Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The loser of the previous match decides whether they want to be T1 or T2 (if T1, the next step is done in the same post)
- T1 strikes one arena
- T2 picks one of the remaining arenas
- The round is played on the selected arena
- T2 is first sendout
Game
B4P2 Singles
72h DQ, 1 Warning
Abilities: All
Backpack Size: 7
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 4
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Tiebreaker rules:
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The loser of the previous match decides whether they want to be T1 or T2 (if T1, the next step is done in the same post)
- T1 strikes one arena
- T2 picks one of the remaining arenas
- The round is played on the selected arena
- T2 is first sendout
Game
B4P2 Singles
72h DQ, 1 Warning
Abilities: All
Backpack Size: 7
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 4
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Tiebreaker rules:
- KOing an opponent through a self-KO move or Destiny Bond grants them the win
- KOing an opponent through a move that results in your Pokémon ENKOing grants you the win
- KOing an opponent then taking recoil that KOes you too grants you the win
Battle Castle
An Entei once found refuge in Sinnoh, precisely in the Battle Castle. Caitlin herself may have left for Unova, but the Entei stayed… and who’s to say it won’t attract others of the same kind? You’re going to have to play by the rules to see it for yourself though. Let’s get you started with a welcome pack!
Camouflage: Normal
Nature Power: Tri Attack
Secret Power: Causes paralysis
===================
Nascent Volcano
A forming volcano, raised from the earth by Entei’s roar. The boiling magma is waiting for any reason to be released, but should you provide that reason, there’s no guarantee to be spared by the subsequent deadly splashes...
Camouflage: Fire
Nature Power: Lava Plume
Secret Power: Inflicts burn
===================
Hale Family’s Mansion
A gargantuan mansion in a small town of Johto. Rumor has it some strange letters have been spotted near, and there are odd patches of crystals pulsating with energy here and there.
Camouflage: Psychic
Nature Power: Tri Attack
Secret Power: Lowers Defense by one stage
===================
Vermillion City Laboratory
In this hidden laboratory, research was conducted on sacred flames that could repel evil and heal wounds. A few flames are still preserved here and there, seemingly on the verge of extinction, but they can be alighted again.
Camouflage: Fire
Nature Power: Shadow Ball
Secret Power: Lowers Attack by one stage
===================
Burned Tower: second level
The second level of the Burned Tower in Ecruteak City. It was once ravaged by a terrible fire and the structure is still weak. Watch your step! You might just walk through the floorboards...
An Entei once found refuge in Sinnoh, precisely in the Battle Castle. Caitlin herself may have left for Unova, but the Entei stayed… and who’s to say it won’t attract others of the same kind? You’re going to have to play by the rules to see it for yourself though. Let’s get you started with a welcome pack!
- At the start of the game in this arena, both players receive 5 CP (Castle Points). Before anyone sends out, each player must declare which item or items they buy, starting with the player who chose the arena.
- No more than 2 of the same item can be purchased
- A Potion costs 2 CP and heals 20 HP
- A Super Potion costs 3 CP and heals 40 HP
- A Full Restore costs 5 CP, heals 40 HP and clears the Pokémon of all status ailments, whether major or minor
- A Full Heal costs 1 CP
- No more than 2 items can be used on the same Pokémon in the same match
- Using an item takes up an action
- Using an item has the same action timing as activating RageCandyBar
Camouflage: Normal
Nature Power: Tri Attack
Secret Power: Causes paralysis
===================
Nascent Volcano
A forming volcano, raised from the earth by Entei’s roar. The boiling magma is waiting for any reason to be released, but should you provide that reason, there’s no guarantee to be spared by the subsequent deadly splashes...
- Fire-type moves have their BAP doubled, capped at 20
- Fire-type moves suffer 33% recoil. Flare Blitz suffers 50% recoil
- This recoil cannot be ignored by items
- Rock Tomb, Rock Slide and Stone Edge are treated as dual Fire/Rock moves
- Damaging Water-type moves fail when attempted
Camouflage: Fire
Nature Power: Lava Plume
Secret Power: Inflicts burn
===================
Hale Family’s Mansion
A gargantuan mansion in a small town of Johto. Rumor has it some strange letters have been spotted near, and there are odd patches of crystals pulsating with energy here and there.
- Pokémon can attempt Hidden Power with any of the 18 types as modifier, even if it’s not the one indicated in the Pokémon’s profile, and even if they do not know the move
- Hidden Power's BAP is equal to six (6), plus two more (+2) for each time the user has executed Hidden Power since they last entered play
- Fire-type Pokémon are able to Terastallize even if they do not possess the Advanced Technique
- All other conditions and effects of Tersatallization apply
Camouflage: Psychic
Nature Power: Tri Attack
Secret Power: Lowers Defense by one stage
===================
Vermillion City Laboratory
In this hidden laboratory, research was conducted on sacred flames that could repel evil and heal wounds. A few flames are still preserved here and there, seemingly on the verge of extinction, but they can be alighted again.
- A Pokémon can use a damaging Fire-type move on itself to cure it from all status ailments, major and minor
- Damaging Fire-type moves are super-effective on Dark-type Pokémon
- Burn status lasts 3a and restores 2 HP/action. Burn doesn’t reduce Attack. These effects apply to all Pokémon, except Dark-type Pokémon
- As non-holy flames, Flame Orb has no effect in this arena
Camouflage: Fire
Nature Power: Shadow Ball
Secret Power: Lowers Attack by one stage
===================
Burned Tower: second level
The second level of the Burned Tower in Ecruteak City. It was once ravaged by a terrible fire and the structure is still weak. Watch your step! You might just walk through the floorboards...
- Damaging Fire-, Water- and Electric-type moves cannot be attempted
- Whenever a Pokémon with a WC greater than 3 is sent out: inflict Trapping on that Pokémon
Team epicdrillScizorite
Razor Claw
Eject Button x2
Sticky Barb
Shed Shell
RageCandyBar
Razor Claw
Eject Button x2
Sticky Barb
Shed Shell
RageCandyBar
Scizor [Camilla] (F)
Level: 4 | Exp. --
Advanced Techniques:
Mega Evolution
Z-Moves
Types: Bug, Steel
Abilities:
Swarm, Technician, Light Metal (unlocked), Technician (Mega)
Nature: Careful (+SpD, -SpA)
Stats (Mega Stats):
HP: 85
Atk: 9 (11)
Def: 7 (10)
SpA: 3 (4) (-)
SpD: 8 (9) (+)
Spe: 65 (75)
Size Class: 3 (3)
Weight Class: 5 (5)
Attacks:
Level 0
Aerial Ace
Air Slash
Attract
Brick Break
Bug Bite
Bug Buzz
Confide
Counter
Cross Poison
Double Team
Facade
Flash Cannon
Iron Head
Leer
Night Slash
Protect
Psycho Cut
Round
Slash
Strength
Toxic
Wing Attack
X-Scissor
Level 1
Air Cutter
Brutal Swing
Bullet Punch
Curse
Cut
Defog
Detect
Double Hit
Dual Wingbeat
False Swipe
Metal Claw
Ominous Wind
Quick Attack
Quick Guard
Rage
Rain Dance
Rock Smash
Safeguard
Sandstorm
Silver Wind
Snore
Sonic Boom
Steel Wing
Sunny Day
Swagger
Swift
Vacuum Wave
Level 2
Agility
Assurance
Captivate
Close Combat
Double-Edge
Feint
Focus Energy
Iron Defense
Morning Sun
Razor Wind
Rest
Reversal
Roost
Sand Tomb
Scary Face
Secret Power
Skull Bash
Steel Beam
Superpower
Swords Dance
Take Down
Thief
Venoshock
Level 3
Acrobatics
Baton Pass
Bide
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Light Screen
Pounce
Pursuit
Return
Struggle Bug
Tailwind
Trailblaze
U-turn
Level 4
Endure
Fling
Giga Impact
Helping Hand
Hidden Power (Ground)
Hyper Beam
Mimic
Natural Gift
Sleep Talk
Substitute
Tera Blast
Swampert [Kira] (F)
Level: 4 | Exp. --
Advanced Techniques:
