Yo what's good everybody! Welcome to my first rmt here on Smogon! This team was built due to my recent obsession with omastar. The kingdra+omastar core is pretty nasty rn imo so I needed to build a team around it ASAP. Also I've never really built a rain team before so I could really use some help on the rest of the team as I'm kinda shaky on what exactly is needed to glue the team together. Let's skip this introduction nonsense and get right into this rain filled, medieval castle based team!
Team Overview:
teambuilding process:
I started with the omastar+kingdra core as I completely fell in love with the offensive synergy between the two, plus how can you not love Lord Helix? Politoed is mandatory on rain teams not much I have to say on way I chose him.
I then added Mega scizor and raikou. Mzor was chosen to abuse the weakened fire moves under rain while also being able to take on megagross. Raikou was added for a secondary bird check and for the momentum it can provide to the team.
Finally, gliscor was added to provide the team with stealth rocks and a general check to the physical side of the meta in general.
I replaced raikou with torn-t because it handled a lot of threats to the team while being able to perform raikou's job just as well. Also bug bite was swapped for U-turn on Mzor because of the amount of momentum it kept and also suited Mzor's role a lot better.
The Jester (Politoed) @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Encore
- Rest
First up we got the centerpiece of rain teams himself and our lord's court jester. Politoed provides the team with it's much needed drizzle ability combined with damp rock to make sure oma and kingdra can cause destruction for as long as possible. Scald is STAB and is easily spammable because of it's100% 30% burn chance to cripple switchins. Toxic is used to cripple switchins as well so the swift swimmers or Mzor can pick them off later. Encore is used so poli is not set up fodder for all the dangerous threats in the meta atm. Finally rest is used to heal up so you can come back in later to keep the downpour coming down. The ev's are the standard specially bulky spread so if someone has a more optimal spread I'd be glad to use it.
The Lord Himself (Omastar) @ Choice Specs
Ability: Swift Swim
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Scald
- Hydro Pump
- Ice Beam
- Knock Off
Ah the based Lord Helix himself! Our lord and savior hits like a mac truck with rockets attached to the back which makes him a perfect combo with kingdra. The reason is because they both have very similar checks and counters so basically Oma ravages the opposition early-mid game untill kingdra(or even itself) just cleans up the remnants late game. Although you can't out speed Mbee or Mscept when modest it is not too necessary because you have kingdra to take out both of them and Lord Helix's primary role is to wallbreak anyways. Specs boosts Omastar's spatk to insane levels so you can effectively shred up the common rain checks as quick as possible. Hydro pump is your crazy strong STAB which is a nice an clean base 247.5 power under rain. Scald is for more offensive teams so you don't have to risk missing hydro when scald will just kill. Ice beam is your coverage to crush the latis, chesnaught, amoongus, and just the grass and dragon types that try to switch into oma in general. Knock off is a key move on the set as it allows you to knock off chanseys eviolite on the switch which let's either one of the swift swimmers to bust through it. Usually this is rain offenses goal against stall so knock off is key on this set.
The Prince (Kingdra) @ Life Orb
Ability: Swift Swim
EVs: 64 Atk / 252 SpA / 192 Spe
Rash Nature
- Draco Meteor
- Hydro Pump
- Outrage
- Waterfall
Kingdra is our lord's prince swift swimmer who just cleans up all who survive the carnage of the helix. Kingdra is abusing the mixed LO set because cleaning is sooo much easier when you can switch moves and it still hits hard as fuck in the rain. The most important part of kingdra is that it revenges all the scarfers and fast mons in the rain that outspeed omastar. Draco and Hydro are your high powered STABs for ripping through healthier offensive mons. Outrage and waterall are kingda's physical STABs that break chansey once Lord Helix knocks off it's eviolite. The spread is the standard LO sweeping set not much to say about that.
The Knight (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Swords Dance
Next we have our knight in shining armor ready to fight for our Lord. I choose the offensive Mega scizor set as it seemed more effective right now plus the extra damage helps break down ferrothorn and Mvenu who trouble the team immensely. Mzor serves an important role on the team as it actually is my only way of dealing with ferrothorn which is a major problem right now. Bullet punch is technician boosted priority and STAB. U-turn is used to keep momentum and provides coverage against psychic, dark, and grass types. Superpower is rounds out the coverage by hitting heatran and ferro real hard. Our knight's fourth move is his own signature blade in which he dances with before slaying his opponent. All jokes aside swords dance is an obvious choice on almost ever scizor set for obvious reasons.
Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 216 SpA / 216 Spe
Naive Nature
- Hurricane
- Superpower
- Knock Off/Taunt
- U-turn
Now we have our Lord's messenger who delivers packages and swiftly returns back to the home castle. Raikou previously held this spot but he was replaced with torn-t for a plethora of reasons. torn-t handles a lot of threats to the team such as ferrothorn, Mvenu, breloom, and chansey. Hurricane has 100% accuracy in rain and hits stupid hard with a nice and clean 30% confusion chance. Superpower was chosen to hit the ferro and chansey hard while also being able to crack heatran if need be. This slot swaps between knock off and taunt depending on what utility I'm feeling that day as they both provide means of crippling defensive mons and other torn-t switch ins. U-turn forms a volturn core with gliscor and provides a means of keeping momentum and getting the swift swimmers in safely.
The Ditcher (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Stealth Rock
- Roost
- U-turn
- Earthquake
Our last member is our Lord's ditcher who gets sent out to dig moats and such(get it stealth rocks lol). Anyways this is a more pivot based gliscor set I chose as it forms a nice volturn core with raikou and also gave the team another pivot to reclaim lost momentum which is very important on more offensive teams like this. Gliscor is also a great hazard setter due to the amount of switches it forces against common mons like lando-t and heatran. I was drawn to the allure of poison heal as well since sash loom was(and still is) a big threat to the team so I can have some way of switching into it. So stealth rocks is my teams hazard support and our ditcher is always very reliable of setting them up. Roost is for longevity and healing off whatever punishment gliscor has taken. EQ is basic STAB so you can dish out some damage. U-turn is my last move and is a means of grabbing momentum for the offensive portion of the team.
Well that's the team! I hope you all enjoyed it although it's not a terrible team but it needs a lot of work done still especially on the last half of the team. So if any of you have a great idea I can implement please leave a rate and have a nice day:]
Threat list below
The classic rain counters give my team a very hard time since I only have a limited pool of options to take care of them. That one option is basically Mzor trying to plow through them.
I swear this thing is the bane of my existence. If gliscor does not have poison heal up something is going to sleep and my only way of taking it on is Mzor who does not appreciate rock tomb. Have priority to take out my two swift swimmers is annoying too.
Takes away my rain and gets a free kill pretty much every time it comes in but let's be honest what team isn't weak to this savage?
Importable:
Team Overview:






teambuilding process:



I started with the omastar+kingdra core as I completely fell in love with the offensive synergy between the two, plus how can you not love Lord Helix? Politoed is mandatory on rain teams not much I have to say on way I chose him.





I then added Mega scizor and raikou. Mzor was chosen to abuse the weakened fire moves under rain while also being able to take on megagross. Raikou was added for a secondary bird check and for the momentum it can provide to the team.






Finally, gliscor was added to provide the team with stealth rocks and a general check to the physical side of the meta in general.






I replaced raikou with torn-t because it handled a lot of threats to the team while being able to perform raikou's job just as well. Also bug bite was swapped for U-turn on Mzor because of the amount of momentum it kept and also suited Mzor's role a lot better.

The Jester (Politoed) @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Encore
- Rest
First up we got the centerpiece of rain teams himself and our lord's court jester. Politoed provides the team with it's much needed drizzle ability combined with damp rock to make sure oma and kingdra can cause destruction for as long as possible. Scald is STAB and is easily spammable because of it's

The Lord Himself (Omastar) @ Choice Specs
Ability: Swift Swim
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Scald
- Hydro Pump
- Ice Beam
- Knock Off
Ah the based Lord Helix himself! Our lord and savior hits like a mac truck with rockets attached to the back which makes him a perfect combo with kingdra. The reason is because they both have very similar checks and counters so basically Oma ravages the opposition early-mid game untill kingdra(or even itself) just cleans up the remnants late game. Although you can't out speed Mbee or Mscept when modest it is not too necessary because you have kingdra to take out both of them and Lord Helix's primary role is to wallbreak anyways. Specs boosts Omastar's spatk to insane levels so you can effectively shred up the common rain checks as quick as possible. Hydro pump is your crazy strong STAB which is a nice an clean base 247.5 power under rain. Scald is for more offensive teams so you don't have to risk missing hydro when scald will just kill. Ice beam is your coverage to crush the latis, chesnaught, amoongus, and just the grass and dragon types that try to switch into oma in general. Knock off is a key move on the set as it allows you to knock off chanseys eviolite on the switch which let's either one of the swift swimmers to bust through it. Usually this is rain offenses goal against stall so knock off is key on this set.

The Prince (Kingdra) @ Life Orb
Ability: Swift Swim
EVs: 64 Atk / 252 SpA / 192 Spe
Rash Nature
- Draco Meteor
- Hydro Pump
- Outrage
- Waterfall
Kingdra is our lord's prince swift swimmer who just cleans up all who survive the carnage of the helix. Kingdra is abusing the mixed LO set because cleaning is sooo much easier when you can switch moves and it still hits hard as fuck in the rain. The most important part of kingdra is that it revenges all the scarfers and fast mons in the rain that outspeed omastar. Draco and Hydro are your high powered STABs for ripping through healthier offensive mons. Outrage and waterall are kingda's physical STABs that break chansey once Lord Helix knocks off it's eviolite. The spread is the standard LO sweeping set not much to say about that.

The Knight (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Swords Dance
Next we have our knight in shining armor ready to fight for our Lord. I choose the offensive Mega scizor set as it seemed more effective right now plus the extra damage helps break down ferrothorn and Mvenu who trouble the team immensely. Mzor serves an important role on the team as it actually is my only way of dealing with ferrothorn which is a major problem right now. Bullet punch is technician boosted priority and STAB. U-turn is used to keep momentum and provides coverage against psychic, dark, and grass types. Superpower is rounds out the coverage by hitting heatran and ferro real hard. Our knight's fourth move is his own signature blade in which he dances with before slaying his opponent. All jokes aside swords dance is an obvious choice on almost ever scizor set for obvious reasons.

Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 216 SpA / 216 Spe
Naive Nature
- Hurricane
- Superpower
- Knock Off/Taunt
- U-turn
Now we have our Lord's messenger who delivers packages and swiftly returns back to the home castle. Raikou previously held this spot but he was replaced with torn-t for a plethora of reasons. torn-t handles a lot of threats to the team such as ferrothorn, Mvenu, breloom, and chansey. Hurricane has 100% accuracy in rain and hits stupid hard with a nice and clean 30% confusion chance. Superpower was chosen to hit the ferro and chansey hard while also being able to crack heatran if need be. This slot swaps between knock off and taunt depending on what utility I'm feeling that day as they both provide means of crippling defensive mons and other torn-t switch ins. U-turn forms a volturn core with gliscor and provides a means of keeping momentum and getting the swift swimmers in safely.

The Ditcher (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Stealth Rock
- Roost
- U-turn
- Earthquake
Our last member is our Lord's ditcher who gets sent out to dig moats and such(get it stealth rocks lol). Anyways this is a more pivot based gliscor set I chose as it forms a nice volturn core with raikou and also gave the team another pivot to reclaim lost momentum which is very important on more offensive teams like this. Gliscor is also a great hazard setter due to the amount of switches it forces against common mons like lando-t and heatran. I was drawn to the allure of poison heal as well since sash loom was(and still is) a big threat to the team so I can have some way of switching into it. So stealth rocks is my teams hazard support and our ditcher is always very reliable of setting them up. Roost is for longevity and healing off whatever punishment gliscor has taken. EQ is basic STAB so you can dish out some damage. U-turn is my last move and is a means of grabbing momentum for the offensive portion of the team.
Well that's the team! I hope you all enjoyed it although it's not a terrible team but it needs a lot of work done still especially on the last half of the team. So if any of you have a great idea I can implement please leave a rate and have a nice day:]
Threat list below


The classic rain counters give my team a very hard time since I only have a limited pool of options to take care of them. That one option is basically Mzor trying to plow through them.

I swear this thing is the bane of my existence. If gliscor does not have poison heal up something is going to sleep and my only way of taking it on is Mzor who does not appreciate rock tomb. Have priority to take out my two swift swimmers is annoying too.

Takes away my rain and gets a free kill pretty much every time it comes in but let's be honest what team isn't weak to this savage?
Importable:
The Jester (Politoed) @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Encore
- Rest
The Lord Himself (Omastar) @ Choice Specs
Ability: Swift Swim
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Scald
- Hydro Pump
- Ice Beam
- Knock Off
The Prince (Kingdra) @ Life Orb
Ability: Swift Swim
EVs: 64 Atk / 252 SpA / 192 Spe
Rash Nature
- Draco Meteor
- Hydro Pump
- Outrage
- Waterfall
The Knight (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Swords Dance
Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 216 SpA / 216 Spe
Naive Nature
- Hurricane
- Superpower
- Knock Off
- U-turn
The Ditcher (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Stealth Rock
- Roost
- U-turn
- Earthquake
Ability: Drizzle
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Encore
- Rest
The Lord Himself (Omastar) @ Choice Specs
Ability: Swift Swim
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Scald
- Hydro Pump
- Ice Beam
- Knock Off
The Prince (Kingdra) @ Life Orb
Ability: Swift Swim
EVs: 64 Atk / 252 SpA / 192 Spe
Rash Nature
- Draco Meteor
- Hydro Pump
- Outrage
- Waterfall
The Knight (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Swords Dance
Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 216 SpA / 216 Spe
Naive Nature
- Hurricane
- Superpower
- Knock Off
- U-turn
The Ditcher (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Stealth Rock
- Roost
- U-turn
- Earthquake
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