Hey, I’m Jonathan Evans (Ezrael, @EzraelVGC) and I recently got 2nd place at the Pokémon VGC World Championships in the Masters Division. I started VGC in late 2013, but I didn’t get any good placings until this year. I almost quit after 2015 Worlds because I felt so disappointed with my performances and my teambuilding ability. If you heard of me before 2016 Worlds, it was probably because I try to speak louder than I probably should, or because I lost to Mandibuzz in top 16 of UK Nationals.
This season was significantly better than previous others for me, in part because I moved to a significantly easier region (I’m an American, but I go to university in the UK). I was able to do well this season by ripping off Gavin Michaels’s (kingofmars, @komvgc) teams. I used CHALK to snag top 8 at London Regionals while we were still in the 2015 format (thanks to Chuppa (Chuppa, @ChuppaVGC)) . After that, I used Dual Primals (Gavin’s variant) at Sutton Coldfield Regionals and UK Nationals to secure two top 16s, while also convincing everyone and their mother that it was the call for UK Nationals. With my 700 odd CP and TPCi still considering me a player from the NA rating zone, I laughed and laughed and laughed and took my free trip to US Nationals, where I used XRay (with Enosh (Human, @EnoshShachar), literally his team) and bombed out because XRay is a bad team and it’ll never do well at an event. Going into Worlds, I knew I was going to have to change something up. I realized that I never do well when using anything Enosh uses, because Enosh is crazy. I decided I needed to go back to my roots: stealing from Gavin. After net-decking Gavin’s team and then yelling at everyone who was using it to stop laddering with it, I subsequently using something extraordinarily similar at the Liberty Garden Invitational: my set vs. Tommy Cooleen (Tman, @TmanVGC)
Then I was ready to go to Worlds with almost no practice.
Except I wasn’t. I had to endure weeks upon weeks upon weeks of Rajan not building teams but continuing to tell me that the one I intended to use was bad because Manectric was bad. I also played something like 10 practice sets and lost almost all of them. I was kind of just saying yams it going into
Worlds. At the end, I decided to trust myself and my ability to beat XernDon teams, but I wasn’t really confident with any of my matchups.
Now let’s get onto the team.
Hey I’m Gavin (kingofmars, @komvgc) and I made a bunch of teams in this format that were apparently really good but I couldn’t use. Around a month and a half before Worlds, I decided that Manectric was worth seriously investing time into, since, with the help of Kyogre making Hidden Power Water do more than literally zero damage to Groudon, it felt like a solid way to answer Primals, Yveltal, RayOgre, and in general any matchup that wasn’t Groudon and Xerneas. I, Jon, will be interjecting in this because Gavin sucks and couldn’t include all the relevant calcs. You now have no idea who wrote what.
The problem with beating everything that isn’t Groudon/Xerneas is that you get beaten by Groudon/Xerneas. If I wanted Manectric, I would need to have as much XernDon hate as humanly possible. After hearing Rajan Bal (blarajan, @blaramons) talk nonstop about how good Gengar/Kyogre/Bronzong was against XernDon for two weeks straight, I decided it might be worth a shot. Turns out that it’s scary good at dealing with every part of the team that isn’t Cresselia or Bronzong. I decided that the matchup was “good enough” after extensive testing with Aaron Traylor (Unreality, @NBUnreality).
Groudon was chosen as the second restricted almost purely by default. I just didn’t have the infrastructure available to support any other legendary, and, given Groudon’s strengths, it is very difficult for it to be dead weight against anything but Rayquaza/Kyogre. This was basically a 5 mon team for an extended period of time until I came to the conclusion that I A) wanted more coverage against Kangaskhan when I was using the team’s Manectric mode and B ) wanted to be able to shut down Bronzong/Cresselia from going for support moves. After debating whether Bronzor/Bronzong could actually work, I finally remembered the Pokémon that was able to actually beat Kangaskhan and shut down supports: support Talonflame.
With that, the team: (a full pastebin of my day 2 team is at the bottom of the report)
Gengar @ Gengarite (Brought 34/48 games, 10/17 Day 1, 22/29 Day 2, 2/2 Finals)
Ability: Levitate
Level: 50
EVs: 76 HP / 240 Def / 4 SpD / 188 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpA
- Sludge Bomb
- Will-O-Wisp
- Hidden Power [Water]
- Protect
The Spread:
The Speed is fairly self-explanatory: outrun base 100s before Mega Evolving, outrun base 120s + 2 points, which basically means Salamence since seriously, who cares about anything else that’s base 120. We also wanted to outspeed anything that decided to creep Salamence and hit 190, like any possible Sceptile, Mewtwo, Weavile, or 95 Speed Primals in Tailwind, so we hit 191. I originally invested enough Speed to outrun Weavile, but it came up so rarely in testing that I felt like I was basically punting EVs, especially considering how much work I could do by investing more in bulk. I learned later on that if I had decided to only outspeed Salamence by one point I could have ran 156 HP / 160 Def, (shoutout to Stats) which would have given me a much higher chance of surviving Wolfe’s Kyogre’s Origin Pulse in finals.
Gengar has no Special Attack EVs because it does this:
And the point of the defensive EVs:
While it may seem like overkill, taking a Sucker Punch was crucial since it let Gengar freely HP Water Groudon next to a Kangaskhan, or get free damage off onto Kangaskhans. While I don’t survive Sucker Punch 100% of the time, I wouldn’t anyways since, you know, it still has two chances to crit me. The additional amount I’m not surviving is less than half the chance of a crit, and it takes approximately a million EVs to survive it anyway, so whatever. Surviving the Dragon Ascent was a happy little accident that I will 100% take. Also, apparently 108 Atk Salamence is exactly as strong as 252 Atk Rayquaza. Who knew?
Move-wise, I feel like Sludge Bomb and Will-o-Wisp are so standard that they probably don’t need much explanation, and HP Water was chosen since, seriously, look at my team. Without HP water, Kyogre’s my only out for dealing with Groudon, which is no bueno.
Gengar’s role on the team is of utmost importance in most matchups. Gengar just allows you to outplay your opponent. It was the call going into Worlds partly because it was good against what we expected the metagame to be (Groudon Xerneas dominated, with a bit of everything in there, especially on day 1). But it was also the call going into Worlds because no one knew how to play against Mega Gengar. Mega Gengar had never been good before because of the abundance of moves to hit it. However, in this format, most Pokémon are either unable to hit Gengar at all (some Cresselia, Kangaskhan, and Smeargle), get neutered by opposing weathers (Groudon and Kyogre) can get Skill Swapped (Salamence), can get burned (Rayquaza), or don’t do any damage (Xerneas). Gengar allows you to control the pace of the game and outplay your opponent. When you are playing Mega Gengar--or at least when you were playing Mega Gengar before Worlds--no one knew how to deal with the trap, and no one was careful enough about the trap. Trapping certain Pokémon in can often lead to instant wins. I think Mega Gengar is fantastic and everyone should try it out.
Kyogre @ Blue Orb (Brought 48/48 games)
Ability: Drizzle
Level: 50
EVs: 252 HP / 252 Def / 4 SpA
Modest Nature
IVs: 0 Atk / 0 Spe
- Origin Pulse
- Ice Beam
- Thunder
- Protect
The first, and on this team, far more important part of the infamous primal duo, Kyogre is a monster. Almost nothing hits it for super-effective damage, and nothing hits it for an OHKO, while Kyogre scores 1 or 2HKOs on almost every Pokémon in the format, often while hitting for spread damage that’s not negated by by the opponent’s Pokémon’s typing. Kyogre is integral to the functioning of the team, as using Gengar, Bronzong or Manectric to win the weather war is the best way to knock out opposing Groudon. In order to do that though, you have to control the weather. That means at all times you must be cognizant of where the opposing Groudon is going. Is their Groudon in the back? If it is, it is much worse than a bad play to go for Origin Pulse; it is often a game losing play that is almost impossible to come back from. Even if their Groudon is in, it is often better to switch Kyogre out, as if you take a knock out and allow Groudon back in, you’re going to lose. Preserving Kyogre’s health and weather is key to using this team.
Kyogre is also (one of) the best way(s) to hit Rayquaza, Salamence, Amoonguss, Cresselia, Kyogre, and often Yveltal as a result of moveset choices. The moveset is chosen in order to maximize Kyogre’s utility across matchups. This team has lots of trouble damaging opposing Kyogre, so Thunder is really important. The ability to solo both primals on an opposing team or to take out both parts of Ray Ogre is key to a lot of matchups. If you’re running Thunder, Origin Pulse is the best choice that allows Kyogre to do damage even when it has taken some itself, while still being a spread move. With that in mind, the spread (Shoutouts to Rajan)
Defensive:
252+ Atk Primal Groudon Precipice Blades vs. 252 HP / 252 Def Primal Kyogre: 91-108 (43.9 – 52.1%) – 12.9% chance to 2HKO
Offensive:
4+ SpA Primal Kyogre Thunder vs. 252 HP / 0 SpD Primal Kyogre: 102-122 (49.2-58.9) -- 98.8% chance to 2HKO
We also ran 95 Speed to outspeed Mega Salamence in Tailwind, but to still be slow in Trick Room. Modest and the 0 Atk IV also reduce Foul Play damage from Yveltal.
More offense on Kyogre does pretty much nothing else. Kyogre is used to do massive amounts of neutral damage to every single Pokémon in the format. +2 Xerneas? Still 3-4HKO it with Origin Pulse. Cresselia? Murder it with Origin Pulse. Everything gets destroyed by Origin Pulse. I don’t run Water Spout because I need to run Thunder, as mentioned above. Since we don’t run Water Spout, running 76 SpA Modest isn’t necessary and doesn’t get any additional calcs. Origin Pulse is never OHKOing Kang, which was also never an issue in practice. Ice Beam gets every knockout you want it to get, and Thunder is a 2HKO on opposing Kyogre.
Bronzong @ Lum Berry (Brought 34/48 games, 11/17 Day 1, 21/29 Day 2, 2/2 Finals)
Ability: Levitate
Level: 50
EVs: 252 HP / 188 Def / 68 SpD
Relaxed Nature
IVs: 4 Spe
- Gyro Ball
- Trick Room
- Skill Swap
- Safeguard
Bronzong was chosen to beat Xerneas and to have Skill Swap. I used 4 (Gavin used 8 because he is a dirty scumbag) Speed IV Bronzong because you win the Skill Swap war in Trick Room against 2 Speed IV Bronzong (if your Bronzong’s Skill Swap goes second, your weather goes up). This helped me out at the Liberty Garden Invitational, but not much at Worlds. It did allow me to feel comfortable with a number of situations in Team Preview, primarily against dual primal teams, which made me more comfortable with the team. Beating Xerneas is really important, and a lot of Xerneas were scared off just by Bronzong’s presence on the team. Skill Swap is critical to the success of this team and beating Groudon. If you’ve noticed, this team has almost no way to hit Groudon for moderate amounts of damage (think Hyper Voice from Salamence). That means you either need to hit it with a Water-type move or with 3-4 Ice Beams from Kyogre or 2 moves from Groudon. To do that safely, you need the Pokémon attacking to have Levitate.
Bronzong’s typing was also really clutch at Worlds; Being able to resist Flying- and Normal-type moves and set up Trick Room was fantastic.
This Bronzong is physically defensive:
252 + Atk Primal Groudon Precipice Blades vs. 252 HP / 188 + Def Bronzong: 146-174 ( 83.9 – 100%) – 6.3% chance to OHKO
We did this because we wanted the ability to set up a Safeguard and Protect with the partner Pokémon while our opponent was already in Gravity. I had no complaints about the spread and the heavy amounts of physical defense came in clutch time and again at Worlds.
Groudon @ Red Orb (Brought 47/48 games, 17/17 Day 1, 28/29 Day 2, 2/2 Finals)
Ability: Drought
Level: 50
EVs: 188 HP / 76 Atk / 156 SpA / 68 SpD / 20 Spe
Quiet Nature
- Eruption
- Precipice Blades
- Fire Punch
- Protect
The second half of the infamous duo, and by far the less important one, Groudon. Groudon was used because Groudon is a badass. Groudon does crazy amounts of damage to everything. Quiet 156 Groudon hits the bonus stat point that you get when using a boosting Nature. 20 Speed EVs hits 101 Speed stat, so in Tailwind you outspeed Crobat and max Speed Mega Gengar. It also means you outspeed slow Groudon outside of Trick Room. The Attack is designed to get a 2HKO on semi-bulky Xerneas as well as generally doing a bit of extra damage is nice. The HP and Sp. Def are designed to optimize chances of surviving a +2 Return or a Timid Earth Power. You do neither, but both are extremely unlikely to KO.
When making this spread, it’s amusing to note that I was originally at 252 HP / 4 Def, which would have helped me out in a couple of matches, as +2 Mega Rayquaza never OHKOes 252/4 Groudon. I completely forgot about this calc when making this spread because I did not think it was important.
Groudon is used to get advantageous board position with its massively high defense stats and just throw out Fire moves. I think a grand total of like 5 or 6 relevant Pokémon resist Fire-type moves, and most of them still don’t take too kindly to full powered Eruptions being launched their way. Groudon is important outside of just spreading damage though. It’s about being able to control what weather is on the field, especially when you can trap people in with Gengar. Being able to neuter Kyogre’s damage to 0 is massive both for me as a player and for the team (nothing likes taking a Water Spout).
Manectric @ Manectite (Brought 14 out of 48 games, 7/17 Day 1, 7/29 Day 2, 0/2 Finals)
Ability: Lightning Rod
Level: 50
EVs: 36 HP / 80 Def / 168 SpA / 4 SpD / 220 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpA
- Volt Switch
- Thunder
- Hidden Power [Water]
- Protect
Now we come to the Pokémon everyone wants to see: Manectric. I did in fact bring Manectric to many games. I did not bring it in on stream because of team matchups and stuff. Manectric sucks. It has no stats at all. It does no damage to any Pokémon of any type and gets KOed by almost everything. HOWEVER. Manectric is the Pokémon for the matchups this team is otherwise weak to. Manectric gives the team a playable matchup versus every team archetype that does not have a Xerneas on it. Gavin says the matchup is positive everywhere, while I am inclined to disagree.
Manectric also gives you another advantage in the Primals mirror, besides being able to hit Salamence, Kyogre, and Groudon: timer stall. I’ll talk about this later, but after you Volt Switch to try to gain position, you can also waste 45 more seconds per turn.
Offensive:
168 SpA Mega Manectric Hidden Power Water vs. 252 HP / 92 SpD Primal Groudon in Heavy Rain: 204-240 (98.5 – 115.9%) – 87.5% chance to OHKO
Going much beyond this probability just messes with your ability to outspeed anything or take any hits.
Defensive:
252 Atk Life Orb Dark Aura Yveltal Sucker Punch vs. 36 HP / 80 Def Mega Manectric: 133-156 ( 88.6-104%) – 18.8% chance to OHKO
The Speed allowed it to outrun Mega Gengar (after Mega Evolution, and outrun Kangaskhan before Mega Evolution) and Speed tie 188 Speed EVs Modest Scarf Kyogre.
Talonflame @ Rocky Helmet (Brought 15 out of 48, 6/17 day 1, 9/29 Day 2, 0/2 Finals)
Ability: Gale Wings
Level: 50
EVs: 252 HP / 108 Atk / 76 Def / 20 SpD / 52 Spe
Jolly Nature
- Brave Bird
- Taunt
- Tailwind
- Will-O-Wisp
This is the Talonflame of legend. Revived from beyond the grave by Gavin Michaels, it came back and more than proved its worth, on stream as well. The history of this Talonflame is long and storied, and not many people know about it. One time in 2014, Ray was grimerposting in IRC and said “Rocky Helmet Talonflame XD”. Zach (Braverius, Braverius), being the crazy player that he is, decided to take this joke far too seriously, and calc’d out a Talonflame that would always beat Kangaskhan one-on-one with Rocky Helmet and Will-o-Wisp damage. He didn’t end up using it at 2014 US Nationals because of shenanigans that you can ask him about, but he gave it to Jeudy Azzarelli, who ended up using it on his top 8 Rain team. Jeudy’s Talonflame used Quick Guard though, which not necessary for this team. Enosh also used a similar Talonflame to get top 4 at the 2014 post-Worlds Philadelphia Regional. Then the Talonflame disappeared. No one used it for a whole year and a half. Then Gavin revived it. When Gavin wanted to use this Pokémon, he asked Jeudy for his spread, straight up.
While trying to figure out what the Speed stat did, I was very confused. Then Rajan suggested that the Talonflame was used originally to outspeed Garchomp. We took the points out of Speed, and never really changed the spread after that. That’s because it does what you want it to.
Defensive Calcs:
252 Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 76 Def Talonflame: 153- 181 ( 82.7-97.8%) – guaranteed 2HKO
The other calc is difficult to show you, because I calc’d it on an Excel spreadsheet to guarantee that I was right. However, Talonflame survives a -1 Mega Kangaskhan Fake Out combined with a -1 252 Dark Aura Life Orb Yveltal Knock Off. Assuming the opponent doesn’t crit, you only get knocked out 2% of the time. That means you have around an 80% to survive that, which is crucial.
The moveset is also pretty weird. Most people don’t think Will-o-Wisp is that good in this format, for good reason, as Groudon is immune to it. However, nerfing the damage of Kangaskhan, Rayquaza and Yveltal was the point of this Talonflame. Outspeeding all of them, or at least before they Mega Evolve, allows you to minimize the damage they deal. When one Pokémon does no damage and is trapped in, you can focus the partner, or let your Pokémon just take hits. Taunt is used to stop Cresselia and Smeargle. Smeargle is silly and it needs to be stopped. Preventing Cresselia from doing things is critical, as this team doesn’t have many other ways to deal with Cresselia with an 84 Speed stat, and Skill Swap can be extraordinarily disruptive. Tailwind is used for Speed control. I would not have used a different Talonflame moveset. Talonflame did everything I wanted it to do in almost every set I brought it in. I used Rocky Helmet (day 1 at least) as opposed to anything else because of comfort, the ability to break Rayquaza’s Focus Sash, and because we didn’t think Sitrus Berry would do much. Things changed a bit later. You’ll see.
Common Leads:
This lead was used almost every time the opponent had a Xerneas, and much more often when the opponent had a Smeargle. This lead allows you to pressure Xerneas leads, Kangaskhan leads, Groudon leads, Smeargle leads, and Salamence leads. You have the threat of Hidden Power Water because of the Kyogre switch in, the threat of setting up Trick Room and switching, the ability to safely set up a Safeguard while trapping in your opponents’ Pokémon, the threat of Will-o-Wisp, and the ability to control the pace of the game going forward. You also have the threat of using Skill Swap to take away an opposing Salamence’s Aerilate and trapping it in, which makes it a 100% worthless Pokémon. This lead doesn’t offer immediate offensive pressure, but it offers solid early-mid game board control, and is used if you want to bring Bronzong.
This lead is used if you DON’T want to bring Bronzong to the matchup. For example, Raydon teams, or a XernDon team with 84 Speed Cresselia. Talonflame is used to get off Will-o-Wisp and Taunt, and Gengar can also get of Will-o-Wisp. This lead offers you Tailwind control, but is very weak to Salamence. Again, HP Water is an option, yadda yadda.
This is the go-to lead vs Yveltal teams; the ability to Intimidate and burn Yveltal and Kangaskhan allows you to mess up most of their ability to damage Kyogre. Further, Yveltal teams crumble under the weight of Eruption in Tailwind, or even Origin Pulse if you get Kyogre in the right position. Used when your opponent has lots of ways to hit Bronzong AND Gengar (or you just really want Talonflame for some reason).
This is the lead when you are facing most Dual Primal teams, especially ones that you expect to have speedy Cresselia or don’t have a Cresselia at all. Having the 4 Speed IV gives you the advantage in most of those matchups, and Manectric + Bronzong is just a really flexible lead. You have the ability to go for Hidden Power Water, but more importantly, you have the ability to Volt Switch and Trick Room and adapt to whatever your opponent does.
This is pretty good vs. some Dialga stuff maybe? It’s also pretty good vs RayOgre, because they often have no way to stop Origin Pulse/Thunder/Ice Beam. Never ever use this vs. Xerneas teams. That just doesn’t make any sense.
How to play the team
This team does not get offense very easily. Most of your Pokémon are either slow, or are fast but do little damage, so you need to be very cognizant of board positioning. Thus, here are a set of things I think about when I play this team.
Now it’s probably time to talk about my journey to Worlds. If you don’t care who I’m friends with or what I did, feel free to skip this; games are below. My journey started a week before Worlds, getting on the 4 o’clock plane to San Francisco:

I was going by myself because I had decided to stay with my brother for most of my San Francisco trip. Fortunately, I got to meet one of the Pokken commentators who was flying on the same plane: Vish(@ViciousVish). I mostly talked at him, because I couldn’t figure out what you’re supposed to ask people who you’re big fans of when you meet them. He was really nice about that, and was genuinely interested in my team and VGC. I saw him a couple of times throughout the event, and he was nice those times as well. I finally got on my plane:

And had my long flight. I met up with my brother at the airport and we got some Italian food for dinner (did you know that in San Francisco, calzones are the size of pizzas folded over?) and went to bed.
I woke up the next day and chilled out for a bit, trying to figure out who was in San Francisco. I decided to meet Matthias (Lega, @LegaVGC) at the venue, and we got some lunch. Then we had nothing much to do, so we decided to go hang out with the Smogon Crew (Rajan, Nails, Porengan, CasedVictory, Kiyo, Shray/Rozes, Chef Dave, Kimo(TFC), SamVGC, and CrashingBoomBang) and some others (TobySXE, Dan Oztekin/Necrocat). However, we decided that the best way to get to them was to walk.
This was not our best idea. It was only a 3 mile walk, which isn’t that bad, and is a good way to spend the day. However, what no one told us was that San Francisco is basically a big yamsing hill, and we were starting at the bottom. We were walking to the top.
I also took a picture of a cool fountain.
(the fountain)
(one of the pictures as we were climbing the godforsaken hill that is San Francisco)
(Seriously we got really high up)
(I swear to God this is what the hill angle was. It was less than a pleasant experience)
Then we got to the house, and I had a bunch of lemonade. Everyone was drinking lemonade the whole time. I was given a bottle of lemonade the second I walked through the door. People were just chilling around, shaping hamburgers and just joking around. We then realized Nails and someone else had to play their Smogon Grand Slam matches or NU open or something silly. We hooked a computer up to the television and we got to watch the matches together, like traditional nerds. Then Chef Dave continued to be the best and made some absolutely delicious hot dogs and burgers and ribs and vegetables and we also had some watermelon. Then we decided the best thing to do was to play randbats drinking games (with non-alcoholic drinks). Rajan and I played a bo5 randbats, where the loser of each game has to take a shot of lemon juice, and whoever loses the set has to take 3 shots of lemon juice. You also take a sip of lemonade every time a Pokémon on your side gets knocked out. Everyone else in the house would get to choose a team and would drink with the person of the team they were on. This is where Team Jon comes from. The games are below:
http://replay.pokemonshowdown.com/smogtours-battlefactory-186089
http://replay.pokemonshowdown.com/smogtours-randombattle-186096
http://replay.pokemonshowdown.com/smogtours-randomdoublesbattle-186104
http://replay.pokemonshowdown.com/smogtours-battlefactory-186109
We played some Cards Against Humanity to end the night and went to bed distressingly early (12-1 am ish? It was really sad how early we went to bed). Lucky me, I got to sleep in the same bed as the genius mastermind himself, Rajan Bal. I’m the luckiest boy alive. When we woke up, Chef Dave had come through again in the clutch, making some of the best eggs I’ve ever had. It was at this point that Porengan started talking about the notion of a counterbier, to the adults who had had alcoholic beverages the night before. A counterbier is a bier you have in the morning to counter the beer you had the night before. So really what you do is you just never stop drinking. He insisted that this was a brilliant idea, while few of us believed him.
Then we decided that we wanted to go to In-N-Out, and that we might as well check out Fisherman’s Wharf after we went to the venue to pick up Amarillo. The trip to the venue and to the wharf was uneventful, except CBB decided that the drink to pack on a trip was a carton of yamsing milk.


We had a good time at the arcade talking about stuff like the Smogcast, what to use for Worlds, and generally how pretty San Fran was. I spent a lot of time trying to help Rajan build and justifying some of my EV spreads. We met up with a bunch of people at the Wharf and In-N-Out, including Szymoninho and his girlfriend, and some people from the other side of the Pacific, Matthew Roey, Shang Loh, and Boomguy. Maybe some other people were there as well, my memory is starting to get fuzzy.
Look we finally made it:

Later, we ended up taking a group photo:

which is honestly super pretty.
We head back to the venue and chill out there for a bit. Most of the Smogon crew heads back to their house for dinner, but I feel kinda gross and need to change, so I decide to stay with my brother this night. He’s already had dinner, so I went out to dinner with some Australians I had just met--Nicholas Bingham (@ludicolopatrol) and Jay Tyrell (@the_berger19)--and Sam. We tried to get sushi, but the sushi place was full. Then we decided to get Indian food.
When I say WE decided…
The Aussies and I decided to get Indian food. Sam decided the correct play was to go get pizza and bring that into the restaurant like a heathen.
This is what Sam had, while we had
naan and curry like you can see on the right. The restaurant was very nice to not kick us or at least Sam out.
Then I went back to bed.
On Thursday, pretty much everyone had arrived. I went to the market near the hotel and hung out with Angel Jeudy Hibiki Marco Jio William and probably a couple of other people I’m forgetting. Angel was freaking out about what mon to use on his Yveltal Groudon team that could beat Primals with Manectric/Mawile. I suggest Swampert, which we talk about for the next 20 minutes while we go back to the hotel. When we get there, we meet up with JiveTime and Collin, and then we talk about Big B for a while. I then decide to go hang out with the boiler squad for a bit, and show up to Blake’s room just as they were about to go to lunch. This was the first time I met Ryan Tan and Yellowbox (a.k.a. Spiderman himself). When we got back from Sushirritos, Nic Valenti and I spent a couple minutes just talking about how good of a Sheik player Plup is. Nic was so invested in thinking about Plup that we had to watch Plup vs PPU at Smash Summit. Then I find Yuree (PokemonZone, YureeVGC) somehow and decide to watch a money match between him and Sanvy. Sanvy, using dual Psychic-types on dual Primals, somehow takes the set 3-1 over Yuree’s Yveltal Groudon. So that happened. I then realized that we had to sign up with our Battle Boxes ready TODAY. I got Yuree to trade me the mons that he had prepared in his Battle Box, and I went down to the line.
In line I got to meet a couple of people I’d never met before, in particular an old online acquaintance, Stats. Stats is a really cool dude who I first started talking to when I was a little kid back in 2013. He was super chill and helped me out a ton over the weekend.
I then realized that I didn’t have my computer with me. So I had to borrow DaWoblefet’s computer to use Nugget Bridge’s damage calc (because there was no internet) to figure out what my spreads were while I was IN LINE (I sat down in a chair next to the line) and re-EV all my Pokémon that had the wrong stats from the Liberty Garden Invitational. The reset bags I had prepared were very useful, as were the horde locations that I remembered. I finally saw Gavin in the line, and he helped me out by showing me his DS to let me figure out the rest of the spreads (I tried to use the stat levels of the Pokémon; it was a pain.)
(pic of me trying to figure out what Manectric’s spread was. I have just now realized that I was super wrong. )
168 SpA Mega Manectric Hidden Power Water vs. 252 HP / 92 SpD Primal Groudon in Heavy Rain: 204-240 (98.5 – 115.9%) – 87.5% chance to OHKO
160 SpA Mega Manectric Hidden Power Water vs. 252 HP / 92 SpD Primal Groudon in Heavy Rain: 196-232 (94.6 – 112%) – 68.8% chance to OHKO
So now you guys know my actual Manectric spread.
Huh.
It was super bad, my B guys.
I really should have checked it out after day 1.
Blame Gavin for having the wrong spread.
Then we chilled out and had dinner and I went to bed.
The next day we had to be at the venue by 9, so I set a bunch of alarms to be up at 7:30. I woke up at 8:35 and started freaking out, going to shower and get in line very quickly.
When I got out of the shower and looked at the clock, I realized that instead of it being 8:35, it was 6:35.
I was really wound up about this tournament, as you can all see.
I went to get some breakfast (I think I had a bagel) with Flash and Sekiam right before we got into the event. I was hyped up, and I realized what I had to say to myself; they asked me how I was going to do, and I said I was the smartest, so I was going to have the best thoughts and then win all my matches as a result. They both kinda laughed a bit, but I was taking myself seriously. I couldn’t honestly tell myself I was the best player, but I could tell myself I was the smartest, which I thought would give me the confidence I needed.
When we got to the event it was extraordinarily difficult to figure out where to go, but eventually I found a room with a TV and some Europeans and Australians. I was freaking out so Sam (Zelda, @ZeldaVGC) told me that it would all be ok, that I would play someone named Diego or something Round 1 and it would be easy. After some shenanigans involving a terrible crab Pokémon and quite a bit of delays, we got ready for the first round.
This season was significantly better than previous others for me, in part because I moved to a significantly easier region (I’m an American, but I go to university in the UK). I was able to do well this season by ripping off Gavin Michaels’s (kingofmars, @komvgc) teams. I used CHALK to snag top 8 at London Regionals while we were still in the 2015 format (thanks to Chuppa (Chuppa, @ChuppaVGC)) . After that, I used Dual Primals (Gavin’s variant) at Sutton Coldfield Regionals and UK Nationals to secure two top 16s, while also convincing everyone and their mother that it was the call for UK Nationals. With my 700 odd CP and TPCi still considering me a player from the NA rating zone, I laughed and laughed and laughed and took my free trip to US Nationals, where I used XRay (with Enosh (Human, @EnoshShachar), literally his team) and bombed out because XRay is a bad team and it’ll never do well at an event. Going into Worlds, I knew I was going to have to change something up. I realized that I never do well when using anything Enosh uses, because Enosh is crazy. I decided I needed to go back to my roots: stealing from Gavin. After net-decking Gavin’s team and then yelling at everyone who was using it to stop laddering with it, I subsequently using something extraordinarily similar at the Liberty Garden Invitational: my set vs. Tommy Cooleen (Tman, @TmanVGC)
Except I wasn’t. I had to endure weeks upon weeks upon weeks of Rajan not building teams but continuing to tell me that the one I intended to use was bad because Manectric was bad. I also played something like 10 practice sets and lost almost all of them. I was kind of just saying yams it going into
Worlds. At the end, I decided to trust myself and my ability to beat XernDon teams, but I wasn’t really confident with any of my matchups.
Now let’s get onto the team.
Hey I’m Gavin (kingofmars, @komvgc) and I made a bunch of teams in this format that were apparently really good but I couldn’t use. Around a month and a half before Worlds, I decided that Manectric was worth seriously investing time into, since, with the help of Kyogre making Hidden Power Water do more than literally zero damage to Groudon, it felt like a solid way to answer Primals, Yveltal, RayOgre, and in general any matchup that wasn’t Groudon and Xerneas. I, Jon, will be interjecting in this because Gavin sucks and couldn’t include all the relevant calcs. You now have no idea who wrote what.
The problem with beating everything that isn’t Groudon/Xerneas is that you get beaten by Groudon/Xerneas. If I wanted Manectric, I would need to have as much XernDon hate as humanly possible. After hearing Rajan Bal (blarajan, @blaramons) talk nonstop about how good Gengar/Kyogre/Bronzong was against XernDon for two weeks straight, I decided it might be worth a shot. Turns out that it’s scary good at dealing with every part of the team that isn’t Cresselia or Bronzong. I decided that the matchup was “good enough” after extensive testing with Aaron Traylor (Unreality, @NBUnreality).
Groudon was chosen as the second restricted almost purely by default. I just didn’t have the infrastructure available to support any other legendary, and, given Groudon’s strengths, it is very difficult for it to be dead weight against anything but Rayquaza/Kyogre. This was basically a 5 mon team for an extended period of time until I came to the conclusion that I A) wanted more coverage against Kangaskhan when I was using the team’s Manectric mode and B ) wanted to be able to shut down Bronzong/Cresselia from going for support moves. After debating whether Bronzor/Bronzong could actually work, I finally remembered the Pokémon that was able to actually beat Kangaskhan and shut down supports: support Talonflame.
With that, the team: (a full pastebin of my day 2 team is at the bottom of the report)

Gengar @ Gengarite (Brought 34/48 games, 10/17 Day 1, 22/29 Day 2, 2/2 Finals)
Ability: Levitate
Level: 50
EVs: 76 HP / 240 Def / 4 SpD / 188 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpA
- Sludge Bomb
- Will-O-Wisp
- Hidden Power [Water]
- Protect
The Spread:
The Speed is fairly self-explanatory: outrun base 100s before Mega Evolving, outrun base 120s + 2 points, which basically means Salamence since seriously, who cares about anything else that’s base 120. We also wanted to outspeed anything that decided to creep Salamence and hit 190, like any possible Sceptile, Mewtwo, Weavile, or 95 Speed Primals in Tailwind, so we hit 191. I originally invested enough Speed to outrun Weavile, but it came up so rarely in testing that I felt like I was basically punting EVs, especially considering how much work I could do by investing more in bulk. I learned later on that if I had decided to only outspeed Salamence by one point I could have ran 156 HP / 160 Def, (shoutout to Stats) which would have given me a much higher chance of surviving Wolfe’s Kyogre’s Origin Pulse in finals.
Gengar has no Special Attack EVs because it does this:
- 0 SpA Mega Gengar Hidden Power Water vs. 252 HP / 156 SpD Primal Groudon in Heavy Rain: 204-240 (98.5 – 115.9%) – 87.5% chance to OHKO
And the point of the defensive EVs:
- 252 Atk Parental Bond Mega Kangaskhan Sucker Punch vs. 76 HP / 240 Def Mega Gengar: 124-148 (85.5-102%) – 2.7% chance to OHKO
- 252 Atk Mega Rayquaza Dragon Ascent vs. 76 HP/ 240 Def Mega Gengar: 121-144 (83.4 - 99.3%) – guaranteed 2HKO
- 108 Atk Aerilate Mega Salamence Double-Edge vs 76 HP / 240 Def Mega Gengar: 121- 144 (83.4-99.3%) – guaranteed 2HKO
- +2 252 SpA Fairy Aura Xerneas Moonblast vs. 76 HP / 4 SpD Mega Gengar: 113- 133 ( 77.9 – 91.7%) – guaranteed 2HKO
While it may seem like overkill, taking a Sucker Punch was crucial since it let Gengar freely HP Water Groudon next to a Kangaskhan, or get free damage off onto Kangaskhans. While I don’t survive Sucker Punch 100% of the time, I wouldn’t anyways since, you know, it still has two chances to crit me. The additional amount I’m not surviving is less than half the chance of a crit, and it takes approximately a million EVs to survive it anyway, so whatever. Surviving the Dragon Ascent was a happy little accident that I will 100% take. Also, apparently 108 Atk Salamence is exactly as strong as 252 Atk Rayquaza. Who knew?
Move-wise, I feel like Sludge Bomb and Will-o-Wisp are so standard that they probably don’t need much explanation, and HP Water was chosen since, seriously, look at my team. Without HP water, Kyogre’s my only out for dealing with Groudon, which is no bueno.
Gengar’s role on the team is of utmost importance in most matchups. Gengar just allows you to outplay your opponent. It was the call going into Worlds partly because it was good against what we expected the metagame to be (Groudon Xerneas dominated, with a bit of everything in there, especially on day 1). But it was also the call going into Worlds because no one knew how to play against Mega Gengar. Mega Gengar had never been good before because of the abundance of moves to hit it. However, in this format, most Pokémon are either unable to hit Gengar at all (some Cresselia, Kangaskhan, and Smeargle), get neutered by opposing weathers (Groudon and Kyogre) can get Skill Swapped (Salamence), can get burned (Rayquaza), or don’t do any damage (Xerneas). Gengar allows you to control the pace of the game and outplay your opponent. When you are playing Mega Gengar--or at least when you were playing Mega Gengar before Worlds--no one knew how to deal with the trap, and no one was careful enough about the trap. Trapping certain Pokémon in can often lead to instant wins. I think Mega Gengar is fantastic and everyone should try it out.
Kyogre @ Blue Orb (Brought 48/48 games)
Ability: Drizzle
Level: 50
EVs: 252 HP / 252 Def / 4 SpA
Modest Nature
IVs: 0 Atk / 0 Spe
- Origin Pulse
- Ice Beam
- Thunder
- Protect
The first, and on this team, far more important part of the infamous primal duo, Kyogre is a monster. Almost nothing hits it for super-effective damage, and nothing hits it for an OHKO, while Kyogre scores 1 or 2HKOs on almost every Pokémon in the format, often while hitting for spread damage that’s not negated by by the opponent’s Pokémon’s typing. Kyogre is integral to the functioning of the team, as using Gengar, Bronzong or Manectric to win the weather war is the best way to knock out opposing Groudon. In order to do that though, you have to control the weather. That means at all times you must be cognizant of where the opposing Groudon is going. Is their Groudon in the back? If it is, it is much worse than a bad play to go for Origin Pulse; it is often a game losing play that is almost impossible to come back from. Even if their Groudon is in, it is often better to switch Kyogre out, as if you take a knock out and allow Groudon back in, you’re going to lose. Preserving Kyogre’s health and weather is key to using this team.
Kyogre is also (one of) the best way(s) to hit Rayquaza, Salamence, Amoonguss, Cresselia, Kyogre, and often Yveltal as a result of moveset choices. The moveset is chosen in order to maximize Kyogre’s utility across matchups. This team has lots of trouble damaging opposing Kyogre, so Thunder is really important. The ability to solo both primals on an opposing team or to take out both parts of Ray Ogre is key to a lot of matchups. If you’re running Thunder, Origin Pulse is the best choice that allows Kyogre to do damage even when it has taken some itself, while still being a spread move. With that in mind, the spread (Shoutouts to Rajan)
Defensive:
252+ Atk Primal Groudon Precipice Blades vs. 252 HP / 252 Def Primal Kyogre: 91-108 (43.9 – 52.1%) – 12.9% chance to 2HKO
Offensive:
4+ SpA Primal Kyogre Thunder vs. 252 HP / 0 SpD Primal Kyogre: 102-122 (49.2-58.9) -- 98.8% chance to 2HKO
We also ran 95 Speed to outspeed Mega Salamence in Tailwind, but to still be slow in Trick Room. Modest and the 0 Atk IV also reduce Foul Play damage from Yveltal.
More offense on Kyogre does pretty much nothing else. Kyogre is used to do massive amounts of neutral damage to every single Pokémon in the format. +2 Xerneas? Still 3-4HKO it with Origin Pulse. Cresselia? Murder it with Origin Pulse. Everything gets destroyed by Origin Pulse. I don’t run Water Spout because I need to run Thunder, as mentioned above. Since we don’t run Water Spout, running 76 SpA Modest isn’t necessary and doesn’t get any additional calcs. Origin Pulse is never OHKOing Kang, which was also never an issue in practice. Ice Beam gets every knockout you want it to get, and Thunder is a 2HKO on opposing Kyogre.
Bronzong @ Lum Berry (Brought 34/48 games, 11/17 Day 1, 21/29 Day 2, 2/2 Finals)
Ability: Levitate
Level: 50
EVs: 252 HP / 188 Def / 68 SpD
Relaxed Nature
IVs: 4 Spe
- Gyro Ball
- Trick Room
- Skill Swap
- Safeguard
Bronzong was chosen to beat Xerneas and to have Skill Swap. I used 4 (Gavin used 8 because he is a dirty scumbag) Speed IV Bronzong because you win the Skill Swap war in Trick Room against 2 Speed IV Bronzong (if your Bronzong’s Skill Swap goes second, your weather goes up). This helped me out at the Liberty Garden Invitational, but not much at Worlds. It did allow me to feel comfortable with a number of situations in Team Preview, primarily against dual primal teams, which made me more comfortable with the team. Beating Xerneas is really important, and a lot of Xerneas were scared off just by Bronzong’s presence on the team. Skill Swap is critical to the success of this team and beating Groudon. If you’ve noticed, this team has almost no way to hit Groudon for moderate amounts of damage (think Hyper Voice from Salamence). That means you either need to hit it with a Water-type move or with 3-4 Ice Beams from Kyogre or 2 moves from Groudon. To do that safely, you need the Pokémon attacking to have Levitate.
Bronzong’s typing was also really clutch at Worlds; Being able to resist Flying- and Normal-type moves and set up Trick Room was fantastic.
This Bronzong is physically defensive:
252 + Atk Primal Groudon Precipice Blades vs. 252 HP / 188 + Def Bronzong: 146-174 ( 83.9 – 100%) – 6.3% chance to OHKO
We did this because we wanted the ability to set up a Safeguard and Protect with the partner Pokémon while our opponent was already in Gravity. I had no complaints about the spread and the heavy amounts of physical defense came in clutch time and again at Worlds.
Groudon @ Red Orb (Brought 47/48 games, 17/17 Day 1, 28/29 Day 2, 2/2 Finals)
Ability: Drought
Level: 50
EVs: 188 HP / 76 Atk / 156 SpA / 68 SpD / 20 Spe
Quiet Nature
- Eruption
- Precipice Blades
- Fire Punch
- Protect
The second half of the infamous duo, and by far the less important one, Groudon. Groudon was used because Groudon is a badass. Groudon does crazy amounts of damage to everything. Quiet 156 Groudon hits the bonus stat point that you get when using a boosting Nature. 20 Speed EVs hits 101 Speed stat, so in Tailwind you outspeed Crobat and max Speed Mega Gengar. It also means you outspeed slow Groudon outside of Trick Room. The Attack is designed to get a 2HKO on semi-bulky Xerneas as well as generally doing a bit of extra damage is nice. The HP and Sp. Def are designed to optimize chances of surviving a +2 Return or a Timid Earth Power. You do neither, but both are extremely unlikely to KO.
When making this spread, it’s amusing to note that I was originally at 252 HP / 4 Def, which would have helped me out in a couple of matches, as +2 Mega Rayquaza never OHKOes 252/4 Groudon. I completely forgot about this calc when making this spread because I did not think it was important.
Groudon is used to get advantageous board position with its massively high defense stats and just throw out Fire moves. I think a grand total of like 5 or 6 relevant Pokémon resist Fire-type moves, and most of them still don’t take too kindly to full powered Eruptions being launched their way. Groudon is important outside of just spreading damage though. It’s about being able to control what weather is on the field, especially when you can trap people in with Gengar. Being able to neuter Kyogre’s damage to 0 is massive both for me as a player and for the team (nothing likes taking a Water Spout).

Manectric @ Manectite (Brought 14 out of 48 games, 7/17 Day 1, 7/29 Day 2, 0/2 Finals)
Ability: Lightning Rod
Level: 50
EVs: 36 HP / 80 Def / 168 SpA / 4 SpD / 220 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpA
- Volt Switch
- Thunder
- Hidden Power [Water]
- Protect
Now we come to the Pokémon everyone wants to see: Manectric. I did in fact bring Manectric to many games. I did not bring it in on stream because of team matchups and stuff. Manectric sucks. It has no stats at all. It does no damage to any Pokémon of any type and gets KOed by almost everything. HOWEVER. Manectric is the Pokémon for the matchups this team is otherwise weak to. Manectric gives the team a playable matchup versus every team archetype that does not have a Xerneas on it. Gavin says the matchup is positive everywhere, while I am inclined to disagree.
Manectric also gives you another advantage in the Primals mirror, besides being able to hit Salamence, Kyogre, and Groudon: timer stall. I’ll talk about this later, but after you Volt Switch to try to gain position, you can also waste 45 more seconds per turn.
Offensive:
168 SpA Mega Manectric Hidden Power Water vs. 252 HP / 92 SpD Primal Groudon in Heavy Rain: 204-240 (98.5 – 115.9%) – 87.5% chance to OHKO
Going much beyond this probability just messes with your ability to outspeed anything or take any hits.
Defensive:
252 Atk Life Orb Dark Aura Yveltal Sucker Punch vs. 36 HP / 80 Def Mega Manectric: 133-156 ( 88.6-104%) – 18.8% chance to OHKO
The Speed allowed it to outrun Mega Gengar (after Mega Evolution, and outrun Kangaskhan before Mega Evolution) and Speed tie 188 Speed EVs Modest Scarf Kyogre.

Talonflame @ Rocky Helmet (Brought 15 out of 48, 6/17 day 1, 9/29 Day 2, 0/2 Finals)
Ability: Gale Wings
Level: 50
EVs: 252 HP / 108 Atk / 76 Def / 20 SpD / 52 Spe
Jolly Nature
- Brave Bird
- Taunt
- Tailwind
- Will-O-Wisp
This is the Talonflame of legend. Revived from beyond the grave by Gavin Michaels, it came back and more than proved its worth, on stream as well. The history of this Talonflame is long and storied, and not many people know about it. One time in 2014, Ray was grimerposting in IRC and said “Rocky Helmet Talonflame XD”. Zach (Braverius, Braverius), being the crazy player that he is, decided to take this joke far too seriously, and calc’d out a Talonflame that would always beat Kangaskhan one-on-one with Rocky Helmet and Will-o-Wisp damage. He didn’t end up using it at 2014 US Nationals because of shenanigans that you can ask him about, but he gave it to Jeudy Azzarelli, who ended up using it on his top 8 Rain team. Jeudy’s Talonflame used Quick Guard though, which not necessary for this team. Enosh also used a similar Talonflame to get top 4 at the 2014 post-Worlds Philadelphia Regional. Then the Talonflame disappeared. No one used it for a whole year and a half. Then Gavin revived it. When Gavin wanted to use this Pokémon, he asked Jeudy for his spread, straight up.
While trying to figure out what the Speed stat did, I was very confused. Then Rajan suggested that the Talonflame was used originally to outspeed Garchomp. We took the points out of Speed, and never really changed the spread after that. That’s because it does what you want it to.
Defensive Calcs:
252 Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 76 Def Talonflame: 153- 181 ( 82.7-97.8%) – guaranteed 2HKO
The other calc is difficult to show you, because I calc’d it on an Excel spreadsheet to guarantee that I was right. However, Talonflame survives a -1 Mega Kangaskhan Fake Out combined with a -1 252 Dark Aura Life Orb Yveltal Knock Off. Assuming the opponent doesn’t crit, you only get knocked out 2% of the time. That means you have around an 80% to survive that, which is crucial.
The moveset is also pretty weird. Most people don’t think Will-o-Wisp is that good in this format, for good reason, as Groudon is immune to it. However, nerfing the damage of Kangaskhan, Rayquaza and Yveltal was the point of this Talonflame. Outspeeding all of them, or at least before they Mega Evolve, allows you to minimize the damage they deal. When one Pokémon does no damage and is trapped in, you can focus the partner, or let your Pokémon just take hits. Taunt is used to stop Cresselia and Smeargle. Smeargle is silly and it needs to be stopped. Preventing Cresselia from doing things is critical, as this team doesn’t have many other ways to deal with Cresselia with an 84 Speed stat, and Skill Swap can be extraordinarily disruptive. Tailwind is used for Speed control. I would not have used a different Talonflame moveset. Talonflame did everything I wanted it to do in almost every set I brought it in. I used Rocky Helmet (day 1 at least) as opposed to anything else because of comfort, the ability to break Rayquaza’s Focus Sash, and because we didn’t think Sitrus Berry would do much. Things changed a bit later. You’ll see.
Common Leads:


This lead was used almost every time the opponent had a Xerneas, and much more often when the opponent had a Smeargle. This lead allows you to pressure Xerneas leads, Kangaskhan leads, Groudon leads, Smeargle leads, and Salamence leads. You have the threat of Hidden Power Water because of the Kyogre switch in, the threat of setting up Trick Room and switching, the ability to safely set up a Safeguard while trapping in your opponents’ Pokémon, the threat of Will-o-Wisp, and the ability to control the pace of the game going forward. You also have the threat of using Skill Swap to take away an opposing Salamence’s Aerilate and trapping it in, which makes it a 100% worthless Pokémon. This lead doesn’t offer immediate offensive pressure, but it offers solid early-mid game board control, and is used if you want to bring Bronzong.


This lead is used if you DON’T want to bring Bronzong to the matchup. For example, Raydon teams, or a XernDon team with 84 Speed Cresselia. Talonflame is used to get off Will-o-Wisp and Taunt, and Gengar can also get of Will-o-Wisp. This lead offers you Tailwind control, but is very weak to Salamence. Again, HP Water is an option, yadda yadda.


This is the go-to lead vs Yveltal teams; the ability to Intimidate and burn Yveltal and Kangaskhan allows you to mess up most of their ability to damage Kyogre. Further, Yveltal teams crumble under the weight of Eruption in Tailwind, or even Origin Pulse if you get Kyogre in the right position. Used when your opponent has lots of ways to hit Bronzong AND Gengar (or you just really want Talonflame for some reason).


This is the lead when you are facing most Dual Primal teams, especially ones that you expect to have speedy Cresselia or don’t have a Cresselia at all. Having the 4 Speed IV gives you the advantage in most of those matchups, and Manectric + Bronzong is just a really flexible lead. You have the ability to go for Hidden Power Water, but more importantly, you have the ability to Volt Switch and Trick Room and adapt to whatever your opponent does.


This is pretty good vs. some Dialga stuff maybe? It’s also pretty good vs RayOgre, because they often have no way to stop Origin Pulse/Thunder/Ice Beam. Never ever use this vs. Xerneas teams. That just doesn’t make any sense.
How to play the team
This team does not get offense very easily. Most of your Pokémon are either slow, or are fast but do little damage, so you need to be very cognizant of board positioning. Thus, here are a set of things I think about when I play this team.
- Having 4 Pokémon alive is really important. The ability to switch around efficiently gives you a lot more control over the board. If you need to make a sacrifice, go for it, but make sure you are getting proper rewards for that sacrifice.
- Almost every team will have at least one Primal. You should try to use the primal of the same type to spread as much damage as possible in the midgame. Thus, against certain Groudon Xerneas compositions, your Groudon will be key (If you can set it up properly, but that is very difficult). Kyogre will also be very good against Groudon compositions if you set it up properly with Bronzong. Both will be good against Raydon. Against Kyogre compositions, your Kyogre can spit out damage that they can’t block. Often the other Primal should be in the back to preserve your ability to take Eruptions/Water Spouts by negating their damage.
- Pay attention to the timer. Your team is going to be bulkier than your opponents, and you often have tools to control the board position such that your opponent will be doing little to no damage. That allows you to get up on Pokémon count and wait for a while.
- Be very very scared of Cresselia. That Pokémon will eat you alive. Also Raichu. Be scared of Raichu.
- Be scared of everything, honestly. This team requires you to be on the top of your positioning and health game in order to deal with any Pokémon. Thundurus is scary. Rayquaza is scary. Xerneas (yes, Xerneas, yes I have 4 fairy resists) is scary. Groudon is scary. Kyogre is scary. Yveltal is terrifying. Kangaskhan can be scary. Salamence is scary. The whole point of this team is that these Pokémon are all terrifying, but all manageable with proper board positioning, proper Trick Room, Tailwind, and Skill Swap management, and proper HP Waters.
- Skill Swap is a really really really really really good move and very few people use it properly. Try to take away Aerilate, look for opportunities to steal Levitate away, take away the Desolate Land and switch out Bronzong. Think really hard when you’re using Skill Swap, because it is a better move than most people are aware of.
- Sometimes you have to be really really aggressive with this team. Learn to recognize those scenarios, and make good plays that are aggressive, but safe. A play that is aggressive, but safe is one that is correct, i.e., your opponent has a very good reason to make the play you think they will, and you have good risk-reward from making that play.
Now it’s probably time to talk about my journey to Worlds. If you don’t care who I’m friends with or what I did, feel free to skip this; games are below. My journey started a week before Worlds, getting on the 4 o’clock plane to San Francisco:
I was going by myself because I had decided to stay with my brother for most of my San Francisco trip. Fortunately, I got to meet one of the Pokken commentators who was flying on the same plane: Vish(@ViciousVish). I mostly talked at him, because I couldn’t figure out what you’re supposed to ask people who you’re big fans of when you meet them. He was really nice about that, and was genuinely interested in my team and VGC. I saw him a couple of times throughout the event, and he was nice those times as well. I finally got on my plane:
And had my long flight. I met up with my brother at the airport and we got some Italian food for dinner (did you know that in San Francisco, calzones are the size of pizzas folded over?) and went to bed.
I woke up the next day and chilled out for a bit, trying to figure out who was in San Francisco. I decided to meet Matthias (Lega, @LegaVGC) at the venue, and we got some lunch. Then we had nothing much to do, so we decided to go hang out with the Smogon Crew (Rajan, Nails, Porengan, CasedVictory, Kiyo, Shray/Rozes, Chef Dave, Kimo(TFC), SamVGC, and CrashingBoomBang) and some others (TobySXE, Dan Oztekin/Necrocat). However, we decided that the best way to get to them was to walk.
This was not our best idea. It was only a 3 mile walk, which isn’t that bad, and is a good way to spend the day. However, what no one told us was that San Francisco is basically a big yamsing hill, and we were starting at the bottom. We were walking to the top.
I also took a picture of a cool fountain.
Then we got to the house, and I had a bunch of lemonade. Everyone was drinking lemonade the whole time. I was given a bottle of lemonade the second I walked through the door. People were just chilling around, shaping hamburgers and just joking around. We then realized Nails and someone else had to play their Smogon Grand Slam matches or NU open or something silly. We hooked a computer up to the television and we got to watch the matches together, like traditional nerds. Then Chef Dave continued to be the best and made some absolutely delicious hot dogs and burgers and ribs and vegetables and we also had some watermelon. Then we decided the best thing to do was to play randbats drinking games (with non-alcoholic drinks). Rajan and I played a bo5 randbats, where the loser of each game has to take a shot of lemon juice, and whoever loses the set has to take 3 shots of lemon juice. You also take a sip of lemonade every time a Pokémon on your side gets knocked out. Everyone else in the house would get to choose a team and would drink with the person of the team they were on. This is where Team Jon comes from. The games are below:
http://replay.pokemonshowdown.com/smogtours-battlefactory-186089
http://replay.pokemonshowdown.com/smogtours-randombattle-186096
http://replay.pokemonshowdown.com/smogtours-randomdoublesbattle-186104
http://replay.pokemonshowdown.com/smogtours-battlefactory-186109
We played some Cards Against Humanity to end the night and went to bed distressingly early (12-1 am ish? It was really sad how early we went to bed). Lucky me, I got to sleep in the same bed as the genius mastermind himself, Rajan Bal. I’m the luckiest boy alive. When we woke up, Chef Dave had come through again in the clutch, making some of the best eggs I’ve ever had. It was at this point that Porengan started talking about the notion of a counterbier, to the adults who had had alcoholic beverages the night before. A counterbier is a bier you have in the morning to counter the beer you had the night before. So really what you do is you just never stop drinking. He insisted that this was a brilliant idea, while few of us believed him.
Then we decided that we wanted to go to In-N-Out, and that we might as well check out Fisherman’s Wharf after we went to the venue to pick up Amarillo. The trip to the venue and to the wharf was uneventful, except CBB decided that the drink to pack on a trip was a carton of yamsing milk.
We had a good time at the arcade talking about stuff like the Smogcast, what to use for Worlds, and generally how pretty San Fran was. I spent a lot of time trying to help Rajan build and justifying some of my EV spreads. We met up with a bunch of people at the Wharf and In-N-Out, including Szymoninho and his girlfriend, and some people from the other side of the Pacific, Matthew Roey, Shang Loh, and Boomguy. Maybe some other people were there as well, my memory is starting to get fuzzy.
Look we finally made it:
Later, we ended up taking a group photo:
which is honestly super pretty.
We head back to the venue and chill out there for a bit. Most of the Smogon crew heads back to their house for dinner, but I feel kinda gross and need to change, so I decide to stay with my brother this night. He’s already had dinner, so I went out to dinner with some Australians I had just met--Nicholas Bingham (@ludicolopatrol) and Jay Tyrell (@the_berger19)--and Sam. We tried to get sushi, but the sushi place was full. Then we decided to get Indian food.
When I say WE decided…
The Aussies and I decided to get Indian food. Sam decided the correct play was to go get pizza and bring that into the restaurant like a heathen.
Then I went back to bed.
On Thursday, pretty much everyone had arrived. I went to the market near the hotel and hung out with Angel Jeudy Hibiki Marco Jio William and probably a couple of other people I’m forgetting. Angel was freaking out about what mon to use on his Yveltal Groudon team that could beat Primals with Manectric/Mawile. I suggest Swampert, which we talk about for the next 20 minutes while we go back to the hotel. When we get there, we meet up with JiveTime and Collin, and then we talk about Big B for a while. I then decide to go hang out with the boiler squad for a bit, and show up to Blake’s room just as they were about to go to lunch. This was the first time I met Ryan Tan and Yellowbox (a.k.a. Spiderman himself). When we got back from Sushirritos, Nic Valenti and I spent a couple minutes just talking about how good of a Sheik player Plup is. Nic was so invested in thinking about Plup that we had to watch Plup vs PPU at Smash Summit. Then I find Yuree (PokemonZone, YureeVGC) somehow and decide to watch a money match between him and Sanvy. Sanvy, using dual Psychic-types on dual Primals, somehow takes the set 3-1 over Yuree’s Yveltal Groudon. So that happened. I then realized that we had to sign up with our Battle Boxes ready TODAY. I got Yuree to trade me the mons that he had prepared in his Battle Box, and I went down to the line.
In line I got to meet a couple of people I’d never met before, in particular an old online acquaintance, Stats. Stats is a really cool dude who I first started talking to when I was a little kid back in 2013. He was super chill and helped me out a ton over the weekend.
I then realized that I didn’t have my computer with me. So I had to borrow DaWoblefet’s computer to use Nugget Bridge’s damage calc (because there was no internet) to figure out what my spreads were while I was IN LINE (I sat down in a chair next to the line) and re-EV all my Pokémon that had the wrong stats from the Liberty Garden Invitational. The reset bags I had prepared were very useful, as were the horde locations that I remembered. I finally saw Gavin in the line, and he helped me out by showing me his DS to let me figure out the rest of the spreads (I tried to use the stat levels of the Pokémon; it was a pain.)
168 SpA Mega Manectric Hidden Power Water vs. 252 HP / 92 SpD Primal Groudon in Heavy Rain: 204-240 (98.5 – 115.9%) – 87.5% chance to OHKO
160 SpA Mega Manectric Hidden Power Water vs. 252 HP / 92 SpD Primal Groudon in Heavy Rain: 196-232 (94.6 – 112%) – 68.8% chance to OHKO
So now you guys know my actual Manectric spread.
Huh.
It was super bad, my B guys.
I really should have checked it out after day 1.
Blame Gavin for having the wrong spread.
Then we chilled out and had dinner and I went to bed.
The next day we had to be at the venue by 9, so I set a bunch of alarms to be up at 7:30. I woke up at 8:35 and started freaking out, going to shower and get in line very quickly.
When I got out of the shower and looked at the clock, I realized that instead of it being 8:35, it was 6:35.
I was really wound up about this tournament, as you can all see.
I went to get some breakfast (I think I had a bagel) with Flash and Sekiam right before we got into the event. I was hyped up, and I realized what I had to say to myself; they asked me how I was going to do, and I said I was the smartest, so I was going to have the best thoughts and then win all my matches as a result. They both kinda laughed a bit, but I was taking myself seriously. I couldn’t honestly tell myself I was the best player, but I could tell myself I was the smartest, which I thought would give me the confidence I needed.
When we got to the event it was extraordinarily difficult to figure out where to go, but eventually I found a room with a TV and some Europeans and Australians. I was freaking out so Sam (Zelda, @ZeldaVGC) told me that it would all be ok, that I would play someone named Diego or something Round 1 and it would be easy. After some shenanigans involving a terrible crab Pokémon and quite a bit of delays, we got ready for the first round.
Last edited: