ORAS OU The Lord and his kingdom(Omastar rain offense peak-1500 and climbing)

Mur

If you're not first you're last
Yo what's good everybody! Welcome to my first rmt here on Smogon! This team was built due to my recent obsession with omastar. The kingdra+omastar core is pretty nasty rn imo so I needed to build a team around it ASAP. Also I've never really built a rain team before so I could really use some help on the rest of the team as I'm kinda shaky on what exactly is needed to glue the team together. Let's skip this introduction nonsense and get right into this rain filled, medieval castle based team!

Team Overview:
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teambuilding process:
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I started with the omastar+kingdra core as I completely fell in love with the offensive synergy between the two, plus how can you not love Lord Helix? Politoed is mandatory on rain teams not much I have to say on way I chose him.
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I then added Mega scizor and raikou. Mzor was chosen to abuse the weakened fire moves under rain while also being able to take on megagross. Raikou was added for a secondary bird check and for the momentum it can provide to the team.
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Finally, gliscor was added to provide the team with stealth rocks and a general check to the physical side of the meta in general.
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I replaced raikou with torn-t because it handled a lot of threats to the team while being able to perform raikou's job just as well. Also bug bite was swapped for U-turn on Mzor because of the amount of momentum it kept and also suited Mzor's role a lot better.

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The Jester (Politoed) @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Encore
- Rest

First up we got the centerpiece of rain teams himself and our lord's court jester. Politoed provides the team with it's much needed drizzle ability combined with damp rock to make sure oma and kingdra can cause destruction for as long as possible. Scald is STAB and is easily spammable because of it's 100% 30% burn chance to cripple switchins. Toxic is used to cripple switchins as well so the swift swimmers or Mzor can pick them off later. Encore is used so poli is not set up fodder for all the dangerous threats in the meta atm. Finally rest is used to heal up so you can come back in later to keep the downpour coming down. The ev's are the standard specially bulky spread so if someone has a more optimal spread I'd be glad to use it.
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The Lord Himself (Omastar) @ Choice Specs
Ability: Swift Swim
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Scald
- Hydro Pump
- Ice Beam
- Knock Off

Ah the based Lord Helix himself! Our lord and savior hits like a mac truck with rockets attached to the back which makes him a perfect combo with kingdra. The reason is because they both have very similar checks and counters so basically Oma ravages the opposition early-mid game untill kingdra(or even itself) just cleans up the remnants late game. Although you can't out speed Mbee or Mscept when modest it is not too necessary because you have kingdra to take out both of them and Lord Helix's primary role is to wallbreak anyways. Specs boosts Omastar's spatk to insane levels so you can effectively shred up the common rain checks as quick as possible. Hydro pump is your crazy strong STAB which is a nice an clean base 247.5 power under rain. Scald is for more offensive teams so you don't have to risk missing hydro when scald will just kill. Ice beam is your coverage to crush the latis, chesnaught, amoongus, and just the grass and dragon types that try to switch into oma in general. Knock off is a key move on the set as it allows you to knock off chanseys eviolite on the switch which let's either one of the swift swimmers to bust through it. Usually this is rain offenses goal against stall so knock off is key on this set.
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The Prince (Kingdra) @ Life Orb
Ability: Swift Swim
EVs: 64 Atk / 252 SpA / 192 Spe
Rash Nature
- Draco Meteor
- Hydro Pump
- Outrage
- Waterfall

Kingdra is our lord's prince swift swimmer who just cleans up all who survive the carnage of the helix. Kingdra is abusing the mixed LO set because cleaning is sooo much easier when you can switch moves and it still hits hard as fuck in the rain. The most important part of kingdra is that it revenges all the scarfers and fast mons in the rain that outspeed omastar. Draco and Hydro are your high powered STABs for ripping through healthier offensive mons. Outrage and waterall are kingda's physical STABs that break chansey once Lord Helix knocks off it's eviolite. The spread is the standard LO sweeping set not much to say about that.
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The Knight (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Swords Dance

Next we have our knight in shining armor ready to fight for our Lord. I choose the offensive Mega scizor set as it seemed more effective right now plus the extra damage helps break down ferrothorn and Mvenu who trouble the team immensely. Mzor serves an important role on the team as it actually is my only way of dealing with ferrothorn which is a major problem right now. Bullet punch is technician boosted priority and STAB. U-turn is used to keep momentum and provides coverage against psychic, dark, and grass types. Superpower is rounds out the coverage by hitting heatran and ferro real hard. Our knight's fourth move is his own signature blade in which he dances with before slaying his opponent. All jokes aside swords dance is an obvious choice on almost ever scizor set for obvious reasons.
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Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 216 SpA / 216 Spe
Naive Nature
- Hurricane
- Superpower
- Knock Off/Taunt
- U-turn
Now we have our Lord's messenger who delivers packages and swiftly returns back to the home castle. Raikou previously held this spot but he was replaced with torn-t for a plethora of reasons. torn-t handles a lot of threats to the team such as ferrothorn, Mvenu, breloom, and chansey. Hurricane has 100% accuracy in rain and hits stupid hard with a nice and clean 30% confusion chance. Superpower was chosen to hit the ferro and chansey hard while also being able to crack heatran if need be. This slot swaps between knock off and taunt depending on what utility I'm feeling that day as they both provide means of crippling defensive mons and other torn-t switch ins. U-turn forms a volturn core with gliscor and provides a means of keeping momentum and getting the swift swimmers in safely.
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The Ditcher (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Stealth Rock
- Roost
- U-turn
- Earthquake

Our last member is our Lord's ditcher who gets sent out to dig moats and such(get it stealth rocks lol). Anyways this is a more pivot based gliscor set I chose as it forms a nice volturn core with raikou and also gave the team another pivot to reclaim lost momentum which is very important on more offensive teams like this. Gliscor is also a great hazard setter due to the amount of switches it forces against common mons like lando-t and heatran. I was drawn to the allure of poison heal as well since sash loom was(and still is) a big threat to the team so I can have some way of switching into it. So stealth rocks is my teams hazard support and our ditcher is always very reliable of setting them up. Roost is for longevity and healing off whatever punishment gliscor has taken. EQ is basic STAB so you can dish out some damage. U-turn is my last move and is a means of grabbing momentum for the offensive portion of the team.


Well that's the team! I hope you all enjoyed it although it's not a terrible team but it needs a lot of work done still especially on the last half of the team. So if any of you have a great idea I can implement please leave a rate and have a nice day:]

Threat list below
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The classic rain counters give my team a very hard time since I only have a limited pool of options to take care of them. That one option is basically Mzor trying to plow through them.
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I swear this thing is the bane of my existence. If gliscor does not have poison heal up something is going to sleep and my only way of taking it on is Mzor who does not appreciate rock tomb. Have priority to take out my two swift swimmers is annoying too.
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Takes away my rain and gets a free kill pretty much every time it comes in but let's be honest what team isn't weak to this savage?

Importable:
The Jester (Politoed) @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Encore
- Rest

The Lord Himself (Omastar) @ Choice Specs
Ability: Swift Swim
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Scald
- Hydro Pump
- Ice Beam
- Knock Off

The Prince (Kingdra) @ Life Orb
Ability: Swift Swim
EVs: 64 Atk / 252 SpA / 192 Spe
Rash Nature
- Draco Meteor
- Hydro Pump
- Outrage
- Waterfall

The Knight (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Swords Dance

Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 216 SpA / 216 Spe
Naive Nature
- Hurricane
- Superpower
- Knock Off
- U-turn

The Ditcher (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Stealth Rock
- Roost
- U-turn
- Earthquake
 
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>Rain without Swampert ayy lmao

Jk jk, rain with Scizor isn't too bad, make that Fire Resistance drop a metric fuckton.
Since Omastar is Specs, Knock Off isnt too necessary. Try something like Ancient Power.
If you wanted Knock Off try something like LO Tornadus-Therian for Hurricane and Knock Off together. That's power.

Eh, everything else looks fine.

Hope it helps :>
 
>Rain without Swampert ayy lmao

Jk jk, rain with Scizor isn't too bad, make that Fire Resistance drop a metric fuckton.
Since Omastar is Specs, Knock Off isnt too necessary. Try something like Ancient Power.
If you wanted Knock Off try something like LO Tornadus-Therian for Hurricane and Knock Off together. That's power.

Eh, everything else looks fine.

