In our hyper offensive meta-game RBY's Trio of birds has been seeing very little use. While most of it can be blamed on stealth rock, (Moltres and Articuno take 50% while Zapdos takes 25%) new powerful rock attacks (Stone Edge) is the bane of their existence. However, while rock is a common attacking type, there are many pokemon that can resist it and hit back hard. I think the legendary birds deserve the same treatment that Heatran has gotten. A protector.
When D/P first came out, Heatran was labeled as the worse D/P legendary because it had a 4x weakness to Ground, one of the most common attacking types. Because of this Heatran was ignored and forgotten until futuresuperstar got the idea for GrowthTran. The pair perfectly complements each other and because of it, Heatran use has shown an increase.
I believe the same thing could happen for the Legendary Birds, and here are some ideas that I have in mind.
First Articuno.
Weaknesses: 4x Rock, 2x Fire, 2x Electric, 2x Steel
Resistances: 2x Grass, 2x Bug
Immunities: Ground
90/85/100/95/125/85 (speed last)
Since very few pokemon attack with the Steel type, and the ones that do are obvious (Bronzong, Aggron ect...) that leaves only 3 common weaknesses Rock, Fire, and Electric. In general, most people don’t use fire type pokemon, except Infernape, and random Heatrans and Bellyzards, so most fire type attacks will not have the STAB boost behind them.
One idea for a protector is Donphan. With 90/120/60 defenses the obvious Stone Edge will do very little with his mono-ground typing which grants him a 2x resist to rock and steel, as well as an immunity to electric. He can also rapid spin away annoy stealth rocks and spikes while laying down his own.
A possible set could be
Donphan
@Leftovers
Impish
252 HP /6 Atk/252 Def
Earthquake
Ice Shard/Stone Edge
Rapid Spin
Stealth Rock
(set was taken from Phuquoph+'s Donphan Analyses)
Earthquake for STAB and dealing with infernapes, Ice Shard for Garchomp and other dragons. (However Stone Edge gives better type coverage) Rapid Spin to clear your opponents spikes and Stealth Rock to make your own.
Articuno
@Leftovers
Calm
252hp/96def/64spatk/96spdef
Ice Beam
Roost
Roar
Reflect
(Taken from Aeolus**'s Articuno Analyses)
Ice Beam for STAB, Roost for instant recovery, roar to cause some extra spike damage, and Reflect to further protect Donphan from the predicted physical hit.
The only fault with this pair is that Donphan is not resistant to Fire, and special fire type attacks will be a problem. Physical fire type attacks can be handled with Reflect paired with Donphan's excelent defenses. An additional spiker should be considered to maximize Articuno's potential, Skarmory comes to mind...
Second Moltres
Weaknesses: 4x Rock, 2x Water, 2x Electric
Resistances: 2x Fire, 4x Grass, 2x Fighting, 4x Bug, 2x Steel
Immunities: Ground
90/100/90/125/85/90
With Moltres we are given many interesting resistances to work with, so getting him in is a lot easier than Articuno. CB or CS Heracross using Close Combat or preferably Megahorn is a perfect switch in since Moltres can threaten a KO with Air Slash. Also anything with a CB Earthquake is a perfect switch in for any of the legendary birds.
A good partner for Moltres is Swampert or Quagsire (a poor mans Swampert). The reason why Quagsire gets a mention is while it resists rock and is immune to electric like Swampert, with Water Absorb, Quagsire is also immune to water type attacks. If you have another water resist use Swampert since his 100/90/90 defenses is far superior to Quagsire's 95/85/65. Neither get rapid spin so another pokemon will be needed to take care of stealth rock.
Moltres
@Leftovers
Timid
6 HP/252 Spd/ @252 SAtk
Flamethrower
Air Slash
Hidden Power Grass/Hidden Power Ice/Will-o-Wisp
Roost
Flamethrower and Air Slash for STAB, Hidden Power Grass for water types and Swampert and Hidden Power Ice for dragons. Since Getting a good Hidden power is a pain in game, Will-o-Wisp is a good substitute to mess things up as the switch in. Roost for recovery but watch out for Earthquake on the roosting turns.
Swampert/Quagsire
@Leftovers
Impish
240 Hp/56 Atk/212 Def
Earthquake
Avalanche
Waterfall
Stone Edge
(EV spread taken from Phuquoph+'s Swampert Analysis).
Earthquake and Waterfall for STAB, Avalance for Dragons that Moltres could not handle and Stone Edge for the Gyrados that may switch into Moltres.
Together, Moltres and Swampert (or Quagsire) make an excelent pair since Moltres covers Swamperts 4x grass weakness and Swampert covers Moltres's Rock and Electric weaknesses.
Set Provided by Allosteric
How about Poliwrath for a partner for Moltres? It gets Water Absorb, and its Fighting type hinders any Rock attacks thrown Moltres's way. It also has respectable base defensive stats (90 HP, 95 Defense, 90 Special Defense). Here's what I'm thinking:
Poliwrath
EVs: 252 HP, 170 Attack, 88 Special Defense
Nature: Jolly
Item: Salac Berry
Ability: Water Absorb
1. Hypnosis/Stone Edge
2. Bulk Up
3. Brick Break
4. Earthquake
I realize that they both share an Electric weakness, but before you start throwing full wine bottles at your monitor, check out these calculations.
Timid Magnezone's Thunderbolt against Poliwrath with 252 HP and 88 Sp. Defense EVs: 81.25% - 95.57%
Timid Jolteon's Thunderbolt against Poliwrath with 252 HP and 88 Sp. Defense EVs: 72.40% - 85.16%
Jolly Electivire's Expert Belt-boosted Thunderpunch against Poliwrath with 252 HP and zero Defense EVs: 77.86% - 91.67%
And these are all assuming you haven't used Bulk Up at all yet or don't correctly predict their switch-ins. These damage ranges comfortably allow Poliwrath to activate its Salac Berry and use Bulk Up on the same turn (or Hypnosis, then Bulk Up [or Hypnosis when they come in!]), then proceed to pwn 'em all (except Jolteon, unless you predict his switch-in correctly). You'll have dashingly countered their Electric-type, and as a plus, Blissey can't come in on this thing without being massively crippled. Of course, Claydol, Azelf, and Starmie totally still destroy you, but that's what they make Mirror Coat Gastrodon for, right?
Last but certainly not least, Zapdos.
Weaknesses: 2x Rock, 2x Ice
Resistances: 2x Fighting, 2x Flying, 2x Bug, 2x Steel, 2x Grass
Immunities: Ground
90/90/85/125/90/100
Like Moltres Zapdos is gifted with many key resistances so getting Zapdos in is not that hard. However unlike his Legendary brothers, Zapdos only takes 25% from Stealth Rock. This still means that Zapdos could use a rapid spinner, but it is not as vital compared to the other two. Zapdos also gets BatonPass from Pokemon XD which allows him to Agility pass with excellent success. When using baton pass a partner is not as vital, unless they are on the receiving end of the BatonPass.
Zapdos
@Leftovers
Timid
252 HP/ 192 Def/ 60 SAtk
BatonPass
Agility
Thunder Bolt
Substitute
Use Substitute as they switch to a counter and then Agility as your substitute breaks. Thunder Bolt if you get the chance and flee at the first sign of trouble.
Or...
Zapdos
@Leftovers
Bold
252 Hp, 220 Def, 36 Spd
Discharge
Roost
Hidden Power Ice/Roar/Extrasensory
Light Screen
Discharge because with Zapdos's Base 125 special attack it can take the drop in damage in exchange for paralysis. It also makes room from Light Screen. Roost removes Zapdos's rock weakness but gives it a ground weakness instead. Hidden Power Ice is for Dragons and ground types but if you cant get a good hidden power you can roar them out. Extrasensory is also a decent substitute.
A great partner for either Zapdos is...
Empoleon
@Leftovers
Timid/Modest
252 Spd, 180 SAtk, 72 Hp/ 252 SAtk, 252 HP, 6 Def
Surf
Ice Beam
Grass Knot
Stealth Rock
Timid if you are using it as a baton pass recepiant (not the best idea) and modest if you are not. Empoleon's numerous resists are very useful and he can go one on one against our current metagames biggest threat (SpecsMence) if you plan to do that you might consider some SDef EVs or a Calm nature.
Set provided by Luminouzz
Zapdos: (Switches in on Jirachi's single EQ weakness, Jirachi has no fire weakness in the rain).
Thunder (taking advantage of rain)
Metal Sound (Lowers sp. def of any counters in case they stay in on Jirachi)
Roost (Recovery)
HP Grass (Coverage)
Jirachi: (Fire weakness gets nullified in the Rain which is provided by my Suicune/Bronzong)
Wish (Team support, primarily to heal Zappy for accumulated SR damage)
Grass Knot
Shadow Ball
U-Turn (So it doesn't get trapped by a Magnezone).
This set is used in a Rain dance setting.
I am open to suggestions and I would love to hear what combos my fellow Smogon members can think of for the legendary birds.
When D/P first came out, Heatran was labeled as the worse D/P legendary because it had a 4x weakness to Ground, one of the most common attacking types. Because of this Heatran was ignored and forgotten until futuresuperstar got the idea for GrowthTran. The pair perfectly complements each other and because of it, Heatran use has shown an increase.
I believe the same thing could happen for the Legendary Birds, and here are some ideas that I have in mind.
First Articuno.
Weaknesses: 4x Rock, 2x Fire, 2x Electric, 2x Steel
Resistances: 2x Grass, 2x Bug
Immunities: Ground
90/85/100/95/125/85 (speed last)
Since very few pokemon attack with the Steel type, and the ones that do are obvious (Bronzong, Aggron ect...) that leaves only 3 common weaknesses Rock, Fire, and Electric. In general, most people don’t use fire type pokemon, except Infernape, and random Heatrans and Bellyzards, so most fire type attacks will not have the STAB boost behind them.
One idea for a protector is Donphan. With 90/120/60 defenses the obvious Stone Edge will do very little with his mono-ground typing which grants him a 2x resist to rock and steel, as well as an immunity to electric. He can also rapid spin away annoy stealth rocks and spikes while laying down his own.
A possible set could be
Donphan
@Leftovers
Impish
252 HP /6 Atk/252 Def
Earthquake
Ice Shard/Stone Edge
Rapid Spin
Stealth Rock
(set was taken from Phuquoph+'s Donphan Analyses)
Earthquake for STAB and dealing with infernapes, Ice Shard for Garchomp and other dragons. (However Stone Edge gives better type coverage) Rapid Spin to clear your opponents spikes and Stealth Rock to make your own.
Articuno
@Leftovers
Calm
252hp/96def/64spatk/96spdef
Ice Beam
Roost
Roar
Reflect
(Taken from Aeolus**'s Articuno Analyses)
Ice Beam for STAB, Roost for instant recovery, roar to cause some extra spike damage, and Reflect to further protect Donphan from the predicted physical hit.
The only fault with this pair is that Donphan is not resistant to Fire, and special fire type attacks will be a problem. Physical fire type attacks can be handled with Reflect paired with Donphan's excelent defenses. An additional spiker should be considered to maximize Articuno's potential, Skarmory comes to mind...
Second Moltres
Weaknesses: 4x Rock, 2x Water, 2x Electric
Resistances: 2x Fire, 4x Grass, 2x Fighting, 4x Bug, 2x Steel
Immunities: Ground
90/100/90/125/85/90
With Moltres we are given many interesting resistances to work with, so getting him in is a lot easier than Articuno. CB or CS Heracross using Close Combat or preferably Megahorn is a perfect switch in since Moltres can threaten a KO with Air Slash. Also anything with a CB Earthquake is a perfect switch in for any of the legendary birds.
A good partner for Moltres is Swampert or Quagsire (a poor mans Swampert). The reason why Quagsire gets a mention is while it resists rock and is immune to electric like Swampert, with Water Absorb, Quagsire is also immune to water type attacks. If you have another water resist use Swampert since his 100/90/90 defenses is far superior to Quagsire's 95/85/65. Neither get rapid spin so another pokemon will be needed to take care of stealth rock.
Moltres
@Leftovers
Timid
6 HP/252 Spd/ @252 SAtk
Flamethrower
Air Slash
Hidden Power Grass/Hidden Power Ice/Will-o-Wisp
Roost
Flamethrower and Air Slash for STAB, Hidden Power Grass for water types and Swampert and Hidden Power Ice for dragons. Since Getting a good Hidden power is a pain in game, Will-o-Wisp is a good substitute to mess things up as the switch in. Roost for recovery but watch out for Earthquake on the roosting turns.
Swampert/Quagsire
@Leftovers
Impish
240 Hp/56 Atk/212 Def
Earthquake
Avalanche
Waterfall
Stone Edge
(EV spread taken from Phuquoph+'s Swampert Analysis).
Earthquake and Waterfall for STAB, Avalance for Dragons that Moltres could not handle and Stone Edge for the Gyrados that may switch into Moltres.
Together, Moltres and Swampert (or Quagsire) make an excelent pair since Moltres covers Swamperts 4x grass weakness and Swampert covers Moltres's Rock and Electric weaknesses.
Set Provided by Allosteric
How about Poliwrath for a partner for Moltres? It gets Water Absorb, and its Fighting type hinders any Rock attacks thrown Moltres's way. It also has respectable base defensive stats (90 HP, 95 Defense, 90 Special Defense). Here's what I'm thinking:
Poliwrath
EVs: 252 HP, 170 Attack, 88 Special Defense
Nature: Jolly
Item: Salac Berry
Ability: Water Absorb
1. Hypnosis/Stone Edge
2. Bulk Up
3. Brick Break
4. Earthquake
I realize that they both share an Electric weakness, but before you start throwing full wine bottles at your monitor, check out these calculations.
Timid Magnezone's Thunderbolt against Poliwrath with 252 HP and 88 Sp. Defense EVs: 81.25% - 95.57%
Timid Jolteon's Thunderbolt against Poliwrath with 252 HP and 88 Sp. Defense EVs: 72.40% - 85.16%
Jolly Electivire's Expert Belt-boosted Thunderpunch against Poliwrath with 252 HP and zero Defense EVs: 77.86% - 91.67%
And these are all assuming you haven't used Bulk Up at all yet or don't correctly predict their switch-ins. These damage ranges comfortably allow Poliwrath to activate its Salac Berry and use Bulk Up on the same turn (or Hypnosis, then Bulk Up [or Hypnosis when they come in!]), then proceed to pwn 'em all (except Jolteon, unless you predict his switch-in correctly). You'll have dashingly countered their Electric-type, and as a plus, Blissey can't come in on this thing without being massively crippled. Of course, Claydol, Azelf, and Starmie totally still destroy you, but that's what they make Mirror Coat Gastrodon for, right?
Last but certainly not least, Zapdos.
Weaknesses: 2x Rock, 2x Ice
Resistances: 2x Fighting, 2x Flying, 2x Bug, 2x Steel, 2x Grass
Immunities: Ground
90/90/85/125/90/100
Like Moltres Zapdos is gifted with many key resistances so getting Zapdos in is not that hard. However unlike his Legendary brothers, Zapdos only takes 25% from Stealth Rock. This still means that Zapdos could use a rapid spinner, but it is not as vital compared to the other two. Zapdos also gets BatonPass from Pokemon XD which allows him to Agility pass with excellent success. When using baton pass a partner is not as vital, unless they are on the receiving end of the BatonPass.
Zapdos
@Leftovers
Timid
252 HP/ 192 Def/ 60 SAtk
BatonPass
Agility
Thunder Bolt
Substitute
Use Substitute as they switch to a counter and then Agility as your substitute breaks. Thunder Bolt if you get the chance and flee at the first sign of trouble.
Or...
Zapdos
@Leftovers
Bold
252 Hp, 220 Def, 36 Spd
Discharge
Roost
Hidden Power Ice/Roar/Extrasensory
Light Screen
Discharge because with Zapdos's Base 125 special attack it can take the drop in damage in exchange for paralysis. It also makes room from Light Screen. Roost removes Zapdos's rock weakness but gives it a ground weakness instead. Hidden Power Ice is for Dragons and ground types but if you cant get a good hidden power you can roar them out. Extrasensory is also a decent substitute.
A great partner for either Zapdos is...
Empoleon
@Leftovers
Timid/Modest
252 Spd, 180 SAtk, 72 Hp/ 252 SAtk, 252 HP, 6 Def
Surf
Ice Beam
Grass Knot
Stealth Rock
Timid if you are using it as a baton pass recepiant (not the best idea) and modest if you are not. Empoleon's numerous resists are very useful and he can go one on one against our current metagames biggest threat (SpecsMence) if you plan to do that you might consider some SDef EVs or a Calm nature.
Set provided by Luminouzz
Zapdos: (Switches in on Jirachi's single EQ weakness, Jirachi has no fire weakness in the rain).
Thunder (taking advantage of rain)
Metal Sound (Lowers sp. def of any counters in case they stay in on Jirachi)
Roost (Recovery)
HP Grass (Coverage)
Jirachi: (Fire weakness gets nullified in the Rain which is provided by my Suicune/Bronzong)
Wish (Team support, primarily to heal Zappy for accumulated SR damage)
Grass Knot
Shadow Ball
U-Turn (So it doesn't get trapped by a Magnezone).
This set is used in a Rain dance setting.
I am open to suggestions and I would love to hear what combos my fellow Smogon members can think of for the legendary birds.