Building this team was certainly an experience. Specs Regidrago is a frighteningly powerful breaker, able to effortlessly cleave through most defensive answers in a few hits. This team aims to support that as much as possible
eyes in the water (Regidrago) @
Ability: Dragon's Maw
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Energy
- Earth Power
- Tera Blast
- Draco Meteor
The breaker for this team, 80 base speed isn't anything mind boggling, but its generally enough to beat out most defensive walls. Try and preserve hp on it so dragon energy hits hard.
FARAWAY199X (Slowking-Galar) @
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Sludge Bomb
- Chilly Reception
- Thunder Wave
This mon was a no-brainer. It's a great pivot into fairy moves from Tapu Lele and Iron Valiant, on top of being able to spread para with Thunder Wave. Most importantly however, it's able to bring in Regidrago, giving it more opportunities to hit buttons while remaining unchipped.
myopia (Zapdos) @
Ability: Static
Tera Type: Steel
EVs: 248 HP / 184 Def / 76 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Hurricane
- Discharge
- Roost
Defensive Zapdos was also an easy slot for this team. It's able to keep hazards off pretty reliably alongside being able to act as a good wall for common priority users like Scizor-Mega, Urshifu-Rapid-Strike and Lopunny-Mega, also threatening debilitating paralyses, giving Regidrago free reign. Discharge is being used over Thunderbolt for the higher rate of Paralysis, making it incredibly irritating to switch into.
CHROMETYPE (Sableye) @
Ability: Prankster
Tera Type: Dark
EVs: 248 HP / 8 Def / 248 SpD / 4 Spe
Impish Nature
- Knock Off
- Will-O-Wisp
- Recover
- Protect
Rather unconventional pick, but I think it fits decently well on this team. Magic Bounce is a great option for this team, as it allows hazard denial, keeping Dragon Energy at a high BP. Spreading burn is also very nice, easing the pressure on Zapdos and Slowking-G. Knock off forces progress vs the blobs that would normally eat Regidrago's moves, and being a spinblocker is a niche, but useful benefit. This is the most droppable slot though, so feel free to run Alomomola or some other mon instead.
66GTO (Gliscor) @
Ability: Poison Heal
Tera Type: Water
EVs: 244 HP / 252 SpD / 12 Spe
Careful Nature
- Spikes
- Earthquake
- Roost
- Toxic
This functions as our team's ground immune and hazard setter. Spikes in general are super broken, and with Knock Off support from Sableye, they can rack up chip incredibly fast, especially if not dealt with quickly. Toxic is nice for forcing progress vs Tapu Lele, Zapdos and Landorus-Therian, but can be repalced with Knock Off if need be.
NITROMETHANE (Iron Boulder) @
Ability: Quark Drive
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mighty Cleave
- Close Combat
- Swords Dance
- Substitute
As the last mon for the team, Boulder provides both a wincon and speed control. You can either save Booster Energy to try and end the game with Swords Dance, or use it more as a tempo piece earlier on in a match to pave the way for Regidrago to clean up. Zen Headbutt was dropped in favor of sub to allow more opportunities to set up, especially with tera flying and the switches it forces.
Threatlist:
Obvious pokemon is obvious, with its downright insane speed tier it can be a pain to check sometimes, often requiring burning tera on Slowking-G to para it early
Rain can be pretty spooky into this team, primarily due to the lack of water resists. Regidrago can oftentimes pick up a KO or two, especially early on, but some variants can be a nightmare matchup. Try and keep Slowking-G alive to set snow.