[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Fickle Beam
move 3: Giga Drain
move 4: Earth Power
item: Heavy-Duty Boots
tera type: Fairy / Steel / Poison
ability: Regenerator
nature: Modest
evs: 244 HP / 252 SpA / 12 Spe
ivs: 0 Atk
[SET COMMENTS]
Hydrapple has incredible bulk, access to Nasty Plot, and Regenerator, making it a notable threat against balance and bulky offense playstyles. Nasty Plot allows it to muscle past bulkier walls like Gliscor, Corviknight, and Galarian Slowking, and thanks to its typing, it is able to set up on Pokemon like Hisuian Samurott, Ting-Lu, and Garganacl. Fickle Beam is a consistently strong Dragon-type STAB option that has a chance to double in power and therefore let Hydrapple OHKO threats like Zamazenta, Gliscor, and Moltres while keeping its Nasty Plot boosts, while Draco Meteor can be used to secure these OHKOes much more safely after a Nasty Plot boost, as well as others such as Ogerpon-W, Zapdos, and bulky Rillaboom. Earth Power gives Hydrapple a way to hit Galarian Slowking and Steel-types like Gholdengo and Kingambit super effectively. Heavy-Duty Boots is Hydrapple's preferred item to grant it resilience into entry hazards, since Hydrapple is a wallbreaker that is going to be repeatedly switching in throughout the course of a game to tank hits and maximize the value it gets out of Regenerator. However, Hydrapple has a myriad of niche items it can pick from such as Life Orb to amplify Hydrapple’s breaking power, letting it secure 2HKOs against Zapdos, Zamazenta, and Hatterene, as well as OHKOs against mixed Iron Valiant, Calm Mind Primarina, and Kyurem without setup. Rocky Helmet is another option to punish U-turn attempts from Pokemon it checks like Rillaboom, Ogerpon-W, and Landorus-T as well Flip Turn from Alomomola. The drawback of running these alternative item options is that they make Hydrapple vulnerable to entry hazard chip damage, which bleeds into Hydrapple's longevity, since its recovery is only limited to Regenerator and Giga Drain, and it needs to be healthy to set up. 12 EVs can be invested in either Speed to let Hydrapple outspeed Ting-Lu or in Special Defense to let it live Iron Valiant's Moonblast, with the rest invested in HP to let it stomach attacks from threats like Ogerpon-W, Great Tusk, and Zamazenta more easily. Tera Fairy is most commonly run to give Hydrapple an immunity to Dragon-type moves from Dragapult and Raging Bolt, while Tera Steel also gives it the ability to take Ice-type attacks from Pokemon like Kyurem, Weavile, and Meowscarada as well as a Toxic immunity. Tera Poison retains the Toxic immunity and Fairy resistance but trades its matchup into Ice-type attacks for a Fighting resistance, allowing it to take on the likes of Zamazenta and Iron Valiant.
Hydrapple acts as a wallbreaker on balance and bulky offense teams, being able to punch holes in opposing balance teams due to its ability to punish passivity and its great matchup into common balance picks like Alomomola, Great Tusk, Ting-Lu, and Garganacl. Defensive pivots such as Galarian Slowking, Alomomola, Moltres, and Corviknight help enable and defensively reinforce Hydrapple, taking on threats such as Great Tusk, Iron Valiant, Primarina, and Weavile. Galarian Slowking and Alomomola in particular are amazing partners for it, forming double Regenerator cores on balance teams to outlast all of the offensive threats that threaten them while boasting excellent defensive synergy. Moltres answers Great Tusk more reliably, being able to punish its Ice Spinner targeted toward Hydrapple with Flame Body, which would allow Hydrapple to avoid getting 2HKOed by it. Entry hazard setters like Gliscor and Ting-Lu are great partners because their hazards are essential for chipping foes into KO range for Hydrapple like Ogerpon-W and Assault Vest Iron Crown. Gliscor uses its combination of entry hazards and Knock Off to remove Heavy-Duty Boots from these Pokemon while baiting in Ogerpon-W for Hydrapple to respond to, causing it to take hazard chip every switch-in and putting it on a timer. Ting-Lu uses its gargantuan bulk to check Dragon-types like Dragapult, Raging Bolt, and Roaring Moon for Hydrapple. Hydrapple also pairs nicely with offensive teammates like Kingambit, Great Tusk, Cinderace, and Iron Crown. Kingambit greatly appreciates Hydrapple being able to scare off Great Tusk from staying in and benefits Hydrapple by being extremely good at switching into and annihilating Air Balloon Gholdengo, one of Hydrapple's better switch-ins. Great Tusk itself is a good teammate for it, being able to keep hazards off in case Hydrapple gets its Heavy-Duty Boots removed by common threats like Rillaboom, Hisuian Samurott, and Gliscor while also being great into its most common check in Galarian Slowking. Cinderace also keeps hazards off with Court Change, baits in Water- and Ground-types for Hydrapple to easily set up on, and reduces the need for Heavy-Duty Boots, giving Hydrapple more room to run a more powerful item to make progress like Life Orb, since its removal can't be blocked. Hydrapple also baits in Steel-types like Gholdengo and Corviknight for Cinderace to quickly dispose of. Assault Vest Iron Crown is able to switch into Pokemon like Iron Valiant, Kyurem, and Hatterene for Hydrapple, while Hydrapple matches up well into Hisuian Samurott and Ting-Lu, two Pokemon Iron Crown does not like taking on. Tinkaton and Hydrapple can also work in tandem with each other, since Tinkaton is a Pokemon that can set Stealth Rock and check Kyurem and Darkrai for Hydrapple, two special attackers that carry Ice-type moves to quickly dispose of Hydrapple, while Hydrapple is able to check Pokemon that can wall and threaten Tinkaton like Iron Treads, Tera Water Garganacl, and specially defensive Heatran. Rillaboom pairs decently well with Hydrapple on teams that take advantage of Grassy Terrain, powering up Hydrapple's already hard-hitting boosted Giga Drain while providing it with additional passive recovery every turn it is active. Hydrapple also finds a niche on sand teams as an answer to Water- and Grass-types that are able to consistently threaten Excadrill and Tyranitar, which are staples of this archetype. It sets itself apart from its competition for its role as a bulky Grass-type because, unlike Sinistcha and Chesnaught, Hydrapple has a much more notable offensive presence and greater longevity thanks to Regenerator.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/alkazoth.518682/
Quality checked by:
https://www.smogon.com/forums/members/tidal.540289/
https://www.smogon.com/forums/members/ausma.360720/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
name: Nasty Plot
move 1: Nasty Plot
move 2: Fickle Beam
move 3: Giga Drain
move 4: Earth Power
item: Heavy-Duty Boots
tera type: Fairy / Steel / Poison
ability: Regenerator
nature: Modest
evs: 244 HP / 252 SpA / 12 Spe
ivs: 0 Atk
[SET COMMENTS]
Hydrapple has incredible bulk, access to Nasty Plot, and Regenerator, making it a notable threat against balance and bulky offense playstyles. Nasty Plot allows it to muscle past bulkier walls like Gliscor, Corviknight, and Galarian Slowking, and thanks to its typing, it is able to set up on Pokemon like Hisuian Samurott, Ting-Lu, and Garganacl. Fickle Beam is a consistently strong Dragon-type STAB option that has a chance to double in power and therefore let Hydrapple OHKO threats like Zamazenta, Gliscor, and Moltres while keeping its Nasty Plot boosts, while Draco Meteor can be used to secure these OHKOes much more safely after a Nasty Plot boost, as well as others such as Ogerpon-W, Zapdos, and bulky Rillaboom. Earth Power gives Hydrapple a way to hit Galarian Slowking and Steel-types like Gholdengo and Kingambit super effectively. Heavy-Duty Boots is Hydrapple's preferred item to grant it resilience into entry hazards, since Hydrapple is a wallbreaker that is going to be repeatedly switching in throughout the course of a game to tank hits and maximize the value it gets out of Regenerator. However, Hydrapple has a myriad of niche items it can pick from such as Life Orb to amplify Hydrapple’s breaking power, letting it secure 2HKOs against Zapdos, Zamazenta, and Hatterene, as well as OHKOs against mixed Iron Valiant, Calm Mind Primarina, and Kyurem without setup. Rocky Helmet is another option to punish U-turn attempts from Pokemon it checks like Rillaboom, Ogerpon-W, and Landorus-T as well Flip Turn from Alomomola. The drawback of running these alternative item options is that they make Hydrapple vulnerable to entry hazard chip damage, which bleeds into Hydrapple's longevity, since its recovery is only limited to Regenerator and Giga Drain, and it needs to be healthy to set up. 12 EVs can be invested in either Speed to let Hydrapple outspeed Ting-Lu or in Special Defense to let it live Iron Valiant's Moonblast, with the rest invested in HP to let it stomach attacks from threats like Ogerpon-W, Great Tusk, and Zamazenta more easily. Tera Fairy is most commonly run to give Hydrapple an immunity to Dragon-type moves from Dragapult and Raging Bolt, while Tera Steel also gives it the ability to take Ice-type attacks from Pokemon like Kyurem, Weavile, and Meowscarada as well as a Toxic immunity. Tera Poison retains the Toxic immunity and Fairy resistance but trades its matchup into Ice-type attacks for a Fighting resistance, allowing it to take on the likes of Zamazenta and Iron Valiant.
Hydrapple acts as a wallbreaker on balance and bulky offense teams, being able to punch holes in opposing balance teams due to its ability to punish passivity and its great matchup into common balance picks like Alomomola, Great Tusk, Ting-Lu, and Garganacl. Defensive pivots such as Galarian Slowking, Alomomola, Moltres, and Corviknight help enable and defensively reinforce Hydrapple, taking on threats such as Great Tusk, Iron Valiant, Primarina, and Weavile. Galarian Slowking and Alomomola in particular are amazing partners for it, forming double Regenerator cores on balance teams to outlast all of the offensive threats that threaten them while boasting excellent defensive synergy. Moltres answers Great Tusk more reliably, being able to punish its Ice Spinner targeted toward Hydrapple with Flame Body, which would allow Hydrapple to avoid getting 2HKOed by it. Entry hazard setters like Gliscor and Ting-Lu are great partners because their hazards are essential for chipping foes into KO range for Hydrapple like Ogerpon-W and Assault Vest Iron Crown. Gliscor uses its combination of entry hazards and Knock Off to remove Heavy-Duty Boots from these Pokemon while baiting in Ogerpon-W for Hydrapple to respond to, causing it to take hazard chip every switch-in and putting it on a timer. Ting-Lu uses its gargantuan bulk to check Dragon-types like Dragapult, Raging Bolt, and Roaring Moon for Hydrapple. Hydrapple also pairs nicely with offensive teammates like Kingambit, Great Tusk, Cinderace, and Iron Crown. Kingambit greatly appreciates Hydrapple being able to scare off Great Tusk from staying in and benefits Hydrapple by being extremely good at switching into and annihilating Air Balloon Gholdengo, one of Hydrapple's better switch-ins. Great Tusk itself is a good teammate for it, being able to keep hazards off in case Hydrapple gets its Heavy-Duty Boots removed by common threats like Rillaboom, Hisuian Samurott, and Gliscor while also being great into its most common check in Galarian Slowking. Cinderace also keeps hazards off with Court Change, baits in Water- and Ground-types for Hydrapple to easily set up on, and reduces the need for Heavy-Duty Boots, giving Hydrapple more room to run a more powerful item to make progress like Life Orb, since its removal can't be blocked. Hydrapple also baits in Steel-types like Gholdengo and Corviknight for Cinderace to quickly dispose of. Assault Vest Iron Crown is able to switch into Pokemon like Iron Valiant, Kyurem, and Hatterene for Hydrapple, while Hydrapple matches up well into Hisuian Samurott and Ting-Lu, two Pokemon Iron Crown does not like taking on. Tinkaton and Hydrapple can also work in tandem with each other, since Tinkaton is a Pokemon that can set Stealth Rock and check Kyurem and Darkrai for Hydrapple, two special attackers that carry Ice-type moves to quickly dispose of Hydrapple, while Hydrapple is able to check Pokemon that can wall and threaten Tinkaton like Iron Treads, Tera Water Garganacl, and specially defensive Heatran. Rillaboom pairs decently well with Hydrapple on teams that take advantage of Grassy Terrain, powering up Hydrapple's already hard-hitting boosted Giga Drain while providing it with additional passive recovery every turn it is active. Hydrapple also finds a niche on sand teams as an answer to Water- and Grass-types that are able to consistently threaten Excadrill and Tyranitar, which are staples of this archetype. It sets itself apart from its competition for its role as a bulky Grass-type because, unlike Sinistcha and Chesnaught, Hydrapple has a much more notable offensive presence and greater longevity thanks to Regenerator.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/alkazoth.518682/
Quality checked by:
https://www.smogon.com/forums/members/tidal.540289/
https://www.smogon.com/forums/members/ausma.360720/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
Last edited: