ORAS OU The Cloud Queen: A Mega Altaria RMT

Howdy! I've been doing work on this team centered around Mega Altaria for a while now; however, I feel I've reached a roadblock in troubleshooting this team, so I decided to come to the RMT forum to get some pointers.


I decided to start off with the blue man group: Altaria, Manaphy, and Lati, which serve as my offensive core. Lati provides immediate power while Manaphy serves as a stallbreaker. Altaria serves as my late-game sweeper. Manaphy + Altaria also add the utility of dual set-up sweepers (you'll see).

I decided that I should try and establish some sort of semi-defensive core or type synergy as well as an offensive pivot. To complete my Fairy-Steel-Dragon core, I added CB scizor for its U-turn pivoting, hard hitting stats, and priority in the form of bullet punch

I came to the conclusion that the team lacked ANY sort of hazard setup or defensive mons in general. Landorus-T seemed to be the perfect choice. Lando forms a u-turn core with scizor, can set-up hazards, and will serve as my main check to t-flame (you'll see why this becomes a problem).

This sixth slot of the team has been the most static since I've built the team. Nonetheless, I put physically defensive Volcarona here just to try it out. Volc is meant to come in on physical attackers and pressure them with the solid 30% chance for a burn. Volc can then set-up with quiver dance and try to wreck havoc.

Yes, I realize there are a lot of problems with this team immediately from team preview. I'll explain what's so effective and what's not.

334-mega.png

チルタリス - メガ (Altaria-Mega) @ Altarianite
Ability: Pixilate
Shiny: Yes
Happiness: 0
EVs: 52 HP / 252 Atk / 204 Spe
Jolly Nature
- Dragon Dance
- Frustration
- Earthquake
- Roost

Standard Offensive Mega Altaria. Just to explain the spreads, I maxed out attack to make sure Altaria unleashes as much wrath as possible in every attack. 204 Spe EVs will allow Malt to hit 406 after a DD allowing me to outspeed everything up to base 135 (Mega Lopunny and Manectric). I just dumped the 52 remaining EVs into HP for more bulk. Frustration and Earthquake give practically perfect offensive coverage and roost is to heal up any damage on a passive opponent.

Problems:
- Nothing here, Altaria itself is self-sufficient as long as fat steels and fairies are gone. Scizor is the main problem for it, but that's why I have volc for burns.


490.png

マナフィ (Manaphy) @ Leftovers
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
- Tail Glow
- Scald
- Ice Beam
- Energy Ball

3 Attacks + TG Manaphy. This thing hits like a
truck.png
. Set is pretty self explanatory, EVs give Manaphy the most speed while attempting to keep it bulky enough so that it can set up. Tail Glow sends Manaphy's SpA out the roof. Scald is for fetching for burns, Ice beam hits dragons hard, and Energy ball is for picking off Rotom-W.

Problems: I can't get her to set-up enough. I think it may be that she's just too slow to get done what I want her to get done. She also suffers from a little bit of 4 moveslot syndrome. She loses to ferro without HP [Fire], loses to M-Venusaur without Psychic, and she can't save herself from statuses if she doesn't have rain dance.

381.png

ラティオス (Latios) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog

In the midst of a team of set-up sweepers, Latios provides immediate power. LO Draco Meteors do a helluva lot to anything (except ferro or every other steel and fat blob that exist). Psyshock bops specially defensive walls on their weaker physical defense (like the fat blobs). Roost is for longevity since this team is bulky offense. Defog is for getting rid of those rocks that threaten Altaria before mega evolving and Volcarona.

Problems: This set is pretty self explanatory so there doesn't seem to be much to change. EQ is possible over roost to hit Heatran, but so far, the longevity provided by roost seems to be more effective.

212.png

ハッサム (Scizor) @ Choice Band
Ability: Technician
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower

Choice band Scizor. This thing indirectly gives the team SO much. U-turn lets scizor pivot out and maintain momentum while hitting extremely hard with the choice band. Bullet punch serves as the team's single source of priority, Knock off can get rid of eviolites from fat things that normally wall this team to hell, and superpower can hit steels and chansey.

Problems: Get's wrecked by anything that can protect stall. Protect allows my opponent to see my play or prediction of choice and then I lose my momentum to protect. Unfortunately this is just a side-effect of using choice items. so this really can't be alleviated.

637.png

ウルガモス (Volcarona) @ Lum Berry
Ability: Flame Body
EVs: 248 HP / 136 Def / 124 Spe
Bold Nature
- Fiery Dance
- Roost
- Giga Drain
- Quiver Dance

Physically defensive volc. Volc's purpose is to spread burns with flame body while being able to capitalize on any momentum lost by my opponent due to burns by setting up with quiver dance. Fiery dance and Giga drain give decent coverage though it renders Volc extremely weak to heatran. Roost is to keep volcarona healthy and let it keep giving out those burns. Volc is the gift that keeps on giving.

Problems: I start questioning my thought process here. First, Physically defensive volc is really not as bulky as you think. Volcarona is simply not a naturally bulky pokemon so it relies on burns and constant roosting to maintain its health. Volc also has a terrible stealth rock weakness (the bane of fire types). Finally, Volc is complete t-flame setup fodder.

645-therian.png

ランドロス (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 8 Atk / 240 Def / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

Landorus, my stealth rocker and momentum maintainer. He also serves as my T-flame check (not). This is simply a physically defensive landorus-t. EQ murders steels, Stone Edge gives me a chance at beating non-will o wisp variants of tflame. and U-turn is my slooooooooooow pivot.

Problems: WoW talonflame. If my opponent has this. I have no choice but to forfeit. Nothing here can beat it except for an unusually healthy manaphy.

Threatlist:
: If it's SD or CB variants, I might be able to survive. If it's SpD variant with WoW and bulk up. I lose. automatically. This is the main problem that needs to get fixed.

: Generally, fast special attackers destroy this team. Evidently, I have no specially defensive wall. I've tried SpD rotom-w over manaphy before, but nothing has been able to adequately deal with special attackers (the listed are just examples). Hoopa-U has honorable mention just because if it comes in on me. I have to sack something so scizor can come in and get rid of it. Serp also has honorable mention just because it can literally set-up on anything including volcarona and then kill my entire team if Altaria isn't healthy enough.

This team used to do a lot of work, however due to the recent over usage of steel types and t-flame to counter Zard-X (only T-flame really can revenge Zard-X, steel types kinda just get melted), this team has been seeing a lot of trouble and I really want to bring it back to its former glory.

Anyways, I will be testing this team over the next few weeks to see if I can figure anything else out, but in the mean time, I'm hoping that my frens here can help point out what might fix the core weaknesses of the team and better candidates to glue the team together

Thanks for reading!
 
hello Pixilate, this is a fairly interesting Bulky Offensive build utilizing a few interesting sets such as bulky QD Volcarona, but you are extremely dependent on a defensive backbone that gets broken by many relevant threats in the current metagame as you listed in your threatlist. However, I'm fond of how much offensive pressure Mega Altaria | Manaphy | Latios provides to wear down each other's checks and counters. The team is extremely slow and has no visible revenge killer aside from Banded Scizor which provides set-up opportunities to a large portion of the meta which your team doesn't handle well. To elaborate on what I said earlier, Landorus-T gets overwhelmed and pressured fairly easily as it is your only consistent check to Physical attackers such as Zard-X, Sand Rush Excadrill, Mega Lopunny, Talonflame, etc., and the rest of the build gets swept fairly easily because of how slow it is in the current metagame.

Honestly, bulky Volcarona isn't necessary on this build as it negatively impacts you, stacks up weaknesses defensively, and provides pretty much nothing at an offensive standpoint. I'd recommend using Scarf Heatran, this Mon would provide a lot of role compression which is definitely appreciated at this stage of a build. You would gain a solid revenge killer and speed control which is required, a blanket check to many threatening Mons such as Offensive Electric types and Talonflame, and a late-game cleaner once your Wallbreakers have weakened Fire resists. Also, it gives you a way of pivoting into Lati@s to scout for a potential HP Fire.

Secondly, Pursuit > Knock Off on Scizor would be beneficial to this build to easily remove Lati@s which may result in Manaphy sweeping as many Balanced teams often don't prepare for it efficiently, and it may also be useful to pick off a weakened threat. Alternatively, you can try a bulkier Scizor spread / set as it is your main switch-in to Special attackers such as LO / Mega Alakazam, LO Gengar, Mega Diancie, Mega Gardevoir, Kyurem-Black, etc. You would maintain a pivot at the cost of losing an offensive presence to gain momentum easily early on in the game, which also provides your frailer members free switch-ins in attempts of Wallbreaking so either DD Mega Altaria, TG Manaphy, or ScarfTran clean late-game.

A tiny nitpick I have is changing your Manaphy's spread to 252 SpA / 252 Spe / 4 Def to keep up with recent metagame trends. The speed tier aims to tie with opposing Manaphy, Mega Medicham, Mega Gardevoir, both Mega Charizard forms, Jolly Landorus-T, etc. Also, using HP Fire over Ice Beam would put a lot more pressure on defensively oriented builds that rely on something such as SpD Talon + Ferrothorn to check Mega Altaria, meaning it would be able to sweep efficiently.
--------
485_Heatran.png

Heatran @ Choice Scarf | Flash Fire
Timid Nature | 24 Atk / 232 SpA / 252 Spe
Fire Blast | Flash Cannon | Stone Edge | Earth Power
212_Scizor.png

Scizor @ Choice Band | Technician
Adamant Nature | 252 Atk / 248 HP / 8 SpD
Bullet Punch | U-Turn | Pursuit | Superpower

OR

Scizor @ Leftovers | Technician
Impish Nature | 248 HP / 96 Def / 164 SpD
Bullet Punch | U-Turn | Roost | Pursuit / SD
490_Manaphy.png

Manaphy @ Leftovers | Hydration
Timid Nature | 252 SpA / 252 Spe / 4 Def
Scald | Tail Glow | HP Fire | Energy Ball
Hope I helped and have fun with the updated team!
tumblr_ma6tczaCvN1qid2nw.gif
 
Hi Nedor, thanks for all the suggestions! They all seem really helpful (can't wait to try them out!). Is there a reason to use Edge on Scarftran instead of ancient power? The accuracy difference is... noticeable to say the least.

The other thing being since lack of speed is such a problem for the team, do you recommend using some sort of twave support from thundurus, rotom-w, or other candidates?
 
Last edited:
also if you aren't busy, do I still need stone edge on lando-t? or do you think I can replace it with knock off so I can deal with fat blobs? It came to me as a possible idea since scizor no longer has knock off ability and Scarftran can now handle the stone edge-ing. Or is it still important for defensive lando-t to have that kind of edge-quake combo?
 
Nedor Regarding bulky SD scizor, do you recommend this set? Is it really mandatory to have SD on this spread?
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 96 Def / 164 SpD
Impish Nature
- U-turn
- Bullet Punch
- Roost
- Pursuit
 
Back
Top