ORAS OU The Meta: Mega Metagross Team

Introduction: With this newest generation, Megas were introduced. With the new Fairy type, poison became actually useful and steel became a little more offensive. The perfect example of a pokemon becoming a little more offensive is Metagross.

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Well actually, make that a lot more offensive. Mega Metagross is a powerhouse. Strong, fast, and hard to kill. Tough Claws increases basically every move this mon uses. Meteor Mash is Meta's signature move. STAB, kills faires and has a chance to boost attack. Zen headbutt hits fighting types like keldeo and poison types like mega Venusaur. Flinch chance is also useful. Ice punch hits dragons, like the lati twins and garchomp, and threats such as Lando T. Having trouble deciding between Thunderpunch and hammer arm. Thunderpuch hits slowbro and bulky waters. Slobro walls this set without it. Hammer Arm hits ferrothorn, bisharp, and other mons.

Metagross-Mega @ Metagrossite
Ability: Tough Claws
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Thunder Punch/Hammer Arm
- Ice Punch

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Keldeo is a great wallbreaker with choice specs. And 108 speed isn't half bad. Scald is accurate and can cause a burn. Hydro Pump hits hard but can be annoying when it misses. Secret Sword hits special walls hard, as well as steel, dark, and normal types. Loponny, chancey, bisharp, ect. Icy Wind hits lando T, and garchomp hard but is mainly to lower the speed of switch ins to assist the team.

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind

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Ferrothorn is great defensively and is mainly used to stack hazards, take physical attacks, and cover my team with a fairy, steel, dragon core. Also, ferro helps out keldeo. Power Whip hits bulky water types, and bulky ground types. spikes is used with stealth rocks to rack up damage. Leech seed saps help from the opponent and gives it to you. Gyro Ball hits fairies very hard and should OHKO most fairies.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Spikes
- Leech Seed
- Gyro Ball

10485-Shiny-Mega-Heatran.png


Heatran can take fire type moves for the team as well as put dents in the opposing team. Fire Blast will hit for a lot of damage when it hits neutrally. Earth power is for steel types, other heatran, and Zard X. Stealth Rocks sets hazards that hurt when combined with spikes. Stone edge is for coverage and talonflame which can hurt this team. Air balloon was chosen to protect from that 4X ground weakness and to switch into ground type moves. Max special attack and max speed on this one.

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Stone Edge
- Stealth Rock

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All the sweepers are hurt by status, especiallay metagross. So healing wish can give them a 2nd chance. Draco hits hard and can dent switch ins. It's important to be careful around fairies. Psyshock hits on the physcial side and hits keldeo hard. Defog rids hazards but a hazzard remover is lost after a healing wish. Which is a down side.

Latias @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

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Azumarill covers this teams fighting and fire weakness, while being a wall breaking tank. Aqua Jet for priority and STAB. Waterfall also has STAB and hits almost as hard as Play Rough. Play rough hits dragons, dark types, and fighting types hard. Knock off is very versatile removing an item and hitting many foes for decent damage.

Azumarill @ Assault Vest
Ability: Huge Power
Shiny: Yes
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Knock Off
- Play Rough

So that's the team, Any suggestions would be appreciated. Thanks
 
Hello.

Your team looks quite good, with a clear goal in mind, and I can understand what you are trying to do. However, it can be optimized further, and here is my take on it.

Firstly I would change up the Metagross Mega's moveset. Zen Headbutt has been losing popularity recently, and its easy to see why. While it gives Metagross STAB, it doesnt hit many targets, only hitting Pokemon like Rotom-Wash and Mega Venusaur, and Metagross generally should not stay in on Rotoms and can beat Venusaur anyway, especially since you have Latias which checks both of them, so its not that big of a difference. Hammer Arm and Thunder Punch are both better, Hammer Arm being necessary to hit steels, and Thunder Punch giving good neutral coverage. Another move which could work is Pursuit over Thunder Punch, as although you have good answers to the Lati twins, Pursuit traps them, which allows Keldeo to gain in effectiveness.

Secondly, your ground weakness seems ominous, with Ferrothorn being your greatest answer to grounds, which has no reliable recovery, and gets 2-3HKOd by a lot of powerful ground attackers, like Adamant LO Excadrill, and Scarf Landorus and Excadrill. Your ground immune mon in Latias is checked by these, which forces you to rely on Azumarill and Keldeo to revenge kill them, and Keldeo is outsped by the scarfers, while Azumarill cannot kill them from full with Aqua Jet. That is why I would suggest Defensive Landorus-Therian over Heatran, to deal with these and other powerful attackers, while also checking stuff like Mega Charizard X.

Another thing to not is that you are running Defog with Spikes, which is a tad inefficent, so I would actually suggest running Amoonguss over Ferrothorn. Amoonguss helps versus Keldeo and HP Fire Serperior, and running Stun Spore on it could help your team out , as it is quite slow. Clear Smog prevents Serperior from setting upto +4, and Giga Drain and Spore are almost madatory on it. Metagross functions as a fairy check, with Amoonguss helping it out against Earth Power Mega Diancie, so Ferrothorn wasnt actually doing that much (other than playing a part in a Dragon-Steel-Fairy core, where Mega Metagross can help in its absense), whereas the utility Amoonguss brings with Stun Spore and the Serperior check, is something you really need.

I would also change your Latias EVs into the 72 HP/184 Special Attack, to take 2 Life Orb Thundurus HP Ice's, as it functions as an electric check.

Lastly, I believe your team needs a good stallbreaker instead of Azumarill, who doesnt offer much other than its fairy typing. The stallbreaker I would consider best for the job, is Bulk Up Talonflame. After adding all of these in, I have removed your two other answers to the Lati twins, so running Pursuit on Mega Metagross is advisable. It is immune to Will-O-Wisp, helping you versus Mega Sableye, and can try stalling Quagsire out with Taunt + attacking it, and it needs to constantly mispredict when Earthquake will come to lose.It gives you priority too, as well as a wincon. If you still want the fairy type Clefable is an interesting solution as it has a good matchup against stall, and you can change Keldeo to Scarf for a revenge killer.

Hope this works well!

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Metagross-Mega @ Metagrossite
Ability: Tough Claws
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Pursuit/Thunder Punch
- Hammer Arm
- Ice Punch

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power Electric/Icy Wind

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Stun Spore

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Roost
- Bulk Up
- Will-O-Wisp

OR

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave

AND

Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power Electric/Hidden Power Ice
Note: Didnt edit the Hidden Power IVs, and added Icy Wind as an option if you didnt want Pursuit.

Edit: Pressed Enter by Mistake, will finish and edit it again.Done.
 
Last edited:
Hey cool team you have here, however, I have a few changes that could get your team to a higher level of efficiency. The first thing I recommend is replacing Zen Headbutt with Hammer Arm on Mega Metagross. Everything that gets hit super effectively by Zen Headbutt, usually gets rektd by Meteor Mash or is weak to one of your other coverage moves. Mega Venusaur takes a shit ton from Meteor Mash and you also have Latias to check it as well. Keldeo also loses to Latias and get destroyed by Thunder Punch. There is almost no reason to run Zen Headbutt on your current Mega Metagross set.

Another problem that looks quite troublesome for your team is stall. You have Specs Keldeo and Mega Metagross, everything else on your team can really do much damage to a stall team. That is why I recommend you change your heatran set to the offensive stallbreaker set. The reason for this change is pretty obvious, as it would great help your team break down stall. However, here comes a decision on your part. The offensive stallbreaker set doesnt normally run stealth rock, but you could put it on there if you want to keep both spikes and rocks. If not I recommend putting rocks on Ferrothorn and just not run spikes.

heatran.png

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power / Stealth Rock
- Taunt
- Toxic / Stealth Rock


This next decision is based on what you pick for your last decision. If you decided to keep both rocks and spikes, I recommend replacing defog on Latias with either roost or surf. On and offensive team based around hazards, you dont want to get rid of your own hazards. Thats why most hazard based teams dont run defog or have a spinner, so they dont get rid of their own hazards. However, if you decided not to run spikes, then I would recommend you keep defog. As your team won't be considered as hazard based, because you would only have one form of hazards (stealth rock). It wont matter too much, as it is easier to set up Stealth rock, than 3 layers of spikes or spikes and rocks.

The last change I want to recommend is replacing Azumarill with Scarf Landorus-T. You say Azumarill covers the teams fighting and fire weakness, but Mega Lopunny and Mega Medicham could almost have a field day with your team. Not only that, but you really dont have a fire weakness, when you have 3 fire resist (Latias, Keldeo, Heatran). Not only that, but Azumarill just seem redundant. You get another offensive water, you get another dragon immunity (Even though you already have 3 resist). However, you do have a slight weakness to dark types, so it does have some effectiveness. But, besides that it doesnt do much for your team. Lando-T helps against the weaknesses of your team. Electric types are a huge threat, especially Mega Manectric and Thundurus-I. Faster fighting types also give your team tons of trouble. Finally, it also helps against talon as I got rid of stone edge on heatran. Overall it is just a better fit to your team.

landorus-therian.png

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Stone Edge
- Knock Off

I hope I helped :]
 
Hi m8
When u're playing offensive you can't put 'Mons like Ferrothorn, it only slows you and limits your team, Spikes and Defog at the same team are useless and nosense ^^' And also, you haven't a real wincon, an finish sweeper.

  • At the first I'll advice you Rock Polish Mega Metagross, it is a very solid wincon and with some investments on HP it guaranteed more offensivity and more bulkyness, holding two hits of Gardevoir. With Double STAB it can shot very much Pokèmons, for the third move you can choose the one with which you feel better.
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Metagross @ Metagrossite
Ability: Clear Body
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Meteor Mash
- Zen Headbutt
- Earthquake / Hammer Arm
- Rock Polish

  • Now, change the EVs Spread on Latias, put this: 72 HP / 184 SpA / 252 Speed, Timid Nature -> With this Latias become more bulky and can takes 2 HP Ice from Thundurus.
latias.png

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

  • Why this moveset on Heatran? Why Stone Edge with an Timid Nature? Also this, the Taunt can be a nice move for Stallbreaking (you haven't a Stallbreaker also) and this can help you. The variant of Heatran with Solar Beam can be work very well in this team.
heatran.png


Heatran @ Power Herb
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Taunt
- Magma Storm
- Earth Power

  • Like I yet wrote, Ferrothorn is completely useless on this Team. But with the new Set of Heatran, you need an Stealth Rock Setter. In an Offensive Team like this, Landorus-T or Garchomp are a must. This Team have a lot of problem vs Sand Rush Excadrill, so Landorus-T can works very well. The version with Smack Down can help you vs Rotom-W, which is an annoying threat.
landorus-therian.png

Landorus-Therian (M) @ Soft Sand
Ability: Intimidate
EVs: 240 HP / 64 Atk / 188 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Smack Down
- U-turn

64 Atk Landorus-T Smack Down vs. 248 HP / 252+ Def Rotom-W: 36-43 (11.8 - 14.1%) -- possibly the worst move ever
64 Atk Earth Plate Landorus-T Earthquake vs. 248 HP / 252+ Def Rotom-W: 258-306 (85.1 - 100.9%) -- 6.3% chance to OHKO

  • You have a lot of problem against Electric Types, and Azumarill here isn't so useful. And, you need a Scarf user for revengekill. You can try to give the Choice Scarf at Keldeo and put Choice Band Tyranitar>Azumarill, complete PsycoDarkFight Core and is a nice solution against Electric Types.
keldeo.png


Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump / Hidden Power [Bug/Electric]
- Scald
- Secret Sword
- Icy Wind

tyranitar.png


Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Stone Edge
- Crunch
- Superpower
- Pursuit

Hope help you! :]
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Final Team:

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Ice Punch
- Hammer Arm
- Thunder Punch

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Superpower
- Stone Edge

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost

Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 252 HP / 168 Def / 88 Spe
Impish Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Smack Down

Heatran @ Power Herb
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Solar Beam
- Taunt
 
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