





1. Intro:
Edit: I mainly put this team out here to get my idea out and improve on it from people who are probably much better than me, and after reading and trying some comments, I have changed the team and I am going to change it for any prying eyes looking at this team now, if I see you on the ladder with this team, I'll give a lil happy cry to you.
This team sort of has two phases, the weaken phase and the attack phase; during the weaken phase you will send out




2. Team:

Hawk (Mandibuzz) (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 244 SpD / 16 Spe
Careful Nature
- Defog
- Roost
- Foul Play
- U-turn
General Role:
The "scout bird" of the kingdom, you will primarily only use this mon for safe switch-ins and to remove hazards; it's a pretty standard Mandibuzz set that you are probably familiar with at this point.
Moveset:
Defog for hazard removal, roost to keep them healthy, foul play for good STAB as well as a devastating counter to d-dancers, and the main move u-turn to pivot into the other mons of this team.

Fortress (Toxapex) (F) @ Eject Button
Ability: Regenerator
EVs: 252 HP / 144 Def / 112 SpD
Relaxed Nature
- Haze
- Recover
- Knock Off
- Scald
General Role:
The "fortress" of the kingdom that can deploy your troops and protect the team from devastating offense. Running eject button for another form of safe switching besides

Moveset:
Haze to stop prominent stat boosting sweepers like d-dancers, beast boosters, and basically anything that boosts stats for a wincon; a lot of people seem to forget this move exists. Recover to keep Toxapex healthy in action and Regenerator to keep them healthy out of action basically. Not running knock off on


Siege Tower (Garchomp) (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
-
- Toxic
- Stealth Rock
- Earthquake
General Role:
The siege weapon, i.e, chip damage, the pokemon; use this beast to be annoying as possible and weaken teams as much as you can. Lead and set rocks, switch into something other than




Moveset:
Running endure for surprise extra chip damage from contact or to counter triple axel from


Jester (Blacephalon) @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Trick
- Shadow Ball
- Flamethrower
- Mind Blown
General Role:
The jester of this kingdom: speed control and sweep potential plus much need special attack coverage for the team. I generally save this silly lil guy until very late game to potentially end the game. I only send him out early to try and surprise cripple tank switch-ins like


Moveset:
Trick is just here to cripple tanky mons that may ruin your day with this team like, but be careful against


Sir Fetch'd (Sirfetch’d) (M) @
Ability: Scrappy
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- First Impression
- Close Combat
- Brave Bird
-
General Role:
Changed from a prediction based role to a overall dps role for the team with leek and it feels pretty good compared to before. First impression is still just as potent and crits 50% of the time and can OHKO common psychic and dark types. He can tank a few hits but don't ever try to risk him for a greedy play.
Moveset:
First Impression is the main button you will be pressing against weakened offensive mons, with the other moves mainly being for aggressive predictions such as close combat into






Sir Slash (Aegislash) (M) @ Leftovers
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 220 SpD / 36 Spe
Calm Nature
IVs: 0 Atk
- King's Shield
- Toxic
- Substitute
- Shadow Ball
General Role:
The shadow of the star of the team, no pun intended, if all steel types and



Moveset:
King's shield is just better protect that works with Aegi's ability, no reason not to take, can but used to bait out contact moves as a pseudo intimidate user kinda. Toxic and substitute are the main moves you will be clicking with him out to keep him alive as chip damage kicks in. Finally, due to his ability, shadow ball is still an incredible potent STAB move to throw out in sword form as toxic takes over or for switch ins.
Pokepaste: https://pokepast.es/a5c3def9143fde67
3. Teambuilding Process:


I started with these two because I wanted to due to their shared theme to make an OU team around.



I then added a good sp atk scarf user for speed control and special damage that I knew the team was going to inevitably need going into this.




I then knew I was going to need a wish/teleport user to keep Sirfetch'd healthy because in a good scenario he can realistically tank one hit if you aren't using first impression. I settled on Xatu for the magic bounce support mainly, but the defog option is nice too.





I went into the Pokemon list and looked at who I could use to double up on contact damage with rocky helm and settled on Garchomp, the ground coverage, rocks, toxic, and force switching is the perfect set for this team. Druddigon could possibly be used for a tankier mon, but I think I would prefer the speed of Garchomp.






I sat and looked at my team and determined what attacking type it despritely needed to be able to succeed in this metagame and I settled on electric and Zeraora respectively to cover other types that resist fire, ghost, or fighting. Good coverage moves for other types the team doesn't hit well.






Changes mainly described above from ideas from comments.
4. Threats:

OHKOs the entire team in rain basically if reckless, the only reasonable strategy I have for it is to sac Garchomp (which is really bad) for the double chip damage and hope you they don't switch out of the Sirfetch'd first impression.

You're probably not going to take this thing out without losing something important first but is definitely doable to work around.

Have checks for this monster but if scarfed, which he will be, he outspeeds everything on the team and you will have to play really smart around what moves he locks into and expect to lose a few items from knock off.


These two share a slot for the same reason, they will mess up your ghost type carries if you allow them, play carefully.

I just don't have a coverage move for fairy types and this is the main offender that will feel the pain, play smart and hope you can make it the last mon on the team and that you can wittle down its PP and win.

Hardish to kill with this team, but I swear to god every Zapdos that has switched into my Sirfetch'd has ALWAYS triggered Static.
5. How to use:
2. Make aggresive plays and predictions with Sirfetch'd and Blacephalon: Use your choice users to dismantle a crippled team and clean house with their strongest attack or making aggresive predictions.
3. Switch out and keep advantage with the rest of the team
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