The Rules said:Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Seaward Cave
This cave accessible from Melemele Meadow is pretty chilly. You’ll find Pokémon that are used to the cold around these parts, blocks of ice lying here and here, and even the air itself is sharper. You could use that to your advantage, but be careful not to trip up!
Camouflage: Ice
Nature Power: Ice Beam
Secret Power: Causes flinching
===================
Hau’oli Cemetery
The cemetery near the city of Hau’oli is a place of grief and sorrow, filled with Trainers having lost their Pokémon… and sometimes Pokémon having lost their Trainer. As per tradition, the place is crowded with Ghost-type Pokémon, who gladly feed on the negative energy floating around.
Camouflage: Ghost
Nature Power: Shadow Ball
Secret Power: Causes flinching
===================
Ten Carat Hill
This cave near Kukui’s lab is a rocky area embedded with shiny stones. Breakable stones are a common sight, and it is advised for newer travelers or would-be adventurers to take something to break them, lest they’d find themselves quickly blocked off.
Camouflage: Rock
Nature Power: Power Gem
Secret Power: Causes flinching
===================
Melemele Meadow
This beautiful flower meadow is covered with yellow flowers. Oricorio usually feast on that nectar, strengthening their Electric abilities and transforming them into energetic cheerleaders.
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep
===================
Ruins of Conflict
The ruins are supposed to host a sleeping Tapu Koko. However, it appears the island guardian often leaves them to tour Melemele Island. Its residual presence is still felt strongly: the air is crackling with electricity. You would do well to pay respects, otherwise you could anger the Tapu.
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Lowers Special Attack by 1 stage
This cave accessible from Melemele Meadow is pretty chilly. You’ll find Pokémon that are used to the cold around these parts, blocks of ice lying here and here, and even the air itself is sharper. You could use that to your advantage, but be careful not to trip up!
- Damaging Flying-type moves become Ice-Type (after applying Abilities)
- Damaging Ice-type moves with a BAP of 6 or less always score a Critical Hit.
- The final damage of super effective moves is increased by four (4). This effect is nullified if the user holds an Expert Belt
Camouflage: Ice
Nature Power: Ice Beam
Secret Power: Causes flinching
===================
Hau’oli Cemetery
The cemetery near the city of Hau’oli is a place of grief and sorrow, filled with Trainers having lost their Pokémon… and sometimes Pokémon having lost their Trainer. As per tradition, the place is crowded with Ghost-type Pokémon, who gladly feed on the negative energy floating around.
- Spite now raises the EN cost of the three (3) last moves used by the target (if applicable) by four (4). If a move has been used multiple times during the past three actions, the effect stacks (8/12 EN respectively). Spite still applies for six (6) actions
- Grudge now triggers whenever the user takes 16 damage or more, but only lasts six (6) actions. Each player can only have a grudge against 1 move at a time (if they already have an active grudge, they cannot gain a new grudge).
- Ghost Curse now costs 15 EN to perform, but traps the target. Damage from Ghost Curse is increased by 3 at the beginning of each round.
Camouflage: Ghost
Nature Power: Shadow Ball
Secret Power: Causes flinching
===================
Ten Carat Hill
This cave near Kukui’s lab is a rocky area embedded with shiny stones. Breakable stones are a common sight, and it is advised for newer travelers or would-be adventurers to take something to break them, lest they’d find themselves quickly blocked off.
- At the beginning of the match, place a “Stone Barrier” (Arena element) into play (max. 1).
- While a Stone Barrier is in play, Pokémon cannot use contact moves other than Struggle or Rock Smash.
- If a Pokémon successfully uses Rock Smash, remove a Stone Barrier.
- If a Pokemon successfully uses Strength, place a Stone Barrier into play.
Camouflage: Rock
Nature Power: Power Gem
Secret Power: Causes flinching
===================
Melemele Meadow
This beautiful flower meadow is covered with yellow flowers. Oricorio usually feast on that nectar, strengthening their Electric abilities and transforming them into energetic cheerleaders.
- All active Pokémon are under the effect of Helping Pom-Poms
- Helping Pom-Pom raises the BAP of all moves by 50%, rounded up, for a minimum increase of four (4). This is done before Ability adjustments
- Helping Pom-Pom also raises the EN cost of all damaging moves by 50%, rounded up. This is done before all modifiers
- Plus and Minus boost the BAP of special attacks by an additional one (1) each
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep
===================
Ruins of Conflict
The ruins are supposed to host a sleeping Tapu Koko. However, it appears the island guardian often leaves them to tour Melemele Island. Its residual presence is still felt strongly: the air is crackling with electricity. You would do well to pay respects, otherwise you could anger the Tapu.
- Default Terrain is Electric Terrain. Other Terrain effects have their duration halved
- If an active Pokémon doesn’t successfully use at least one Fairy-type move during the round, it is hit with a STAB Thunder from r7 SpA. This occurs at the end of the Round (after end-of-Round effects, but before switching).
- This Thunder always hits and always deals damage, regardless of circumstances (it cannot be protected or evaded against, it ignores all immunities, it ignores Substitute, it bypasses Accuracy checks, etc.)
- If both active Pokémon are KOed, resulting in a tie, the Trainer ordering first during that round is declared winner
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Lowers Special Attack by 1 stage
Team Mowtom




Caribolt [Crates]
Stage: ★★★★☆
Type: Grass / Electric
Abilities: Overgrow / Galvanize (Unlocked)
Nature: Mild (+Special Attack, -Defense)
Stats:
HP: 90
Atk: 8
Def: 5 (-)
SpA: 7 (+)
SpD: 6
Spe: 106
Size Class: 4
Weight Class: 5
Attacks (85):
Physical
Body Slam
Brick Break
Bullet Seed
Double Kick
Double-Edge
Endeavor
Facade
Frustration
Giga Impact
Grassy Glide
Horn Leech
Knock Off
Leafage
Natural Gift
Power Whip
Present
Quick Attack
Rapid Spin
Razor Leaf
Return
Seed Bomb
Solar Blade
Spark
Tackle
Throat Chop
Wild Charge
Special
Boomburst
Charge Beam
Echoed Voice
Electroweb
Energy Ball
Flash Cannon
Frenzy Plant
Giga Drain
Grass Knot
Grass Pledge
Hidden Power (Ice)
Hyper Beam
Hyper Voice
Leaf Storm
Rising Voltage
Round
Shock Wave
Signal Beam
Snore
Solar Beam
Swift
Terrain Pulse
Thunder
Thunder Shock
Thunderbolt
Uproar
Volt Switch
Zap Cannon
Status
Attract
Bulk Up
Celebrate
Charm
Confide
Confuse Ray
Double Team
Eerie Impulse
Electric Terrain
Endure
Flash
Grassy Terrain
Helping Hand
Leech Seed
Leer
Magnet Rise
Metronome
Nature Power
Protect
Rest
Sleep Talk
Spotlight
Substitute
Sunny Day
Swagger
Swords Dance
Synthesis
Thunder Wave
Toxic
Work Up
Worry Seed

Mimikyu [Months]
Stage: ★★★★★
Type: Ghost / Fairy
Ability: Disguise
Nature: Jolly (+Speed, -Special Attack)
Stats:
HP: 80
Atk: 7
Def: 6
SpA: 3 (-)
SpD: 8
Spe: 111 (+) (+10% Accuracy)
Size Class: 1
Weight Class: 1
Attacks (78):
Physical
Astonish
Beat Up
Covet
Drain Punch
Facade
Feint Attack
Fling
Frustration
Giga Impact
Last Resort
Leech Life
Payback
Phantom Force
Play Rough
Return
Scratch
Shadow Claw
Shadow Sneak
Slash
Thief
Wood Hammer
X-Scissor
Special
Burning Jealousy
Charge Beam
Dark Pulse
Dazzling Gleam
Draining Kiss
Dream Eater
Giga Drain
Hex
Hidden Power (Ground)
Hyper Beam
Infestation
Psychic
Round
Shadow Ball
Snore
Thunder
Thunderbolt
Status
After You
Attract
Baby-Doll Eyes
Bulk Up
Charm
Confide
Copycat
Curse
Destiny Bond
Double Team
Embargo
Endure
Grudge
Hone Claws
Light Screen
Magic Room
Mimic
Nightmare
Pain Split
Protect
Psych Up
Rest
Safeguard
Screech
Sleep Talk
Snatch
Spite
Splash
Substitute
Swagger
Swords Dance
Taunt
Telekinesis
Thunder Wave
Toxic
Trick
Trick Room
Will-O-Wisp
Work Up

Golisopod [Guiled]
Stage: ★★★☆☆
Type: Bug / Water
Ability: Emergency Exit
Nature: Quirky
Stats:
HP: 90
Atk: 9
Def: 10
SpA: 5
SpD: 7
Spe: 40
Size Class: 3
Weight Class: 5
Attacks (79):
Physical
Aerial Ace
Aqua Jet
Assurance
Brick Break
Bug Bite
Close Combat
Dive
Drill Run
Facade
False Swipe
First Impression
Fling
Frustration
Fury Cutter
Giga Impact
Iron Head
Leech Life
Liquidation
Metal Claw
Payback
Pin Missile
Poison Jab
Razor Shell
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Shadow Claw
Slash
Sucker Punch
Throat Chop
Waterfall
X-Scissor
Special
Blizzard
Bug Buzz
Dark Pulse
Focus Blast
Frost Breath
Hidden Power (Fire)
Hyper Beam
Ice Beam
Icy Wind
Mud Shot
Muddy Water
Round
Scald
Sludge Bomb
Sludge Wave
Snarl
Snore
Struggle Bug
Surf
Swift
Venoshock
Status
Attract
Bulk Up
Confide
Defense Curl
Double Team
Endure
Hail
Harden
Iron Defense
Protect
Psych Up
Rain Dance
Rest
Sand Attack
Screech
Sleep Talk
Spikes
Spite
Substitute
Swagger
Swords Dance
Taunt
Toxic
Wide Guard
VS
"It is I, the legendary Tapu Koko! I see that two powerful trainers have travelled all the way here to the Alola Region to impress me!"
"It will not be easy, they will find themselves fighting in a variety of difficult and unique arenas to vie for my attention. Ultimately, only one of the two can win, but I will stand to make my judgements until I see more from the battlers."
"Little do they know I will be watching their every move as they traverse the islands... oh look, here comes one of them now."
===================================
Team nightblitz42



Miasmaw
STAGE: 3*
NATURE: Serious (no change)
TYPE: Bug/Dragon
ABILITIES: Neutralizing Gas / Hyper Cutter / Compound Eyes
STATS
HP: 90
Atk: 10
Def: 5
SpA: 8
SpD: 6
Spe: 92
Size Class: 2
Weight Class: 4
MOVES
Agility
Aromatherapy
Attract
Bite
Body Slam
Breaking Swipe
Brutal Swing
Bug Bite
Bug Buzz
Bulldoze
Close Combat
Crunch
Dark Pulse
Dragon Breath
Dragon Claw
Dragon Hammer
Dragon Pulse
Dragon Rush
Dragon Tail
Earth Power
Earthquake
Endure
Facade
Fire Fang
First Impression
Flash Cannon
Focus Blast
Giga Impact
Haze
High Horsepower
Hyper Beam
Ice Fang
Iron Head
Iron Tail
Leech Life
Lunge
Megahorn
Nasty Plot
Outrage
Pin Missile
Poison Fang
Poison Gas
Poison Jab
Protect
Rain Dance
Recover
Rest
Round
Scary Face
Screech
Sleep Talk
Sludge Bomb
Smog
Smokescreen
Snore
Struggle Bug
Substitute
Sunny Day
Super Fang
Superpower
Swords Dance
Taunt
Thunder
Thunder Fang
Thunderbolt
Uproar
Work Up
X-Scissor
Astrolotl [F]
STAGE: 3*
NATURE: Serious (no change)
TYPE: Fire/Dragon
ABILITIES: Regenerator, Vital Spirit, Magician
STATS
HP: 100
Atk: 8
Def: 5
SpA: 7
SpD: 5
Spe: 114
Size Class: 3
Weight Class: 3
MOVES
Acrobatics
Agility
Ally Switch
Attract
Baton Pass
Breaking Swipe
Bulldoze
Charm
Cosmic Power
Dazzling Gleam
Defog
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rush
Dragon Tail
Ember
Encore
Endure
Explosion
Facade
Fire Blast
Fire Fang
Fire Lash
Fire Punch
Fire Spin
Flame Wheel
Flamethrower
Flare Blitz
Heal Bell
Healing Wish
Heat Wave
Helping Hand
Hyper Beam
Imprison
Knock Off
Life Dew
Light Screen
Magic Coat
Magical Leaf
Metronome
Mystical Fire
Outrage
Overheat
Pound
Protect
Reflect
Rest
Round
Safeguard
Sleep Talk
Snore
Solar Beam
Spikes
Stomping Tantrum
Stored Power
Substitute
Sunny Day
Swift
Tail Whip
Taunt
Thunder Wave
Toxic
Trick
Twister
Will-O-Wisp
Wish
Work Up
Yawn

