
In case it was not obvious, this thread contains story spoilers for all facets of Pokémon Scarlet and Violet.
THE CHALLENGE + RESTRICTIONS
Goal: To clear the epilogue scenario of Pokémon Violet.
Restrictions:
-Minimum Bag Menus
-Minimum Captures
-No Food / Picnics
-"Switch = Set"
To elaborate on each of the above:
Goal: To clear the epilogue scenario of Pokémon Violet.
This includes beating the base story and the Hidden Treasure of Area Zero story arcs. Of course, the epilogue is not out just yet, but it will have been long out by the time I get to that stage (if I get there in the first place).
Minimum Bag Menus:The main restriction of this challenge. Basically, I am not allowed to access the bag/item menu through whatever means except when required to advance the story and only for that specific purpose. These forced bag menus to the best of my knowledge are to give Koraidon/Miraidon the Sandwich in the opening hour, to give the Teal Mask to Carmine and Kieran's grandfather, and to trade ingredients in Crispin's Elite Trial. By this restriction, I am also not allowed to use any backdoor methods of accessing the bag menu (e.g. Restore, the Restore all button in the menu, Give held item, teach move via TM), nor am I allowed to create sandwiches (with the exception of the required sandwich creation for Crispin's trial)
Minimum Captures:Due to QoL in recent games, it is possible to capture Pokémon without accessing the bag menu, but as with sandwiches, you are still using items from the bag menu. However, the Hidden Treasure of Area Zero requires several forced captures to complete. As of the end of Indigo Disk, there are four required captures: Ogerpon, Terapagos, and two Pokémon in the Terrarium, one of which must be an Alolan forme (Ogerpon and Terapagos are unskippable catches, and the game will give you a Poké Ball if you have none, two Terrarium Pokémon are required for Drayton's Elite Trial, and an Alolan forme is required for plot progression). Including any required captures in the epilogue (I am currently not aware of much, I will find out when it comes out), I am only allowed to use Poké Balls to specifically capture the aforementioned four Pokémon. Pokémon received from NPCs and Eggs are exempt and unlimited (or fair game, if you prefer).
No Food / Picnics:Just don't eat any of the Sandwiches or buy any food from the food stalls/shops when not required to. I also cannot initiate picnics from the menu either (outside of required ones). I just don't plan to use either of these, so it's a whatever ban to be honest.
"Switch = Set":Just play as if the switch style is set to Set mode. The option to enforce Set mode was removed in SV, but let's just pretend we have Set mode anyway.
For added measure, I am going to mostly stick to mandatory fights, but will be taking some optional wild encounters with purpose. Mandatory fights only is simply going to result in the same run but slightly longer as I would get where I need through death abusing instead, and I don't think that is particularly interesting. I am also going to mostly play as
Anyway, without further ado, I suppose I will talk about the beginning of this run so that there is some content of substance.
---
UPDATE 1: THE PROLOGUE
Scarlet or Violet?
The first question is to ask which version to play for Scarlet and Violet. The version choice affects four things in total:
- Great Tusk or Iron Treads for the Quaking Earth Titan: This is a very minor thing, and it does not matter which version we pick, as we have options to overcome either titan
- The Sada or Turo fight in The Way Home: Basically, the long and short of it here is who do you want to fight at the end of the main story. Of the two, Sada of Scarlet definitely has the easier of the two fights for the options I have access to, but both fights are definitely doable with some thinking and strats.
- Koraidon or Miraidon for the Indigo Disk and on: The basic gist of this is do I want to take advantage of Sun and have some synergy with in particular one Pokémon I will get, or do I want raw nuking power as well as a better defensive typing? This one is the main reason to choose one version over the other and since I am playing Violet, I have chosen to favour the raw nuking power that Miraidon possesses; Electro Drift in Electric Terrain with Hadron Engine boosts is going to be of major use once we get to the Indigo Disk, but let's not get ahead of ourselves.
- Sandy Shocks or Iron Thorns in Area Zero Under-depths: Basically which Paradox Pokémon I fight before the Terapagos fight in the Indigo Disk. It does not matter which one we fight, as the fight itself is not very difficult.
With that in mind, I pick Violet, do the character selection and home dings, set my menu options, and then it was time to pick the starter.
Choosing a Starter Pokémon
So there are three options here that we can pick: Sprigatito, Fuecoco, or Quaxly. The starter choice here is important as we are going to be using these Pokémon everywhere and so things like set-up potential, stats, moves and other things like matchups and utility is very important.
- Sprigatito is by far the quickest of the three starters, and having a good Speed stat is highly important in this run. Being able to outspeed and OHKO is better than being outsped, but can OHKO as we don't have items like X-Speed to patch up anything that is slow and in some places like the Pokémon League, it results in less damage being taken and by extension, makes Pokémon useful for far longer. Its Attack stat is also not too shabby, and it gets moves such as U-turn, Knock Off, Play Rough, Hone Claws, and Flower Trick, making it a very strong choice in the later parts of the run. Its early game is not the best, however, and Grass/Dark-typing defensively leaves a lot to be desired.
- Fuecoco eventually becomes the best of the Paldean starters when it comes to raw power thanks to Torch Song and high Special Attack, and it is fairly solid defensively. Snarl also has its uses later on. However, its biggest knock is its Speed stat leaving a lot to be desired, and having rather limited utility outside of debuffing with Snarl and Will-O-Wisp.
- Quaxly has a strong physical movepool and access to powerful moves such as Aqua Step, Close Combat, and Acrobatics let it hit very hard, harder than even Infernape. It also has its own setup move in Work Up, but is best used for sweeping purposes due to not having much utility outside of Feather Dance and Low Sweep. Its Speed stat is okay, but not the best either.
However, it is not as simple as taking the cat and going from there, we do want to have good stats in order to make sure that we can rely on it when we need to. So basically it's a balance of not want to potentially reset for weeks and having something that is good enough. For me, this came down to three things:
- Either a -Sp. Attack nature or a neutral nature; we are going full physical with Sprigatito because its physical movepool is simply better for this challenge, our special attacks being limited to just Grass-type STAB. And even then, it is better to rely on attacks such as Seed Bomb and later Flower Trick when it comes down to it.
- At least 12 Attack (Neutral) or 13 Attack (Boosting); we do want the best chances we can of Sprigatito hitting hard. This means we want an Attack IV of at least 18.
- At least 13 Speed (Neutral) or 14 Speed (Boosting); we want our Sprigatito to ideally go first in most given scenarios, and depending on our nature, can open the door to Knock Off > Electro Drift combos (with Sprig acting first) to deal with things like Assault Vest Pokémon in Indigo Disk. To achieve this, we want a Speed IV of at least 30.
- As for defensive IVs, I did not care too much about them. As long as they are decent enough, and if it comes down to it, we can invest some EVs into bulk.
- All in all, this means that there are nine natures that I considered to be runnable and with that in conjunction with our IV requirements, the odds of having a runnable Sprigatito was 63/6400, or just under 1%.
Yeah... about that...
Try nearly fifteen hours for me.
Needless to say, my reset luck was really bad. In the end, I got this Sprigatito:
It could be better, but it was the first Sprigatito that met my requirements and after that many hours, I was a little desperate. So I took this one despite the bulk not being on the best side. So I decided to roll with it. Jolly is probably not the best -Sp. Attack nature to have either as the Attack or bulk boost would have more immediate impact, but it does let me more efficiently EV Sprigatito later on so that it can barely outspeed Miraidon (which has its practical uses in Indigo Disk) while out-speeding everything else. That is nice since it does mean I can try to patch up the bulk in the EV process once we get to that stage (yes, we will be EV training in this run, there is not much getting around it). Upon further levelling, the HP and Defence IV's are not crash hot, but the Sp. Defence IV is turning out to be decent, and the Attack IV is looking quite good. The Speed IV here is a 30 (based on Likes to run as a characteristic).
Prologue Fights
With Sprigatito, or Purrcy as I named him, in possession, it was time to go through the six fights that make up the prologue before the start of the Treasure Hunt. We avoid all optional encounters here as there is no need to fight any at this point, and go in with the minimum levels we need. We get healed after every fight, so we don't need to visit any Pokémon Centres along the way.
Nemona 1 is just a simple fight where they fight us with Quaxly. A couple of Leafages is all that is needed to clear the fight and we move to Lv6. Immediately we find out that our Attack IV is not higher than 28 as we only got to 13 Attack instead of 14, but it's not worth going through the resetting process once again.
The next encounter is a forced Lechonk wild encounter. The game intends for you to catch it as part of the catching tutorial, but that's not an option for us, so we just beat it down with two Leafages and then walk up towards the Poco Lighthouse.
After the diversion with Miraidon where we have our first forced bag menu to give Miraidon the Sandwich, get defended from a bunch of Houndour and a Houndoom, and all sorts of lore stuff, we get our next fight against Arven to prove that we are worthy of the Miraidon we fell down a cliff for. He uses a Skwovet, and it's bulky enough that it takes four Leafages to get through the fight, surviving the third hit on 1 HP. We don't take anything noticeable in return, and hit Lv7 (thus learning Bite for our troubles).
A walk through South Area One and we get to Nemona 2, which is probably the most difficult of the prologue fights, but it's the one where Sprigatito has the best advantage relative to the other starters. Leafage is a three-shot on Quaxly after we get hit by Growl turn one, but with Quaxly spending turn two on Work Up, we hit Lv8 with all of our 24 HP intact. Tera-Electric Pawmi comes in and Tera Thundershock only deals 7 damage to our Sprigatito. This means with no paralysis procs, we can Tail Whip and three-shot with our moves of choice. We do attempt to get some flinches with Bite, but to no avail. With 3 HP and no status ailments, Sprigatito cleans up the fight with an Overgrow-boosted Leafage. We hit Lv9.
Finally as we make our way to Uva Academy in Mesagoza, we have two forced encounters with Team Star grunts. The first uses Shroodle, which can be nasty with some Acid Spray uses, but we spam Bite and end up getting two flinches in a row to win without taking damage. The second uses a Yungoos, and we get a Tera Orb from Nemona prior to the fight. We make use of it (though it does not matter in this fight) and take it out in two Leafages, only getting a defence drop from Leer in return. This gives us Lv10 and Hone Claws, which we immediately teach over Tail Whip.
Where to next?
After the initial fights, we then get introduced to the Academy and the three main Treasure Hunt storylines (Victory Road, Path of Legends, Starfall Street), and since we have the DLC, we can also start the Teal Mask storyline. At this point, the world is open up to us, but with only one Pokémon in possession, our first move in this Treasure Hunt should be pretty obvious; we need teammates and there is only one path open to us right now that will give us access to a new teammate pretty quickly. We will deal with that next time I update, as that one is also going to be one big reset simulator; spending 15 hours on Sprigatito was not bad enough already.
---
TEAM

Sprigatito [Purrcy] (M)
Lv10, Jolly
EVs: 2 HP / 3 Atk / 2 Spe
IVs: 0-5 HP / 23-27 Atk / 6-11 Def / 10-19 SpA / 20-24 SpD / 30 Spe
Stats: 28 HP / 19 Atk / 16 Def / 13 SpA / 16 SpD / 23 Spe
-Tackle
-Hone Claws
-Leafage
-Bite
---
We move forward... into probably the slowest part of this run by far. Yeah.