Mega Evolution
Z-Moves
Types: Water, Ground
Abilities:
Torrent, Damp (unlocked), Swift Swim (Mega)
Nature: Adamant (+Atk -SpA)
Stats (Mega Stats):
HP: 95
Atk: 9 (12) (+)
Def: 7 (8)
SpA: 5 (6) (-)
SpD: 7 (8)
Spe: 60 (70)
Size Class: 3 (3)
Weight Class: 4 (5)
Attacks:
Level 0
Ancient Power
Attract
Avalanche
Brick Break
Confide
Counter
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Focus Blast
Growl
Ice Beam
Ice Punch
Liquidation
Mirror Coat
Mud-Slap
Protect
Rock Slide
Round
Sludge
Strength
Surf
Tackle
Toxic
Waterfall
Level 1
Bite
Bulk Up
Curse
Echoed Voice
Hail
High Horsepower
Mega Punch
Power-Up Punch
Rain Dance
Refresh
Roar
Rock Climb
Rock Smash
Rock Throw
Seismic Toss
Snore
Supersonic
Swagger
Water Gun
Water Pulse
Wide Guard
Work Up
Yawn
Level 2
Amnesia
Aqua Tail
Barrier
Blizzard
Captivate
Double-Edge
Dynamic Punch
Focus Punch
Hammer Arm
Hydro Pump
Ice Ball
Iron Tail
Low Kick
Mega Kick
Mud Bomb
Rest
Sand Tomb
Screech
Secret Power
Stealth Rock
Stone Edge
Superpower
Take Down
Whirlpool
Level 3
Bide
Body Slam
Bulldoze
Darkest Lariat
Dig
Dive
Flip Turn
Foresight
Frustration
Headbutt
Icy Wind
Mud Shot
Muddy Water
Outrage
Return
Rock Tomb
Rollout
Scald
Sludge Wave
Stomp
Uproar
Level 4
Body Press
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Fairy)
Hydro Cannon
Hyper Beam
Mimic
Mud Sport
Natural Gift
Sleep Talk
Stomping Tantrum
Substitute
Water Pledge
Incineroar [Isabella] (F)
Level: 4 | Exp: --
Types: Fire, Dark
Abilities:
Blaze, Intimidate (Unlocked)
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 95
Atk: 9 (+)
Def: 7
SpA: 5 (-)
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 4
Attacks:
Level 0
Attract
Blaze Kick
Brick Break
Confide
Crunch
Dark Pulse
Double Team
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Growl
Iron Head
Leer
Protect
Round
Shadow Claw
Thunder Punch
Toxic
Level 1
Bite
Brutal Swing
Bulk Up
Double Kick
Dual Chop
Ember
Fake Out
Lick
Mega Punch
Roar
Scratch
Snore
Sunny Day
Swagger
Taunt
Will-O-Wisp
Work Up
Level 2
Assurance
Bind
Burning Jealousy
Close Combat
Covet
Cross Chop
Fire Blast
Fire Spin
Flare Blitz
Focus Punch
Fury Swipes
Heat Wave
Low Kick
Mega Kick
Nasty Plot
Quash
Rest
Revenge
Reversal
Scary Face
Superpower
Swords Dance
Level 3
Acrobatics
Body Slam
Bulldoze
Darkest Lariat
Drain Punch
Flame Charge
Frustration
Heat Crash
Knock Off
Lash Out
Leech Life
Low Sweep
Outrage
Parting Shot
Return
Scorching Sands
Snarl
Thrash
Throat Chop
Torment
U-turn
Level 4
Blast Burn
Embargo
Endeavor
Endure
Fire Pledge
Fling
Giga Impact
Hidden Power
Hyper Beam
Overheat
Pay Day
Power Trip
Sleep Talk
Snatch
Stomping Tantrum
Substitute
Gallade [Sylvia] (F)
Level: 4 | Exp: --
Types: Psychic, Fighting
Abilities:
Steadfast, Sharpness, Justified (Unlocked)
Nature: Impish (+Def, -SpA)
Stats:
HP: 85
Atk: 9
Def: 7 (+)
SpA: 4 (-)
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 4
Attacks:
Level 0
Aerial Ace
Air Slash
Aqua Cutter
Attract
Aura Sphere
Brick Break
Confide
Dazzling Gleam
Defense Curl
Double Team
Earthquake
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Growl
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Mud-Slap
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sing
Slash
Strength
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
X-Scissor
Zen Headbutt
Level 1
Bulk Up
Calm Mind
Coaching
Confuse Ray
Confusion
Cut
Disarming Voice
Dual Chop
Echoed Voice
False Swipe
Magic Coat
Magical Leaf
Mega Punch
Night Shade
Power-Up Punch
Psybeam
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shadow Sneak
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick
Vacuum Wave
Wide Guard
Will-O-Wisp
Work Up
Level 2
Agility
Captivate
Charm
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Heal Pulse
Life Dew
Low Kick
Mega Kick
Misty Terrain
Nightmare
Psychic Terrain
Rest
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Swords Dance
Take Down
Thief
Triple Axel
Level 3
Body Slam
Bulldoze
Charge Beam
Drain Punch
Draining Kiss
Encore
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Light Screen
Low Sweep
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Reflect
Return
Rock Tomb
Telekinesis
Teleport
Throat Chop
Torment
Level 4
Ally Switch
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Grudge
Helping Hand
Hidden Power (Fighting)
Hyper Beam
Imprison
Magic Room
Mean Look
Memento
Metronome
Mimic
Natural Gift
Pain Split
Retaliate
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Synchronoise
Tera Blast
Trick Room
Wish
Wonder Room
Team pratik2007
Buttercup ( Dragonite )
Level 2 EXP 0/10
Nature : Serious (no effect)
Typing :
Abilities :
Inner focus : The Pokemon has great mental control over their fears.The user is unaffected by Flinching and by Intimidate.When the user is hit by an attack that mentions "Inflict Flinching" in its effect text, while the user has Steadfast: Raise the user's Speed stage by one (1) for their next six (6) turns.
Multiscale (HA) : The Pokemon enjoys the protection of its protective mythical scales.At the start of the round, if the user's HP is full: Grants the user a unique marker until the end of the round, with the following effect: All direct damage done to the user is halved (x0.5), until the end of the round. [UNLOCKED]
HP : 95
Attack : 9
Defense : 7
Sp Atk : 7
Sp Def : 7
Speed : 80
Size : 4
Weight : 6
Moves :
Lv 0 :
Aerial Ace
Air Slash
Attract
Brick Break
Confide
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Iron Head
Leer
Mud-Slap
Protect
Rock Slide
Round
Strength
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack
Lv 1 :
Air Cutter
Aqua Jet
Brutal Swing
Bubble Beam
Curse
Cut
Defog
Detect
Dragon Breath
Dragon Dance
Dragon Rage
Dragon Tail
Dual Wingbeat
Hail
Heal Bell
Hone Claws
Incinerate
Mega Punch
Mist
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Roar
Rock Smash
Safeguard
Sandstorm
Shock Wave
Slam
Snore
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Twister
Water Gun
Water Pulse
Level 2 :
Agility
Aqua Tail
Barrier
Bind
Blizzard
Captivate
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Fire Spin
Focus Punch
Haze
Heat Wave
Hurricane
Hydro Pump
Ice Spinner
Iron Tail
Low Kick
Mega Kick
Razor Wind
Rest
Roost
Scale Shot
Scary Face
Secret Power
Skull Bash
Stone Edge
Superpower
Take Down
Thunder
Whirlpool
Wrap
Zap Cannon
Tracy (Blaziken) female
Level 2 EXP 0 / 10
Nature: Serious
Typing:
Abilities:
Blaze - The Pokemon turns to their inner valor and zeal in a pinch.When the user attacks with a Fire-type attack, while the user's HP is at or below a third of their maximum HP (x1/3): Give that attack a power boost of three (3).
Speed Boost (HA)- The Pokemon's muscles get more and more warmed up as battle goes on.At the end of the round: Raise the user's Speed stage by one (1) for their next six (6) turns. [UNLOCKED]
HP: 90
Attack: 9
Defense: 5
Sp.Atk: 8
Sp.Def: 5
Speed: 80
Size: 3
Weight: 4
Moves :
Signature :
Blaze Kick
Lv 0 :
Aerial Ace
Attract
Aura Sphere
Blaze Kick [SIGNATURE]
Brave Bird
Brick Break
Confide
Counter
Double Team
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Growl
Mud-Slap
Night Slash
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Slash
Strength
Thunder Punch
Toxic
Lv1:
Bulk Up
Coaching
Curse
Cut
Defog
Detect
Double Kick
Dual Chop
Echoed Voice
Ember
Hone Claws
Incinerate
Mega Punch
Peck
Power-Up Punch
Quick Attack
Roar
Rock Climb
Rock Smash
Role Play
Scratch
Seismic Toss
Snore
Sunny Day
Swagger
Swift
Vacuum Wave
Will-O-Wisp
Work Up
Lv 2 :
Agility
Assurance
Captivate
Close Combat
Double-Edge
Dynamic Punch
Feather Dance
Feint
Fire Blast
Fire Spin
Flare Blitz
Focus Energy
Focus Punch
Heat Wave
High Jump Kick
Low Kick
Mega Kick
Rest
Revenge
Reversal
Secret Power
Smelling Salts
Solar Beam
Stone Edge
Superpower
Swords Dance
Jin (Samurott-H -Male)
Level: 2 | EXP: 0 / 10
Typings:
Abilities:
Torrent : The Pokemon turns to their inner intuition and instinct in a pinch.When the user attacks with a Water-type attack, while the user's HP is at or below a third of their maximum HP (x1/3): Give that attack a power boost of three (3).
Sharpness :The Pokemon's sharpened blades make their slicing attacks more effective.When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3). (Locked)
Nature: Serious
Stats:
HP: 95
Attack: 8
Defense: 6
Sp Attack: 7
Sp Defense 5
Speed: 85
Size: 3
Weight: 4
Moves:
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Attract
Avalanche
Brick Break
Confide
Dark Pulse
Double Team
Facade
Ice Beam
Liquidation
Night Slash
Protect
Round
Slash
Smart Strike
Surf
Tackle
Tail Whip
Toxic
Waterfall
X-Scissor
Level 1:
Aqua Jet
Cut
Detect
Drill Run
False Swipe
Hail
Rain Dance
Rock Smash
Sacred Sword
Snore
Snowscape
Sucker Punch
Swagger
Swift
Taunt
Trump Card
Water Gun
Water Pulse
Work Up
Level 2:
Aqua Tail
Assurance
Blizzard
Covet
Focus Energy
Grass Knot
Hydro Pump
Iron Tail
Megahorn
Rest
Revenge
Scary Face
Screech
Secret Power
Swords Dance
Take Down
Thief
Level 3:
Ceaseless Edge [ SIGNATURE]
Chomp (Garchomp
)
Level 2 EXP 0 / 10
Nature: Serious (no effect)
Typing:
Abilities:
Sand veil - The Pokemon blends in to arid terrain, and is difficult to even see in desert sandstorms.The user can't take damage from Sandstorm Weather.While the Weather is Sandstorm: Accuracy checks against the user with less than 100% chance of success, automatically fail.
Rough Skin (HA)-The Pokémon's skin is barbed and prickly, and very painful to touch.When the user is hit by a contact attack: The attacker loses HP, equal to one-fifth of the damage of the hit (x0.2). [UNLOCKED]
HP: 100
Attack: 9
Defense: 7
Sp.Atk: 6
Sp.Def: 6
Speed: 102
Size: 4
Weight: 4
Moves:
Lvl 0:
Aerial Ace
Attract
Brick Break
Confide
Crunch
Double Team
Dragon Claw
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Iron Head
Liquidation
Mud-Slap
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Slash
Strength
Surf
Tackle
Thunder Fang
Toxic
Level 1:
Bite
Brutal Swing
Cut
Dragon Breath
Dragon Rage
Dragon Tail
Dual Chop
False Swipe
Hone Claws
Incinerate
Metal Claw
Rain Dance
Roar
Rock Climb
Rock Smash
Sandstorm
Snore
Sunny Day
Swagger
Swift
Twister
Lv 2 :
Aqua Tail
Captivate
Double-Edge
Dragon Rush
Fire Blast
Iron Tail
Rest
Sand Tomb
Scale Shot
Scary Face
Secret Power
Spikes
Stealth Rock
Stone Edge
Swords Dance
Take Down
Whirlpool
Eject Button
Shed Shell
Razor Claw
Life Orb
Ring Target
Enigma Stone
Weakness Policy
Shed Shell
Razor Claw
Life Orb
Ring Target
Enigma Stone
Weakness Policy
Pratik met Buttercup while travelling through a forest . He saw a group of Dratinis playing in a huge lake and knew he wanted to catch one of them . Being an amatuer trainer back then , he could not catch any of them and was attacked by a grown up female Dragonite ( prolly a mother ) . It was when Buttercup came to his rescue and saved Pratik by calming the Dragonite . Since then Buttercup has grown a lot , and still has the back of her teammates during dire situations .
Level 2 EXP 0/10
Nature : Serious (no effect)
Typing :
Abilities :
Inner focus : The Pokemon has great mental control over their fears.The user is unaffected by Flinching and by Intimidate.When the user is hit by an attack that mentions "Inflict Flinching" in its effect text, while the user has Steadfast: Raise the user's Speed stage by one (1) for their next six (6) turns.
Multiscale (HA) : The Pokemon enjoys the protection of its protective mythical scales.At the start of the round, if the user's HP is full: Grants the user a unique marker until the end of the round, with the following effect: All direct damage done to the user is halved (x0.5), until the end of the round. [UNLOCKED]
HP : 95
Attack : 9
Defense : 7
Sp Atk : 7
Sp Def : 7
Speed : 80
Size : 4
Weight : 6
Moves :
Lv 0 :
Aerial Ace
Air Slash
Attract
Brick Break
Confide
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Iron Head
Leer
Mud-Slap
Protect
Rock Slide
Round
Strength
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack
Lv 1 :
Air Cutter
Aqua Jet
Brutal Swing
Bubble Beam
Curse
Cut
Defog
Detect
Dragon Breath
Dragon Dance
Dragon Rage
Dragon Tail
Dual Wingbeat
Hail
Heal Bell
Hone Claws
Incinerate
Mega Punch
Mist
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Roar
Rock Smash
Safeguard
Sandstorm
Shock Wave
Slam
Snore
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Twister
Water Gun
Water Pulse
Level 2 :
Agility
Aqua Tail
Barrier
Bind
Blizzard
Captivate
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Fire Spin
Focus Punch
Haze
Heat Wave
Hurricane
Hydro Pump
Ice Spinner
Iron Tail
Low Kick
Mega Kick
Razor Wind
Rest
Roost
Scale Shot
Scary Face
Secret Power
Skull Bash
Stone Edge
Superpower
Take Down
Thunder
Whirlpool
Wrap
Zap Cannon
Tracy was the 2nd pokemon of the 3 member team , which first joined Pratik during is journey in the Paldea region . Though not the strongest member of the team , Tracy has proved to be glue for the team , holding it together when a fight would break out between the other members . Through endless endevours , Tracy is able to evolve to a Blaziken . Staying true to the nature of its kind , Tracy has trained her legs and has mastered the art of landing kicks . She has also learnt to play football , and thanks to her powerful feet , makes for an excellent striker and a formidable foe .
How they met :
Pratik met Tracy along with Rudy and Chomp . He just happened to come across them in the Vermilion forest ( how did they even reach there ? ) while going to Vermilian city to catch a ship towards Galar . He felt like he should not leave 3 pokemon alone in the forest ( since 2 of them were in their baby stage ) full of Beedrills and invited them to join his team , which they did .
Behaviour :
Tracy's powerful kicks are a source of pride for her , and she does not stop to battle every single pokemon it sees . This made catching bug types and grass types really hard for Pratik , as they would faint within a blink of an eye before he can throw a pokeball . Anyways , lucky for him - Tracy is slowly able to control the fire for battles that rages within her , but she needs occasional sparring sessions with the team members which she calls - "warming the muscles" , which thankfully benefits the team ; except when she triggers that Blaze ability of hers and leaves everyone burnt , and exhausted . She really needs to learn to control her fire completely .
How they met :
Pratik met Tracy along with Rudy and Chomp . He just happened to come across them in the Vermilion forest ( how did they even reach there ? ) while going to Vermilian city to catch a ship towards Galar . He felt like he should not leave 3 pokemon alone in the forest ( since 2 of them were in their baby stage ) full of Beedrills and invited them to join his team , which they did .
Behaviour :
Tracy's powerful kicks are a source of pride for her , and she does not stop to battle every single pokemon it sees . This made catching bug types and grass types really hard for Pratik , as they would faint within a blink of an eye before he can throw a pokeball . Anyways , lucky for him - Tracy is slowly able to control the fire for battles that rages within her , but she needs occasional sparring sessions with the team members which she calls - "warming the muscles" , which thankfully benefits the team ; except when she triggers that Blaze ability of hers and leaves everyone burnt , and exhausted . She really needs to learn to control her fire completely .
Level 2 EXP 0 / 10
Nature: Serious
Typing:
Abilities:
Blaze - The Pokemon turns to their inner valor and zeal in a pinch.When the user attacks with a Fire-type attack, while the user's HP is at or below a third of their maximum HP (x1/3): Give that attack a power boost of three (3).
Speed Boost (HA)- The Pokemon's muscles get more and more warmed up as battle goes on.At the end of the round: Raise the user's Speed stage by one (1) for their next six (6) turns. [UNLOCKED]
HP: 90
Attack: 9
Defense: 5
Sp.Atk: 8
Sp.Def: 5
Speed: 80
Size: 3
Weight: 4
Moves :
Signature :
Blaze Kick
Lv 0 :
Aerial Ace
Attract
Aura Sphere
Blaze Kick [SIGNATURE]
Brave Bird
Brick Break
Confide
Counter
Double Team
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Growl
Mud-Slap
Night Slash
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Slash
Strength
Thunder Punch
Toxic
Lv1:
Bulk Up
Coaching
Curse
Cut
Defog
Detect
Double Kick
Dual Chop
Echoed Voice
Ember
Hone Claws
Incinerate
Mega Punch
Peck
Power-Up Punch
Quick Attack
Roar
Rock Climb
Rock Smash
Role Play
Scratch
Seismic Toss
Snore
Sunny Day
Swagger
Swift
Vacuum Wave
Will-O-Wisp
Work Up
Lv 2 :
Agility
Assurance
Captivate
Close Combat
Double-Edge
Dynamic Punch
Feather Dance
Feint
Fire Blast
Fire Spin
Flare Blitz
Focus Energy
Focus Punch
Heat Wave
High Jump Kick
Low Kick
Mega Kick
Rest
Revenge
Reversal
Secret Power
Smelling Salts
Solar Beam
Stone Edge
Superpower
Swords Dance
Placeholder
Level: 2 | EXP: 0 / 10
Typings:
Abilities:
Torrent : The Pokemon turns to their inner intuition and instinct in a pinch.When the user attacks with a Water-type attack, while the user's HP is at or below a third of their maximum HP (x1/3): Give that attack a power boost of three (3).
Sharpness :The Pokemon's sharpened blades make their slicing attacks more effective.When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3). (Locked)
Nature: Serious
Stats:
HP: 95
Attack: 8
Defense: 6
Sp Attack: 7
Sp Defense 5
Speed: 85
Size: 3
Weight: 4
Moves:
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Attract
Avalanche
Brick Break
Confide
Dark Pulse
Double Team
Facade
Ice Beam
Liquidation
Night Slash
Protect
Round
Slash
Smart Strike
Surf
Tackle
Tail Whip
Toxic
Waterfall
X-Scissor
Level 1:
Aqua Jet
Cut
Detect
Drill Run
False Swipe
Hail
Rain Dance
Rock Smash
Sacred Sword
Snore
Snowscape
Sucker Punch
Swagger
Swift
Taunt
Trump Card
Water Gun
Water Pulse
Work Up
Level 2:
Aqua Tail
Assurance
Blizzard
Covet
Focus Energy
Grass Knot
Hydro Pump
Iron Tail
Megahorn
Rest
Revenge
Scary Face
Screech
Secret Power
Swords Dance
Take Down
Thief
Level 3:
Ceaseless Edge [ SIGNATURE]
Chomp was once the most playful member of the team . He is 1 of the 3 mons who joined Pratik during his journey in the Paldea region at its very start . The land shark pokemon . As a gible , Chomp liked to bite on to things which made its jaw super sharp . Now he has evolved into a Garchomp , and has grown into one of the most reliable and responsible member of Pratik's team . A psuedo legendary whose power is one to reckon with .
How they met :
Pratik found Chomp along with Rudy and Tracy . They seemed lonely and it was not the best idea to leave 3 pokemon alone in the wild , so he invited them to join his team , and lucky for him - they willingly joined and have helped each other grow , ever since .
Behaviour :
Being a dragon type and a psuedo legendary pokemon , Chomp is one of the strongest member of the team , and helps newcomers understand their true potential , like a mentor . He likes to battle and makes for a great leader . Though Garchomps are known to be harsh , Chomp on the contrary is easygoing as long as he doesn't see you as a threat for his friends that is ...
How they met :
Pratik found Chomp along with Rudy and Tracy . They seemed lonely and it was not the best idea to leave 3 pokemon alone in the wild , so he invited them to join his team , and lucky for him - they willingly joined and have helped each other grow , ever since .
Behaviour :
Being a dragon type and a psuedo legendary pokemon , Chomp is one of the strongest member of the team , and helps newcomers understand their true potential , like a mentor . He likes to battle and makes for a great leader . Though Garchomps are known to be harsh , Chomp on the contrary is easygoing as long as he doesn't see you as a threat for his friends that is ...
Level 2 EXP 0 / 10
Nature: Serious (no effect)
Typing:
Abilities:
Sand veil - The Pokemon blends in to arid terrain, and is difficult to even see in desert sandstorms.The user can't take damage from Sandstorm Weather.While the Weather is Sandstorm: Accuracy checks against the user with less than 100% chance of success, automatically fail.
Rough Skin (HA)-The Pokémon's skin is barbed and prickly, and very painful to touch.When the user is hit by a contact attack: The attacker loses HP, equal to one-fifth of the damage of the hit (x0.2). [UNLOCKED]
HP: 100
Attack: 9
Defense: 7
Sp.Atk: 6
Sp.Def: 6
Speed: 102
Size: 4
Weight: 4
Moves:
Lvl 0:
Aerial Ace
Attract
Brick Break
Confide
Crunch
Double Team
Dragon Claw
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Iron Head
Liquidation
Mud-Slap
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Slash
Strength
Surf
Tackle
Thunder Fang
Toxic
Level 1:
Bite
Brutal Swing
Cut
Dragon Breath
Dragon Rage
Dragon Tail
Dual Chop
False Swipe
Hone Claws
Incinerate
Metal Claw
Rain Dance
Roar
Rock Climb
Rock Smash
Sandstorm
Snore
Sunny Day
Swagger
Swift
Twister
Lv 2 :
Aqua Tail
Captivate
Double-Edge
Dragon Rush
Fire Blast
Iron Tail
Rest
Sand Tomb
Scale Shot
Scary Face
Secret Power
Spikes
Stealth Rock
Stone Edge
Swords Dance
Take Down
Whirlpool
Time for a rare and elusive gen 9 TLG to begin. In theory, reffing this will help me learn the new mechanics. And to start us off...
pratik2007 strikes one arena
epicdrill strikes two arenas
pratik2007 strikes one arena and sends out
epicdrill sends out and orders
pratik2007 orders
I ref
pratik2007 strikes one arena
epicdrill strikes two arenas
pratik2007 strikes one arena and sends out
epicdrill sends out and orders
pratik2007 orders
I ref