Zoroark [M]
STAGE: 4*
NATURE: Timid (+Spe, -Atk, +10% Acc)
TYPE: Dark
ABILITIES: Illusion
STATS
HP: 85
Atk: 7 (-)
Def: 5
SpA: 9
SpD: 5
Spe: 121 (+10% Acc)
Size Class: 3
Weight Class: 4
MOVES (79):
Aerial Ace
Agility
Assurance
Attract
Bounce
Burning Jealousy
Calm Mind
Captivate
Confide
Copycat
Counter
Covet
Cut
Dark Pulse
Detect
Dig
Double Team
Embargo
Encore
Endure
Extrasensory
Facade
Fake Tears
Feint Attack
Flamethrower
Fling
Focus Blast
Foul Play
Frustration
Fury Swipes
Giga Impact
Grass Knot
Hex
Hidden Power (Fairy)
Hone Claws
Hyper Beam
Hyper Voice
Imprison
Incinerate
Knock Off
Laser Focus
Lash Out
Leer
Low Kick
Low Sweep
Mega Kick
Mega Punch
Memento
Nasty Plot
Night Daze
Night Slash
Payback
Protect
Psych Up
Punishment
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Smash
Round
Scary Face
Scratch
Secret Power
Shadow Ball
Shadow Claw
Skitter Smack
Sleep Talk
Sludge Bomb
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Swords Dance
Taunt
Thief
Throat Chop
Torment
Toxic
Trick
U-turn
Uproar
===================================



Miasmaw
STAGE: 3*
NATURE: Serious (no change)
TYPE: Bug/Dragon
ABILITIES: Neutralizing Gas / Hyper Cutter / Compound Eyes
STATS
HP: 90
Atk: 10
Def: 5
SpA: 8
SpD: 6
Spe: 92
Size Class: 2
Weight Class: 4
MOVES
Agility
Aromatherapy
Attract
Bite
Body Slam
Breaking Swipe
Brutal Swing
Bug Bite
Bug Buzz
Bulldoze
Close Combat
Crunch
Dark Pulse
Dragon Breath
Dragon Claw
Dragon Hammer
Dragon Pulse
Dragon Rush
Dragon Tail
Earth Power
Earthquake
Endure
Facade
Fire Fang
First Impression
Flash Cannon
Focus Blast
Giga Impact
Haze
High Horsepower
Hyper Beam
Ice Fang
Iron Head
Iron Tail
Leech Life
Lunge
Megahorn
Nasty Plot
Outrage
Pin Missile
Poison Fang
Poison Gas
Poison Jab
Protect
Rain Dance
Recover
Rest
Round
Scary Face
Screech
Sleep Talk
Sludge Bomb
Smog
Smokescreen
Snore
Struggle Bug
Substitute
Sunny Day
Super Fang
Superpower
Swords Dance
Taunt
Thunder
Thunder Fang
Thunderbolt
Uproar
Work Up
X-Scissor
Astrolotl [F]
STAGE: 3*
NATURE: Serious (no change)
TYPE: Fire/Dragon
ABILITIES: Regenerator, Vital Spirit, Magician
STATS
HP: 100
Atk: 8
Def: 5
SpA: 7
SpD: 5
Spe: 114
Size Class: 3
Weight Class: 3
MOVES
Acrobatics
Agility
Ally Switch
Attract
Baton Pass
Breaking Swipe
Bulldoze
Charm
Cosmic Power
Dazzling Gleam
Defog
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rush
Dragon Tail
Ember
Encore
Endure
Explosion
Facade
Fire Blast
Fire Fang
Fire Lash
Fire Punch
Fire Spin
Flame Wheel
Flamethrower
Flare Blitz
Heal Bell
Healing Wish
Heat Wave
Helping Hand
Hyper Beam
Imprison
Knock Off
Life Dew
Light Screen
Magic Coat
Magical Leaf
Metronome
Mystical Fire
Outrage
Overheat
Pound
Protect
Reflect
Rest
Round
Safeguard
Sleep Talk
Snore
Solar Beam
Spikes
Stomping Tantrum
Stored Power
Substitute
Sunny Day
Swift
Tail Whip
Taunt
Thunder Wave
Toxic
Trick
Twister
Will-O-Wisp
Wish
Work Up
Yawn

Zoroark [M]









NATURE: Timid (+Spe, -Atk, +10% Acc)
TYPE: Dark
ABILITIES: Illusion
STATS
HP: 85
Atk: 7 (-)
Def: 5
SpA: 9
SpD: 5
Spe: 121 (+10% Acc)
Size Class: 3
Weight Class: 4
MOVES (79):
Aerial Ace
Agility
Assurance
Attract
Bounce
Burning Jealousy
Calm Mind
Captivate
Confide
Copycat
Counter
Covet
Cut
Dark Pulse
Detect
Dig
Double Team
Embargo
Encore
Endure
Extrasensory
Facade
Fake Tears
Feint Attack
Flamethrower
Fling
Focus Blast
Foul Play
Frustration
Fury Swipes
Giga Impact
Grass Knot
Hex
Hidden Power (Fairy)
Hone Claws
Hyper Beam
Hyper Voice
Imprison
Incinerate
Knock Off
Laser Focus
Lash Out
Leer
Low Kick
Low Sweep
Mega Kick
Mega Punch
Memento
Nasty Plot
Night Daze
Night Slash
Payback
Protect
Psych Up
Punishment
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Smash
Round
Scary Face
Scratch
Secret Power
Shadow Ball
Shadow Claw
Skitter Smack
Sleep Talk
Sludge Bomb
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Swords Dance
Taunt
Thief
Throat Chop
Torment
Toxic
Trick
U-turn
Uproar

"It is I, the legendary Tapu Koko! I see that two powerful trainers have travelled all the way here to the Alola Region to impress me!"
"It will not be easy, they will find themselves fighting in a variety of difficult and unique arenas to vie for my attention. Ultimately, only one of the two can win, but I will stand to make my judgements until I see more from the battlers."
"Little do they know I will be watching their every move as they traverse the islands... oh look, here comes one of them now."
===================================
Heads = Mowtom Strikes first, Tails = nightblitz42 strikes first
nightblitz42 strikes an arena
Mowtom strikes two arenas
nightblitz42 chooses from the remaining arenas and sends out
Mowtom sends out and orders
nightblitz42 orders
Gemini Taurus refs

nightblitz42 strikes an arena
Mowtom strikes two arenas
nightblitz42 chooses from the remaining arenas and sends out
Mowtom sends out and orders
nightblitz42 orders
Gemini Taurus refs
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