CHAPTERS
1. THE TEAM
2. HOW TO USE THE TEAM
3. THINGS TO LOOK OUT FOR
4. CLOSING OUT
That aside, hello everyone. This will be a part 2 to my previous RMT (go check it out). Every pokemon was swapped except for Gholdengo and Dondozo in this iteration of the team. That being said, lets get into it.
1. THE TEAM

Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Dark -> Flying
EVs: 240 HP / 44 Def / 224 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Make It Rain
- Nasty Plot
- Recover -> Focus Blast
At the start of the team, I only saw
as a hard hazard stop. As I continued to play with it, I realized it was more valuable then a generic spin blocker. It was a genuine wincon if its counters are removed. Its the same
as last time - with the same bulky spread and speed investment. I swapped Tera Dark for Flying so it can still retain a Ground immunity and also gain a Fighting resistance and help against pesky
. I also swapped Recover for Focus Blast since it was dead weight against
and
. A Choice Specs set with Trick might be better overall, but Air Balloon has definitely had its moments of glory.

Dondozo @ Rocky Helmet
Ability: Unaware
Tera Type: Grass
EVs: 248 HP / 136 Def / 124 SpD
Impish Nature
- Liquidation
- Body Press
- Rest
- Sleep Talk
is an amazing pokemon. Unaware alongside 150/115/65 bulk and a great defensive type in Water make it an excellent defensive backbone vs the plethora of offensive sweepers such as Dragon Dance
and
. The moveset it has is a standard Rest Talk set. The bulk given allows it to live 2 Choice Specs Hydro Steam's in sun from
Protosyntheis boost and all with the rest put into its defense stat-which also makes Body Press stronger. The HP is optimized to take less damage from Salt Cure. Overall,
is a solid pokemon, and a crucial defensive backbone for the metagame.

Iron Valiant @ Choice Scarf
Ability: Quark Drive
Tera Type: Psychic
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Thunderbolt
- Close Combat
- Psyshock
Here's where the adaptations for the team come in. I swapped
for
for a few reasons. Here lies a pokemon faster than
and KO it, can OHKO
with chip damage, and check
nicely. The benefit of Choice Scarf is that it's permanent compared to Booster Energy. However, it also locks you into a move-which forces switches more often than it should. Naive is the preferred nature to have Close Combat at strong as possible in spite of only 4 attack EVs. Max special attack is to maximize the overall damage on its multiple special moves, with max speed typing with opposing Booster Energy
. Tera types aren't too much of an issue-so I chose Psychic to OHKO
with Psyshock. In the end, I believe the swap from Moth to Valiant was well worth it.

Pawmot @ Focus Sash
Ability: Natural Cure
Tera Type: Electric
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Double Shock
- Close Combat
- Mach Punch
- Revival Blessing
Just when you thought it couldn't get any better, it got better.
is perhaps the most crucial member of the team-completely changing the way the team functions.
has 3 appealing traits: its speed, priority in Mach Punch, and the reason you'd ever want to use it: Revival Blessing. This move can make any lower tiered pokemon have some OU niche. It has 1 PP-but for good reason. It REVIVES A TEAMMATE and puts them at 50%. It's absolute bonkers and with its 105 speed, it gets the jump on the decently fast
and as such can get off the revive and not be hit by many Taunt users. Focus Sash allows it to live one hit vs a faster pokemon and get off a Revival Blessing before fainting. Close Combat and Tera Electric Double Shock give it deceptive power with STAB 120 BP moves as a late game cleaner.

Ting-Lu @ Red Card
Ability: Vessel of Ruin
Tera Type: Ghost
EVs: 252 HP / 56 Atk / 200 SpD
Careful Nature
- Spikes
- Heavy Slam / Protect
- Earthquake
- Rest
is incredibly bulky. Using its bulk, it can get up its option of Stealth Rock or Spikes with minimal stress. This set opted for Heavy Slam + Rest instead of Stealth Rock + Whirlwind because Red Card was a decent enough one-time Whirlwind and Rest gave it longevity-especially since a lot of things can't 3HKO it. Heavy Slam also allowed it to deal significant damage to best most common Magic Bounce user,
. It also has Tera Ghost to have a niche Rapid Spin stop. Not many teams are equipped to handle Spikes with or without rocks-with most solutions being types Flying types, Defog
, the use of Heavy-Duty Boots, or forcing
to Rest off damage taken. While all of these are common and used on almost every team, Protect
is a niche way around removing the hazards-and even 1 layer of Spikes can be a game changer.

Corviknight @ Leftovers
Ability: Pressure
Tera Type: Water
EVs: 252 HP / 12 Atk / 156 Def / 88 SpD
Careful Nature
- Brave Bird
- U-turn
- Defog
- Roost
The team is rounded out with
. It's the only viable Defog user in the tier that isn't gimmicky or niche and has access to reliable healing in Roost and pivoting with U-turn. Brave Bird gives it reliable STAB vs #1 Rapid Spin user
. Tera Water also allows it to be 3HKOd by Choice Specs Hydro Steam from
just like
. It also rounds out the teams defensive core of
,
,
and
. These 4 can endlessly pivot against many teams and have other teammates for things that stop it such as
. It also gives
3 different mons to revive with access to a healing move. Pressure gives it the ability to 1v1 things like
and other choice locked pokemon with Roost. Another incredible pokemon for any team.
2. HOW TO USE THE TEAM
It might sound weird that you don't understand a team, but its a pretty complex team for those who didn't build it. Every member of the team complements each other, and there's little in the way of general adjustments in terms of pokemon except for Pawmot.
- Mainly, you wanna lead Ting-Lu and get up at least 1 layer of Spikes. From there, you can use Spikes a 2nd or 3rd time and just chip the opponent. From there, if its not needed, you can swap into the according "counter". This is made easier if you opt to run Protect-allowing you to scout out a stray Rotom Trick or a hazard removal attempt.
- Even if Ting-Lu goes down, use Defog. Pawmot's survival is critical for the late game clean up.
- Iron Valiant is the teams only fast pokemon. Pawmot is also fast, but its not strong enough vs many teams to have an offensive presence until later in the game. Don't worry too much about the Choice Scarf because you can simply pivot out of the mon that resists the hit.
- This team invites in many common boosting sweepers. If you get "swept", go into Dondozo. Dondozo + Iron Valiant can beat pretty much any pokemon either through speed or bulk-especially with Spikes down before the mon switches in.
3. THINGS TO LOOK OUT FOR

This is a problem for this team. Iron Moth is fast and offensive with it hitting on Dondozo's frailer special defense side. Your best bet is to hope its not an Agility set and use Dondozo's tera type to stave off a weary Energy Ball coming its way.

Only Pawmot can truly threaten it. It can pivot out into any of its teammates with ease and has Regenerator to heal off hits that are already not threatening to it.

This is annoying as hell. Salt Cure basically requires a tera from Dondozo to safely handle. However, tera dozo has been able to stave it off-so it's more so an annoyance really.

Spore. Technician Bullet Seed. Not fun at all.

Knock off in general is also annoying as hell. The team doesn't like their items being removed-so it's not great that Knock Off is a common move in OU by means of Mewoscarada and Great Tusk. It doesn't help

I. HATE. THIS STUPID WASHING MACHINE. It can literally burn and paralyze and Volt Switch all over my team which 1) doesnt have any move to hit it for super effective damage and 2) really only has Gholdengo to somewhat handle it.
4. CLOSING OUT
current rank proof:
important battles: https://replay.pokemonshowdown.com/gen9ou-1855134368-tdqoctihr3awh3b7vb7vv4uv312pxs4pw Fairy Glimmora + Slowking scary
https://replay.pokemonshowdown.com/gen9ou-1855839141-m22brag5f8q31rv3e25d0262fd3zkv1pw lots of annoying things here
https://replay.pokemonshowdown.com/gen9ou-1855846640-jj3w5r2nvfbefp94w5erc1z8xjd1eb8pw rank proof game
paste: https://pokepast.es/0006bc828ef9ffe8
And that's all I got. This is probably my most detailed RMT I've ever done. I would love to hear any feedback from the community. And with that being said, goodbye.
1. THE TEAM
2. HOW TO USE THE TEAM
3. THINGS TO LOOK OUT FOR
4. CLOSING OUT
That aside, hello everyone. This will be a part 2 to my previous RMT (go check it out). Every pokemon was swapped except for Gholdengo and Dondozo in this iteration of the team. That being said, lets get into it.
1. THE TEAM


Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Dark -> Flying
EVs: 240 HP / 44 Def / 224 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Make It Rain
- Nasty Plot
- Recover -> Focus Blast
At the start of the team, I only saw







Dondozo @ Rocky Helmet
Ability: Unaware
Tera Type: Grass
EVs: 248 HP / 136 Def / 124 SpD
Impish Nature
- Liquidation
- Body Press
- Rest
- Sleep Talk







Iron Valiant @ Choice Scarf
Ability: Quark Drive
Tera Type: Psychic
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Thunderbolt
- Close Combat
- Psyshock
Here's where the adaptations for the team come in. I swapped









Pawmot @ Focus Sash
Ability: Natural Cure
Tera Type: Electric
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Double Shock
- Close Combat
- Mach Punch
- Revival Blessing
Just when you thought it couldn't get any better, it got better.





Ting-Lu @ Red Card
Ability: Vessel of Ruin
Tera Type: Ghost
EVs: 252 HP / 56 Atk / 200 SpD
Careful Nature
- Spikes
- Heavy Slam / Protect
- Earthquake
- Rest







Corviknight @ Leftovers
Ability: Pressure
Tera Type: Water
EVs: 252 HP / 12 Atk / 156 Def / 88 SpD
Careful Nature
- Brave Bird
- U-turn
- Defog
- Roost
The team is rounded out with











2. HOW TO USE THE TEAM
It might sound weird that you don't understand a team, but its a pretty complex team for those who didn't build it. Every member of the team complements each other, and there's little in the way of general adjustments in terms of pokemon except for Pawmot.
- Mainly, you wanna lead Ting-Lu and get up at least 1 layer of Spikes. From there, you can use Spikes a 2nd or 3rd time and just chip the opponent. From there, if its not needed, you can swap into the according "counter". This is made easier if you opt to run Protect-allowing you to scout out a stray Rotom Trick or a hazard removal attempt.
- Even if Ting-Lu goes down, use Defog. Pawmot's survival is critical for the late game clean up.
- Iron Valiant is the teams only fast pokemon. Pawmot is also fast, but its not strong enough vs many teams to have an offensive presence until later in the game. Don't worry too much about the Choice Scarf because you can simply pivot out of the mon that resists the hit.
- This team invites in many common boosting sweepers. If you get "swept", go into Dondozo. Dondozo + Iron Valiant can beat pretty much any pokemon either through speed or bulk-especially with Spikes down before the mon switches in.
3. THINGS TO LOOK OUT FOR

This is a problem for this team. Iron Moth is fast and offensive with it hitting on Dondozo's frailer special defense side. Your best bet is to hope its not an Agility set and use Dondozo's tera type to stave off a weary Energy Ball coming its way.

Only Pawmot can truly threaten it. It can pivot out into any of its teammates with ease and has Regenerator to heal off hits that are already not threatening to it.

This is annoying as hell. Salt Cure basically requires a tera from Dondozo to safely handle. However, tera dozo has been able to stave it off-so it's more so an annoyance really.

Spore. Technician Bullet Seed. Not fun at all.


Knock off in general is also annoying as hell. The team doesn't like their items being removed-so it's not great that Knock Off is a common move in OU by means of Mewoscarada and Great Tusk. It doesn't help

I. HATE. THIS STUPID WASHING MACHINE. It can literally burn and paralyze and Volt Switch all over my team which 1) doesnt have any move to hit it for super effective damage and 2) really only has Gholdengo to somewhat handle it.
4. CLOSING OUT
current rank proof:
important battles: https://replay.pokemonshowdown.com/gen9ou-1855134368-tdqoctihr3awh3b7vb7vv4uv312pxs4pw Fairy Glimmora + Slowking scary
https://replay.pokemonshowdown.com/gen9ou-1855839141-m22brag5f8q31rv3e25d0262fd3zkv1pw lots of annoying things here
https://replay.pokemonshowdown.com/gen9ou-1855846640-jj3w5r2nvfbefp94w5erc1z8xjd1eb8pw rank proof game
paste: https://pokepast.es/0006bc828ef9ffe8
And that's all I got. This is probably my most detailed RMT I've ever done. I would love to hear any feedback from the community. And with that being said, goodbye.
Last edited: