Introduction
Hi guys ! Since this round is going to have an end, i've decided that is time to post my most successful team ! This team was made in about 10 minutes throwing in things that i want to test and it reveals to be very effective and it ladders to the top10 when PS becomes the official simulator ! My main purpose was to create a sort of stall with a bit of offensive presence and i think that i've achived this. So, long story short, here is my team, hope you enjoy !
Team View
A closer look
Probopass (N) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature (+SpD, -Atk)
Garbodor (M) @ Black Sludge
Trait: Aftermath
EVs: 248 HP / 244 Def / 12 Spd
Impish Nature (+Def, -SAtk)
Alomomola (F) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature (+Def, -SAtk)
Gurdurr (F) @ Eviolite
Trait: Guts
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
Drifblim @ Flying Gem
Trait: Unburden
EVs: 252 Atk / 52 Def / 200 Spd
Adamant Nature (+Atk, -SAtk)
Rotom-Frost (N) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
Threats
Sub Gardevoir Coming Soon
Amoonguss Coming Soon
Others ? Let me know if you notice any other weakness.
Conclusion
This team powers up my trainer skills and prediction ability and makes many opponents cry. I'm so proud about it and i hope you guys can improve more then now.
Thanks for reading and sorry for some grammar errors :P
Hi guys ! Since this round is going to have an end, i've decided that is time to post my most successful team ! This team was made in about 10 minutes throwing in things that i want to test and it reveals to be very effective and it ladders to the top10 when PS becomes the official simulator ! My main purpose was to create a sort of stall with a bit of offensive presence and i think that i've achived this. So, long story short, here is my team, hope you enjoy !
Team View






A closer look

Probopass (N) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature (+SpD, -Atk)
- Stealth Rock
- Flash Cannon
- Earth Power
- Volt Switch
Probopass is my SR setter and my special wall. He has useful resistances thanks to his Steel/Rock typing and can even tank some hits from Cinccino, one of the most hardest sweeper to face. Stealth Rock is the obbligatory moves on probopass since they damages everything. Flash Cannon is the STAB move of choice since it hits neutrally a lot of mons and 2HKO Armaldo, the premier spinner in the tier. Earth Power is for coverage and kills things that resist Flash Cannon. Volt Switch is very useful on Probopass since is slow and can tank a hit and switch out letting another mon to enter in the battle without taking damage. Maybe some of you have notice that i don't run Thunder Wave, that's because i really don't need paralysis most of the times and because paralysis should be a problem to toxic opponents with Toxic-Spikes provided my next team mate.

Garbodor (M) @ Black Sludge
Trait: Aftermath
EVs: 248 HP / 244 Def / 12 Spd
Impish Nature (+Def, -SAtk)
- Toxic Spikes
- Spikes
- Rock Blast
- Clear Smog
Garbodor is my hazards setter, Toxic Spikes absorber and useful Physical Wall. Garbodor is one of the few mons in NU that can sets both spikes and i think he's the most useful. Toxic Spikes are the first hazards i set if i see no landed poison type in the team preview since they do passive damages every turn and only heal bell users and Steel type can survive this pain. Spikes are the second hazards i use to set and is useful too providing less defence capabilities on opposing walls and crippling many offensive mons, principally that mons with a timer like Zangoose, Ursaring or Life Orb users. Rock Blast servers to hit flying and ice type and is useful for substitute users, but i think that can be replaced with something more useful. Clear Smog is very usefull since renders setup sweeper like Gurdurr useless. Is so fun setting hazards while the opponent boosts and resets him with Clear Smog :D Aftermath is choosen when i have to sacrifice Garbodor and kill or cripple a physical mon. Stench can be useful too with Rock Blast, but is happen lesser than not.

Alomomola (F) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature (+Def, -SAtk)
- Wish
- Protect
- Knock Off
- Waterfall
Sexy, chubby...FISH !? oh...! Well, Alomomola is obviusly the physical wall of choice of this team and one of the mons that i really wish to test with her new ability Regenerator. With this new ability Alomomola can Wish and swith out to heal herself and the mon that comes in (since Alomo don't take a lot of damages thanks to her huge bulk). In case i need Alomomola heal herself via Wish, Protect is here for this purpose and to obtain free turn of poison on the opponent thanks to Toxic Spikes or simply scout the opponent's moves. Knock Off is choosen over Toxic since Toxic is provided by Garbodor via Toxic Spikes, so i have a gimmick move here that cripple many eviolite users like Tangela (a common switch in for Alomomola)or remove Leftovers/Black Slude from Amoonguss reducing his heal capabilities. All in all if i can remove an healing item from an opponent's pokemon i always have an advantage on him and since Alomomola cause a lot of switches, she can remove more then one item. Waterfall is simply for preventing to be Taunt bait and to damage Golurk or Emboar.

Gurdurr (F) @ Eviolite
Trait: Guts
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Mach Punch
- Drain Punch
- Payback
Standard set here ! Gurdurr is bulky with Eviolite and provides an invaluable and unique offensive presence. Bulk Up is the setup move of choice for Gurdurr since it boosts his ATK and DEF. Mach Punch is a sort of signature move for Gurdurr in NU since is the only that can abuse of this priority STAB attack so well. A lot of top-tier mons are weak to fight, so things like Cinccino and Zangoose are crippled very hard or directly 1HKO thanks to the supports of entry hazards. Drain Punch is Gurdurr's powerful move and healing move all in one, if Gurdurr is slower then the opponent and if you think he can tank the hit, then go for Drain punch to seriously cripple the opponent and regain healt. Payback gives the Fight/Dark unresisted coverage but i seriously think that it can be replaced maybe by Ice Punch for killing the annoying Amoonguss. Guts is the obbligatory ability since makes Gurdurr a pseudo status absorber since only sleep totally incapacitate Gurdurr, Toxic and Burn only helps Gurdurr to be more threating.

Drifblim @ Flying Gem
Trait: Unburden
EVs: 252 Atk / 52 Def / 200 Spd
Adamant Nature (+Atk, -SAtk)
- Acrobatics
- Substitute
- Disable
- Destiny Bond
Drifblim is a one-use physical sweeper and my spin blocker. He's designed to comes in on an attack that he's immune of and start threating the opponent's team. Acrobatics is the obbligatory move since it activates the Flying Gem and the Unburden boost, it causes a lot of damages when first used but it must be used wisely. Sometimes i was too greedy and i've wasted it. In any case once Unburden is activated Drifblim doubles his speed and became more fast then a lot of Scarf users. Substitute can be used before or after the Unburden boost, it all depends on your predicting skills. Here is where this set became gimmick. Since i see that the standard Acroblim has Will-o Wisp in this slot and since i'm pretty unlucky with it, i'll decided to try a mix of sets and use Disable in this slot..and god...it works wonderfully causing a lot of switches and crippling things with my hazards. Substite and Disable are partners in crime since many mons have only one move wich Drifblim is not immune. Destiny Bond is when i spent all the health for substitute and i predict an attacking move from the opponent. This set can bring up from 1 to 3 mons per match in to hell.

Rotom-Frost (N) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Trick
- Blizzard
- Thunderbolt
- Volt Switch
Here comes my revenge killer. Rotom-Frost was choosen over Rotom-Fan bacause Blizzard is more useful (even if less accurate) then Air Slash and Eletric/Ice has more useful resistances for my team. Trick is for crippling walls, setup sweepers or eviolite users. Blizzard is the STAB ice move and saves me in a lot of situations. Strangely it fails very few times, but in any case i sometimes think that HP Ice would be a nice replace, but i don't do the calc of the misses KO that Blizzard achieve and HP Ice does not.Thunderbolt is the STAB powerful attack only used if the opponent has no resistor. Volt Switch is the move that you can spam freerly except in the case your opponent has a pokemon immune to electric and in this round was very common since the rises of Golurk.
Threats
Sub Gardevoir Coming Soon
Amoonguss Coming Soon
Others ? Let me know if you notice any other weakness.
Conclusion
This team powers up my trainer skills and prediction ability and makes many opponents cry. I'm so proud about it and i hope you guys can improve more then now.
Thanks for reading and sorry for some grammar errors :P