I guess they call you NumberCruncher for a reason. Thanks a bunch for the calcs.
I agree that Speed is the stat we need to narrow down first, because making this CAP a mediocre offensive/defensive threat would rely on typing more than anything. Making a slow Pokemon just screams "bad", but having a Speed stat in the 80-90 range like you brought up makes it a very "mediocre" stat, and a very awkward number to deal with in terms of the current metagame. Though one thing we may have to take into account is whether or not the CAP will be able to modify that Speed stat, though. If it will have access to boosting moves like Agility, how will the +2 speed compare to the metagame, and so on. How fast should it be if it were to have a Scarf? Should its ability to boost or use items that modify stats be mediocre, too? Though I suppose that has more to do with the moves it has access to.
HP is something that I think we'll need to analyze a bit, too. Generally, a defensive Pokemon will have a good balance between an average to above-average HP stat and good defensive stats. What happens if all of those are average? Like how the concept describes, we'll need to find a way to tie it all together, but I believe staying around the average area for defensive stats for now is a smarter idea.
While offensive Pokemon don't necessarily rely on having a good HP stat, in order to enforce this CAP's "mediocrity", why not give it more HP than a usual offensive threat would? And I'm not saying to give the CAP more bulk, because HP stat alone doesn't determine that. Pokemon with oddly distributed stats are usually dismissed as "mediocre" or lower all the time, and I feel like, as a project, we can subvert that and make it into a viable quality.
I agree that Speed is the stat we need to narrow down first, because making this CAP a mediocre offensive/defensive threat would rely on typing more than anything. Making a slow Pokemon just screams "bad", but having a Speed stat in the 80-90 range like you brought up makes it a very "mediocre" stat, and a very awkward number to deal with in terms of the current metagame. Though one thing we may have to take into account is whether or not the CAP will be able to modify that Speed stat, though. If it will have access to boosting moves like Agility, how will the +2 speed compare to the metagame, and so on. How fast should it be if it were to have a Scarf? Should its ability to boost or use items that modify stats be mediocre, too? Though I suppose that has more to do with the moves it has access to.
HP is something that I think we'll need to analyze a bit, too. Generally, a defensive Pokemon will have a good balance between an average to above-average HP stat and good defensive stats. What happens if all of those are average? Like how the concept describes, we'll need to find a way to tie it all together, but I believe staying around the average area for defensive stats for now is a smarter idea.
While offensive Pokemon don't necessarily rely on having a good HP stat, in order to enforce this CAP's "mediocrity", why not give it more HP than a usual offensive threat would? And I'm not saying to give the CAP more bulk, because HP stat alone doesn't determine that. Pokemon with oddly distributed stats are usually dismissed as "mediocre" or lower all the time, and I feel like, as a project, we can subvert that and make it into a viable quality.
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