Introduction: With this newest generation, Megas were introduced. With the new Fairy type, poison became actually useful and steel became a little more offensive. The perfect example of a pokemon becoming a little more offensive is Metagross.
Well actually, make that a lot more offensive. Mega Metagross is a powerhouse. Strong, fast, and hard to kill. Tough Claws increases basically every move this mon uses. Meteor Mash is Meta's signature move. STAB, kills faires and has a chance to boost attack. Zen headbutt hits fighting types like keldeo and poison types like mega Venusaur. Flinch chance is also useful. Ice punch hits dragons, like the lati twins and garchomp, and threats such as Lando T. Having trouble deciding between Thunderpunch and hammer arm. Thunderpuch hits slowbro and bulky waters. Slobro walls this set without it. Hammer Arm hits ferrothorn, bisharp, and other mons.
Metagross-Mega @ Metagrossite
Ability: Tough Claws
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Thunder Punch/Hammer Arm
- Ice Punch
Keldeo is a great wallbreaker with choice specs. And 108 speed isn't half bad. Scald is accurate and can cause a burn. Hydro Pump hits hard but can be annoying when it misses. Secret Sword hits special walls hard, as well as steel, dark, and normal types. Loponny, chancey, bisharp, ect. Icy Wind hits lando T, and garchomp hard but is mainly to lower the speed of switch ins to assist the team.
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind
Ferrothorn is great defensively and is mainly used to stack hazards, take physical attacks, and cover my team with a fairy, steel, dragon core. Also, ferro helps out keldeo. Power Whip hits bulky water types, and bulky ground types. spikes is used with stealth rocks to rack up damage. Leech seed saps help from the opponent and gives it to you. Gyro Ball hits fairies very hard and should OHKO most fairies.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Spikes
- Leech Seed
- Gyro Ball
Heatran can take fire type moves for the team as well as put dents in the opposing team. Fire Blast will hit for a lot of damage when it hits neutrally. Earth power is for steel types, other heatran, and Zard X. Stealth Rocks sets hazards that hurt when combined with spikes. Stone edge is for coverage and talonflame which can hurt this team. Air balloon was chosen to protect from that 4X ground weakness and to switch into ground type moves. Max special attack and max speed on this one.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Stone Edge
- Stealth Rock
All the sweepers are hurt by status, especiallay metagross. So healing wish can give them a 2nd chance. Draco hits hard and can dent switch ins. It's important to be careful around fairies. Psyshock hits on the physcial side and hits keldeo hard. Defog rids hazards but a hazzard remover is lost after a healing wish. Which is a down side.
Latias @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Azumarill covers this teams fighting and fire weakness, while being a wall breaking tank. Aqua Jet for priority and STAB. Waterfall also has STAB and hits almost as hard as Play Rough. Play rough hits dragons, dark types, and fighting types hard. Knock off is very versatile removing an item and hitting many foes for decent damage.
Azumarill @ Assault Vest
Ability: Huge Power
Shiny: Yes
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Knock Off
- Play Rough
So that's the team, Any suggestions would be appreciated. Thanks

Well actually, make that a lot more offensive. Mega Metagross is a powerhouse. Strong, fast, and hard to kill. Tough Claws increases basically every move this mon uses. Meteor Mash is Meta's signature move. STAB, kills faires and has a chance to boost attack. Zen headbutt hits fighting types like keldeo and poison types like mega Venusaur. Flinch chance is also useful. Ice punch hits dragons, like the lati twins and garchomp, and threats such as Lando T. Having trouble deciding between Thunderpunch and hammer arm. Thunderpuch hits slowbro and bulky waters. Slobro walls this set without it. Hammer Arm hits ferrothorn, bisharp, and other mons.
Metagross-Mega @ Metagrossite
Ability: Tough Claws
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Thunder Punch/Hammer Arm
- Ice Punch

Keldeo is a great wallbreaker with choice specs. And 108 speed isn't half bad. Scald is accurate and can cause a burn. Hydro Pump hits hard but can be annoying when it misses. Secret Sword hits special walls hard, as well as steel, dark, and normal types. Loponny, chancey, bisharp, ect. Icy Wind hits lando T, and garchomp hard but is mainly to lower the speed of switch ins to assist the team.
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind

Ferrothorn is great defensively and is mainly used to stack hazards, take physical attacks, and cover my team with a fairy, steel, dragon core. Also, ferro helps out keldeo. Power Whip hits bulky water types, and bulky ground types. spikes is used with stealth rocks to rack up damage. Leech seed saps help from the opponent and gives it to you. Gyro Ball hits fairies very hard and should OHKO most fairies.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Spikes
- Leech Seed
- Gyro Ball

Heatran can take fire type moves for the team as well as put dents in the opposing team. Fire Blast will hit for a lot of damage when it hits neutrally. Earth power is for steel types, other heatran, and Zard X. Stealth Rocks sets hazards that hurt when combined with spikes. Stone edge is for coverage and talonflame which can hurt this team. Air balloon was chosen to protect from that 4X ground weakness and to switch into ground type moves. Max special attack and max speed on this one.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Stone Edge
- Stealth Rock

All the sweepers are hurt by status, especiallay metagross. So healing wish can give them a 2nd chance. Draco hits hard and can dent switch ins. It's important to be careful around fairies. Psyshock hits on the physcial side and hits keldeo hard. Defog rids hazards but a hazzard remover is lost after a healing wish. Which is a down side.
Latias @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

Azumarill covers this teams fighting and fire weakness, while being a wall breaking tank. Aqua Jet for priority and STAB. Waterfall also has STAB and hits almost as hard as Play Rough. Play rough hits dragons, dark types, and fighting types hard. Knock off is very versatile removing an item and hitting many foes for decent damage.
Azumarill @ Assault Vest
Ability: Huge Power
Shiny: Yes
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Knock Off
- Play Rough
So that's the team, Any suggestions would be appreciated. Thanks