The Boss of Crows

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Introduction
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What's up Smogonites! It is TheStriker back with one of those kind of awesome RMTs. This time it won't be built around GarSkarm Core, Crawdaunt, or Ninjask, but it is Honchkrow. This thing is complete boss and has killed about three pokemon everytime I have played a match. People say, this thing is completely outclassed by Zoroark and Dugtrio who use it better, but they have no idea how wrong they are. Honchkrow was a deadly threat in DPPt used by Cyrus and many people thought: It only owned me because I am inexperienced at that time. However, that was not because you were inexperienced but because he is the man. This thing breaks through a lot of walls this generation because it gained a new toy in B2W2. Everything else is decimated with a full on Brave Bird. The rest of the team was to either sweep as back-up or revenge kill. This team has surprisingly peaked even though it was built around a UU pokemon. What else? The fantastic coverage this team has lets me cover almost very type and the great synergy here two letting me to play mind games with risk + reward switches which is great when I get the good predictability. The entry hazards also let it sweep more often and to top it off, it is a weatherless team so it abuses sun, checks rain, and sand is decimated easily. Kyurem-B may have caused trouble because of Hail + Blizzard and those STAB making Mamoswine less viable, but that crappy speed is its own downfall. Now, I am happy to share you this awesome RMT.

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Behind the Shadows
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Joining the Club
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"The Leader of all Crows"

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Honchkrow @ Life Orb
Moxie
4 Def / 252 Atk / 252 Spe
Naughty Nature
- Heat Wave
- Sucker Punch
- Superpower
- Brave Bird

Ugh, people say this thing is outclassed and is a piece of crap because of its defenses and speed, but when a whole team supports it, it

will take at least 3-6 pokemon per match. That might seem like a joke, but its a fact. The combination of a LO STAB Naughty BP 125 Sucker

Punches nothing to laugh about killing many priority users like Azumarill with ease providing entry hazard damage. After a kill, Moxie will boost its

attack by 1.5 which makes it a deadly killer. Heat Wave is important and can be used as a Super HP [Fire] and checks the pokemon Scizor if

Honchkrow is healthy.
The last two moves are used to kill. Superpower breaks through all steels after a Moxie Boost and the -Atk drop won't

matter as it boosts it back up if it OHKOs which lets Honchkrow abuse it. This BossCrow also has Brave Bird which is the most terrifying move on

the whole set and grabs me almost an OHKO. Despite all of this, this thing has a nasty stealth rock weakness so I need support from other

teammates. Sucker Punch has a measly 8 PP. 100 HP lets me survive resited hits like a nuetral hit of Deoxys-D, but 52 Def sucks and goes down

the crap hole, so I need a lot of support and only comes in when I got a good place to revenge kill. The last EV is placed in Def to make

my HP odd so I can switch into Stealth Rock more, but it won't matter because of rapid spin support, but you know, just in case.

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"The star will be the galaxy"

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Starmie @ Leftovers
Natural Cure
220 HP / 36 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Rapid Spin
- Hydro Pump / Surf
- Ice Beam

Defensive Starmie is just amazing, just amazing! That amazing coverage and rapid spin support is a godsend to this team. Sand teams are

all decimated by Hydro Pump / Surf. I use Surf when I switch a pokemon or testing to be on the safe side. Natural Cure lets me switch into Toxic

Spikes and spin it away, something Donphan doesn't boast. He also has that good SpA which lets me check many pokemon. He is my "late game

sweeper". The EV spread is simple. 36 EVs in SpA lets me have the sweeping capability while 220 HP gives me great bulk. Starmie is the one who

lets my Honchkrow have the power to have 10 turns to sweep than having 8. That stealth rock is a boon to this team and also spike stacking won't

really be a problem at the same time. Ice Beam checks dragons and thunderbolt is awesome for rain teams. Starmie has amazing synergy with

Honchkrow while the electrical weakness is tooken cared by Ferrothorn. Starmie is the heart and soul of this team, there is a little chance of this

thing to be removed unless if you can think of something better. When testing this team, Starmie will kill the crap outta' everything.

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"The flight has been decided! Chicago on flames..."

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Dragonite @ Leftovers
Multiscale
252 Atk / 136 SDef / 120 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Fire Punch
- Extremespeed

The only dragon I used since Gen I on cartridge excluding Altaria. This thing got that new gift in B2W2 . With Multiscale I get a garunteed

DD and Outrage will decimate everything after it. It 2HKOs Full Def Hippo after rocks which is a rare for most dragons excluding Haxorus and that

Multiscale lets me take Mamoswine's Ice shards and OHKO back with Fire Punch / Outrage. 136 SDef lets me grab 2 DD against Special attackers

except Lati@s.


Extremespeed was chosen last because making multiple DDs gives up speed and priority will get past most of its counters like BP Scizor 2HKO (it

won't do that much because of Multiscale) and Mamoswine.
The point of this set is not to set up but get multiple DDs against SPECIAL

ATTACKERS. I have no business against physical attacker unless they just Superpower or something. Dragonite is almost never used on this team

because of Honchkrow being a boss and killing everything and plowing holes into the team. If I ever use Dragonite, 1 DD is enough because of the

weakened team. Fire Punch is a godsend when up against sun teams and is just amazing. Sun isn't very common these days due to Hail about to

peak it.

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"Go! Go! Go! Red Light!"

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Ferrothorn @ Rocky Helmet
Iron Barbs
252 HP / 252 SDef / 4 Def
Careful Nature
- Gyro Ball
- Spikes
- Thunder Wave
- Stealth Rock


Poor Ferrothorn. No one uses him these days. Look at all the current RMTs. No one, but he is the best pokemon as the support slot. Spikes

is critical for Honchcrow to kill fast fighting types like Infernape and Terrakion with Sucker Punch and after 3 spikes and a layer of rocks I always

say,"Gg" unless they have a spinner on the field. Gyro Ball is an amazing move letting me kill locked-in outragers like DDMence, and Scarf

Outraging Kyurem-B for the OHKO. Hail is a big problem to this team so this is proven better than Power Whip. Any reasons to switch back?


Donphan. Thunder Wave is the best move in the world. It lets me slow down those annoying sweepers like Cloyster and SalacSub users and letting

me kill them with Starmie. Scarfers are always crippled by this and rage quit when I do that. The nature lets me take rain hits much easier and the

physical defense is the icicng on the cake. This is my favorite part.

Rocky Helmet + Iron Barbs = Sux for you. That is a statement. Every U-Turner takes severe damage by Ferrothorn's stack combo. Outragers are

busted by this combo as well. Any crappy hit to the physical defense is awesome because it makes it much easier for Dragonite to sweep or

Honchkrow to clean. A MoxieScarfMence can use Outrage on Ferrothorn for 3 turns racking it down to about 33% HP, by that time, Thunder Wave

deals with the rest. RockyBarb Ferro has been my favorite pokemon since Gen V. People only don't use him these days because Ferrothorn has

similiar traits but with Rapid Spin. This thing looks like it will get rapid spin Gen VI and it'll be on top usage. The final slot was changed to Stealth

Rock. You all know why.


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"Ready to Rumble!"

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Terrakion @ Choice Band
Justified
252 Atk / 4 Def / 252 Spe
Jolly
- Stone Edge
- Close Combat
- X-Scissors
- Quick Attack

Everyone knows about the deadly CB Terrakion. This is the ultimate weapon and has won me many wars and is the cleaner once

Honchkrow has done its job plowing holes into the opponent's team. This wild rock horse has nothing to talk about the opponent other than a Close

Combat that nothing wants to switch in. The Jolly Nature also gives me as much speed as possible. X-Scissors gives me important coverage in killing

bulky Grass types and Deoxys-D for the 2HKO. Quick Attack is in the last slot and is very important. A banded quick attack is enough to killed

weakened sweepers. Salamence, Thundurus-T, and other pokemon are killed barely by this fast unpredictable move.

I usually start with him to destroy the opponent's lead or predict switch ins. Terrakion was suggested by many people and will stay

in OU for generations to come. He also completes the Terranite core where ther job is to destroy and plow wholes into the opponents team while

they struggle to gain there momentum. Stone Edge is the second STAB Move. Everyone knows that 80% accuracy is like 50% accuracy which is a

problem for Terrakion. When up against Flying Types, Close Combat will almost never OHKO and I have to rely on that crappy accuracy. However,

despite all these flaws, Terrakion is what cleans the opponent's team half of the time.


Synergy

Water - Ferrothorn, Starmie
Ground - Honchkrow, D-Nite
Flying - None
Grass - Ferrothorn, D-Nite
Fighting - Starmie, D-Nite
Psychic - Starmie, Ferrothorn

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"The Final Stand. Cover it all"

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Latios @ Choice Scarf
Levitate
252 SpA / 4 SDef / 252 Spe
Timid
- Draco Meteor
- Surf
- Psyshock
- Trick

Latios is the last memeber in the team and is the most valuable. Latios elimantes all Dragons in OU due to its speed with Choice Scarf.

Latios is the only special attacker which is amazing so I can clean Donphan and other Physical Walls with Draco Meteor and Blissey is elimanated

with a 2HKO Psyshock. Timd Nature and Choice Scarf lets me kill Choice Scarf Keldeo, Terrakion, and Salamence without worrying of being outsped.

Trick is for last ditch situations where I don't need a scarfer anymore and I can instead cripple a wall. I always trick to Ferrothorn, Forretress, and

other slow pokemon who are still slow even with the choice scarf. Surf can gain a psuedo-STAB if I am against a rain

team which is useful. Levitate is just a great ability making me check Hippowdon and Landorus-T with ease. Latios checks every other pokemon not

mentioned and has proven its worth. Tyranitar is annoying and if I get unlucky I usually just Trick to it and crumble to Pursuit.

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Importable
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Code:
Terrakion @ Choice Band
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Close Combat
- X-Scissor
- Quick Attack
- Stone Edge

Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Trick

Ferrothorn @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 SDef / 252 HP / 4 Atk
Impish Nature
- Spikes
- Thunder Wave
- Stealth Rock
- Gyro Ball

Honchkrow @ Life Orb
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Naughty Nature
- Brave Bird
- Sucker Punch
- Superpower
- Heat Wave

Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 Spd / 36 SDef / 220 HP
Timid Nature
- Thunderbolt
- Rapid Spin
- Surf
- Ice Beam

Dragonite @ Leftovers
Trait: Multiscale
EVs: 120 Spd / 252 Atk / 136 HP
Adamant Nature
- Fire Punch
- Outrage
- Dragon Dance
- Extremespeed

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Story Behind the Team
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The dark alley in Chicago was the place where Murkrows would steal goods for their boss, Honchkrow. Police were unable to stop these crimes due to the abundance of Murkrows. It has been many years and Chicago was under crisis as the population of Murkrows increased. 2012 was about to decide the end of the world a new era wher darkness shrouds the world. However, to stop this, the strongest pokemon had to come to the rescue. Dragonite comes and uses Extremespeed to scare all the murkrows but nothing really happened. Starmie uses Ice Beam (super effective) and the road is cleared for the rest of the team. terrakion comes in and uses Stone Edge to also hit the Murkrow down to the ground. Next, Dragonite uses fire punch and puts the alley on flames.

They continue to walk throught the deadly area and Latios use Draco Meteor to blow up all the trash areas where Honchkrow might be hiding. Nothing happens. It still queit.

"All of the Murkrow might have left." said Latios.
"Sure seems like it", says Ferrothorn
"Well, you got to find him fast."
"Why?", questions Ferrothorn.
Terrakion interrupts,"If he gets his hands on the Device of History he could blow up Chicago."
"Thats horrible!", says Starmie.

They arrive at the end of the alley and find Honchkrow.

"Welcome", he says.
"Your ambitions will be put to an end!!!", yells Starmie.

Starmie uses Ice Beam but Sucker Punch goes first and cleans Starmie with an OHKO.

"No!", yells Terrakion.

Terrakion uses Stone Edge. Honchkrow dodges it and uses Brave Bird. Terrakion dodges but his left horn is broken off. Terrakion is injured and Latios uses Psyshock. He stands there. It had no effect. Latios then uses Surf, Honchkrow again uses Sucker Punch and injures Latios.

"This one seemed more powerful than the other one", says Latios.
"Its his ability Moxie, the more he kills the harder he falls", said Ferrothorn.

Honchkrow laughs at Starmie.

"You foolish little seastar. Letting your gaurd down now makes you look like a chump", he says.
"Hey!", says Terrakion,"Watch your language!"
"Whatever..."

Honchkrow flies in the air and uses Heat Wave. It hits everyone but Ferrothorn is OHKOed. Everyone is sad and now that his attack is double they think its the end. Dragonite uses Outrage but Sucker Punch goes first and almost OHKOes him (survives cuz of Multiscale). The attack hits Honchkrow and then is hit again by Extremespeed. Honchcrow uses Superpower and OHKOes Terrakion and keeps getting hit by Extremespeed back to back.

"That's it", Honchkrow mutters,"You will all... all... ALL PAY!!!"

Everyone keeps their gaurd up as he uses Brave Bird and hits Dragonite for the 2HKO. Latios thought it was the end of the world as the Murkrow's heal their wounds, but his aura starts to remember him this: Its not over 'till you say to yourself it is over. Latios uses Draco Meteor, but right before he uses Sucker Punch he flips and dodges over it and Honchkrow takes a critical hit with Draco Meteor OHKOing. The Murkrow attack Latios but they are all washed away by Surf. Latios uses Revival Herbs on his friends and even though it tasted bitter, they were alive. Honchkrow recovers and asks to join their team. Latios accepts as the leader and makes him second in command.

The world was safe from destruction thus starting 2013.

"Looks like we were wrong", says a Mayan survivor.
"Honchkrow failed us", said another survivor.
"Yes"
"We must get revenge"
"I will deal with this now"

To Be Continued...

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Team in Action
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vs. Weatherless Semi-Stall http://pokemonshowdown.com/replay/ou6626960
MagikarpHero joined.
hyperflare2000 joined.
Format: OU
Rated battle
Rule: Sleep Clause
Rule: Species Clause
Rule: OHKO Clause
Rule: Moody Clause
Rule: Evasion Clause
MagikarpHero's team:
Terrakion / Latios / Ferrothorn / Honchkrow / Starmie / Dragonite
hyperflare2000's team:
Cresselia / Dragonite / Chansey / Skarmory / Terrakion / Latios
Battle between MagikarpHero and hyperflare2000 started!
MagikarpHero sent out Ferrothorn!
hyperflare2000 sent out Skarmory!
Turn 1
Ferrothorn used Thunder Wave!
The foe's Skarmory was paralyzed! It may be unable to move!
The foe's Skarmory used Whirlwind!
Honchkrow was dragged out!
Turn 2
Honchkrow used Heat Wave!
It's super effective! The foe's Skarmory lost 81% of its health!
Honchkrow lost some of its HP!
The foe's Skarmory used Stealth Rock!
Pointed stones float in the air around your team!
The foe's Skarmory restored HP using its Leftovers!
Turn 3
hyperflare2000 called Skarmory back!
hyperflare2000 sent out Cresselia!
Honchkrow used Heat Wave!
The foe's Cresselia lost 12% of its health!
Honchkrow lost some of its HP!
Turn 4
MagikarpHero called Honchkrow back!
MagikarpHero sent out Starmie!
Pointed stones dug into Starmie!
The foe's Cresselia used Reflect!
Reflect raised the foe's team's defense!
Starmie restored HP using its Leftovers!
Turn 5
Starmie used Rapid Spin!
The foe's Cresselia lost 1% of its health!
The pointed stones disappeared from around your team!
The foe's Cresselia used Toxic!
Starmie was badly poisoned!
Starmie restored HP using its Leftovers!
Starmie was hurt by poison!
Turn 6
MagikarpHero called Starmie back!
MagikarpHero sent out Latios!
hyperflare2000 called Cresselia back!
hyperflare2000 sent out Chansey!
Turn 7
Latios used Trick!
Latios switched items with the foe's Chansey!
The foe's Chansey obtained one Choice Scarf!
Latios obtained one Eviolite!
The foe's Chansey used Wish!
Turn 8
hyperflare2000 called Chansey back!
hyperflare2000 sent out Skarmory!
Latios used Draco Meteor!
It's not very effective... The foe's Skarmory lost 25% of its health!
Latios's Special Attack harshly fell!
The foe's Skarmory fainted!
The foe's team's reflect wore off!
hyperflare2000 sent out Chansey!
Turn 9
MagikarpHero called Latios back!
MagikarpHero sent out Terrakion!
The foe's Chansey used Seismic Toss!
Terrakion lost 31% of its health!
Turn 10
hyperflare2000 called Chansey back!
hyperflare2000 sent out Dragonite!
Terrakion used Stone Edge!
It's super effective! The foe's Dragonite lost 77% of its health!
The foe's Dragonite restored HP using its Leftovers!
Turn 11
Terrakion used Stone Edge!
It's super effective! The foe's Dragonite lost 30% of its health!
The foe's Dragonite fainted!
MagikarpHero: oh yea
hyperflare2000 sent out Latios!
Turn 12
MagikarpHero called Terrakion back!
MagikarpHero sent out Ferrothorn!
The foe's Latios used Psyshock!
It's not very effective... Ferrothorn lost 19% of its health!
Turn 13
hyperflare2000 called Latios back!
hyperflare2000 sent out Terrakion!
Ferrothorn used Thunder Wave!
The foe's Terrakion was paralyzed! It may be unable to move!
Turn 14
MagikarpHero called Ferrothorn back!
MagikarpHero sent out Starmie!
The foe's Terrakion used Rock Polish!
The foe's Terrakion's Speed sharply rose!
Starmie restored HP using its Leftovers!
Turn 15
hyperflare2000 called Terrakion back!
hyperflare2000 sent out Cresselia!
Starmie used Scald!
The foe's Cresselia lost 14% of its health!
Turn 16
Starmie used Scald!
The foe's Cresselia lost 13% of its health!
The foe's Cresselia used Reflect!
Reflect raised the foe's team's defense!
Turn 17
Starmie used Scald!
The foe's Cresselia lost 14% of its health!
The foe's Cresselia used Toxic!
Starmie was badly poisoned!
Starmie was hurt by poison!
Turn 18
Starmie used Scald!
The foe's Cresselia lost 14% of its health!
The foe's Cresselia used Psychic!
It's not very effective... Starmie lost 16% of its health!
Starmie restored HP using its Leftovers!
Starmie was hurt by poison!
Turn 19
Starmie used Scald!
The foe's Cresselia lost 12% of its health!
The foe's Cresselia was burned!
The foe's Cresselia used Rest!
The foe's Cresselia fell asleep!
The foe's Cresselia slept and became healthy!
The foe's Cresselia ate its Chesto Berry!
The foe's Cresselia woke up!
Starmie restored HP using its Leftovers!
Starmie was hurt by poison!
Turn 20
MagikarpHero called Starmie back!
MagikarpHero sent out Terrakion!
The foe's Cresselia used Psychic!
It's super effective! Terrakion lost 56% of its health!
The foe's team's reflect wore off!
Turn 21
MagikarpHero called Terrakion back!
MagikarpHero sent out Latios!
The foe's Cresselia used Reflect!
Reflect raised the foe's team's defense!
Turn 22
Latios used Draco Meteor!
The foe's Cresselia lost 31% of its health!
Latios's Special Attack harshly fell!
The foe's Cresselia used Toxic!
Latios was badly poisoned!
Latios was hurt by poison!
Turn 23
Latios used Trick!
Latios switched items with the foe's Cresselia!
The foe's Cresselia obtained one Eviolite!
The foe's Cresselia used Psychic!
A critical hit! It's not very effective... Latios lost 27% of its health!
Latios was hurt by poison!
Turn 24
MagikarpHero called Latios back!
MagikarpHero sent out Honchkrow!
The foe's Cresselia used Psychic!
It doesn't affect Honchkrow...
Turn 25
hyperflare2000 called Cresselia back!
hyperflare2000 sent out Terrakion!
Honchkrow used Brave Bird!
The foe's Terrakion lost 47% of its health!
Honchkrow is damaged by recoil!
Honchkrow lost some of its HP!
The foe's team's reflect wore off!
Turn 26
Honchkrow used Brave Bird!
A critical hit! The foe's Terrakion lost 53% of its health!
Honchkrow is damaged by recoil!
Honchkrow lost some of its HP!
The foe's Terrakion fainted!
Honchkrow's Moxie raised its Attack!
hyperflare2000 sent out Latios!
Turn 27
Honchkrow used Sucker Punch!
It's super effective! The foe's Latios lost 100% of its health!
Honchkrow lost some of its HP!
The foe's Latios fainted!
Honchkrow's Moxie raised its Attack!
hyperflare2000 sent out Chansey!
Turn 28
Honchkrow used Superpower!
It's super effective! The foe's Chansey lost 100% of its health!
Honchkrow's Attack fell!
Honchkrow's Defense fell!
Honchkrow lost some of its HP!
The foe's Chansey fainted!
Honchkrow's Moxie raised its Attack!
hyperflare2000 sent out Cresselia!
Turn 29
Honchkrow used Brave Bird!
The foe's Cresselia lost 69% of its health!
Honchkrow is damaged by recoil!
The foe's Cresselia fainted!
Honchkrow fainted!
MagikarpHero won the battle!
Ladder updating...
hyperflare2000 left.
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Retired
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Soon to be announced

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Closing Words
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Thanks every one for all of your support! I will add people on this as time continues and I get useful suggestions. GIVE THIS A LUVDISC IF YOU CAN!Okay, so thanks Harshaf for checking this to see if it followed the guidelines. Sorry if it wasted your time. I would like to thank all the raters who made this RMT supper boss.
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Threat List


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Scizor kills almost everything on this team with Bullet Punch. My best bet is using HP [Fire] from Latios, but it is still a problem when it gets a free switch-in. However, Scizor will most likely use Pursuit letting me get the kill.

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Not commonly seen anymore, but Gastrodon walls this team pretty well, sending out scald's at my physical attackers and being able to survive Latios's Draco Meteor and having a reliable move in Recover, this thing is a big pain to face.

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Hail is probably the weather this team struggles with most. If the opponent's Hail team is SUCCESSFUL and is a good one, Kyurem and Abomasnow send Blizzards at my team like nothing hit it. Latios can attempt to kill them with scarf, but most Kyurem run Sub and the Draco Meteor has okay accuracy and if it hits, it only breaks the sub, where I get OHKOed by a STAB 100% SPAM Super-Effective Blizzard.

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ParaShuffler's paralyze my team like nothing hit it and paralysis is this team's greatest weakness.

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This thing is annoying as heck and sends Ice Shards and Latios may not survive it and OHKO with Draco Meteor but usually Terrakion takes care of it.
 
Hey dude got your PM! This team is freakin awesome, and it's nice to see somebody else who enjoys building teams around underrated but non OU Pokemon, even with all the flack we get. But anyways, on with the rate!

You lack Stealth Rocks. Ferrothorn is the perfect Stealth Rock user, so I'd replace Spikes or Leech Seed with Stealth Rock. As others have also said, DD Dragonite MUST have Extremespeed in order to keep from being revenge killed at +1 by weakened Choice Scarfers, or Mamoswine with Ice Shard. Next up, I'd recommend replacing Honchkrow's Nightslash with either Pursuit to trap Espeon, Latias, and Latios, Heat Wave to fry Steel types which are quite a problem to your team, especially Forretress and Skarmory, or Roost to heal back damage. I myself would use Heat Wave out of all of those recommendations because lacking a Fire type move can really be a pain when Terrakion is gone, and Fire Punch from Dragonite doesn't do too much to Skarmory unless it has a Dragon Dance up. It also hits Scizor, which is quite an annoyance to your team. One little nitpick is your Ferrothorn's EV Spread. You lack any kind of special wall, so it's best that you make your Ferrothorn have the Standard EV spread of 252 HP / 88 Def / 168 SpD. This helps Ferrothorn sponge Specs Hydro Pumps from Politoad much better, and then allows it to either set up hazards or fight back with Power Whip.

Next up, I'm not really liking the fact that you have two Dancers on your team. Terrakion is an absolute menace once it get up both Agility and Swords Dance, however I feel it's a little redundant and wasteful when Dragonite pretty much does exactly the same thing. I would think about changing Terrakion from a double dancer, to a Choice Banded set. CB Terrakion is by far one of the most dangerous things in OU, and little can switch into it. This will make Terrakion instantly powerful, and all it has to do is use Close Combat in order to break through pretty much anything. His move set is pretty simple: Close Combat/Stone Edge/X-Scissor/Quick Attack. You can change up the last move slot a bit, like putting Rock Slide over Quick Attack to use over Stone Edge in situations where you don't want it to miss, however Quick Attack is very useful late game for dealing that final blow against weakened mons.

Lastly, your team is VERY weak to Choice Banded Scizor. Scizor can Bullet Punch Honchkrow to death, Pursuit trap Starmie and Latios, Bullet Punch Terrakion, and Superpower Ferrothorn. Even Dragonite isn't necessarily a good check to Scizor, because after Stealth Rocks Scizor does a really hefty chunk to it. If worst comes to worst, I would put Hidden Power Fire over either Surf or Trick on Latios. This gives you a somewhat solid check to Scizor, and can OHKO it no problem. It's a bad check to Scizor, but replacing any member of your team is awfully hard.

Anyways, hope this helped, and good luck!
 
Hi there,

As Gary2346 pointed out, you lack Stealth Rock on this particular team. In addition, you lack significant physical bulk, as evidenced by a weakness to Terrakion, no matter what version. Choiced ones admittedly have to predict well, but every member one your team is vulnerable to one of Terrakion's powerful STABs. This means that Rock Polish variants are particularly scary, being able to set up on -2 Latios, and then promptly sweep your team. To remedy this issue I suggest using a Landorus-T. With Intimidate, it can sponge attacks, while still hitting back hard courtesy of its 145 base Attack stat, meaning it wont slow your team up at all, especially considering it gets U-turn. Here is the set I was thinking of:

Landorus-T @ Leftovers
Adamant / Intimidate
200 HP / 64 Atk / 244 Def
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn

The question is where to put it. I know you are quite attached to your Honchkrow, but the truth of the matter is that Honchkrow is an extremely difficult Pokemon to make work in OU. Considering it is SR weak and cannot switch in, that alone leaves it behind. However, it gets worse when you consider that Pokemon such as Scizor, Rotom-W, Hippowdon, Skarmory, Jirachi, and Terrakion all cause Honchkrow major problems. I would suggest dropping Honchkrow in favor of Landorus-T as it makes your team much more competitive overall. If you are adamant in keeping Honchkrow, then use Landorus-T instead of Terrakion.

With Landorus on the team checking physical dragons and Ferrothorn there for special ones, you are free to drop Ice Beam and pick up Recover on Starmie, which will give you some much needed survivability to spin throughout the match.

As a final change, Expert Belt is not a great item for Terrakion for a few reasons. The most important is that when Terrakion needs to break its counters, it will not be doing so super effectively. For that reason, a Life Orb is a much better pick because it boosts the power of all of your moves to break through Gliscor, Hippowdon, and other counters more easily. However, instead of Life Orb I think you should use an Air Balloon. Air Balloon on Terrakion helps in a few ways. The first is that you are free to snag more boosts on Ground-type counters as they come in, paving the way for a sweep. The second is that it makes Terrakion much more effective against Sun teams, as Dugtrio cannot trap Terrakion unless the Balloon has been popped. With careful play, Balloon Terrakion can really do a number on even an extremely well built sun team.

Solid team, best of luck with it!
 
Hello,

First of all, your team haven't the Stealth Rock, they are important against threats as Salamence, Dragonite and Volcarona so I'd put them in place of Leech Seed on Ferrothorn, I think that have a recovery move isn't important in a offensive team as yours. Then, I don't like Expert Belt on Terrakion at all, Terrakion is a strong attacker, so I'd use Life Orb in place of Expert Belt to help it in its job. Finally, I'd put Heat Wave in place of Night Slash and I'd run Naive nature in place of Adamant accordingly on Honchkrow, you will use often Sucker Punch and Brave Bird so you don't need Night Slash in my opinion, Heat Wave, conversely, can be helpful to surprise and destroy Skarmory and promote Dragonite & Terrakion. Hope this rate helped, good luck.
 
Hello, Striker. This team looks really nice and I really like the use of Hounchkrow!

Anyway, on to the rate!
I agree with Alexander on the changes with Ferrothorn, Stealth Rocks are very important.

Also I would change Terrakion to a Choice Banded set, as it can Wallbreak as well however you don't need to waste time setting up!

CB Scizor seems highly annoying to your team; and backing up what Friar said, I do think that Landorus-T > Krow would help your team greatly, as Friar said, Hounchkrow is a very hard Pokemon to make work in OU. But I think that the change would be worth it as it will help you with Scizor and it will also give you a nice defensive core with Ferrothorn & Landorus-T and you can also keep Leech Seed on Ferrothorn so you do have some sort of recovery!

Anyway, as I said, nice team, I hope I helped.
 
Hi there,

Interesting team, I haven't seen a BW2 team utilize Honchkrow before, so props for that. As for your team, you are lacking Stealth Rock like others have mentioned. Given how offensive this team is and that Honchkrow really needs Stealth Rock support to break through certain defensive cores, I think you'd do well by adding Stealth Rock somewhere. I'd suggest converting your Expert Belt Terrakion to a lead Focus Sash set with a moveset of Taunt / Stealth Rock / Close Combat / Stone Edge. Terrakion is one of the faster leads in BW2, and as a result you can get up Stealth Rock quicker while still applying offensive pressure. Terrakion also prevents hazards quite nicely with as it is a fast user of Taunt, so this means you have less pressure on Starmie to spin while you can also get in Honchkrow much easier. Terrakion just provides you with a reliable lead against most matchups, and will make your sweeping with Dragonite and Honchkrow much easier.

Now that you are provided with the extra hazards, I think you could modify your Honchkrow set slightly. I think you'd make much better use of a Jolly Nature over Adamant, especially considering that Stealth Rock + Spikes + Life Orb should really be enough to ensure Honchkrow nets certain KOs. A Jolly Nature ensures you can outspeed max speed Politoed, Specially Defensive Ninetales and Jolly Breloom, all of which can otherwise stop Honchkrow's sweep. Outspeeding Breloom is probably the most important, given that it looks annoying for you to face and most of the time will cripple something with Spore. Outspeeding it with Honchkrow means you do not have to mess around with Spore and remove it easily.

Also, I noticed something on your Dragonite moveset. I'm not entirely sure if Earthquake is the best option in Dragonite's final moveslot. It's pretty much redundant coverage, as Steel types are covered by Fire Punch and the only thing you're really hitting significantly harder is Heatran, who is dealt with by Starmie and Terrakion. I'd argue that Extremespeed is much more useful in that final slot, especially considering you are not running max speed so you'll still be pretty easily revenged after a Dragon Dance or two by opposing scarfers. Extremespeed compensates for that lack of speed by letting you pick off opposing scarfers, while also helping you against Tornadus-T who is arguably the biggest threat to this team.

Good luck!
 
I didn't read all of the above posts so I'm not sure if this has been mentioned already but I would reccomend running Pursuit>Night Slash on Honchkrow and also SR>Spikes on Ferro...I'll go more in depth later but for now make those changes and you will see improvement
 
Established Changes

Leech Seed ---> Stealth Rock Requested by Everyone

Night Slash ---> Heat Wave Requested by A l e x a n d e r

Earthquake ---> Extremespeed Requested by Jimbon

Expert Belt ---> Life Orb Requested by Friar

Wow, Stealth Rock wins. You can't argue with that. Heat Wave was a great choice because Brave Bird broke through most mind players anyways. Extremespeed is great with my low speed and me trying to get around x2 so that was also a great suggestion. Finally, Life Orb was really powerful and was a great addition to the team because it was letting me kill resisted pokemon with ease after the SD.


Changes in Testing

Sweep Set
639.png
---> Choice Band or Lead
639.png
Requested by High Impulse & Jimbon

Expert Belt ---> Life Orb ---> Air Balloon

I'll give it a try, but I have already have Dugtrio checked with hazards which will break its sash. The Sweep Set is good for back up but the lead and choice band set are frustrating to give up. There both still powerful, but I will see what's up later. If anyone agrees with this I'll be sure to change it.


Rejected

Night Slash ---> Pursuit Requested by zIntens1fy

430.png
--->
645-therian.png
Requested by Friar

Sorry. Heat Wave is mutch better and Night Slash has higher power anyways and Pursuit can't break through most mind games and Honchkrow is too frail to use Pursuit. This team was built around Honchkrow so I cannot switch it. Sorry.​
 
Hey! Cool team!

It's really cool that you're using Honchkrow; it seems like a very versatile pokemon and it must be quite fun to use. Your other pokemon look solid as well, but I think there are a few changes you could make to help the team work at optimal efficiency.

For one, you have solved your problem of Stealth Rock- however, I think there is a better way for you to do this instead of ripping Ferrothorn's recovery away from it. In my opinion, making Terrakion a Lead will probably benefit you the most. I'm sure you already know what the set should look like, but just in case it's just your set with Stealth Rock over X-Scissor, Focus Sash over a Choice Band, and Taunt over Sacred Sword. Lead Terrakion looks like a great help to your team, getting those important Rocks up ASAP. Due to your team's offensive nature, it's not always going to be easy to rely on such a slow pokemon such as Ferrothorn to set up your rocks. Also, having a fast Taunt allows you to defeat frontal set up sweepers such as Dnite or Volc, as well as prevent yourself from being trampled by Deo-D offense. Making Terrakion your lead will also help you draw in priority attackers for Ferro to set up on, special attackers for Dnite to set up on, and Fighting types for Honchkrow to Brave Bird to death. It also helps put you in an optimal spot against Sand teams.

Another reason why I think SR should be moved to Terrakion is because without Leech Seed, Ferrothorn lacks recovery. This is not good when it's your main sponge, especially since it counters so many pokemon that would otherwise give you trouble. I think you should put Leech Seed back on your Ferrothorn, letting you not only heal yourself up and wall more but also to deal more residual damage against opposing Stall teams and bulky setup sweepers.

One last thing- I think Surf should be used over HP Fire on Latios. Being that Terrakion, Honchkrow, and Dnite already attract and kill most steels in OU, having an extra Steel counter is quite redundant. Surf, on the other hand, pummels Ground types and hits like a Truck in Rain, which is something your team would want a bit more leverage on. It also hits Heatran, one of the few pokemon that your offensive core does not beat. It's a lot stronger than HP Fire in all weather besides Sun too.

Nice team!
 
Hey!

I got your VM yesterday, and as I promised, I'm here to give you a rate. I've scanned the previous rates, and most of them look solid enough. They've really missed out on some moveset and EV spread recommendations though, so I will focus on that. Everything else looks pretty good in my opinion.

First is a minor nitpick, but change the 4 HP EVs on Honchkrow and move them to Defense. While it may seem like a superfluous change, you will definitely want an odd HP number. Odd HP is much better for switching into Stealth Rock and taking recoil damage.

Second, I think you change to the traditional Defensive Spinning Starmie. Use Recover instead of Thunderbolt and Psyshock instead of Ice Beam. This will give you much more longevity in the match (like countering Terrakion or switching into predicted Scizor Bullet Punches). You'll also be able to support Honchkrow much more effectively since Starmie will stay alive longer. Additionally, Starmie can counter the weaker Rain teams easily since it obviously resists Water moves and can Recover off the damage. I personally don't think your 36 Sp Atk EVs will do anything significant, so I'd probably just switch them to HP.

Third, I think Specially Defensive Ferrothorn would be a much better option for your team. I can't think of any Pokemon that Defensive Ferrothorn really beats, much less any threat to your team. Specially Defensive will give you a good way to switch into Hail teams, namely Kyurem and Kyurem-b. You can take a Hurricane from Tornadus-t which looks reasonably threatening to your team. In addition to the EV spread, I'd recommend Gyro Ball over Leech Seed. Ferrothorn isn't really stalling as much as it is directly countering and supporting your team with Hazards. Gyro Ball gives you a direct way to threat Kyurems, Dragons, Mamoswine, Tornadus-t and other Pokemon that Leech Seed doesn't directly threaten.

Finally, I'd use Quick Attack over Sacred Sword on Terrakion. Sacred Sword is pretty much useless compared to Close Combat, and Quick Attack can give you the upper hand in finishing off weakened setup Pokemon.

Good luck!
 
Hey! Cool team!

It's really cool that you're using Honchkrow; it seems like a very versatile pokemon and it must be quite fun to use. Your other pokemon look solid as well, but I think there are a few changes you could make to help the team work at optimal efficiency.

For one, you have solved your problem of Stealth Rock- however, I think there is a better way for you to do this instead of ripping Ferrothorn's recovery away from it. In my opinion, making Terrakion a Lead will probably benefit you the most. I'm sure you already know what the set should look like, but just in case it's just your set with Stealth Rock over X-Scissor, Focus Sash over a Choice Band, and Taunt over Sacred Sword. Lead Terrakion looks like a great help to your team, getting those important Rocks up ASAP. Due to your team's offensive nature, it's not always going to be easy to rely on such a slow pokemon such as Ferrothorn to set up your rocks. Also, having a fast Taunt allows you to defeat frontal set up sweepers such as Dnite or Volc, as well as prevent yourself from being trampled by Deo-D offense. Making Terrakion your lead will also help you draw in priority attackers for Ferro to set up on, special attackers for Dnite to set up on, and Fighting types for Honchkrow to Brave Bird to death. It also helps put you in an optimal spot against Sand teams.

Another reason why I think SR should be moved to Terrakion is because without Leech Seed, Ferrothorn lacks recovery. This is not good when it's your main sponge, especially since it counters so many pokemon that would otherwise give you trouble. I think you should put Leech Seed back on your Ferrothorn, letting you not only heal yourself up and wall more but also to deal more residual damage against opposing Stall teams and bulky setup sweepers.

One last thing- I think Surf should be used over HP Fire on Latios. Being that Terrakion, Honchkrow, and Dnite already attract and kill most steels in OU, having an extra Steel counter is quite redundant. Surf, on the other hand, pummels Ground types and hits like a Truck in Rain, which is something your team would want a bit more leverage on. It also hits Heatran, one of the few pokemon that your offensive core does not beat. It's a lot stronger than HP Fire in all weather besides Sun too.

Nice team!

Okay. So Choice Band Terrakion has shown more usage. I'll have to not use the lead set. Sorry. With the lead set, Terrakion loses the power to plow holes in Politoed a big threat to my team and considering that it in #1 usage thas really bad. Yea I switched back to Surf. Thanks for the suggestions!

Hey!

Originally Posted by Fat Undisputed
I got your VM yesterday, and as I promised, I'm here to give you a rate. I've scanned the previous rates, and most of them look solid enough. They've really missed out on some moveset and EV spread recommendations though, so I will focus on that. Everything else looks pretty good in my opinion.

First is a minor nitpick, but change the 4 HP EVs on Honchkrow and move them to Defense. While it may seem like a superfluous change, you will definitely want an odd HP number. Odd HP is much better for switching into Stealth Rock and taking recoil damage.

Second, I think you change to the traditional Defensive Spinning Starmie. Use Recover instead of Thunderbolt and Psyshock instead of Ice Beam. This will give you much more longevity in the match (like countering Terrakion or switching into predicted Scizor Bullet Punches). You'll also be able to support Honchkrow much more effectively since Starmie will stay alive longer. Additionally, Starmie can counter the weaker Rain teams easily since it obviously resists Water moves and can Recover off the damage. I personally don't think your 36 Sp Atk EVs will do anything significant, so I'd probably just switch them to HP.

Third, I think Specially Defensive Ferrothorn would be a much better option for your team. I can't think of any Pokemon that Defensive Ferrothorn really beats, much less any threat to your team. Specially Defensive will give you a good way to switch into Hail teams, namely Kyurem and Kyurem-b. You can take a Hurricane from Tornadus-t which looks reasonably threatening to your team. In addition to the EV spread, I'd recommend Gyro Ball over Leech Seed. Ferrothorn isn't really stalling as much as it is directly countering and supporting your team with Hazards. Gyro Ball gives you a direct way to threat Kyurems, Dragons, Mamoswine, Tornadus-t and other Pokemon that Leech Seed doesn't directly threaten.

Finally, I'd use Quick Attack over Sacred Sword on Terrakion. Sacred Sword is pretty much useless compared to Close Combat, and Quick Attack can give you the upper hand in finishing off weakened setup Pokemon.

Good luck!

These suggestions were super amazing and I am not joking. I will use every one other than the traditional Starmie set with Recover. Psyshock won't really matter because Latios has it. Also the 36 SAtk EVs give me a significant amount of 2HKOes which really helps this team considering that it is frail.
 
Wow, I absolutely love the use of Honchkrow! I tried quite a bit in the past to use it in OU, always with disastrous outcomes; I hope you can get a better result!

On the team, there's not much to say since you already got a number of awesome rates. Everything seems ok, I do have some things I don't like 100%, but it's mainly personal preference. I won't use Rocky Helmet on a Specially Defensive Ferrothorn: Water attacks won't benefit from it most of the times, and without Lefties and Leech Seed, Ferro is crippled very badly by burns it will inevitably take via Scald. I was going to suggest Lead Terrakion, too, but I very well know why you love Band, so yeah, I guess Ferro will have to deal with the absence of Leech Seed, but at least let it have Lefties IMHO. The only other thing is that I heavily support Defensive Starmie over your current one. Your team (especially the MVP Honchkrow) hates residual damage, and being able to stick around longer is a great boon for your Rapid Spinner. I don't really see what 2HKOs you're able to achieve with those offensive EVs (surely not on SpD Jellicent, for example), but the lack of Recover makes me think that Starmie is not that hard to take down, after all.

Everything else looks fine. Great team, good luck again. Merry Christmas!
 
Ok i got your vm so ill give you a rate.

Honestly i dont have enough time to look at what the other raters said, however i really like the use of Honckrow, its quite underrated and i can rest assure that its a good pokemon at all. What does not convince me about your honckrow is that it really need to do sucker punch to damage everything faster than it (and everything outspeed it) for example Keldeo or Terrakion are faster and they can take sucker punch while they ko you, also once you did brave bird on something you will lose too much hp, consider Life orb and maybe stealth rock (i know you have starmie but you cant always spin the shit, ferrothorn and tyranitar easily beats starmie) and you have a dead pokemon. Also others priority users like Breeloom, Scizor, Lucario and even dragonite can heavily damage you due to the bad defenses it has, so what i mean is that your Honckrow will die too fast and you are not using it properly. Honestly superpower is not the best move here, it lets you beat ttar and Heatran but thats all, it does not add anything important to your coverage and the drop is bad. What i would like to suggest you is a set of Roost / Substite / Brave bird /sucker punch. Brave bird+sucker punch already have enough coverage to hit everything bar some things like Skarmory, but your are not even weak to it. What you get with this set is more longevity so that you dont die after 1 brave bird, substite helps against offensive teams, once you have a sub up your opponent is forced to sac something or to attack you to break the sub, so you can sucker punch and start the moxie sweep. It also help a bit facing scizor, heat wave was good but bullet punch almost ko you so it couldnt help you. Also consider the jolly nature to get that 265 speed that really helps you outspeeding some shit like Breloom , Dragonite, Tentacruel, Celebi, ect

Now i think that some of your sets can be improved, first on dragonite use lum berry instead of leftovers, lum beryr help you facing Breloom as well as setupping against wow Ninetales and Scald politoed.
Starmie should also have the standard set i guess, having a bulky starmie without recover its not a good idea i think, even with max hp you are not that bulk to take repetead hits and you rely a bit on your spinner due to Dragonite and honck both being weak to stealth rock. Try Scald / recover / rapid spin / Psyshock, scald can be good to burn some scizor that can be problematic and psyshock is the standard stab to hit gengar and keldeo.
As for your ferrothorn set, i dont really like the use of gyro ball+thunder wave. once you have paralized something you just cant touch it, because gyro ball will do nothing. So since i see you really need gyro ball to damage kyurem-b, all i can say is to put Power whip instead of thunder wave, so that you can also hit bulky waters like Rotom-w, gastrodon and Politoed. I hope i helped somewhat and gl with your team!
 
Hi TheStrikers. You send a me VM so i'm ready.
Is a very strong and effective team, it is original, with an UnderUsed (Honchkrow), I like your team because it has a very good defense, and Honchkrow remains a very good pokemon with capacity special Moxie. But you are very disadvantaged against Tornadus-T, Ferrothorn is 2HKO by Hurricane, then even if you possess Latios Scarf the opponent may switch and come back after, Starmie does outspeed not + OHKO and Terrakion Bander also.

Then you're disadvantaged against Landorus-T because you have not pokemon for tank properly his attacks and the opponent can anticipate and make Uturn if you put Dragonite or Latios, Starmie can OHKO but the opponent can switch, usually Landorus-T is played under Sandstorm with Hippodown or Tyranitar, if the opponent has Tyranitar it can trapp Starmie and come with Landorus-T to kill other Pokemon, Landorus-T has the ability Intimidate to lower the attack on his opponent, the opponent can anticipate and make Uturn while you use Recover and force you to switch. I suggest you put Bronzong on Ferrothorn , Bronzong is a pokemon very interesting under the rain because he can counter the sweepers as Dragonite/Salamence/Magnezone/Tornadus-T but it can also counter Landorus-T with the ability Levitate it can not be killed by the attack ground and Stone edge is not super effective, and then with the rain fire type attacks are reduced, it can stall easily without being OHKO by Fire punch/Flametrower/FireBlast/Lava plume and Bronzong is your only against for Jirachi SubCM as Latios does not break the Substitute if Jirachi used a Calm mind, Terrakion is OHKO by psychock and Dragonite can paralyze with Thunder. Now you can come on Jirachi with EarthQuake move.

I see a weakness against Terrakion Bander also, Starmie is OHKO with Stealth Rock by Stone edge (252 Choice Band Terrakion Stone Edge vs. 244 HP Atk / 0 Def Starmie: 280-330 (86.95 - 102.48%) - 18.75% chance to OHKO)
Honchkrow cannot used sucker punch with the ability "Justified" and Latios is OHKO also by Stone Edge (252 Atk Choice Band Terrakion Stone Edge vs. 4 HP / 0 Def Latios: 294-346 (97.35 - 114.56%) - 81.25% chance to OHKO), because you can't know what the opponent is going to use, I suggest you put Gothitelle on Latios, Gothitelle is a very good pokemon in bw2 OU because it possesses ability shadow tag, it can trapp all pokemon, then now you can come to Terrakion and kill him with psyshock, but I suggest you to put Gothitelle also because you can now the weather's trapp.

I see now that you're weak against the Sun's Team, because even if you have Dragonite, it has no Roost for Venusaure/Volcarona (+ 1 252 SpA Life Orb Volcarona Fire Blast vs. HP 0 / 4 SpD Dragonite in sun: 293-346 (90.71 - 107.12%) - 43.75% chance to OHKO), I suggest you put Rain Dance on Ice beam to Starmie, I explain to you: If you put Gothitelle for trapp a Weather that's good but the climate of the opponent remains, so that now that you have Rain dance on Starmie you can cancel the climate of the opponent and put a normal climate after 5 rounds, then I suggest you Rain dance because it is the best climate that can put with your team and now you can put Terrakion in Choice Scarf.

Bronzong
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 140 Def / 116 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Hidden Power [Ice]/Toxic
- Earthquake
- Protect/Toxic

Gothitelle
Gothitelle (M) @ Choice Specs
Trait: Shadow Tag
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock/Psychic
- Thunderbolt
- Shadow Ball
- Hidden Power [Fighting]/[Ground]

Tl;dr
Ferrothorn--->Bronzong
Latios--->Gothitelle
Starmie--->Rain Dance>Ice Beam
Terrakion--->Scarf>Bander

Hope I Helped and Good Luck with your Team.
 
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