The Rules said:Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Interdream Zone
Under the guidance of Professor Burnet, you are entering the strange Interdream Zone, where a few specimen of Tornadus have been spotted. They’re said to be looking a bit unusual, though. Keep your eyes open! Also, your Pokémon seem to be feeling a bit strange from the realm between dreams and reality…
List of eligible Pokémon:
- If they have an alternate forme from their regular sendout forme, Pokémon enter the battle in this forme. Forme requirements are ignored.
- In the case of multiple alternate formes, such as Castform, the player chooses which forme the Pokémon adopts, though it cannot be its regular forme
- Pokémon lock their forme on sendout and cannot change mid-battle
- If a Pokémon has a different movepool than its other forme (for example, Toxtricity-A and -L), it is not affected by this effect
- All Pokémon’s Special Attack and Speed are swapped, after conversion to the appropriate Rank
- Conversions are made with the Pokémon's base stats, then Natures are re-applied to the new stats
- The Special Attack rank always converts to the highest Speed of that rank
CodificationsCastform
Deoxys
Cherrim
Rotom
Giratina
Shaymin
Darmanitan(-G)
Tornadus
Thundurus
Landorus
Meloetta
Aegislash
Zygarde (cannot choose 100% form on sendout)
Hoopa
Oricorio
Wishiwashi
Minior
Eiscue
Morpeko
Zacian
Zamazenta
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Lowers Defense by one stage
===============================
Skies of Unova
Trying to catch up to the legendary, you hop onto something that can fly and take off after it. Be careful! Tornadus is used to zoom left and right, and it certainly won’t wait for you! Do you have what it takes to give chase?
Codifications
- Any Pokémon whose Speed is 96 or lower at the end of the round is forced to switch out. This effect overrides trapping and self-switching. Stat changes are taken into account when determining a Pokémon’s Speed
- Using a damaging Electric-type move will catch Tornadus’s attention and nullify the above effect during the round it’s used. The nullification applies to both active Pokémon and is forgotten come next round
- Using Defog to dispel Tornadus’s cloud will only make it go faster, raising the Speed requirement to 111 and preventing damaging Electric-type moves from catching its attention during the remainder of the round
- Using Defog after a damaging Electric-type move has been used will make Tornadus flee and the nullification effect is cancelled
Camouflage: Flying
Nature Power: Air Slash
Secret Power: Lowers Speed by one stage
===============================
Hoopa’s Flying Rings
Hoopa has come to disturb your hunt! Carelessly stepping into a ring, you feel yourself soaring at who knows what altitude. The winds are much stronger here, but it appears Tornadus has also been caught by the trickster! You’ll obviously need to carefully select who you’ll be sending out, because you’re still plummeting right now...
Codifications
- The Strong Winds weather is in effect for two (2) rounds when the battle starts
- If a Pokémon can be used in a Sky Battle (full list), its Attack, Defense, Special Attack and Special Defense Ranks are increased by one (1)
- Gust’s BAP becomes 4 + 4 (If the user has performed Whirlwind since entering play) + (Consecutive Uses * 3), max 20
- Gust’s EN cost becomes 4 + Consecutive uses
Camouflage: Flying
Nature Power: Air Slash
Secret Power: Lower Defense by one stage
===============================
Conductor Room
The conductor room is an enclosed arena hosting a wide array of toys. The toys can spring back to life and help you, or they can spring back to life and hinder you. Which one will it be? That’s the thing: they are kind of rusty, so you don’t really know what’s gonna happen next. Hey, that’s all part of the thrill of a good hunt, right?
Codifications
- At the end of each round, starting at the end of round 1, the ref rolls a d4. The outcome (¼ Magnezone, ¼ Abomasnow, ½ Rayquaza) triggers an effect lasting for the entirety of the upcoming round:
- Magnezone causes all Pokémon to Hover for one (1) round.
- Magnezone’s Hover makes all damaging Ground-type moves fail against the target, except if the target is in the evasive phase of Dig
- Abomasnow triggers Hail that lasts one (1) round
- The hail can only be overwritten by the appropriate weather stone
- Abomasnow’s Hail makes damaging Fire-type moves hit for the next level of resistance (2x ⇒ 1x, 1x ⇒ 0.5x, etc.)
- Rayquaza causes all damaging Rock-, Ice- and Electric-typed moves to hit for half damage for one (1) round
- A Pokémon that has Mold Breaker, Teravolt or Turboblaze will ignore this and hit for full damage
- The same effect can be rolled twice in a row
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===============================
Black Realm
This peculiar floating island is said to be one of Tornadus’s resting place. It’s quite up high, though, and several other Pokémon are roaming around. You could enlist their help, if you so wished, but they need winding up.
- Upon selecting this arena, both Trainers PM the ref
- Each Trainer can replace one of their brought Pokémon with a 3* Fearow, Weezing, Kricketune, Emboar or Cinccino, for this match only
- If they do not wish to replace one of their Pokémon, they signify it to the ref
- If one of these swapped Pokémon is sent out, they are Sluggish for 1a
- Swapped Pokémon are considered to be under the Motor Drive Ability, but take half damage from damaging Electric-type moves instead of being immune
Codifications
Fearow
Stage: ★★★ ⭒ ⭒
Types: Normal/Flying
Abilities:
Keen Eye / Sniper (H) [UNLOCKED]
Nature: Serious
Stats:
HP: 85
Atk: 7
Def: 5
SpA: 5
SpD: 5
Spe: 100
Size Class: 2
Weight Class: 3
Attacks:
Aerial Ace
Agility
Assurance
Astonish
Attract
Bide
Captivate
Confide
Curse
Defog
Detect
Double Team
Double-Edge
Drill Peck
Drill Run
Echoed Voice
Endure
Facade
False Swipe
Feather Dance
Feint Attack
Fly
Focus Energy
Frustration
Fury Attack
Giga Impact
Growl
Hidden Power [Normal]
Hyper Beam
Leer
Mimic
Mirror Move
Mud-Slap
Natural Gift
Peck
Pluck
Protect
Pursuit
Quick Attack
Rage
Rain Dance
Razor Wind
Rest
Return
Roost
Round
Scary Face
Secret Power
Sky Attack
Sleep Talk
Snore
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Take Down
Thief
Toxic
Tri Attack
U-turn
Uproar
Whirlwind
Wing Attack
Work Up
Weezing
Stage: ★★★ ⭒ ⭒
Types: Poison
Abilities:
Levitate / Neutralizing Gas / Stench (H) [UNLOCKED]
Nature: Serious
Stats:
HP: 85
Atk: 7
Def: 9
SpA: 6
SpD: 5
Spe: 60
Size Class: 2
Weight Class: 1
Attacks:
Assurance
Attract
Belch
Bide
Captivate
Clear Smog
Confide
Curse
Dark Pulse
Destiny Bond
Double Hit
Double Team
Endure
Explosion
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Grudge
Gyro Ball
Haze
Heat Wave
Hidden Power
Hyper Beam
Incinerate
Infestation
Memento
Mimic
Natural Gift
Pain Split
Payback
Poison Gas
Protect
Psybeam
Psywave
Rage
Rain Dance
Rest
Return
Rollout
Round
Screech
Secret Power
Self-Destruct
Shadow Ball
Shock Wave
Sleep Talk
Sludge
Sludge Bomb
Sludge Wave
Smog
Smokescreen
Snore
Spit Up
Spite
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Tackle
Taunt
Thief
Thunder
Thunderbolt
Torment
Toxic
Toxic Spikes
Uproar
Venom Drench
Venoshock
Will-O-Wisp
Zap Cannon
Kricketune
Stage: ★★★ ⭒ ⭒
Types: Bug
Abilities:
Swarm / Technician (H) [UNLOCKED]
Nature: Serious
Stats:
HP: 90
Atk: 6
Def: 4
SpA: 4
SpD: 4
Spe: 65
Size Class: 2
Weight Class: 3
Attacks:
Absorb
Aerial Ace
Attract
Bide
Brick Break
Bug Bite
Bug Buzz
Captivate
Confide
Cut
Double Team
Echoed Voice
Endure
Facade
False Swipe
Fell Stinger
Flash
Focus Energy
Frustration
Fury Cutter
Giga Impact
Growl
Hidden Power [Normal]
Hone Claws
Hyper Beam
Infestation
Leech Life
Natural Gift
Night Slash
Perish Song
Pound
Power-Up Punch
Protect
Rain Dance
Rest
Return
Rock Smash
Round
Screech
Secret Power
Silver Wind
Sing
Slash
Sleep Talk
Sticky Web
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Toxic
X-Scissor
Emboar
Stage: ★★★ ⭒ ⭒
Types: Fire/Fighting
Abilities:
Blaze / Reckless (H) [UNLOCKED]
Nature: Serious
Stats:
HP: 100
Atk: 9
Def: 5
SpA: 7
SpD: 5
Spe: 65
Size Class: 3
Weight Class: 5
Attacks:
Arm Thrust
Assurance
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Burn Up
Confide
Covet
Curse
Defense Curl
Double Team
Earthquake
Echoed Voice
Ember
Endeavor
Facade
Fire Blast
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Head Smash
Heat Crash
Heavy Slam
Hidden Power [Normal]
Hyper Beam
Incinerate
Low Sweep
Magnitude
Odor Sleuth
Overheat
Poison Jab
Power-Up Punch
Protect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Scald
Secret Power
Sleep Talk
Smack Down
Smog
Solar Beam
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Tackle
Tail Whip
Take Down
Taunt
Thrash
Toxic
Wild Charge
Will-O-Wisp
Work Up
Yawn
Cinccino
Stage: ★★★ ⭒ ⭒
Types: Normal
Abilities:
Cute Charm / Technician / Skill Link (H) [UNLOCKED]
Nature: Serious
Stats:
HP: 90
Atk: 7
Def: 5
SpA: 5
SpD: 5
Spe: 115
Size Class: 1
Weight Class: 1
Attacks:
After You
Aqua Tail
Attract
Baby-Doll Eyes
Bullet Seed
Calm Mind
Captivate
Charm
Confide
Dazzling Gleam
Dig
Double Slap
Double Team
Echoed Voice
Encore
Endure
Facade
Fake Tears
Flail
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Growl
Gunk Shot
Helping Hand
Hidden Power [Normal]
Hyper Beam
Hyper Voice
Iron Tail
Knock Off
Last Resort
Light Screen
Mud-Slap
Play Rough
Pound
Protect
Rain Dance
Rest
Retaliate
Return
Rock Blast
Round
Safeguard
Secret Power
Seed Bomb
Sing
Slam
Sleep Talk
Snore
Substitute
Sunny Day
Swagger
Swift
Tail Slap
Tail Whip
Thief
Thunder
Thunder Wave
Thunderbolt
Tickle
Toxic
U-turn
Uproar
Wake-Up Slap
Work Up
Camouflage: Flying
Nature Power: Energy Ball
Secret Power: Causes Paralysis
Team epicdrill
Swampert [Kira] (F)
Stage 4*
Types: Water/Ground
Abilities:
Torrent / Damp (unlocked)
Nature: Adamant (+Atk -SpA)
Stats:
HP: 95
Atk: 9 (+)
Def: 7
SpA: 5 (-)
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 4
Attacks:
Amnesia
Ancient Power
Aqua Tail
Attract
Avalanche
Barrier
Bide
Bite
Blizzard
Body Press
Body Slam
Brick Break
Bulk Up
Bulldoze
Captivate
Confide
Counter
Curse
Darkest Lariat
Defense Curl
Dig
Dive
Double Team
Double-Edge
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fling
Flip Turn
Focus Blast
Focus Punch
Foresight
Frustration
Giga Impact
Growl
Hail
Hammer Arm
Headbutt
Hidden Power (Fairy)
High Horsepower
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Ball
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Liquidation
Low Kick
Mega Kick
Mega Punch
Mimic
Mirror Coat
Mud Bomb
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Outrage
Power-Up Punch
Protect
Rain Dance
Refresh
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sand Tomb
Scald
Screech
Secret Power
Seismic Toss
Sleep Talk
Sludge
Sludge Wave
Snore
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Superpower
Supersonic
Surf
Swagger
Tackle
Take Down
Toxic
Uproar
Water Gun
Water Pledge
Water Pulse
Waterfall
Whirlpool
Wide Guard
Work Up
Yawn
Metagross [Quinn] (F)
Stage 5*
Types: Steel/Psychic
Abilities:
Clear Body / Light Metal (unlocked) / Tough Claws (Mega)
Nature: Jolly (+Spe, +10% Acc, -SpA)
Stats (Mega Stats):
HP: 90
Atk: 10 (10)
Def: 9 (11)
SpA: 6 (7) (-)
SpD: 7 (8)
Spe: 81 (127) (+)
Size Class: 4 (4)
Weight Class: 9 / 7 (Light Metal) (11 / 9 (Light Metal))
Attacks:
Aerial Ace
Agility
Ally Switch
Block
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Bullet Punch
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Double-Edge
Dynamic Punch
Earthquake
Endure
Expanding Force
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power (Fire)
Hold Back
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Laser Focus
Light Screen
Magnet Rise
Metal Claw
Meteor Beam
Meteor Mash
Mimic
Miracle Eye
Mud-Slap
Natural Gift
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Steel Beam
Steel Roller
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Telekinesis
Thunder Punch
Toxic
Trick
Zen Headbutt
Pangoro [Ursa] (F)
Stage 3*
Types: Fighting, Dark
Abilities:
Iron Fist, Mold Breaker, Scrappy (unlocked)
Nature: Bashful (no effect)
Stats:
HP: 95
Atk: 9
Def: 6
SpA: 5
SpD: 5
Spe: 58
Size Class: 4
Weight Class: 5
Attacks:
Aerial Ace
Arm Thrust
Attract
Beat Up
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Comet Punch
Confide
Crunch
Cut
Dark Pulse
Darkest Lariat
Dig
Double Team
Dragon Claw
Drain Punch
Earthquake
Echoed Voice
Embargo
Endure
Entrainment
Facade
False Swipe
Fire Punch
Fling
Focus Blast
Focus Energy
Foul Play
Frustration
Giga Impact
Grass Knot
Gunk Shot
Hammer Arm
Helping Hand
Hidden Power (Fairy)
Hone Claws
Hyper Beam
Hyper Voice
Ice Punch
Infestation
Iron Head
Karate Chop
Leer
Low Kick
Low Sweep
Me First
Mega Kick
Mega Punch
Night Slash
Outrage
Parting Shot
Payback
Poison Jab
Power Trip
Power-Up Punch
Protect
Quash
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Scary Face
Secret Power
Seismic Toss
Shadow Claw
Sky Uppercut
Slash
Sleep Talk
Sludge Bomb
Snarl
Snore
Stomping Tantrum
Stone Edge
Storm Throw
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Swords Dance
Tackle
Taunt
Thief
Throat Chop
Thunder Punch
Torment
Toxic
Uproar
Vital Throw
Work Up
X-Scissor
Zen Headbutt
VS
Team nightblitz42
Cinderace [Male]
STAGE: 3*
NATURE: Serious (no change)
TYPE: Fire
ABILITIES: Blaze / Libero
STATS
HP: 90
Atk: 8
Def: 6
SpA: 5
SpD: 6
Spe: 119
Size Class: 3
Weight Class: 3
MOVES
Acrobatics
Agility
Ally Switch
Assurance
Attract
Baton Pass
Blaze Kick
Bounce
Bulk Up
Counter
Court Change
Double Kick
Double-Edge
Electro Ball
Ember
Endure
Facade
Feint
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Giga Impact
Growl
Gunk Shot
Headbutt
Heat Wave
Helping Hand
High Jump Kick
Hyper Beam
Iron Head
Low Kick
Low Sweep
Mega Kick
Mud Shot
Overheat
Protect
Pyro Ball
Quick Attack
Rest
Revenge
Reversal
Round
Sand Attack
Shadow Ball
Sleep Talk
Snarl
Snore
Substitute
Sucker Punch
Sunny Day
Super Fang
Swift
Tackle
Taunt
U-turn
Work Up
Zen Headbutt
Ditto [Genderless]
STAGE: 3*
NATURE: Serious (no change)
TYPE: Normal
ABILITIES: Limber / Imposter
STATS
HP: 80
Atk: 4
Def: 4
SpA: 4
SpD: 4
Spe: 48
Size Class: 1
Weight Class: 1
MOVES
Transform
Dragonite
STAGE: 3*
NATURE: Serious (no change)
TYPE: Dragon / Flying
ABILITIES: Inner Focus, Multiscale
STATS
HP: 95
Atk: 9
Def: 7
SpA: 7
SpD: 7
Spe: 80
Size Class: 4
Weight Class: 6
MOVES
Aerial Ace
Agility
Air Slash
Aqua Jet
Aqua Tail
Attract
Bide
Blizzard
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dynamic Punch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Fire Spin
Flamethrower
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heat Wave
Hidden Power (Dragon)
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Light Screen
Mega Kick
Mega Punch
Mimic
Mist
Mud-Slap
Natural Gift
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Take Down
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Wing Attack
Wrap
Zap Cannon
===================================Cinderace [Male]
STAGE: 3*
NATURE: Serious (no change)
TYPE: Fire
ABILITIES: Blaze / Libero
STATS
HP: 90
Atk: 8
Def: 6
SpA: 5
SpD: 6
Spe: 119
Size Class: 3
Weight Class: 3
MOVES
Acrobatics
Agility
Ally Switch
Assurance
Attract
Baton Pass
Blaze Kick
Bounce
Bulk Up
Counter
Court Change
Double Kick
Double-Edge
Electro Ball
Ember
Endure
Facade
Feint
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Giga Impact
Growl
Gunk Shot
Headbutt
Heat Wave
Helping Hand
High Jump Kick
Hyper Beam
Iron Head
Low Kick
Low Sweep
Mega Kick
Mud Shot
Overheat
Protect
Pyro Ball
Quick Attack
Rest
Revenge
Reversal
Round
Sand Attack
Shadow Ball
Sleep Talk
Snarl
Snore
Substitute
Sucker Punch
Sunny Day
Super Fang
Swift
Tackle
Taunt
U-turn
Work Up
Zen Headbutt
Ditto [Genderless]
STAGE: 3*
NATURE: Serious (no change)
TYPE: Normal
ABILITIES: Limber / Imposter
STATS
HP: 80
Atk: 4
Def: 4
SpA: 4
SpD: 4
Spe: 48
Size Class: 1
Weight Class: 1
MOVES
Transform
Dragonite
STAGE: 3*
NATURE: Serious (no change)
TYPE: Dragon / Flying
ABILITIES: Inner Focus, Multiscale
STATS
HP: 95
Atk: 9
Def: 7
SpA: 7
SpD: 7
Spe: 80
Size Class: 4
Weight Class: 6
MOVES
Aerial Ace
Agility
Air Slash
Aqua Jet
Aqua Tail
Attract
Bide
Blizzard
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dynamic Punch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Fire Spin
Flamethrower
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heat Wave
Hidden Power (Dragon)
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Light Screen
Mega Kick
Mega Punch
Mimic
Mist
Mud-Slap
Natural Gift
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Take Down
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Wing Attack
Wrap
Zap Cannon
Heads = epicdrill strikes first, Tails = nightblitz42 strikes first
nightblitz42 strikes an arena
epicdrill strikes two arenas
nightblitz42 chooses from the remaining arenas and sends out
epicdrill sends out and orders
nightblitz42 orders
Gemini Taurus refs!
nightblitz42 strikes an arena
epicdrill strikes two arenas
nightblitz42 chooses from the remaining arenas and sends out
epicdrill sends out and orders
nightblitz42 orders
Gemini Taurus refs!