Proposal The case for acting on Spikes in BW OU

Rewer

Banned deucer.
For context, BW OU is testing Reuniclus right now:
https://www.smogon.com/forums/threads/bw-ou-reuniclus-suspect-test.3745426/

I feel like if Reuniclus gets banned, I don't think Spikes will get the attention it deserves. A while back I made a post in the SPL discussion thread which made some players acknowledge that banning Spikes could be a good idea, but it phased out quickly as strong players like SoulWind and McMeghan disagreed with the idea and the council has already voiced that Spikes will not be touched. This left me unsatisfied because I really feel like Spikes should be considered seriously because I think there are some serious merits to acting on it over Reuniclus.

Throughout the history of BW OU the most consistent teams have always been bulky sand teams that abuse Spikes, and hazard stacking is a big reason why these teams are so consistent compared to their counterparts. The tier’s identity is the broken checks broken dynamic and the weather war dynamic. Hazard control, however, is present in literally every gen where Spikes is available. Even in GSC where you can only put one layer, or SS or SV where hazard removal is so widely available and there's an item to grant you immunity to it, Spikes is still a force to be reckoned with. So, to me, BW OU without Spikes does not tarnish the tier’s identity. But if the perception of BW OU to the public is weather wars, strong moves being thrown, etc, that’s not really what BW OU is right now. This perceived identity does not match the actual gameplay, which I think is relevant to discuss considering all the decisions we took to get here.

In a broad sense, a Spikes ban directly nerfs the two most dominant play styles directly, sand and rain. Both styles almost always run spike stacking as part of their strategy so they immediately get nerfed right off the bat. Stall teams also lose a large source of damage because they can no longer accumulate passive damage as easily. These are the most immediate impacts to the meta I can think of.

Looking at Soulwind's and McMeghan's posts, where they both voice an opposition to a spikes ban because they will limit skill expression, we can observe polar opposite reasons. Soulwind believes the meta will be too offensive and McMeghan believes the meta will be too defensive. I think the truth is that the meta will not heavily lean in either direction. Spikes are extremely limiting in team building because offensive and defensive mons will get outlasted and worn down by the magic guard and spike immune abusers. On many sand and rain teams in the past, there were far more options for pokemon slots but these options faded away as teams got more optimized, especially after ABR and BKC built the god slug 6 and showed just how powerful this strategy is. A Spikes ban would free up many of these pokemon that faded away on both sides of the spectrum. For every Slowbro, Tangrowth, Jirachi or Chansey that no longer has to worry about Spikes instantly crippling up to 25% of their health, there is a Garchomp, Conkeldurr, Breloom and Scizor that now also don’t have to worry about it. Of course there is no way to know which direction the metagame will tilt towards, but this is also true for a Reuniclus ban.

To talk about the impact of a Reuniclus ban, Reuniclus’s presence alone dissuades the use of a ton of pokemon and strategies that would otherwise see more usage. This leads me to the next part in regards to what metagame we are aiming for. I think a Reuniclus ban instead causes similar effects but not very large ones. As history seems to always show I firmly believe sand balance would remain the strongest playstyle. Spikes are simply still too good at keeping many offensive mons in check and sand would adapt in how they deal with threats. I see Rain immediately becoming stronger because a lot of the threats in Rain become much better without Reuniclus. Tentacruel (blanked by Reuniclus), Politoed (who right now is like an encore bot), Keldeo (outlasted by Reuniclus), Gyarados (if Thunder), Toxicroak (another blanked mon), and more all lose one of their biggest enemy. However this will not prevent sand from adapting and remaining on top. Even with rain at its strongest points in history, sand was always there to balance it out and I don’t see this ever changing. Hyper offense teams likely won’t change much in viability because they weren't as bothered by Reuniclus but things like Breloom and the ice-weak do get better. Stall for sure gets a good nerf because every good stall team has a Reuniclus so I do not know how they would adapt without their most important piece, but honestly I don't think anyone cares too much about stalls viability in the meta.

Currently, the metagame is slightly more defensively oriented at the highest level. This is not a bad thing but I personally disagree with how SoulWind and McMeghan view Spikes as a tool that allows the highest level of skill expression. There is obviously skill in positioning and long term battles but, to be honest, it is grossly overrated. For one, Spikes do not reward long term thinking because if you have Spikes on your team you just aim to get them up. There are always turns in a battle that you will have to get Spikes for free. Alot of the sand spike mirrors are a loop of recover spamming which yeah there is some skill but its also mindless and honestly just fucking boring. The presence of Excadrill as the go to measure to combat this style like McMeghan mentioned is more of a crutch to prevent people from going insane in having to play as many sand mirrors as they would have without Excadrill being in the tier. When I pick teams for a tournament the dilemma of not using sand and piloting an objectively worse playstyle for the sake of diversifying my choices to avoid being counter teamed is really annoying, but at least Excadrill exists so I can sigh in relief about not having to play a 300 turn borefest like I had to here: https://replay.pokemonshowdown.com/smogtours-gen5ou-749836. I enjoyed being complimented after this game but playing this out was very unfun. I clicked recover and managed pp until I got a chance to fish, that's really it. This, to me, is the worst aspect of the tier because pokemon is supposed to be fun. The best way to play it is a balance of offense and defense where two players attempt to outplay each other. In bulky sand mirror matchups like the game above I don't get the feeling that there is much outplaying going on, it’s really just healing and waiting for the opponent to make mistakes or an opportunity to get RNG and capitalize on it because you know the lines better.

Battles like this one between BKC and McMeghan https://replay.pokemonshowdown.com/smogtours-gen5ou-346061 are the peak of skill expression. Both teams are both more offensive in nature but none of them would be called mindless hyper offense. There are clear defensive structures there to support the offense. There skill expression in positioning yourself to get your threats in to do damage while preventing your opponent from doing so. This is how most battles should be. It is fun, and skill expression isn't sacrificed for the sake of having fun. The identity of and appeal of the tier is a more offensive meta that required good positioning to outplay your opponents and win. This however is not what current BW is, and to me, a Spikes ban would certainly bring this back.

This leads us to the comparison: Spikes ban vs Reuniclus ban. I am happy that the council is actively making relevant changes to the tier. For years, my frustration with the tier was that there were clear problems but silly things like assist and baton pass were being dealt with instead of the more important issues. For the record, I now don’t believe gems should have been banned and I think the last very important ban was the sleep ban (my god was that broken). My thoughts are obviously based on theoretical impacts to the meta, but I don't think that should take away from the validity of them (which brings us back to tiering philosophy once again but that’s another topic). We ban things to remove the problematic aspects of the meta to improve it into a better one and that is theoretical in nature. My opinion is that when deciding bans we should always tackle the most broken aspect of the tier and I believe that to be Spikes much more than Reuniclus. Reuniclus to me can be compared to the most broken aspects of something like CM Clefable in later gens, in that it is seemingly impossible to kill and will eventually sweep you. However, unlike fairy gen Clefable, a lot of that unkillable factor is due to Spikes either damaging its checks and counters in the battle, or dissuading the use of things that could be good counters without spikes being present in the builder. This is also true for the other magic guard mons like Alakazam and Clefable (as a sidenote this thing is fucking impossible to switch into, that beam twave knock coverage makes me feel like I need my own clef to stop it) but they are not immediate sweeping threats to a whole team like Reuniclus is. Many of the most historically broken pokemon lose a lot of their edge with a Spikes ban. Latios, Keldeo, Reuniclus, Volcarona and even Cloyster become way easier to check without needing to go out of your way to handle Spikes first. It's clear to me that Reuniclus along with many other brokens is a byproduct of the brokenness of Spikes. Therefore I believe that a Spikes ban is better than a Reuniclus ban. It feels to me like Reuniclus is a scapegoat to Spikes because when you think of what is owning your team more than anything it's hard to forget the feeling of getting owned by Reuniclus clicking CM and you insta losing instead of the Spikes that let it accomplish that. In terms of what is most realistic and easy to see the effects in the future, no Reuniclus is definitely easier to theorize on. But I think a Reuniclus ban, although having a large impact and some of the similar effects of a Spikes ban, will not result in a very different or much improved meta.

That leads us to the next problem: timing. BWPL starts in mid august this year, which does not allow for at least some testing of a spikeless meta. This means that if any major changes occur many of the rounds of BW Cup and the playoffs of classic would be played with a completely new meta (I hope I don't need to explain why this is a headache for everyone). Additionally there is also the problem that top players and even newer strong players would not take a spike-less meta slot seriously because there isn't any incentive to care. It would end up as a sideshow to the sideshow that BWPL already is. With SPL being the main goal of the new players to reach, and the destination established players already have, unless a lot of money was raised for a tour or something like that, I can't see any serious top level experimentation happening. New players want to try hard in the main metagame to have a leg up on their competitors on why they should be drafted over them for spl and established players are already established. Even if this is completely untrue and everyone cared 100% and tried 100% then there is still only one tour for a limited number of people to experiment. The circuit does not have enough room for old gens to make huge changes like a Reuniclus or Spikes ban with some confidence of an improved tier. If Reuniclus gets banned then there is not much reason to explore a Spikes less meta. Unless Spikes really become impossible to deal with with the loss of the best answer to it then I doubt we ever see any attention come to them (and this, this is the nightmare scenario. It turns Reuniclus into the BW OU Jesus who died for Spikes's sins).

These are my general thoughts and I would love to answer questions and hear other peoples opinions on the matter. I have played this tier since I was a middle school kid and have a lot of love for the tier and the generation. BW OU can be really fun and we should do more to promote and grow the community. I think top players being more vocal can do alot of for the improvement and growth of the tier and community. We are heading in the right direction regardless of whether or not Reuniclus, Spikes, or something else get banned.
 
I think the OP warrants a thorough examination as Rewer provides an high-level analysis of the Spike-metagame and I cannot provide that right now (will get to it though), but I did want to make public my formal stance on Spikes. To me, it is much harder to claim Spikes are a broken element of the metagame than it would be to claim Reuniclus (or other Pokemon) are broken in the metagame. I am not even sure I am voting ban on Reuniclus, but I would not vote ban on Spikes.

The scalable impact of Spikes varies dramatically depending on so many game-specific variables. If you run into a set-up that can Knock Off, Trick, or trap your Skarmory or Ferrothorn, you can get limited-to-no mileage out of Spikes across a longer game. If you run into the rare Xatu, you can arguably become a liability with your Spiker. If you run into teams that prioritize pressure and lures of Spike setters, you can get diminished returns from your Spike setters and limited opportunities to Spike. If you run into teams that stack Spike immunities, suddenly you’re forced to abandon the strategy and make progress through alternate methods. And this doesn’t even factor in strategies like Rotom-W (lure Ferrothorn with burn) + Excadrill (spins all day on burnt Ferrothorn) or other synergy pieces focused on limiting the damage of Spikes.

Of course, for every game with one of these aforementioned factors in-play, you’re going to have a grimy, layers all-up on both sides war of positioning without a ton of room dynamic gameplay. And these are the games that have drawn the ire of many BW players. To me, I find them fascinating and while anyone can admit they’re limited, I think that there’s still an emphasis on skill that comes with positioning, winning the eventual sacrifice trades or PP exchanges, and making the most of any and all information at your disposal that comes from the opponent’s behavior in-game. Given this, I don’t really view Spikes as a problem so much as another tool we are given that affords opportunities to make progress while limiting our own ways of maneuvering.

Overall, I think that it’s valid to have a distaste for Spikes and the game states it leads to. I do think that you can make an argument it infringes upon generic play in how many of us view it, but I don’t think that it leads to uncompetitive play or games void of strategy. I just view it as another component of the metagame to account for when it’s all said and done.
 
I think there's two parts to this: should we have the option of doing this, and should we actually do it.

For number 1 I think the answer is yes - see previous tiering policy thread, I think we should be able to pitch nonstandard tiering solutions to solve old metagames and in an ideal world, Spikes would have been on the table in the most recent BW playerbase survey. I'm with you there.