Hope it helps :>
Lord Helix>Mpert ;]
Anyways, knock off is actually standard on specs omastar bc it lures in chansey and removes it's eviolite so it can be easily overpowered by the rain core. Torn-t does look like something I can test though since it beats both Mvenu and ferro which i struggle with immensely. Maybe try Torn-t>Raikou? Idk I'l test it out thanks for the rate:]
 
I'm not a huge fan of fast n weak electrics (Raikou, Megaman) on rain HO since their main use is pressuring offensive teams for momentum, which isn't really a huge deal for rain since you handle most offense just fine. Raikou offers nothing against stall or balance except Volt Switch bait for Chansey/Ferro I guess who just goes to Skarm/Glisc when you bring in Scizor. The bigger threat seems to be well-played balance and teams with like Chansey + Slowbro or Ferrothorn or whatever cuz at some point you'll probably have to make a play and let Omastar die to get off 50% on something.

So I suggest going with what you said re Torn-T>Raikou with Hurricane/Superpower/Knock Off/Taunt and LO; this still lets you smack around offense, balance and stall as well as a few specific problem mons a bit in one slot, it's pretty sweet glue in this meta. W/ its fast Taunt Tornadus-T can also counterlead now and then and in a pinch keep Clefable/Suicune/CroBro from Calm Minding, which is pretty bad for you. If you ever let Talonflame in just sack something and get off a free Hydro with Lord Helix, the burd'll be a liability lategame as long as Omastar's alive.

Of course you might miss the Volt-turning and this opens you up a bit more to Rotom-W. I'd give SD U-turn Mega Scizor a spin over Bug Bite, it's actually very useful on this kind of team since you'll be relying on Scizor a lot early/midgame and it can easily throw away momentum when it doesn't have actual opportunities to sweep but can't afford to double switch out of stuff that otherwise cockstops you. SD Zor forces switches into all the wonderful fat mons and Fires Lord Helix makes soup out of so +2 U-turn isn't as counterproductive as it sounds, nabbing momentum and getting chip damage on stuff like Keldeo and Rotom which otherwise come in for free.

Last suggestion is for Politoed. I feel like a defensive spread is better in this meta for Talonflame, TTar, MMetagross and various rock leads, though SpDef is nice for tanking a Rotom Volt Switch, resting on the Latis and maybe CM-trapping Clefable. May be preference, but I'd stick with phys def more often than not for insurance against some stuff especially like sash Mamo which beats your rocker and likes to get loads of early damage on rain teams while they fight for momentum. Some speed is definitely good too to outpace Azumarill and some fat mons you can safely Encore against.

I adore Omastar, imo it's by far the best rain asset at the moment, so mad props on the team m8, hope I halped.
 
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I'm not a huge fan of fast n weak electrics (Raikou, Megaman) on rain HO since their main use is pressuring offensive teams for momentum, which isn't really a huge deal for rain since you handle most offense just fine. Raikou offers nothing against stall or balance except Volt Switch bait for Chansey/Ferro I guess who just goes to Skarm/Glisc when you bring in Scizor. The bigger threat seems to be well-played balance and teams with like Chansey + Slowbro or Ferrothorn or whatever cuz at some point you'll probably have to make a play and let Omastar die to get off 50% on something.

So I suggest going with what you said re Torn-T>Raikou with Hurricane/Superpower/Knock Off/Taunt and LO; this still lets you smack around offense, balance and stall as well as a few specific problem mons a bit in one slot, it's pretty sweet glue in this meta. W/ its fast Taunt Tornadus-T can also counterlead now and then and in a pinch keep Clefable/Suicune/CroBro from Calm Minding, which is pretty bad for you. If you ever let Talonflame in just sack something and get off a free Hydro with Lord Helix, the burd'll be a liability lategame as long as Omastar's alive.

Of course you might miss the Volt-turning and this opens you up a bit more to Rotom-W. I'd give SD U-turn Mega Scizor a spin over Bug Bite, it's actually very useful on this kind of team since you'll be relying on Scizor a lot early/midgame and it can easily throw away momentum when it doesn't have actual opportunities to sweep but can't afford to double switch out of stuff that otherwise cockstops you. SD Zor forces switches into all the wonderful fat mons and Fires Lord Helix makes soup out of so +2 U-turn isn't as counterproductive as it sounds, nabbing momentum and getting chip damage on stuff like Keldeo and Rotom which otherwise come in for free.

Last suggestion is for Politoed. I feel like a defensive spread is better in this meta for Talonflame, TTar, MMetagross and various rock leads, though SpDef is nice for tanking a Rotom Volt Switch, resting on the Latis and maybe CM-trapping Clefable. May be preference, but I'd stick with phys def more often than not for insurance against some stuff especially like sash Mamo which beats your rocker and likes to get loads of early damage on rain teams while they fight for momentum. Some speed is definitely good too to outpace Azumarill and some fat mons you can safely Encore against.

I adore Omastar, imo it's by far the best rain asset at the moment, so mad props on the team m8, hope I halped.
Thanks for the rate man:] Anyways I've already swapped torn-t>raikou I just have not had time to update the rmt yet but taunt sounds like an interesting option. U-turn Mzor sounds very appealing and I'l be sure to try that out. The rmt will probably be updated with all the team's changes later.

Edit: Also gonna try torn-t>gliscor
 
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Hey there! Nice rain team build, here are some thoughts/suggestions I have:

On Omastar, go for Hidden Power Grass > Knock Off. Knock Off really defeats the purpose of using Choice Specs and you really gain no benefit from using it. Hidden Power Grass can hit those pesky, bulky water types like Suicune, Slowbro, Rotom-W, etc. It does relatively the same amount as Hydro Pump in Rain against bulky Water Types except HP Grass doesn't rely on accuraccy to hit or the rain. Next, to deal with some of the threats to your team, try Tornadus-Therian instead of Gliscor, as a few people have mention above. Your team is meant to be really offensive and Gliscor kind of slows the momentum down since it has no offensive presence nor annoys the opponent except setting up Stealth Rocks. If you seriously want Stealth Rocks on your team, try Stealth Rock > Knock Off / Hidden Power Grass on Omastar. Seems a bit gimmicky but Omastar can force easy switches, so getting rocks up with Omastar shouldn't be a problem. I disagree with the person above and I think Raikou is fine on this team. It forms Volt/Turn with Tornadus-T/Gliscor and helps get in Omastar/Kingdra safely to do work. It also pressures some bulky water types that like to Calm Mind like Suicune, Slowbro; but that's just my opinion. You also might want to try Thunder > Thunderbolt to dish out more damage and since it has 100% accuracy in the rain. It isn't neccassary to have but something cool to try out. Consider Extrasensory > Shadow Ball to hit M-Venu harder as well. Also opt for 32 HP / 252 Atk / 224 Spe on M-Scizor, this way you gain a bit more bulk and outspeed Neutrel Speed Max 252 Base 70's mons. Everything else seems fine, just try this Tornadus-T out:
Tornadus-Therian (M) @ Life Orb / Assault Vest
Ability: Regenerator
EVs: 76 Atk / 216 SpA / 216 Spe
Naive Nature
- Hurricane
- U-turn / Taunt
- Superpower
- Knock Off
Outspeeds relevant max 252+ Speed Pokemon base 115 and below. This will help with Chansey, M-Venu, Ferro, Breloon, etc.
 
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The purpose of Knock Off Omastar is to force Chansey, Omastar's only good switch-in with rocks up, into deadly 50/50s. Sans Eviolite Omastar+Kingdra simply rip through the thing, but with it Chansey is a cold stop to the whole team (provided they have a half-decent Scizor answer to pivot into, which they will). The swing from Knocking Off Eviolite or even just SpDef Ferro's leftovers is huge compared to the situational HP Grass, which bulky waters (especially Slowbro w/ Regenerator) will just pivot out of and leave you terribly choice locked. On teams without Chansey you're best off just clicking Hydro Pump.

Raikou doesn't do a great job getting SSers in for free since it doesn't really lure anything your abusers want to face 1v1 (except grounds, but that obviously stops VSwitch). Chansey, Celebi, Ferrothorn, Conk, Venu etc are all problems for both electrics and waters. If he wants to dedicate that spot to beating up bulky waters he's better off with like Celebi > Raikou, since that gets you Stealth Rock (SR Omastar is a huge waste) and momentum against all the aforementioned pokemon plus Slowbro, Rotom and Suicune.

If you go for that you could run Torn-T>Glisc, since you *really* need reliable rocks on rain, even though it's hard to fit. Omastar simply can't 2HKO so many things it needs to without hazard damage.
 
The purpose of Knock Off Omastar is to force Chansey, Omastar's only good switch-in with rocks up, into deadly 50/50s. Sans Eviolite Omastar+Kingdra simply rip through the thing, but with it Chansey is a cold stop to the whole team (provided they have a half-decent Scizor answer to pivot into, which they will). The swing from Knocking Off Eviolite or even just SpDef Ferro's leftovers is huge compared to the situational HP Grass, which bulky waters (especially Slowbro w/ Regenerator) will just pivot out of and leave you terribly choice locked. On teams without Chansey you're best off just clicking Hydro Pump.

This is why I said Raikou is good for this team, especially since it's AV (has relatively decent special bulk), reliable check to birdspam, and doesn't get locked into a move. Raikou will help deal with bulky water types instead of relying on the all might Hydro Pump to hit, and relying on the rain to do damage. You threaten bulky water-types with T-Bolt, getting you a free Volt Switch for switch initiative into Omastar/Kingdra. You can also come in on the expect switch of bulky water types, which isn't that hard to see (lol). HP Grass is completely situational, which I agree with, but having Knock Off just slows offense momentum. This is why I suggest Tornadus-T over Gliscor, has Knock Off for Eviolite Chansey when they come in on the expected Hurricane and also Superpower to do severe damage. There's also SD M-Scizor to do severe damage as well.

Raikou doesn't do a great job getting SSers in for free since it doesn't really lure anything your abusers want to face 1v1 (except grounds, but that obviously stops VSwitch). Chansey, Celebi, Ferrothorn, Conk, Venu etc are all problems for both electrics and waters. If he wants to dedicate that spot to beating up bulky waters he's better off with like Celebi > Raikou, since that gets you Stealth Rock (SR Omastar is a huge waste) and momentum against all the aforementioned pokemon plus Slowbro, Rotom and Suicune.

Like I said in the previous post, Raikou helps gain switch intiative, and helps deal with bulky water types better. It's not meant to "lure" anything as per say, but provide offensive momentum to keep racking up damage and pressuring your opponent. It has relatively good type coverage and can pick up some ko's and do damage. Raikou has Shadow Ball for Celebi and Extrasensory for Conk/Venu, that will do relatively average damage as well. (I know it doesn't run both of these moves at the same time but I'm using this as an example) This will help weaken these threats for Omastar/Kingdra. So I don't know why you don't want Raikou on this team. Celebi is a meh for this team, the team itself is pretty offense and Celebi is meh at doing dishing out damage. nastyplot + pass is a cool idea however.

252 SpA Raikou Shadow Ball vs. 252 HP / 252+ SpD Celebi: 116-138 (28.7 - 34.1%) -- 1.9% chance to 3HKO
0 SpA Celebi Giga Drain vs. 0 HP / 32 SpD Assault Vest Raikou: 52-63 (16.1 - 19.6%) -- possible 6HKO
252 SpA Raikou Extrasensory vs. 252 HP / 0 SpD Mega Venusaur: 138-164 (37.9 - 45%) -- guaranteed 3HKO
252 SpA Raikou Extrasensory vs. 252 HP / 252+ SpD Mega Venusaur: 102-122 (28 - 33.5%) -- 0.1% chance to 3HKO


If you go for that you could run Torn-T>Glisc, since you *really* need reliable rocks on rain, even though it's hard to fit. Omastar simply can't 2HKO so many things it needs to without hazard damage.

This is why I suggest Stealth Rocks on Omastar. Sure it loses momentum like I said with Knock Off, but he really he has no other place for it. Tornadus-T has Knock Off, so why not give Stealth Rocks? I'm being hyprocritical of myself, but like I said, he really has no other place for it.

Responses in bold.
 
Updated the rmt with the newest version of the team also added an importable. So after reviewing the rates I decided to swap raikou for torn-t for a few reasons. Torn-t basically does everything raikou did but more. The biggest selling point was how it handles the grass types such as Mvenu, ferro, and breloom which all threaten this team immensely. While having knock off on 2 mons seems a little redundant it makes more opportunities to cripple chansey which just lets oma+kingdra just run through stall teams after this occurs. I decided to keep gliscor for rocks as I felt they were very important in pressuring the opponents switches and it does not lose too much momentum with u-turn since it usually switches into something that can't touch it and u-turns out on the switch to the appropriate counter. All in all this looks like a pretty solid team now with a few interchangeable options thanks for the rates everybody:]
 
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