's Lancer, because it's the other common win condition. Quiver Dance is aggressively excellent, and gives Rona the special bulk needed to get off more than one attack and then push ahead to sweep.
Tera on this could go any which way — Bug, or Fire, or maybe even a purely defensive Tera?
Pokémon #6: The Cannon
Raging Bolt @ Choice Specs
Ability: Protosynthesis
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderclap
- Volt Switch
- Draco Meteor
- Solar Beam
Raging Bolt has the type of raw special attacking power that reminds me of being a young boy playing with Latios, Xurkitree, and other high-powered monsters. Add bulk and very reasonable speed and priority, and you have a team player that almost always nets at least one or two KOs. I wish I could run Thunderbolt too, but Thunderclap and Volt Switch offer too much versatility to pass up. Great synergy with U-Turn off Roaring Moon. And nothing in the world hits like Choice Specs Draco Meteor. Seriously: throwback to Latios in Gen 5 OU. I could even see using a Latios in this slot, if this wasn't a sun team — and if Raging Bolt wasn't so excellent.
Tera Electric is obvious; probably the second-most common usage of my Tera, after Roaring Moon.
Team usage tips:
Torkoal and Grimmsnarl are there to facilitate the powerful attacks from the rest of the team. The great thing about this team is that any of the four sweepers -- Roaring Moon, Gouging Fire, Volcarona, and Raging Bolt -- are capable of early-game maneuvering, mid-game wall-breaking, and late-game sweeping.
Tera is best spent on Roaring Moon or Raging Bolt, but can be useful anywhere in a pinch.
This team is sun hyper-offense that plays well even when it can't keep sun up consistently. Even if Torkoal goes down early, the team is designed to re-capture the momentum. Keeping Torkoal around as a threat, though, is great intimidation. The MOWTP inspired a lot of early rage-quit forfeits.
In or out of sun, the most important thing is to guarantee that big attacks like Draco Meteor, Knock Off, Outrage, Earthquake, and Raging Fury are successfully executed against the right target. The ability to predict switch-ins is important for being as obnoxious (and successful) as possible with the MOWTP.
Challenges:
The MOWTP beats most rain -- shoutout to Raging Bolt -- but rain stall can be challenging. Snow and other sun teams are also reasonably able to be handed with good play. Stall in general can stop me, or a balanced team capable of inflicting wide status, punishing switches, using lots of priority or trick room, and/or nullifying sunlight. General threats include:
- Archaludon
- Dragon types and Dragon Dancers
- Fairy types: Iron Valiant, Enamorus, certain Clefable
- Hazard-focused teams
- Body Press Zamazenta
EDIT: QUESTIONS -- Help is appreciated! thanks
I think the core of Torkoal/Choice Band Roaring Moon/Choice Specs Raging Bolt is pretty solid, and is what makes the MOWTP work. But I'd be open to experimenting with switching up the slots for Grimmsnarl, Gouging Fire, and Volcarona. Even though those three are all valuable too, and might stay, I think there might be a better fit for a screener/wall and the two setup sweepers, especially to better help Raging Bolt and Roaring Moon pivot and clean.
If I keep Volcarona, I could try a bulkier EV'd set with Will-O-Wisp or Morning Sun? But it does work well as is.
Past team candidates are Venusaur, Walking Wake, and Slither Wing. Other good options I'm considering are Gholdengo, Heatran, Skeledirge, Ceruledge, Darmanitan, Lilligant-Hisui, Cinderace, and Exeggutor. Let me know what you think! thanks
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