AAA "The best Iron Leaves set is leaving it in the teambuilder" -Isaiah [QC 2/2] [GP 1/1]

Maia

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[SET]
name: Choice Band
move 1: Psyblade
move 2: Leaf Blade
move 3: Sacred Sword
move 4: Wild Charge
item: Choice Band
ability: Sharpness
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With its high Attack stat and variety of Sharpness-boosted moves, Iron Leaves is a decent wallbreaker that can OHKO common metagame threats like Garganacl and Quaquaval. Sacred Sword allows Iron Leaves to hit Grass- and Psychic-resistant foes like Kingambit and Hydreigon, while Wild Charge threatens Flying-types like Talonflame and Corviknight. Iron Leaves struggles with being prediction-reliant and having low physical bulk, especially with its 4x weakness to the extremely prevalent U-turn, which makes wrong predictions very punishing. Therefore, having defensive teammates like Ting-Lu and Corviknight that can repeatedly pivot it in safely are necessary. Due to its lack of recovery and need for repeated switching, Iron Leaves appreciates entry hazard removers like Iron Treads to keep it from getting worn down. Hadron Engine users like Sandy Shocks are also great teammates that power up both Psyblade and Wild Charge with Electric Terrain.

[CREDITS]
- Written by: [[Theia, 439018]]
- Quality checked by: [[Alexender, 313542], [Isaiah, 375662]]
- Grammar checked by: [[Adeleine, 517429]]
 
Add Remove Comment

[SET]
name: Choice Band
move 1: Psyblade
move 2: Leaf Blade
move 3: Sacred Sword
move 4: Wild Charge
item: Choice Band
ability: Sharpness
nature: Jolly
evs: 252 Atk / 4 SpD / 4 Spe guessing this was supposed to be 252 Spe

[SET COMMENTS]
With its high Attack stat and access to a variety of Sharpness-boosted moves, Iron Leaves is a decent wallbreaker that can OHKO common metagame threats like Garganacl and Quaquaval. Sacred Sword allows Iron Leaves to hit Grass- and Psychic-resistant foes like Kingambit and Hydreigon, while Wild Charge threatens Flying-types like Talonflame and Corviknight. Iron Leaves struggles with being prediction-reliant and has low physical bulk, so having defensive teammates like Ting-Lu and teammates like Corviknight that can repeatedly pivot it in safely is necessary. On the note of being prediction reliant, add a line here about how Iron Leaves struggles with the prevalence of U-Turn (literally anyone from Corv, Roaring Moon, Iron Moth and Meowscarada) which makes predicting wrongly very punishing. Due to its lack of recovery and the need for repeated switching, Iron Leaves appreciates entry hazard removers like Iron Treads to keep it from getting worn down.

[CREDITS]
- Written by: [[Theia, 439018]]
- Quality checked by: [[Alexender, 313542], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

QC 1/2
 
Add Remove Comment

[SET]
name: Choice Band
move 1: Psyblade
move 2: Leaf Blade
move 3: Sacred Sword
move 4: Wild Charge
item: Choice Band
ability: Sharpness
nature: Jolly
evs: 252 Atk / 4 SpD / 4 Spe guessing this was supposed to be 252 Spe

[SET COMMENTS]
With its high Attack stat and access to a variety of Sharpness-boosted moves, Iron Leaves is a decent wallbreaker that can OHKO common metagame threats like Garganacl and Quaquaval. Sacred Sword allows Iron Leaves to hit Grass- and Psychic-resistant foes like Kingambit and Hydreigon, while Wild Charge threatens Flying-types like Talonflame and Corviknight. Iron Leaves struggles with being prediction-reliant and has low physical bulk, so having defensive teammates like Ting-Lu and teammates like Corviknight that can repeatedly pivot it in safely is necessary. On the note of being prediction reliant, add a line here about how Iron Leaves struggles with the prevalence of U-Turn (literally anyone from Corv, Roaring Moon, Iron Moth and Meowscarada) which makes predicting wrongly very punishing. Due to its lack of recovery and the need for repeated switching, Iron Leaves appreciates entry hazard removers like Iron Treads to keep it from getting worn down.

[CREDITS]
- Written by: [[Theia, 439018]]
- Quality checked by: [[Alexender, 313542], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

QC 1/2
Implemented, thank you!
 
[SET]
name: Choice Band
move 1: Psyblade
move 2: Leaf Blade
move 3: Sacred Sword
move 4: Wild Charge
item: Choice Band
ability: Sharpness
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With its high Attack stat and access to a variety of Sharpness-boosted moves, Iron Leaves is a decent wallbreaker that can OHKO common metagame threats like Garganacl and Quaquaval. Sacred Sword allows Iron Leaves to hit Grass- and Psychic-resistant foes like Kingambit and Hydreigon, while Wild Charge threatens Flying-types like Talonflame and Corviknight. Iron Leaves struggles with being prediction-reliant and having low physical bulk, especially with its 4x weakness to the extremely prevalent U-turn making predicting wrong extremely punishing, so having defensive teammates like Ting-Lu and teammates like Corviknight that can repeatedly pivot it in safely is necessary. Due to its lack of recovery and the need for repeated switching, Iron Leaves appreciates entry hazard removers like Iron Treads to keep it from getting worn down. Hadron Engine users (particularly Sandy Shocks) should absolutely be mentioned since they power up Iron Leaves's main STAB move and Wild Charge.

[CREDITS]
- Written by: [[Theia, 439018]]
- Quality checked by: [[Alexender, 313542], [Isaiah, 375662]]
- Grammar checked by: [[username1, userid1]]
QC 2/2
 
[SET]
name: Choice Band
move 1: Psyblade
move 2: Leaf Blade
move 3: Sacred Sword
move 4: Wild Charge
item: Choice Band
ability: Sharpness
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With its high Attack stat and access to a variety of Sharpness-boosted moves, Iron Leaves is a decent wallbreaker that can OHKO common metagame threats like Garganacl and Quaquaval. Sacred Sword allows Iron Leaves to hit Grass- and Psychic-resistant foes like Kingambit and Hydreigon, while Wild Charge threatens Flying-types like Talonflame and Corviknight. Iron Leaves struggles with being prediction-reliant and having low physical bulk, especially with its 4x weakness to the extremely prevalent U-turn making predicting wrong extremely punishing, so having defensive teammates like Ting-Lu and teammates like Corviknight that can repeatedly pivot it in safely is necessary. Due to its lack of recovery and the need for repeated switching, Iron Leaves appreciates entry hazard removers like Iron Treads to keep it from getting worn down. Hadron Engine users (particularly Sandy Shocks) should absolutely be mentioned since they power up Iron Leaves's main STAB move and Wild Charge.

[CREDITS]
- Written by: [[Theia, 439018]]
- Quality checked by: [[Alexender, 313542], [Isaiah, 375662]]
- Grammar checked by: [[username1, userid1]]
QC 2/2
til that Psyblade is boosted by Electric Terrain.

Implemented, thank you!

Good morning GP Team :blobpex:
 
Add/Fix Remove
[SET]
name: Choice Band
move 1: Psyblade
move 2: Leaf Blade
move 3: Sacred Sword
move 4: Wild Charge
item: Choice Band
ability: Sharpness
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With its high Attack stat and access to a variety of Sharpness-boosted moves, Iron Leaves is a decent wallbreaker that can OHKO common metagame threats like Garganacl and Quaquaval. Sacred Sword allows Iron Leaves to hit Grass- and Psychic-resistant foes like Kingambit and Hydreigon, while Wild Charge threatens Flying-types like Talonflame and Corviknight. Iron Leaves struggles with being prediction-reliant and having low physical bulk, especially with its 4x weakness to the extremely prevalent U-turn making predicting wrong extremely punishing, so having U-turn, which makes wrong predictions extremely punishing. Therefore, defensive teammates like Ting-Lu and Corviknight that can repeatedly pivot it in safely is are necessary. Due to its lack of recovery and the need for repeated switching, Iron Leaves appreciates entry hazard removers like Iron Treads to keep it from getting worn down. Hadron Engine users like Sandy Shocks are also great teammates that power up both Psyblade and Wild Charge with Electric Terrain.

[CREDITS]
- Written by: [[Theia, 439018]]
- Quality checked by: [[Alexender, 313542], [Isaiah, 375662]]
- Grammar checked by: [[Adeleine, 517429]]
Adeleine-1.gif
GP Team done
 
Add/Fix Remove
[SET]
name: Choice Band
move 1: Psyblade
move 2: Leaf Blade
move 3: Sacred Sword
move 4: Wild Charge
item: Choice Band
ability: Sharpness
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With its high Attack stat and access to a variety of Sharpness-boosted moves, Iron Leaves is a decent wallbreaker that can OHKO common metagame threats like Garganacl and Quaquaval. Sacred Sword allows Iron Leaves to hit Grass- and Psychic-resistant foes like Kingambit and Hydreigon, while Wild Charge threatens Flying-types like Talonflame and Corviknight. Iron Leaves struggles with being prediction-reliant and having low physical bulk, especially with its 4x weakness to the extremely prevalent U-turn making predicting wrong extremely punishing, so having U-turn, which makes wrong predictions extremely punishing. Therefore, defensive teammates like Ting-Lu and Corviknight that can repeatedly pivot it in safely is are necessary. Due to its lack of recovery and the need for repeated switching, Iron Leaves appreciates entry hazard removers like Iron Treads to keep it from getting worn down. Hadron Engine users like Sandy Shocks are also great teammates that power up both Psyblade and Wild Charge with Electric Terrain.

[CREDITS]
- Written by: [[Theia, 439018]]
- Quality checked by: [[Alexender, 313542], [Isaiah, 375662]]
- Grammar checked by: [[Adeleine, 517429]]
View attachment 507573GP Team done
Implemented, thank you!

And uploaded https://www.smogon.com/dex/sv/pokemon/iron-leaves/almost-any-ability/
 
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