Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: Combinations cannot be used
Special Rule #3: Damaging Evasive Moves (excluding Sky Drop) take place over 2 Actions instead of 1 Action, and both parts occur at +0 Priority. (The Pokemon evades at +0 Priority on the first Action, and attacks at +0 Priority on the following Action). Parts 1 & 2 do not incur Consecutive EN Penalty for each other.
Special Rule #4: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: Combinations cannot be used
Special Rule #3: Damaging Evasive Moves (excluding Sky Drop) take place over 2 Actions instead of 1 Action, and both parts occur at +0 Priority. (The Pokemon evades at +0 Priority on the first Action, and attacks at +0 Priority on the following Action). Parts 1 & 2 do not incur Consecutive EN Penalty for each other.
Special Rule #4: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Entei’s Journey to the West
Not so much a place than a story, this arena makes you feel Entei’s desperate forging ahead, as it tries to prevent the whole world from burning, with all the speed it can muster.
Camouflage: Flying
Nature Power: Air Slash
Secret Power: Lowers Speed by one stage
===================
Nascent Volcano
A forming volcano, raised from the earth by Entei’s roar. The boiling magma is waiting for any reason to be released, but should you provide that reason, there’s no guarantee to be spared by the subsequent deadly splashes...
Camouflage: Fire
Nature Power: Lava Plume
Secret Power: Inflicts burn
===================
Hale Family’s Mansion
A gargantuan mansion in a small town of Johto. Rumor has it some strange letters have been spotted near, and there are odd patches of crystal here and there, reflecting all light.
Camouflage: Psychic
Nature Power: Tri Attack
Secret Power: Lowers Defense by one stage
===================
Vermillion City Laboratory
In this hidden laboratory, research was conducted on sacred flames that could repel evil and heal wounds. A few flames are still preserved here and there, seemingly on the verge of extinction, but they can be alighted again.
Camouflage: Fire
Nature Power: Shadow Ball
Secret Power: Lowers Attack by one stage
===================
Burned Tower: second level
The second level of the Burned Tower, in Ecruteak City. A terrible fire once ravaged the tower, and this part in particular was heavily destroyed. Watch your step! The structure is fragile and could give way at a moment’s notice. Why are you battling here, of all places?
Camouflage: Ghost
Nature Power: Shadow Ball
Secret Power: Causes Paralysis
Not so much a place than a story, this arena makes you feel Entei’s desperate forging ahead, as it tries to prevent the whole world from burning, with all the speed it can muster.
- Pokémon are forced to switch at the end of the round
- This effect overrides trapping, forced switching and self-switching
- If a Trainer has sent out only one Pokémon yet, the other is determined at random
- All Pokémon gain access to the move Extreme Speed
- Speed stat boosts adjust the natural stage and persist through switching
- The battle begins with Stealth Rock on each side of the field
Camouflage: Flying
Nature Power: Air Slash
Secret Power: Lowers Speed by one stage
===================
Nascent Volcano
A forming volcano, raised from the earth by Entei’s roar. The boiling magma is waiting for any reason to be released, but should you provide that reason, there’s no guarantee to be spared by the subsequent deadly splashes...
- Fire-type moves have their BAP increased by five (5)
- Fire-type moves suffer 33% recoil. Flare Blitz suffers 50% recoil
- This recoil cannot be ignored by items
- Rock Slide and Stone Edge are treated as dual Fire/Rock moves
- Eruption always has its maximum BAP
Camouflage: Fire
Nature Power: Lava Plume
Secret Power: Inflicts burn
===================
Hale Family’s Mansion
A gargantuan mansion in a small town of Johto. Rumor has it some strange letters have been spotted near, and there are odd patches of crystal here and there, reflecting all light.
- Pokémon can use any Hidden Power type they want, even if it’s not the one indicated in the Pokémon’s profile.
- Moves that start with the same letter as the user’s species have their BAP increased by three (3).
- A Transformed Pokémon is treated as if being the Pokémon it Transformed into
- Forms of a Pokémon are ignored by this clause. For example, an Alolan Exeggutor will use Absorb at its regular BAP, but Earthquake at increased BAP. Similarly, Meloetta gets no bonus on neither Psychic in Pirouette Forme nor Acrobatics in Aria Forme.
