Introduction
Okay yeah so with Drizzle + Swift Swim being banned along with Manaphy, and my growing dislike for offensively based teams, I have decided to make a rate my team. The basis of the team is to wear down defensive threats so that either Zuruzukin, Scizor, or Blaziken could sweep, while at the same time allowing almost no set-up room to the most common Pokemon in the metagame. This team's accomplishments are pretty basic, only getting suspect rights for me and another, but I feel it uses a really cool-ass Pokemon so it deserves a rmt. That and the fact that people are starting to mouth off DD Zuruzukin (which has never been really popular anyway...) and saying it is inferior to Bulk Up Zuruzukin when that is definitely not the case.
Just some things to note
Birijion @ Leftovers
Trait: Justice Heart
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Giga Drain
- Calm Mind
- Focus Blast
- Hidden Power [Ice]
Birijion isn't really my lead, but whenever an opponent carries Latios and sees Birijion as the lead, they send Latios out first, allowing Tyranitar to get the easy kill. Birijion was apart of the standard "2 checks + Weather Changer" trio that almost all teams had to run to stop the rampant rain attack. Birijion is also crucial as it is my only 100% switch in to Pokemon like Rotom-W and Burungeru, however with rain gone now, I'm thinking another Grass-type could be more effective to the team.
I had a Swords Dance Birijion set before this, but I found that the rest of my team really doesn't like getting burned, so changing to Calm Mind allows me to have more versatility switching in and out.
Tyranitar (M) @ Shuca Berry
Trait: Sand Stream
EVs: 248 HP / 36 Atk / 48 SAtk / 176 SDef
Quiet Nature (+SAtk, -Spd)
- Crunch
- Ice Beam
- Fire Blast
- Superpower / Thunder Wave
Tyranitar is pretty much a staple on any non-rain team as it is the most effective weather changer on most teams, and mine is no different. You may notice that Tyranitar lacks Stealth Rock, and that is because I believe that in the metagame this team was used in, nothing was really hampered by switching into Stealth Rock, and all four of the moves had a much more significant purpose.
The EVs are odd, but they allow me to switch into Specs Latios Draco Meteor twice so they're a bit useful, while the rest was just split to give some investment. Ice Beam + Shuca Berry are extremely important as they allow me to take on dangerous Pokemon like Landlos and Gliscor, which both get OHKOed. Fire Blast is to make sure Nattorei doesn't have freelance over me. Superpower is important to catch the Terakion/Tyranitar switch-ins and get the KO. I use Thunder Wave on occasion as it allows Tyranitar to be more of a team player.
Rankurusu (M) @ Life Orb
Trait: Magic Guard
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Psychic
- Trick Room
- Shadow Ball
- Focus Blast
Rankurusu was a highly debated suspect this period, and while voting it OU, I could see how people could deem it as too strong. Rankurusu rounds out the 2 checks + Weather Changer trio and serves as a nice makeshift counter to the strongest Pokemon in the game. I used Trick Room over Calm Mind because although Calm Mind is useful, the rest of the team isn't really having trouble with Stall on a huge scale, and I feel Calm Mind is too easily walled. Plus the ability to completely shift the game-pace is much too appealing.
Trick Room allows me to shift the tempo over to my side, and this thing is bulky enough to survive anything so basically I switch Rankurusu in, use Trick Room, then fuck shit up with LO +nature moves. Psychic is obvious as it is my strongest attack, Shadow Ball allows me to hit Lati@s, and Focus Blast eliminates Tyranitar. Rankurusu is a huge part of this team for its ability to lure out Pokemon that stand in the way of my ghetto trio, such as Lati@s. Rankurusu also attracts Scizor like crazy, allowing Blaziken to get free speed boosts with ease.
Blaziken (M) @ Life Orb
Trait: Speed Boost
EVs: 144 Atk / 252 SAtk / 112 Spd
Rash Nature (+SAtk, -SDef)
- Fire Blast
- Hidden Power [Ice]
- Hi Jump Kick
- Protect
Blaziken received a huge boost this generation with Speed Boost. It suddenly took his lackluster speed and make him faster than anything after two turns. I usually play Blaziken with a lot of risks, as its main objective is just to damage things so the rest of my team has a clear sweep. I'm using Mixken over Swords Dance because I feel that Blaziken's ability to be a make-shift check to things like Landlos and Latios with Protect is much too valuable.
Fire Blast just plainly wrecks stuff so it was a no brainer, and Hi Jump Kick is obligatory for its ability to beat Chansey/Blissey. I run Hidden Power Ice > Hidden Power Electric because I really don't like relying on Fire Blast hitting to kill Landlos/Gliscor, who could seriously harm my team. Blaziken is extremely important to the success of this team. Blaziken allows me to put constant pressure on my opponent because of its sheer power. That combined with the amount of pure blackness hidden inside it make it an unstoppable force.
Scizor (M) @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Bug Bite
- Bullet Punch
- Swords Dance
- Superpower
Scizor remains as one of the top Pokemon this generation. Scizor's priority is incredibly useful and is what causes him to be so good. Team Preview makes Scizor an even stronger threat, as it allows me to make adjustments accordingly, like using Superpower when I see a Heatran on my opponent's team. I run a Swords Dance set because with the influx of Nattorei, Scizor gets great opportunities to set up, furthering the dominance this team has over Nattorei.
I don't run Roost over Superpower because I feel the ability to hit Scizor's common counters with Superpower on the switch-in extremely important. Also Roost slows this team down which doesn't fit the pace. Bullet Punch and Bug Bite are obviously there to fuck with white people thinking they're ghetto. I occasionally run Jolly to outrun Rotom-W designed to just beat Adamant Scizor.
Zuruzukin (M) @ Leftovers
Trait: Earthquake Spiral
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Crunch
- Hi Jump Kick
- Ice Punch
This nigga is the definition of ghetto. Look at his sleek hoodie, sagging pants, and "fuck off" expression. I would go with a Relaxed nature if it didn't suck so much, but I guess a Jolly GHETTO SUPERSTAR isn't that bad. Anyway Zuruzukin is the key to this team's success. Those other 5 Pokemon? There were important to the team's success. This guy is the KEY. Plus, what's much worse than losing to this guy.
Many people say that Zuruzukin is inferior to many other Dragon Dancers, which is total bs. Zuruzukin gets close to unresisted STABs in High Jump Kick and Crunch, and destroys Gliscor/Landlos with Ice Punch. Also, unlike other DDers, Zuruzukin demolishes the common Burungeru/Gliscor/Nattorei trio with ease. Earthquake Spiral is undoubtedly the only ability that should be run as it discourages switching around to death fodders.
After a DD, Zuruzukin outspeeds everything up to +111's. That may not seem like much, but there really isn't anything common over that mark, so it gets the job done. Although I neglected HP EVs, Zuruzukin is still bulky enough to take an Earthquake from Doryuuzu and a Mach Punch from Roobushin, so it's bulky enough. I'm not really sure how else to describe this Pokemon than it just plainly fucks shit up.
:)
Okay yeah so with Drizzle + Swift Swim being banned along with Manaphy, and my growing dislike for offensively based teams, I have decided to make a rate my team. The basis of the team is to wear down defensive threats so that either Zuruzukin, Scizor, or Blaziken could sweep, while at the same time allowing almost no set-up room to the most common Pokemon in the metagame. This team's accomplishments are pretty basic, only getting suspect rights for me and another, but I feel it uses a really cool-ass Pokemon so it deserves a rmt. That and the fact that people are starting to mouth off DD Zuruzukin (which has never been really popular anyway...) and saying it is inferior to Bulk Up Zuruzukin when that is definitely not the case.
Just some things to note
- All Pokemon on this team carry a Fighting move, giving essentially no room to some of the most often seen Pokemon (Nattorei - Doryuuzu)
- One of the goals of the team was to have little to no problem with the major suspects (Doryuuzu/Manaphy/Latios/Rankurusu), which I successfully accomplished
- No Entry Hazards (q.q)
- Type synergy is horrible, but I never really valued it anyway
- The Pokemon are GHETTO SUPERSTARS







Birijion @ Leftovers
Trait: Justice Heart
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Giga Drain
- Calm Mind
- Focus Blast
- Hidden Power [Ice]
Birijion isn't really my lead, but whenever an opponent carries Latios and sees Birijion as the lead, they send Latios out first, allowing Tyranitar to get the easy kill. Birijion was apart of the standard "2 checks + Weather Changer" trio that almost all teams had to run to stop the rampant rain attack. Birijion is also crucial as it is my only 100% switch in to Pokemon like Rotom-W and Burungeru, however with rain gone now, I'm thinking another Grass-type could be more effective to the team.
I had a Swords Dance Birijion set before this, but I found that the rest of my team really doesn't like getting burned, so changing to Calm Mind allows me to have more versatility switching in and out.

Tyranitar (M) @ Shuca Berry
Trait: Sand Stream
EVs: 248 HP / 36 Atk / 48 SAtk / 176 SDef
Quiet Nature (+SAtk, -Spd)
- Crunch
- Ice Beam
- Fire Blast
- Superpower / Thunder Wave
Tyranitar is pretty much a staple on any non-rain team as it is the most effective weather changer on most teams, and mine is no different. You may notice that Tyranitar lacks Stealth Rock, and that is because I believe that in the metagame this team was used in, nothing was really hampered by switching into Stealth Rock, and all four of the moves had a much more significant purpose.
The EVs are odd, but they allow me to switch into Specs Latios Draco Meteor twice so they're a bit useful, while the rest was just split to give some investment. Ice Beam + Shuca Berry are extremely important as they allow me to take on dangerous Pokemon like Landlos and Gliscor, which both get OHKOed. Fire Blast is to make sure Nattorei doesn't have freelance over me. Superpower is important to catch the Terakion/Tyranitar switch-ins and get the KO. I use Thunder Wave on occasion as it allows Tyranitar to be more of a team player.

Rankurusu (M) @ Life Orb
Trait: Magic Guard
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Psychic
- Trick Room
- Shadow Ball
- Focus Blast
Rankurusu was a highly debated suspect this period, and while voting it OU, I could see how people could deem it as too strong. Rankurusu rounds out the 2 checks + Weather Changer trio and serves as a nice makeshift counter to the strongest Pokemon in the game. I used Trick Room over Calm Mind because although Calm Mind is useful, the rest of the team isn't really having trouble with Stall on a huge scale, and I feel Calm Mind is too easily walled. Plus the ability to completely shift the game-pace is much too appealing.
Trick Room allows me to shift the tempo over to my side, and this thing is bulky enough to survive anything so basically I switch Rankurusu in, use Trick Room, then fuck shit up with LO +nature moves. Psychic is obvious as it is my strongest attack, Shadow Ball allows me to hit Lati@s, and Focus Blast eliminates Tyranitar. Rankurusu is a huge part of this team for its ability to lure out Pokemon that stand in the way of my ghetto trio, such as Lati@s. Rankurusu also attracts Scizor like crazy, allowing Blaziken to get free speed boosts with ease.

Blaziken (M) @ Life Orb
Trait: Speed Boost
EVs: 144 Atk / 252 SAtk / 112 Spd
Rash Nature (+SAtk, -SDef)
- Fire Blast
- Hidden Power [Ice]
- Hi Jump Kick
- Protect
Blaziken received a huge boost this generation with Speed Boost. It suddenly took his lackluster speed and make him faster than anything after two turns. I usually play Blaziken with a lot of risks, as its main objective is just to damage things so the rest of my team has a clear sweep. I'm using Mixken over Swords Dance because I feel that Blaziken's ability to be a make-shift check to things like Landlos and Latios with Protect is much too valuable.
Fire Blast just plainly wrecks stuff so it was a no brainer, and Hi Jump Kick is obligatory for its ability to beat Chansey/Blissey. I run Hidden Power Ice > Hidden Power Electric because I really don't like relying on Fire Blast hitting to kill Landlos/Gliscor, who could seriously harm my team. Blaziken is extremely important to the success of this team. Blaziken allows me to put constant pressure on my opponent because of its sheer power. That combined with the amount of pure blackness hidden inside it make it an unstoppable force.

Scizor (M) @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Bug Bite
- Bullet Punch
- Swords Dance
- Superpower
Scizor remains as one of the top Pokemon this generation. Scizor's priority is incredibly useful and is what causes him to be so good. Team Preview makes Scizor an even stronger threat, as it allows me to make adjustments accordingly, like using Superpower when I see a Heatran on my opponent's team. I run a Swords Dance set because with the influx of Nattorei, Scizor gets great opportunities to set up, furthering the dominance this team has over Nattorei.
I don't run Roost over Superpower because I feel the ability to hit Scizor's common counters with Superpower on the switch-in extremely important. Also Roost slows this team down which doesn't fit the pace. Bullet Punch and Bug Bite are obviously there to fuck with white people thinking they're ghetto. I occasionally run Jolly to outrun Rotom-W designed to just beat Adamant Scizor.

Zuruzukin (M) @ Leftovers
Trait: Earthquake Spiral
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Crunch
- Hi Jump Kick
- Ice Punch
This nigga is the definition of ghetto. Look at his sleek hoodie, sagging pants, and "fuck off" expression. I would go with a Relaxed nature if it didn't suck so much, but I guess a Jolly GHETTO SUPERSTAR isn't that bad. Anyway Zuruzukin is the key to this team's success. Those other 5 Pokemon? There were important to the team's success. This guy is the KEY. Plus, what's much worse than losing to this guy.
Many people say that Zuruzukin is inferior to many other Dragon Dancers, which is total bs. Zuruzukin gets close to unresisted STABs in High Jump Kick and Crunch, and destroys Gliscor/Landlos with Ice Punch. Also, unlike other DDers, Zuruzukin demolishes the common Burungeru/Gliscor/Nattorei trio with ease. Earthquake Spiral is undoubtedly the only ability that should be run as it discourages switching around to death fodders.
After a DD, Zuruzukin outspeeds everything up to +111's. That may not seem like much, but there really isn't anything common over that mark, so it gets the job done. Although I neglected HP EVs, Zuruzukin is still bulky enough to take an Earthquake from Doryuuzu and a Mach Punch from Roobushin, so it's bulky enough. I'm not really sure how else to describe this Pokemon than it just plainly fucks shit up.
:)