https://pokepast.es/17679f9ee7f4a06b
I have been playing OU relatively casually since generation 6. I was able to reach top 500 in ladder in gen 6 back when I was 13. About a month ago, I decided to take it seriously and try to make ladder this generation too. I did it today with this team, so I decided to share it here so other people can see it. This team took me from hovering between the high 1400s to low 1600s to being able to consistently sit in the mid 1600s and finally make ladder. I will show you how I deal with every threat in OU.
Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Soft-Boiled
- Teleport
- Toxic
- Seismic Toss
This is the standard OU that switches into the legions of special attackers and teleport out, allowing for other Pokemon to come in. One of the special functions on this team for Blissey is to be switched out into from Hippowdon, then teleporting out into Dracozolt for the sweep. Heavy duty boots, like always allow for longevity. You take max defense in order too live hits from powerful physical ice types when necessary, (more on this in the threats section). Natural cure allows this Pokemon to soak up status conditions and teleport out. Teleporting into Draczolt, Tapu Lele, or Dragonite are its primary functions. Toxic and seismic toss are very rarely pressed.
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Knock Off
- Giga Drain
- Sleep Powder
- Earthquake
More than Hippowdown, this Pokemon is your primary switch in to physical attacks. Rocky helmet allows it to quickly make work of multi hitting Pokemon, such as Weavile's Triple Axel, Melmetal's Double Iron Bash, and Urshifu's surging strikes. Sleep powder allows Tangrowth to handle problematic mons on the switch, such as Clefable. One of the primary functions of this Pokemon is to serve as a pivot for Rillaboom, as most non-bulk-up/SD RIllabooms will U-turn out on the switfch into Tangrowth, taking large switch Damage. Additionally, This spread allows it to live two dragon-darts from DD Dragapult at +1, letting it either 2HKO with knock up, or kill after some chip. ONe of the most important functions of this Pokemon for this team, however, is dealing with Kartana, particularly the scarf variant. Knocking off Kartana allows it to be revenge killed by Dracozolt in the sand or tapu lele. Tangrowth almost always forces Kartana out, except for the SD variant.
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Whirlwind
- Slack Off
- Earthquake
This Pokemon's Primary purpose is to revenge kill certain mons, stop sweeps, and set up sand for Dracozolt. Smooth Rock is important, allowing for sand turns to be extended, as it is a very rare situation to be able to directly switch into Dracozolt, and usualy 2-4 turns of sand pass before Dracozolt can safely come in. Ironically, I rarely press stealth rocks on this Pokemon. Whirlwind allows for Hippowdon to deal with annoying substitute users, or setup sweepers, most commonly Hawlucha. Max defense allows it to live hits from +3 Hawlucha. I try to not let this Pokemon take chip, so as to keep settting sand. And I also try to not let it get knocked off. However, sometimes, it is a necessity, such as if Tangrowth is too low to take a knock off and Bisharp is out.
Dracozolt @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Bolt Beak
- High Horsepower
- Dragon Claw
- Fire Blast
Dracozolt is the main protagonist of this team. It sweeps pretty easily after threats such as landorus, hippowdown, and swampert are gone. Max attack allows it two be able to two shot shuckle. one shot or two shot cleffable, depending on spread, ONe shot offensive tapu koko with bolt beak, or defensive tapu koko with high horse power, one or two shot blissey, and so on and so forth. Landorus and Swampert are often annoying threats that must be taken care so this Pokemon can sweep more effectively. Often times, Dracozolt will take too much chip Using Dragon Claw on Landorus or Swampert on the switch trying to wear them down. A weakness of this Pokemon is with life orb it is hard to keep healthy and is super sensitive to chip. It can deal with rillaboom in the sand, as Fireblast can 2HKO rillaboom, but grassy glide does not 2HKO it. A weakness of this mon is that there are many threats it won't OHKO, such as Ferrothorn with fireblast or Clefable. Often times it is necessary to get chip on many mons before you can sweep.
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Moonblast
- Psychic
Tapu Lele's main job is to cover Dracozolt's weakness. Being able to two or three shot big threats, such as Landorus and Swampert, and revenge kill others, such as Weavile, Kyurem, and Bisharp helps allow Dracozolt to sweep. Scarf is important because after a knock off from Tangrowth, it can easily revenge kill Kartana. Scarf is important over specs because of the ability to revenge kill speedier threats if sand is not currently up or Dracozolt is down, such as Dragapult and Tapu Koko. Focus blast is rarely clicked, and usually only to predict the ferrothorn or heatran switch in, both of which get 2HKO. But who is really hit 2 focus blasts in a row?
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
EVs: 228 HP / 4 Atk / 24 SpA / 252 SpD
Sassy Nature
- Defog
- Earthquake
- Roost
- Ice Beam
This is a very creative Dragonite set, and it was kind of forced together to cover the rest of the team's weaknesses. Tapu Lele and Dracozolt are very sensitive to chip damge, so defog is necessary. Often, switching into Blissey on Heatran, or Tangrowth on Bisharp could be impractical, so earthquake allows Dragonite to deal with these two mons. Ice beam is very rarely used to handle Rillaboom, but almost always used to handle Landorus-T. An interesting note is that Landorus-T is rarely one shot by Ice beam, so I might have to increase SpAtt EVs and decrease SpD IVs. Roost allows it to reset multiscale.
Threats:
Extreme Tier Threats:
Extreme Tier Threats:
- Mamoswine
- Weavile
High Tier Threats:
- Landorus-T
- Swampert -
- Kyurem
- Ferrothorn
- Amoongus -
Mid to Low Tier Threats:
- Heatran -
- Tapu Fini -
- The Slows -
Final Notes
Overall, this team can effectively deal with most threats except physical ice types. Another weakness of this team is that it has many win cons. For example if a Pokemon like Corviknight is on the enemy team, Dracozolt becomes unsackable. The are many Pokemon on the team only one team member can handle.