- Moves belonging to the Light combo class hit the entire battle
Camouflage: Psychic
Nature Power: Tri Attack
Secret Power: Lowers Defense by one stage
===================
Vermillion City Laboratory
In this hidden laboratory, research was conducted on sacred flames that could repel evil and heal wounds. A few flames are still preserved here and there, seemingly on the verge of extinction, but they can be alighted again.
- A Pokémon can use a damaging Fire-type move on itself to cure it from all status ailments, major and minor
- Damaging Fire-type moves are super-effective on Dark-type Pokémon
- Burn status lasts 3a and restores 4 HP/action. Burn doesn’t reduce Attack. These effects apply to all Pokémon, except Dark-type Pokémon
Camouflage: Fire
Nature Power: Shadow Ball
Secret Power: Lowers Attack by one stage
===================
Burned Tower: second level
The second level of the Burned Tower, in Ecruteak City. A terrible fire once ravaged the tower, and this part in particular was heavily destroyed. Watch your step! The structure is fragile and could give way at a moment’s notice. Why are you battling here, of all places?
- Damaging Fire-, Water- and Electric-type moves have their BAP increased by three (3)
- No Pokémon can Dig
- Pokémon with a Weight Class of 4 or more always act last within their priority bracket, regardless of Speed
- Pokémon with a Size Class of 4 or more have their Evasion reduced by one (1) stage, adjusting the natural stage
Camouflage: Ghost
Nature Power: Shadow Ball
Secret Power: Causes Paralysis
Gemini Taurus
Hickory the Slowking (Galar) (♂)
★★★☆☆
#199
Nature: Quirky (No effect)
Type:
Abilities:
Curious Medicine, Own Tempo, Regenerator
Stats:
HP: 95
Attack: Rank 5
Defence: Rank 6
Special Attack: Rank 8
Special Defence: Rank 8
Speed: 30
Size Class: 3
Weight Class: 4
Moveset:
Acid
Amnesia
Attract
Avalanche
Belch
Belly Drum
Blizzard
Block
Body Slam
Brick Break
Brine
Bulldoze
Calm Mind
Confusion
Curse
Dig
Disable
Dive
Drain Punch
Earthquake
Eerie Spell
Endure
Facade
Fire Blast
Flamethrower
Fling
Focus Blast
Foul Play
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hex
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Iron Defense
Iron Tail
Light Screen
Liquidation
Mega Kick
Mega Punch
Mud Shot
Muddy Water
Nasty Plot
Pay Day
Power Gem
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Razor Shell
Rest
Round
Safeguard
Scald
Shadow Ball
Skill Swap
Slack Off
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Stomp
Stored Power
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Thunder Wave
Tri Attack
Trick
Trick Room
Venom Drench
Venoshock
Water Pulse
Weather Ball
Whirlpool
Wonder Room
Yawn
Zen Headbutt
Solanum the Marowak (Alola) (♂)
★★★★☆
#105
Nature: Brave (+Attack, -Speed)
Type:
Abilities:
Cursed Body, Lightningrod, Rock Head
Stats:
HP: 85
Attack: Rank 7
Defence: Rank 8
Special Attack: Rank 4
Special Defence: Rank 6
Speed: 39 (-10% Evasion)
Size Class: 2
Weight Class: 3
Moveset:
Aerial Ace
Ally Switch
Ancient Power
Attract
Belly Drum
Bide
Blizzard
Body Slam
Bone Club
Bone Rush
Bonemerang
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Burning Jealousy
Captivate
Chip Away
Confide
Counter
Curse
Dark Pulse
Detect
Dig
Double Kick
Double Team
Double-Edge
Dream Eater
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
False Swipe
Fire Blast
Fire Punch
Fire Spin
Fissure
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Cutter
Giga Impact
Growl
Headbutt
Heat Wave
Hex
Hidden Power (Fairy)
Hyper Beam
Ice Beam
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Head
Iron Tail
Knock Off
Laser Focus
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Outrage
Pain Split
Perish Song
Poltergeist
Power-Up Punch
Protect
Rage
Rain Dance
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scorching Sands
Screech
Secret Power
Seismic Toss
Shadow Ball
Shadow Bone
Skull Bash
Sleep Talk
Smack Down
Snore
Spite
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tail Whip
Take Down
Thief
Thrash
Throat Chop
Thunder
Thunder Punch
Thunderbolt
Toxic
Uproar
Water Gun
Will-O-Wisp
Mallow the Altaria (♀)
★★★★★
#334
Mallow has the ability to Mega-Evolve
Mallow can harness the power of Z-Moves
Nature: Hasty (+Speed, -Defence)
Type:
Type (Mega):
Abilities:
Natural Cure, Cloud Nine, Pixilate (Mega)
Stats:
HP: 90
Attack: Rank 5
Defence: Rank 6
Special Attack: Rank 5
Special Defence: Rank 8
Speed: 92 (+10% Accuracy)
Size Class: 2
Weight Class: 2
Stats (Mega):
HP: 90
Attack: Rank 8
Defence: Rank 7
Special Attack: Rank 8
Special Defence: Rank 8
Speed: 92 (+10% Accuracy)
Size Class: 3
Weight Class: 2
Moveset:
Aerial Ace
Agility
Air Cutter
Astonish
Attract
Body Slam
Breaking Swipe
Bulldoze
Captivate
Confide
Cotton Guard
Dazzling Gleam
Defog
Disarming Voice
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rush
Dream Eater
Dual Wingbeat
Earthquake
Echoed Voice
Endure
Facade
False Swipe
Feather Dance
Fire Blast
Fire Spin
Flamethrower
Fly
Frustration
Fury Attack
Giga Impact
Growl
Haze
Heal Bell
Heat Wave
Hidden Power (Electric)
Hone Claws
Hurricane
Hyper Beam
Hyper Voice
Ice Beam
Incinerate
Iron Tail
Mimic
Mirror Move
Mist
Moonblast
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Peck
Perish Song
Play Rough
Pluck
Power Swap
Protect
Psych Up
Pursuit
Rage
Rain Dance
Refresh
Rest
Return
Roar
Rock Smash
Roost
Round
Safeguard
Secret Power
Sing
Sky Attack
Sleep Talk
Snore
Solar Beam
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Tailwind
Take Down
Thief
Toxic
Twister
Uproar
Wonder Room
Maxim
Zygarde [Itzanma] (-)
Nature: Careful (+SpD, -SpA)
Stage: 4
Profile:
Flavor Blurb about this Pokemon
Zygarde-10%
HP: 80
Atk: Rank 7
Def: Rank 5
SpA: Rank 4 (-)
SpD: Rank 8 (+)
Spe: 115
Size Class: 3
Weight Class: 3
Zygarde-100%
HP: 135
Atk: Rank 7
Def: Rank 9
SpA: Rank 6 (-)
SpD: Rank 9 (+)
Spe: 85
Size Class: 6
Weight Class: 10
Type:
Dragon/Ground
Abilities:
Aura Break/Power Construct
Stats:
HP: 100
Atk: Rank 7
Def: Rank 9
SpA: Rank 5 (-)
SpD: Rank 9 (+)
Spe: 95
Size Class: 5
Weight Class: 7
Attacks:
Bind
Bite
Block
Body Slam
Breaking Swipe
Brick Break
Bulldoze
Camouflage
Coil
Confide
Core Enforcer
Crunch
Dig
Double Team
Draco Meteor
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Endure
Extreme Speed
Facade
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Haze
Hidden Power Fire
High Horsepower
Hyper Beam
Hyper Voice
Iron Tail
Land's Wrath
Outrage
Pain Split
Payback
Protect
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Round
Safeguard
Sandstorm
Scale Shot
Scorching Sands
Secret Power
Shock Wave
Skitter Smack
Sleep Talk
Sludge Wave
Snore
Spite
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Thousand Arrows
Thousand Waves
Toxic
Zen Headbutt
Crustle [Nya] (F)
Nature: Careful (+2 SpD, -1 SpA)
Stage: 5
Profile:
This Pokemon's character is, as yet, unknown.
Type:
Bug/Rock
Abilities:
Sturdy/Shell Armor/Weak Armor
Stats:
HP: 85
Atk: Rank 8
Def: Rank 9
SpA: Rank 4 (-)
SpD: Rank 8 (+)
Spe: 45
Size Class: 3
Weight Class: 5
Attacks:
Aerial Ace
Attract
Block
Body Press
Bug Bite
Bulldoze
Confide
Counter
Curse
Cut
Dig
Double Team
Earthquake
Endure
Facade
Feint Attack
Flail
Frustration
Fury Cutter
Giga Impact
Heavy Slam
Hidden Power Ghost
Hone Claws
Hyper Beam
Iron Defense
Knock Off
Meteor Beam
Nature Power
Night Slash
Poison Jab
Protect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rock Wrecker
Rototiller
Round
Sand Attack
Sand Tomb
Sandstorm
Secret Power
Shadow Claw
Shell Smash
Skitter Smack
Slash
Sleep Talk
Smack Down
Snore
Solar Beam
Solar Blade
Spikes
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Struggle Bug
Substitute
Swagger
Swords Dance
Toxic
Wide Guard
Withdraw
X-Scissor
Blastoise [Sebastian] (M)
Nature: Modest (+1 SpA, -1 Atk)
Stage: 5
Profile:
Sebastian is, in a word, thoughtful. He rarely acts before checking for the best possible for the situation he is in. As such, is a serious rival with the impulsive Aria.
Mega Ability:
Mega Launcher
Stats:
HP: 90
Atk: Rank 6 (-)
Def: Rank 9
SpA: Rank 11 (+)
SpD: Rank 8
Spe: 78
Size Class: 3
Weight Class: 5
Type:
Water
Abilities:
Torrent/Rain Dish
Stats:
HP: 90
Atk: Rank 5 (-)
Def: Rank 7
SpA: Rank 7 (+)
SpD: Rank 8
Spe: 78
Size Class: 3
Weight Class: 4
Attacks:
Aqua Jet
Aqua Ring
Aqua Tail
Attract
Aura Sphere
Avalanche
Bide
Bite
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble
Bubble Beam
Bulldoze
Captivate
Celebrate
Confide
Confusion
Counter
Crunch
Curse
Dark Pulse
Defense Curl
Dig
Dive
Double Team
Double-Edge
Dragon Pulse
Dragon Tail
Dynamic Punch
Earthquake
Endure
Facade
Fake Out
False Swipe
Fissure
Flail
Flash Cannon
Fling
Flip Turn
Focus Blast
Focus Punch
Follow Me
Foresight
Frustration
Giga Impact
Gyro Ball
Hail
Haze
Headbutt
Helping Hand
Hidden Power Fire
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Iron Tail
Life Dew
Liquidation
Mega Kick
Mega Punch
Mimic
Mirror Coat
Mist
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Rapid Spin
Reflect
Refresh
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Scald
Secret Power
Seismic Toss
Shell Smash
Signal Beam
Skull Bash
Sleep Talk
Smack Down
Snore
Strength
Submission
Substitute
Surf
Swagger
Tackle
Tail Whip
Take Down
Terrain Pulse
Toxic
Water Gun
Water Pledge
Water Pulse
Water Spout
Waterfall
Weather Ball
Whirlpool
Withdraw
Work Up
Yawn
Zen Headbutt
Zygarde [Itzanma] (-)
Nature: Careful (+SpD, -SpA)
Stage: 4
Profile:
Flavor Blurb about this Pokemon
Zygarde-10%
HP: 80
Atk: Rank 7
Def: Rank 5
SpA: Rank 4 (-)
SpD: Rank 8 (+)
Spe: 115
Size Class: 3
Weight Class: 3
Zygarde-100%
HP: 135
Atk: Rank 7
Def: Rank 9
SpA: Rank 6 (-)
SpD: Rank 9 (+)
Spe: 85
Size Class: 6
Weight Class: 10
Type:
Dragon/Ground
Abilities:
Aura Break/Power Construct
Stats:
HP: 100
Atk: Rank 7
Def: Rank 9
SpA: Rank 5 (-)
SpD: Rank 9 (+)
Spe: 95
Size Class: 5
Weight Class: 7
Attacks:
Bind
Bite
Block
Body Slam
Breaking Swipe
Brick Break
Bulldoze
Camouflage
Coil
Confide
Core Enforcer
Crunch
Dig
Double Team
Draco Meteor
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Endure
Extreme Speed
Facade
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Haze
Hidden Power Fire
High Horsepower
Hyper Beam
Hyper Voice
Iron Tail
Land's Wrath
Outrage
Pain Split
Payback
Protect
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Round
Safeguard
Sandstorm
Scale Shot
Scorching Sands
Secret Power
Shock Wave
Skitter Smack
Sleep Talk
Sludge Wave
Snore
Spite
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Thousand Arrows
Thousand Waves
Toxic
Zen Headbutt
Crustle [Nya] (F)
Nature: Careful (+2 SpD, -1 SpA)
Stage: 5
Profile:
This Pokemon's character is, as yet, unknown.
Type:
Bug/Rock
Abilities:
Sturdy/Shell Armor/Weak Armor
Stats:
HP: 85
Atk: Rank 8
Def: Rank 9
SpA: Rank 4 (-)
SpD: Rank 8 (+)
Spe: 45
Size Class: 3
Weight Class: 5
Attacks:
Aerial Ace
Attract
Block
Body Press
Bug Bite
Bulldoze
Confide
Counter
Curse
Cut
Dig
Double Team
Earthquake
Endure
Facade
Feint Attack
Flail
Frustration
Fury Cutter
Giga Impact
Heavy Slam
Hidden Power Ghost
Hone Claws
Hyper Beam
Iron Defense
Knock Off
Meteor Beam
Nature Power
Night Slash
Poison Jab
Protect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rock Wrecker
Rototiller
Round
Sand Attack
Sand Tomb
Sandstorm
Secret Power
Shadow Claw
Shell Smash
Skitter Smack
Slash
Sleep Talk
Smack Down
Snore
Solar Beam
Solar Blade
Spikes
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Struggle Bug
Substitute
Swagger
Swords Dance
Toxic
Wide Guard
Withdraw
X-Scissor
Blastoise [Sebastian] (M)
Nature: Modest (+1 SpA, -1 Atk)
Stage: 5
Profile:
Sebastian is, in a word, thoughtful. He rarely acts before checking for the best possible for the situation he is in. As such, is a serious rival with the impulsive Aria.
Mega Ability:
Mega Launcher
Stats:
HP: 90
Atk: Rank 6 (-)
Def: Rank 9
SpA: Rank 11 (+)
SpD: Rank 8
Spe: 78
Size Class: 3
Weight Class: 5
Type:
Water
Abilities:
Torrent/Rain Dish
Stats:
HP: 90
Atk: Rank 5 (-)
Def: Rank 7
SpA: Rank 7 (+)
SpD: Rank 8
Spe: 78
Size Class: 3
Weight Class: 4
Attacks:
Aqua Jet
Aqua Ring
Aqua Tail
Attract
Aura Sphere
Avalanche
Bide
Bite
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble
Bubble Beam
Bulldoze
Captivate
Celebrate
Confide
Confusion
Counter
Crunch
Curse
Dark Pulse
Defense Curl
Dig
Dive
Double Team
Double-Edge
Dragon Pulse
Dragon Tail
Dynamic Punch
Earthquake
Endure
Facade
Fake Out
False Swipe
Fissure
Flail
Flash Cannon
Fling
Flip Turn
Focus Blast
Focus Punch
Follow Me
Foresight
Frustration
Giga Impact
Gyro Ball
Hail
Haze
Headbutt
Helping Hand
Hidden Power Fire
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Iron Tail
Life Dew
Liquidation
Mega Kick
Mega Punch
Mimic
Mirror Coat
Mist
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Rapid Spin
Reflect
Refresh
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Scald
Secret Power
Seismic Toss
Shell Smash
Signal Beam
Skull Bash
Sleep Talk
Smack Down
Snore
Strength
Submission
Substitute
Surf
Swagger
Tackle
Tail Whip
Take Down
Terrain Pulse
Toxic
Water Gun
Water Pledge
Water Pulse
Water Spout
Waterfall
Weather Ball
Whirlpool
Withdraw
Work Up
Yawn
Zen Headbutt
: Welcome to Johto! Somewhere around here, a powerful force of heat and fire is waiting to be found! Our challengers today are Gemini Taurus and Maxim!
Order:
2/2d, Maxim is T1
Maxim strikes one of the five arenas
Gemini Taurus strikes two of the remaining four arenas
Maxim strikes one more arena and Sends out
Gemini Taurus Sends out and orders
Maxim Orders
chuckeroo777 Refs
Order:
2/2d, Maxim is T1
Maxim strikes one of the five arenas
Gemini Taurus strikes two of the remaining four arenas
Maxim strikes one more arena and Sends out
Gemini Taurus Sends out and orders
Maxim Orders
chuckeroo777 Refs
Last edited: