English is not my first language, so I may make mistakes. Sorry.
Hello guys, I was playing OU and i noticed that mega-aerodactyl is the counter of some OU threats, so I made a team with it.
Mega- aerodactyl is the star, who will sweep at the mid-game. This is the team:

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Aerial Ace
- Stone Edge
- Roost/ Hone claws
The most important mon of the team. Simply EV spread. I run it jolly to outspeed scarf base 80 (scarf gardevoir, chandeleure) and gyarados after a dragon dance. Great movepool: edgequake and aerial ace, which do 2HKO to mega venusaur. Roost to recover HP, but with hone claws you can sweep easily. Counters: bullet punch users (scizor, metagross), ferrothorn and other physicall walls, defensive gyarados, excadrill (scarf or sund rush under sandstorm).
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Earth Power
- Lava Plume
- Toxic/ Roar/ Protect
The stealth rock users of the team, Lava plume because is stab and we can burn, earth power for other heatrans and, after these moves, there are three options: toxic, because we only have quagsire as a toxic user; roar to do residual damage with the rocks and protect, to scout, stall and recover HP with the leftis.
632 × 775 - pokemon.wikia.com
Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 40 Def / 216 Spe
Adamant Nature
IVs: 29 HP
- Taunt
- Dragon Dance
- Waterfall
- Bounce/ Ice fang
Very strange gyarados. 29 ivs on HP so they end in 9, to recover max HP with tle lefties. 252 attack to max damage, 216 speed, the speed we need to outspeed greninja after a dragon dance, waterfall an bounce as stabs and ice fang to finish with some dragons and gliscor easily. Taunt is the best option, even better than the sub, because that way, we can Ddance against some stall bithces such as blissey, we can avoid leech seed, toxic and will o wisp, and we don't let mega scizor start dancing. Also, we don't let skarmory do whirlwind, so we won't go out easily. If we predict a bullet punch on aerodactyl, we switch into this, quagsire or heatran.

Quagsire @ Leftovers
Ability: Unaware
EVs: 232 HP / 196 Def / 80 SpD
Relaxed Nature
- Stockpile/ Curse
- Earthquake
- Recover
- Toxic/ Scald
Quagsire, my set up wall. Takes hits, stop set up sweepers and throw toxics. Stall the toxics with recover, and his weakness to grass is perfectly covered by heatran. The counters are: mega-venusaur, skarmory(we can't touch it), ferrothorn and other threats. Almost all are covered by heatran.

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Defog
- Roost
- Volt Switch
- Heat Wave
Zapdos, the defoger of the team. Immune to ground moves and t-wave..Specially defensive, just cause it's Spd it's better than the physicall one. I was going to choose one of the latis, but that way the team was going to be very week to sylveon. Roost to recover HP and stall the toxic thrown by heatran and quagsire. Volt switch to keep momentum and heat wave to hit ferrothorn.

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- ExtremeSpeed
- Outrage
- Fire Punch
- Earthquake/ Dragon claw
Dragonite banded. Not a lot to add. Banded Espeed, very strong outrage, fire punch to hit ferro, earthquake to some threats and you can run dragon claw to not get struggled in outrage. My only priority user
This team is a bit weak to mega venusaur and sylveon, but played by a good player, this team could be great.
Hope you can help me! Thanks guys.
Hello guys, I was playing OU and i noticed that mega-aerodactyl is the counter of some OU threats, so I made a team with it.
Mega- aerodactyl is the star, who will sweep at the mid-game. This is the team:

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Aerial Ace
- Stone Edge
- Roost/ Hone claws
The most important mon of the team. Simply EV spread. I run it jolly to outspeed scarf base 80 (scarf gardevoir, chandeleure) and gyarados after a dragon dance. Great movepool: edgequake and aerial ace, which do 2HKO to mega venusaur. Roost to recover HP, but with hone claws you can sweep easily. Counters: bullet punch users (scizor, metagross), ferrothorn and other physicall walls, defensive gyarados, excadrill (scarf or sund rush under sandstorm).

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Earth Power
- Lava Plume
- Toxic/ Roar/ Protect
The stealth rock users of the team, Lava plume because is stab and we can burn, earth power for other heatrans and, after these moves, there are three options: toxic, because we only have quagsire as a toxic user; roar to do residual damage with the rocks and protect, to scout, stall and recover HP with the leftis.
632 × 775 - pokemon.wikia.com
Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 40 Def / 216 Spe
Adamant Nature
IVs: 29 HP
- Taunt
- Dragon Dance
- Waterfall
- Bounce/ Ice fang
Very strange gyarados. 29 ivs on HP so they end in 9, to recover max HP with tle lefties. 252 attack to max damage, 216 speed, the speed we need to outspeed greninja after a dragon dance, waterfall an bounce as stabs and ice fang to finish with some dragons and gliscor easily. Taunt is the best option, even better than the sub, because that way, we can Ddance against some stall bithces such as blissey, we can avoid leech seed, toxic and will o wisp, and we don't let mega scizor start dancing. Also, we don't let skarmory do whirlwind, so we won't go out easily. If we predict a bullet punch on aerodactyl, we switch into this, quagsire or heatran.
Quagsire @ Leftovers
Ability: Unaware
EVs: 232 HP / 196 Def / 80 SpD
Relaxed Nature
- Stockpile/ Curse
- Earthquake
- Recover
- Toxic/ Scald
Quagsire, my set up wall. Takes hits, stop set up sweepers and throw toxics. Stall the toxics with recover, and his weakness to grass is perfectly covered by heatran. The counters are: mega-venusaur, skarmory(we can't touch it), ferrothorn and other threats. Almost all are covered by heatran.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Defog
- Roost
- Volt Switch
- Heat Wave
Zapdos, the defoger of the team. Immune to ground moves and t-wave..Specially defensive, just cause it's Spd it's better than the physicall one. I was going to choose one of the latis, but that way the team was going to be very week to sylveon. Roost to recover HP and stall the toxic thrown by heatran and quagsire. Volt switch to keep momentum and heat wave to hit ferrothorn.
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- ExtremeSpeed
- Outrage
- Fire Punch
- Earthquake/ Dragon claw
Dragonite banded. Not a lot to add. Banded Espeed, very strong outrage, fire punch to hit ferro, earthquake to some threats and you can run dragon claw to not get struggled in outrage. My only priority user
This team is a bit weak to mega venusaur and sylveon, but played by a good player, this team could be great.
Hope you can help me! Thanks guys.
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