But should we actually ban Spikes? This feels like insane overkill to completely overhaul a metagame that people have minor grievances with. The entire game is shaped around Spikes, moreso than it is by weather, and the removal of a hazard after having played with it for 14 years is a complete reversal of every decision made up until this point. I can't think of anything else you could suspect that would throw the tier into unpredictable chaos as much as a Spikes ban would, even Latios, Drizzle etc. The viability of every single Pokemon, including every single mon we've banned, is inextricably tied to Spikes.

In the short term, sure, Spikes ban gives a lot of teambuilding flexibility. 4 grounded defensive Pokemon without spin would widely be considered unviable right now and this forces teams into running a spinner or superman structure at an early stage. It would be great not to have that limitation and would on paper massively improve the viability of some defensive structures! But this is a very oversimplified concept - Amoonguss on paper improves as a pivot, but the Keldeo it aims to check is also massively buffed by now only taking SR on entry, gives it more entry points, additionally it doesn't need to be partnered by a spinner, meaning we have completely unrecognisable Rain structures that Amoonguss might be a liability against anyway. There will be 100s of offensive mon vs counter interactions like this, where both Pokemon are on paper buffed by a Spikes ban, but in reality it will favour one over the other in a way that is legit impossible to predict when all these interactions change simultaneously. There is not a soul on this site who gets close to predicting what a post-Spikes BW would look like.

The tier is nowhere close to bad enough to require an overhaul on this scale. We have a tier right now that has some balance, even if some of the specific interactions stand on a knife-edge. Reuniclus is a potentially broken Spikes abuser that can lead to strategies that some consider undesirable, sure. And whilst there is definitely a chance that banning Spikes leads to a great and balanced metagame, I feel like there is just as good a chance that we're hugely underestimating how much the threat of Spikes prevents players utilising really absurd combinations of mons that right now we can't foresee, leading to long-term instability. Whether its the offensive mons or the stall cores that benefit more, I legit don't know, but I'm pretty confident a Spikes ban isn't uniformly nerfing across the board. I don't want to go down this route when I enjoy the game.
 
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I think the OP warrants a thorough examination as Rewer provides an high-level analysis of the Spike-metagame and I cannot provide that right now (will get to it though), but I did want to make public my formal stance on Spikes. To me, it is much harder to claim Spikes are a broken element of the metagame than it would be to claim Reuniclus (or other Pokemon) are broken in the metagame. I am not even sure I am voting ban on Reuniclus, but I would not vote ban on Spikes.

I appreciate that my post is being given the credit to be explored regardless of disagreements. I also wanna link a post made by The Grand Babido (from 9 years ago!) that really couldn't be more relevant today:

https://www.smogon.com/forums/threads/bw-reuniclus.3539351/page-2#post-6254523

The scalable impact of Spikes varies dramatically depending on so many game-specific variables. If you run into a set-up that can Knock Off, Trick, or trap your Skarmory or Ferrothorn, you can get limited-to-no mileage out of Spikes across a longer game. If you run into the rare Xatu, you can arguably become a liability with your Spiker. If you run into teams that prioritize pressure and lures of Spike setters, you can get diminished returns from your Spike setters and limited opportunities to Spike. If you run into teams that stack Spike immunities, suddenly you’re forced to abandon the strategy and make progress through alternate methods. And this doesn’t even factor in strategies like Rotom-W (lure Ferrothorn with burn) + Excadrill (spins all day on burnt Ferrothorn) or other synergy pieces focused on limiting the damage of Spikes.

Of course, for every game with one of these aforementioned factors in-play, you’re going to have a grimy, layers all-up on both sides war of positioning without a ton of room dynamic gameplay. And these are the games that have drawn the ire of many BW players. To me, I find them fascinating and while anyone can admit they’re limited, I think that there’s still an emphasis on skill that comes with positioning, winning the eventual sacrifice trades or PP exchanges, and making the most of any and all information at your disposal that comes from the opponent’s behavior in-game. Given this, I don’t really view Spikes as a problem so much as another tool we are given that affords opportunities to make progress while limiting our own ways of maneuvering.


Overall, I think that it’s valid to have a distaste for Spikes and the game states it leads to. I do think that you can make an argument it infringes upon generic play in how many of us view it, but I don’t think that it leads to uncompetitive play or games void of strategy. I just view it as another component of the metagame to account for when it’s all said and done.

The scalability of any pokemon especially the most broken ones that get suspected are largely dependent on in-game variables. There will be games where Spikes, Reuniclus, Volcarona, Thundurus, Cloyster and any other tool of similar levels of contention will be limited. That's simply how pokemon games are sometimes but that doesn't take away from how good a tool is at all, so I think this argument kind of misses the point. The examples you cited except for Xatu all also can be applied to Reuniclus. If it's knocked, tricked, trapped it can also be a huge liability. I guess the Xatu equivalent for Reuniclus would be SpDef Wish Jirachi. You could make the argument that Jirachi can be beaten directly or with team support but the same could be said for something as specific as Xatu. There are strategies to deal with both which is why it's not clear by the player base whether both should be banned. Which is why we have suspect tests and not quickbans since the decisions are not clear for the general playerbase.

Your post goes a lot into how you personally precieve the metagame. This is subjective so I'm not gonna argue with you on that. I do want to point out that in my post I acknowledge there is skill to longer drawn out games. I think the camp of people who are unsatisfied with the effects Reuniclus has on the meta, wouldn't deny the skill but would also acknowledge the meta is too heavily warped around it. In a spike-less meta I'm confident there is a 0% chance that any magic guard mons would be broken. Bab put it better than I could, “the point i'm trying to make is that reuniclus' popularity stems from the power of Spikes, and that Reuniclus is not the problem but rather a response to it.” The same was true of the Excadrill unban when it was brought back to help combat the dominance Spikes had in the meta. We're constantly finding ways to deal with spikes that never work, but never addressed the root of it. Another comparison is the power of Gems, we banned gems because Volcarona and Cloyster were the clear broken abusers of them. Gems were never discussed before the rise of hyper offense teams abusing them with Volcarona and Cloyster. During and after the ban, these mons are always complained about as cheesy mons that are either impossible to deal with or completely useless in a battle. We have attempted to ban Volcarona multiple times and Cloyster ended up getting banned after gems were banned. I think the Reuniclus and Spikes dynamic is similar in this regard where Reuniclus would be getting banned because of the power of Spikes and not what it actually is.

I think there's two parts to this: should we have the option of doing this, and should we actually do it.

For number 1 I think the answer is yes - see previous tiering policy thread, I think we should be able to pitch nonstandard tiering solutions to solve old metagames and in an ideal world, Spikes would have been on the table in the most recent BW playerbase survey. I'm with you there.

To be completely honest here, I don’t care about tiering policy. I want the community to form the best metagame possible. Going off that, I'm assuming the option to ban Spikes exists. If the tiering policy says its straight up not allowed, then I hope someone fights that battle for me.

But should we actually ban Spikes? This feels like insane overkill to completely overhaul a metagame that people have minor grievances with. The entire game is shaped around Spikes, moreso than it is by weather, and the removal of a hazard after having played with it for 14 years is a complete reversal of every decision made up until this point. I can't think of anything else you could suspect that would throw the tier into unpredictable chaos as much as a Spikes ban would, even Latios, Drizzle etc. The viability of every single Pokemon, including every single mon we've banned, is inextricably tied to Spikes.

I 100% agree with that notion that a spikes ban would completely overhaul the tier. I also feel that a Reuniclus ban would also 100% do it. Spikes are a huge part of the meta but I seriously do believe Reuniclus is as big as Spikes. I believe we should not be afraid to make bans because they make huge changes. The sleep ban was a major change in the meta and no one hesitated from it because BW was not going to be the same after it. We can argue how much the impact of all these bans would have relative to each other, but I think that would be silly. We would be endlessly looking for justifications for what we believe should happen.

I think people’s enjoyment of the meta is subjective. In the recent tiering survey the enjoyment people averaged at 4.44 out of 7 which shows to me most people think the tier is, quite literally, mid. The fact that people voted to have a suspect test on Reuniclus so overwhelmingly shows that many people have a huge gripe with Reuniclus in the tier. So I definitely disagree that these are just minor grievances especially with a mon polarizing like Reuniclus. I do think that Spikes are more impactful on the meta than Reuniclus is so if we are going to make a huge change it should be made on what is more powerful.

In the most recent BKC video about the subject, the list on screen is showing that a Reuniclus ban maintains the status quo of sand spike dominance. That may be the sentiment, but I believe that this just isn't true. BKC's video mentioned many of the beliefs I have regarding Spikes. Reuniclus is the best abuser of this playstyle. Removing it would be a huge tier warping change and nerfs the passive sand teams dramatically as nothing else fills its niche. This video does a great job to give a lot of context to the history of how Spikes and Reuniclus alongside Spikes have dominated the BW meta for years. It was agreed upon in this video that Excadrill isn't bannable because it is too important to check Reuniclus and I agree with this belief. But Excadrill without Sand Force cannot effectively serve as a counter to Reuniclus or Spikes because it no longer has the power to threaten these structures like it currently does. Sand Force being gone removes the role compression Excadrill has to answer Spikes first and then Reuniclus. If Mold Breaker Excadrill was really that good it would be used far more than it is, but we all know it's really not great. Excadrill was unbanned to combat spikes and not Reuniclus so that's why another comparison to highlight the strength of Reuniclus being tied to Spikes.

In the short term, sure, Spikes ban gives a lot of teambuilding flexibility. 4 grounded defensive Pokemon without spin would widely be considered unviable right now and this forces teams into running a spinner or superman structure at an early stage. It would be great not to have that limitation and would on paper massively improve the viability of some defensive structures! But this is a very oversimplified concept - Amoonguss on paper improves as a pivot, but the Keldeo it aims to check is also massively buffed by now only taking SR on entry, gives it more entry points, additionally it doesn't need to be partnered by a spinner, meaning we have completely unrecognisable Rain structures that Amoonguss might be a liability against anyway. There will be 100s of offensive mon vs counter interactions like this, where both Pokemon are on paper buffed by a Spikes ban, but in reality it will favour one over the other in a way that is legit impossible to predict when all these interactions change simultaneously. There is not a soul on this site who gets close to predicting what a post-Spikes BW would look like.

The tier is nowhere close to bad enough to require an overhaul on this scale. We have a tier right now that has some balance, even if some of the specific interactions stand on a knife-edge. Reuniclus is a potentially broken Spikes abuser that can lead to strategies that some consider undesirable, sure. And whilst there is definitely a chance that banning Spikes leads to a great and balanced metagame, I feel like there is just as good a chance that we're hugely underestimating how much the threat of Spikes prevents players utilising really absurd combinations of mons that right now we can't foresee, leading to long-term instability. Whether its the offensive mons or the stall cores that benefit more, I legit don't know, but I'm pretty confident a Spikes ban isn't uniformly nerfing across the board. I don't want to go down this route when I enjoy the game.

This part I strongly disagree with. For years, people have endlessly complained about BW being terrible, and now we are heading in a direction where it's getting better. I really do think that a Reuniclus ban is extremely impactful and that it would shift the tier as much as a spike ban. Both bans are aiming to improve the meta and I think Spikes will do that more so than Reuniclus. The satisfaction of BW was put into the survey to see how much people like the tier and I think a more offensive and diverse meta is more enjoyable and skill-expressive. So I think a Spikes ban is more warranted because of the reasons in the OP. You say that the state of the meta is uncertain with a Spikes ban and I agree, and I also wholeheartedly believe the same is true of a reuniclus-less meta. How can we predict how a meta that has become so optimized looks like without one its most centralizing forces? This is a logic that can be applied to both Spikes and Reuniclus. So, to me, it doesn't make sense to be so afraid to make a big change in regards to Spikes because Reuniclus is just as impactful.

Fwiw I also do think we should wait for a change as impactful as Reuniclus or Spikes until after BW cup and Classic Playoffs are done. BWPL could really be used as a chance to do some form of testing, but that brings us to the tiering philosophy debate once again.
 
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