Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: Combinations cannot be used
Special Rule #3: Damaging Evasive Moves (excluding Sky Drop) take place over 2 Actions instead of 1 Action, and both parts occur at +0 Priority. (The Pokemon evades at +0 Priority on the first Action, and attacks at +0 Priority on the following Action). Parts 1 & 2 do not incur Consecutive EN Penalty for each other.
Special Rule #4: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: Combinations cannot be used
Special Rule #3: Damaging Evasive Moves (excluding Sky Drop) take place over 2 Actions instead of 1 Action, and both parts occur at +0 Priority. (The Pokemon evades at +0 Priority on the first Action, and attacks at +0 Priority on the following Action). Parts 1 & 2 do not incur Consecutive EN Penalty for each other.
Special Rule #4: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Entei’s Journey to the West
Not so much a place than a story, this arena makes you feel Entei’s desperate forging ahead, as it tries to prevent the whole world from burning, with all the speed it can muster.
Camouflage: Flying
Nature Power: Air Slash
Secret Power: Lowers Speed by one stage
===================
Nascent Volcano
A forming volcano, raised from the earth by Entei’s roar. The boiling magma is waiting for any reason to be released, but should you provide that reason, there’s no guarantee to be spared by the subsequent deadly splashes...
Camouflage: Fire
Nature Power: Lava Plume
Secret Power: Inflicts burn
===================
Hale Family’s Mansion
A gargantuan mansion in a small town of Johto. Rumor has it some strange letters have been spotted near, and there are odd patches of crystal here and there, reflecting all light.
Camouflage: Psychic
Nature Power: Tri Attack
Secret Power: Lowers Defense by one stage
===================
Vermillion City Laboratory
In this hidden laboratory, research was conducted on sacred flames that could repel evil and heal wounds. A few flames are still preserved here and there, seemingly on the verge of extinction, but they can be alighted again.
Camouflage: Fire
Nature Power: Shadow Ball
Secret Power: Lowers Attack by one stage
===================
Burned Tower: second level
The second level of the Burned Tower, in Ecruteak City. A terrible fire once ravaged the tower, and this part in particular was heavily destroyed. Watch your step! The structure is fragile and could give way at a moment’s notice. Why are you battling here, of all places?
Camouflage: Ghost
Nature Power: Shadow Ball
Secret Power: Causes Paralysis
Not so much a place than a story, this arena makes you feel Entei’s desperate forging ahead, as it tries to prevent the whole world from burning, with all the speed it can muster.
- Pokémon are forced to switch at the end of the round
- This effect overrides trapping, forced switching and self-switching
- If a Trainer has sent out only one Pokémon yet, the other is determined at random
- All Pokémon gain access to the move Extreme Speed
- Speed stat boosts adjust the natural stage and persist through switching
- The battle begins with Stealth Rock on each side of the field
Camouflage: Flying
Nature Power: Air Slash
Secret Power: Lowers Speed by one stage
===================
Nascent Volcano
A forming volcano, raised from the earth by Entei’s roar. The boiling magma is waiting for any reason to be released, but should you provide that reason, there’s no guarantee to be spared by the subsequent deadly splashes...
- Fire-type moves have their BAP increased by five (5)
- Fire-type moves suffer 33% recoil. Flare Blitz suffers 50% recoil
- This recoil cannot be ignored by items
- Rock Slide and Stone Edge are treated as dual Fire/Rock moves
- Eruption always has its maximum BAP
Camouflage: Fire
Nature Power: Lava Plume
Secret Power: Inflicts burn
===================
Hale Family’s Mansion
A gargantuan mansion in a small town of Johto. Rumor has it some strange letters have been spotted near, and there are odd patches of crystal here and there, reflecting all light.
- Pokémon can use any Hidden Power type they want, even if it’s not the one indicated in the Pokémon’s profile.
- Moves that start with the same letter as the user’s species have their BAP increased by three (3).
- A Transformed Pokémon is treated as if being the Pokémon it Transformed into
- Forms of a Pokémon are ignored by this clause. For example, an Alolan Exeggutor will use Absorb at its regular BAP, but Earthquake at increased BAP. Similarly, Meloetta gets no bonus on neither Psychic in Pirouette Forme nor Acrobatics in Aria Forme.
- Moves belonging to the Light combo class hit the entire battle
Camouflage: Psychic
Nature Power: Tri Attack
Secret Power: Lowers Defense by one stage
===================
Vermillion City Laboratory
In this hidden laboratory, research was conducted on sacred flames that could repel evil and heal wounds. A few flames are still preserved here and there, seemingly on the verge of extinction, but they can be alighted again.
- A Pokémon can use a damaging Fire-type move on itself to cure it from all status ailments, major and minor
- Damaging Fire-type moves are super-effective on Dark-type Pokémon
- Burn status lasts 3a and restores 4 HP/action. Burn doesn’t reduce Attack. These effects apply to all Pokémon, except Dark-type Pokémon
Camouflage: Fire
Nature Power: Shadow Ball
Secret Power: Lowers Attack by one stage
===================
Burned Tower: second level
The second level of the Burned Tower, in Ecruteak City. A terrible fire once ravaged the tower, and this part in particular was heavily destroyed. Watch your step! The structure is fragile and could give way at a moment’s notice. Why are you battling here, of all places?
- Damaging Fire-, Water- and Electric-type moves have their BAP increased by three (3)
- No Pokémon can Dig
- Pokémon with a Weight Class of 4 or more always act last within their priority bracket, regardless of Speed
- Pokémon with a Size Class of 4 or more have their Evasion reduced by one (1) stage, adjusting the natural stage
Camouflage: Ghost
Nature Power: Shadow Ball
Secret Power: Causes Paralysis
Team LouisCyphre
Oro (Dragonite ♂)
★★★ ⭒ ⭒
Hardy Nature ( +None, -None )
Mega?: None
Typing: Dragon/Flying
Abilities: Inner Focus HA: Multiscale
HP: 95
Attack: 9
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 80
Size Class: 4
Weight Class: 6
Moves
Aerial Ace
Agility
Aqua Jet
Aqua Tail
Attract
Bide
Blizzard
Body Slam
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double-Edge
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dynamic Punch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Flamethrower
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Hidden Power [Grass]
Hone Claws
Horn Drill
Hurricane
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Leer
Light Screen
Mimic
Mist
Mud-Slap
Natural Gift
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Supersonic
Surf
Swagger
Swift
Take Down
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Twister
Waterfall
Water Gun
Water Pulse
Whirlpool
Wing Attack
Wrap
Zap Cannon
Gunhilde (Tyranitar ♀)
★★★★ ⭒
Impish Nature ( +Defense, -Sp.Attack )
Mega?: Mega
Typing: Rock/Dark —— Rock/Dark
Abilities: Sand Stream HA: Unnerve —— Sand Stream
HP: 95 —— MEGA
Attack: 9 —— 11
Defen.: 10 —— 13 (+)
Sp.Atk: 6 —— 6 (-)
Sp.Def: 7 —— 9
Speed: 61 —— 71
Size Class: 4 — 4
Weight Class: 6 — 6
Moves
Aerial Ace
Ancient Power
Aqua Tail
Assurance
Attract
Avalanche
Bite
Blizzard
Block
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Chip Away
Confide
Counter
Crunch
Curse
Cut
Dark Pulse
Detect
Dig
Double-Edge
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foul Play
Frustration
Fury Cutter
Giga Impact
Headbutt
Heavy Slam
Hidden Power [Grass]
High Horsepower
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Incinerate
Iron Defense
Iron Head
Iron Tail
Lash Out
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Muddy Water
Natural Gift
Nightmare
Outrage
Payback
Power-Up Punch
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Sandstorm
Sand Tomb
Scary Face
Screech
Secret Power
Seismic Toss
Shadow Claw
Shock Wave
Sleep Talk
Smack Down
Snarl
Snore
Spite
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Taunt
Thrash
Thunder
Thunderbolt
Thunder Fang
Thunder Punch
Thunder Wave
Torment
Toxic
Uproar
Water Pulse
Whirlpool
Brigandine (Excadrill ♀)
★★★ ⭒ ⭒
Docile Nature ( +None, -None )
Mega?: None
Typing: Ground/Steel
Abilities: Sand Rush, Sand Force HA: Mold Breaker
HP: 100
Attack: 10
Defen.: 5
Sp.Atk: 4
Sp.Def: 5
Speed: 88
Size Class: 1
Weight Class: 3
Moves
Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power [Ice]
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Metal Claw
Metal Sound
Mud Shot
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor
VS
Team Mowtom
Pangoro [Priory]
Stage: ★★★★☆
Type: Fighting / Dark
Abilities: Iron Fist / Mold Breaker / Scrappy (Unlocked)
Nature: Careful (+Special Defense, -Special Attack)
Stats:
HP: 95
Atk: 9
Def: 6
SpA: 4 (-)
SpD: 7 (+)
Spe: 58
Size Class: 4
Weight Class: 5
Attacks (117):
Physical
Aerial Ace
Arm Thrust
Beat Up
Body Slam
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Comet Punch
Covet
Crunch
Cut
Darkest Lariat
Dig
Dragon Claw
Drain Punch
Dual Chop
Earthquake
Endeavor
Facade
False Swipe
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Gunk Shot
Hammer Arm
Ice Punch
Iron Head
Karate Chop
Knock Off
Lash Out
Low Kick
Low Sweep
Mega Kick
Mega Punch
Night Slash
Outrage
Payback
Poison Jab
Power Trip
Power-Up Punch
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Seismic Toss
Shadow Claw
Sky Uppercut
Slash
Stomping Tantrum
Stone Edge
Storm Throw
Strength
Superpower
Tackle
Thief
Throat Chop
Thunder Punch
Vital Throw
X-Scissor
Zen Headbutt
Special
Dark Pulse
Echoed Voice
Focus Blast
Grass Knot
Hidden Power (Fairy)
Hyper Beam
Hyper Voice
Infestation
Round
Sludge Bomb
Snarl
Snore
Surf
Uproar
Status
Attract
Block
Bulk Up
Coaching
Confide
Double Team
Embargo
Endure
Entrainment
Focus Energy
Helping Hand
Hone Claws
Laser Focus
Leer
Me First
Parting Shot
Protect
Quash
Quick Guard
Rain Dance
Rest
Roar
Scary Face
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Torment
Toxic
Work Up
Smokomodo [Scaler]
Stage: ★★★☆☆
Type: Fire / Ground
Abilities: Blaze / Technician (Unlocked)
Nature: Impish (+Defense, -Special Attack)
Stats:
HP: 90
Atk: 8
Def: 7 (+)
SpA: 5 (-)
SpD: 6
Spe: 97
Size Class: 4
Weight Class: 6
Attacks (84):
Physical
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Cross Poison
Dig
Earthquake
Endeavor
Facade
Fire Fang
Fire Punch
Fissure
Flame Wheel
Flare Blitz
Force Palm
Frustration
Giga Impact
Gunk Shot
Heat Crash
High Horsepower
Iron Tail
Lick
Low Kick
Mach Punch
Magnitude
Metal Claw
Poison Fang
Poison Jab
Return
Sand Tomb
Scratch
Stomping Tantrum
Storm Throw
Superpower
Special
Acid Spray
Blast Burn
Clear Smog
Earth Power
Ember
Eruption
Fire Blast
Fire Pledge
Fire Spin
Flame Burst
Flamethrower
Focus Blast
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Lava Plume
Mud Shot
Mystical Fire
Overheat
Round
Sludge Bomb
Smog
Snore
Solar Beam
Status
Attract
Bulk Up
Camouflage
Celebrate
Confide
Defog
Double Team
Morning Sun
Protect
Rest
Roar
Screech
Sleep Talk
Smokescreen
Stealth Rock
Substitute
Sunny Day
Swagger
Tail Whip
Taunt
Toxic
Venom Drench
Will-O-Wisp
Work Up
Clefable [Cedars]
Stage: ★★★☆☆
Type: Fairy
Abilities: Cute Charm / Magic Guard / Unaware (Unlocked)
Nature: Quirky
Stats:
HP: 95
Atk: 5
Def: 5
SpA: 7
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 3
Attacks (144):
Physical
Bide
Body Slam
Bounce
Brick Break
Counter
Covet
Dig
Double Slap
Double-Edge
Drain Punch
Dynamic Punch
Facade
Fire Punch
Fling
Focus Punch
Frustration
Giga Impact
Headbutt
Ice Punch
Iron Tail
Mega Kick
Mega Punch
Meteor Mash
Natural Gift
Play Rough
Pound
Power-Up Punch
Present
Rage
Retaliate
Return
Rock Smash
Rollout
Secret Power
Seismic Toss
Skull Bash
Strength
Submission
Take Down
Thunder Punch
Wake-Up Slap
Zen Headbutt
Special
Blizzard
Bubble Beam
Charge Beam
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Fire Blast
Flamethrower
Focus Blast
Grass Knot
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Magical Leaf
Moonblast
Mud-Slap
Mystical Fire
Psychic
Psyshock
Psywave
Round
Shadow Ball
Shock Wave
Snore
Solar Beam
Stored Power
Thunder
Thunderbolt
Tri Attack
Uproar
Water Gun
Water Pulse
Zap Cannon
Status
After You
Ally Switch
Amnesia
Aromatherapy
Attract
Baton Pass
Belly Drum
Bestow
Calm Mind
Captivate
Charm
Confide
Copycat
Cosmic Power
Curse
Defense Curl
Detect
Double Team
Encore
Endure
Fake Tears
Flash
Follow Me
Gravity
Growl
Heal Pulse
Healing Wish
Helping Hand
Imprison
Life Dew
Light Screen
Lucky Chant
Metronome
Mimic
Minimize
Misty Terrain
Moonlight
Nightmare
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Sing
Sleep Talk
Snatch
Splash
Spotlight
Stealth Rock
Substitute
Sunny Day
Swagger
Sweet Kiss
Telekinesis
Teleport
Thunder Wave
Tickle
Toxic
Trick
Wish
Wonder Room
Work Up
Pangoro [Priory]
Stage: ★★★★☆
Type: Fighting / Dark
Abilities: Iron Fist / Mold Breaker / Scrappy (Unlocked)
Nature: Careful (+Special Defense, -Special Attack)
Stats:
HP: 95
Atk: 9
Def: 6
SpA: 4 (-)
SpD: 7 (+)
Spe: 58
Size Class: 4
Weight Class: 5
Attacks (117):
Physical
Aerial Ace
Arm Thrust
Beat Up
Body Slam
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Comet Punch
Covet
Crunch
Cut
Darkest Lariat
Dig
Dragon Claw
Drain Punch
Dual Chop
Earthquake
Endeavor
Facade
False Swipe
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Gunk Shot
Hammer Arm
Ice Punch
Iron Head
Karate Chop
Knock Off
Lash Out
Low Kick
Low Sweep
Mega Kick
Mega Punch
Night Slash
Outrage
Payback
Poison Jab
Power Trip
Power-Up Punch
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Seismic Toss
Shadow Claw
Sky Uppercut
Slash
Stomping Tantrum
Stone Edge
Storm Throw
Strength
Superpower
Tackle
Thief
Throat Chop
Thunder Punch
Vital Throw
X-Scissor
Zen Headbutt
Special
Dark Pulse
Echoed Voice
Focus Blast
Grass Knot
Hidden Power (Fairy)
Hyper Beam
Hyper Voice
Infestation
Round
Sludge Bomb
Snarl
Snore
Surf
Uproar
Status
Attract
Block
Bulk Up
Coaching
Confide
Double Team
Embargo
Endure
Entrainment
Focus Energy
Helping Hand
Hone Claws
Laser Focus
Leer
Me First
Parting Shot
Protect
Quash
Quick Guard
Rain Dance
Rest
Roar
Scary Face
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Torment
Toxic
Work Up
Smokomodo [Scaler]
Stage: ★★★☆☆
Type: Fire / Ground
Abilities: Blaze / Technician (Unlocked)
Nature: Impish (+Defense, -Special Attack)
Stats:
HP: 90
Atk: 8
Def: 7 (+)
SpA: 5 (-)
SpD: 6
Spe: 97
Size Class: 4
Weight Class: 6
Attacks (84):
Physical
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Cross Poison
Dig
Earthquake
Endeavor
Facade
Fire Fang
Fire Punch
Fissure
Flame Wheel
Flare Blitz
Force Palm
Frustration
Giga Impact
Gunk Shot
Heat Crash
High Horsepower
Iron Tail
Lick
Low Kick
Mach Punch
Magnitude
Metal Claw
Poison Fang
Poison Jab
Return
Sand Tomb
Scratch
Stomping Tantrum
Storm Throw
Superpower
Special
Acid Spray
Blast Burn
Clear Smog
Earth Power
Ember
Eruption
Fire Blast
Fire Pledge
Fire Spin
Flame Burst
Flamethrower
Focus Blast
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Lava Plume
Mud Shot
Mystical Fire
Overheat
Round
Sludge Bomb
Smog
Snore
Solar Beam
Status
Attract
Bulk Up
Camouflage
Celebrate
Confide
Defog
Double Team
Morning Sun
Protect
Rest
Roar
Screech
Sleep Talk
Smokescreen
Stealth Rock
Substitute
Sunny Day
Swagger
Tail Whip
Taunt
Toxic
Venom Drench
Will-O-Wisp
Work Up
Clefable [Cedars]
Stage: ★★★☆☆
Type: Fairy
Abilities: Cute Charm / Magic Guard / Unaware (Unlocked)
Nature: Quirky
Stats:
HP: 95
Atk: 5
Def: 5
SpA: 7
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 3
Attacks (144):
Physical
Bide
Body Slam
Bounce
Brick Break
Counter
Covet
Dig
Double Slap
Double-Edge
Drain Punch
Dynamic Punch
Facade
Fire Punch
Fling
Focus Punch
Frustration
Giga Impact
Headbutt
Ice Punch
Iron Tail
Mega Kick
Mega Punch
Meteor Mash
Natural Gift
Play Rough
Pound
Power-Up Punch
Present
Rage
Retaliate
Return
Rock Smash
Rollout
Secret Power
Seismic Toss
Skull Bash
Strength
Submission
Take Down
Thunder Punch
Wake-Up Slap
Zen Headbutt
Special
Blizzard
Bubble Beam
Charge Beam
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Fire Blast
Flamethrower
Focus Blast
Grass Knot
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Magical Leaf
Moonblast
Mud-Slap
Mystical Fire
Psychic
Psyshock
Psywave
Round
Shadow Ball
Shock Wave
Snore
Solar Beam
Stored Power
Thunder
Thunderbolt
Tri Attack
Uproar
Water Gun
Water Pulse
Zap Cannon
Status
After You
Ally Switch
Amnesia
Aromatherapy
Attract
Baton Pass
Belly Drum
Bestow
Calm Mind
Captivate
Charm
Confide
Copycat
Cosmic Power
Curse
Defense Curl
Detect
Double Team
Encore
Endure
Fake Tears
Flash
Follow Me
Gravity
Growl
Heal Pulse
Healing Wish
Helping Hand
Imprison
Life Dew
Light Screen
Lucky Chant
Metronome
Mimic
Minimize
Misty Terrain
Moonlight
Nightmare
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Sing
Sleep Talk
Snatch
Splash
Spotlight
Stealth Rock
Substitute
Sunny Day
Swagger
Sweet Kiss
Telekinesis
Teleport
Thunder Wave
Tickle
Toxic
Trick
Wish
Wonder Room
Work Up
It appears two trainers have narrowed down the location of the elusive and legendary Entei. Bags packed, they set off on their adventure to catch the beast! Only one will head home with the Volcano pokemon... but who will it be? Catching a legendary pokemon is never easy, so good luck to both challengers on their attempt!
1=Lou, 2=Mow: 2=Mowtom
Mowtom strikes an arena
LouisCyphre strikes two arenas
Mowtom strikes an arena and sends out
LouisCyphre sends out and orders
Mowtom orders
Gemini Taurus refs!
1=Lou, 2=Mow: 2=Mowtom
Mowtom strikes an arena
LouisCyphre strikes two arenas
Mowtom strikes an arena and sends out
LouisCyphre sends out and orders
Mowtom orders
Gemini Taurus refs!