I see people discussing garchomp over and over and feel its time to really see whether garchomp is as OP as people say it is compared to the other dragons and their respective power up moves, as well as how the type effects them in combat.
firstly rocks.
salamence and dragonite both take 25% from the rocks on switch, while garchomps type makes rocks do minimal but is effected by spikes and toxic spikes while the others aren't
it depends what is in play, toxic spikes could be worse in the long run (damage scaling) but rocks could mean that extra bit of hp needed to survive is gone.
thunder wave.
garchomp is immune.
dragonite and salamence set ups can be stopped by thunder wave, dragon dance may be good on paper for dragonite but thunder wave brings it down to earth with a bump. salamence has a higher base speed and so runs swords dance, which is in terms of TW just as effective, speed is not going to happen under para unless the pokemon is ridiculously slow.
garchomp here has advantage of switching in on a predicted thunder wave
base stats
they all equal 600 but in different distribution
chomp
hp 108
attack 130
defence 95
special attack 80
special defence 85
speed 102
Dragonite
hp 91
attack 134
defence 95
special attack 100
special defence 100
speed 80
salamence
hp 95
attack 135
defence 80
special attack 110
special defence 80
speed 100
salamence is the attack based one with highest attack stats and, dragonite has the best of the defence stances (except for hp which garchomp has more of) while garchomp is the fastest.
nothing broken here as its more personal preferance to what someone would need.
types. we know all 3 are dragon but what of other types...
salamence and Dnite are both flying (hence the rocks doing 25% and spike immunity) the drawback to this is it loses its resistance to electricity and stone edge (both used often due to other flyers) and a 4x weakness to ice, it does gain the x.25 to grass. garchomp is ground and has other immunity losses, it has no water resistance (not a big problem) but only weakness is 4x ice with no x.25 resistances.
here garchomp has a huge advantage over the other dragons, only one weakness while the others have 2 and lose a resistance to a commonly used type (electric).
weather. every one of the dragons is effected by the weather in the usual way except for garhcomp who gains evasion and takes no damage from sandstorms.
garchomp is one step ahead here however, weather is a small part of the game and sandstorm can easily be changed.
abilitys:
garchomp: sand veil - a very strong ability when in sandstorm, garchomp gains the advantage of something could miss that otherwise wouldn't. however out of sandstorm garchomps power is useless.
dragonite: inner focus - flinch prevention while not really a big power, in itself can come in handy to get a hit off especially fighting serene grace pokemon with flinch moves.
salamence: intimidate - always good to have an attack reducing power but it only works when salamence comes into battle and is useless against special attackers
the abilitys are not overpowered and can be dismissed easily in battle (except for garchomps in a sandstorm of course) i say garchomp has the best due to the annoyance the evasion can cause.
of the 3 garchomp is the best of the 3 no question.
now if garchomp were put in ubers, would salamence and dragonite be as strong filling in? with the Twave weakness the annoying sweeping potential has gone as it can be slowed plus more chances of getting that super effective hits.
firstly rocks.
salamence and dragonite both take 25% from the rocks on switch, while garchomps type makes rocks do minimal but is effected by spikes and toxic spikes while the others aren't
it depends what is in play, toxic spikes could be worse in the long run (damage scaling) but rocks could mean that extra bit of hp needed to survive is gone.
thunder wave.
garchomp is immune.
dragonite and salamence set ups can be stopped by thunder wave, dragon dance may be good on paper for dragonite but thunder wave brings it down to earth with a bump. salamence has a higher base speed and so runs swords dance, which is in terms of TW just as effective, speed is not going to happen under para unless the pokemon is ridiculously slow.
garchomp here has advantage of switching in on a predicted thunder wave
base stats
they all equal 600 but in different distribution
chomp
hp 108
attack 130
defence 95
special attack 80
special defence 85
speed 102
Dragonite
hp 91
attack 134
defence 95
special attack 100
special defence 100
speed 80
salamence
hp 95
attack 135
defence 80
special attack 110
special defence 80
speed 100
salamence is the attack based one with highest attack stats and, dragonite has the best of the defence stances (except for hp which garchomp has more of) while garchomp is the fastest.
nothing broken here as its more personal preferance to what someone would need.
types. we know all 3 are dragon but what of other types...
salamence and Dnite are both flying (hence the rocks doing 25% and spike immunity) the drawback to this is it loses its resistance to electricity and stone edge (both used often due to other flyers) and a 4x weakness to ice, it does gain the x.25 to grass. garchomp is ground and has other immunity losses, it has no water resistance (not a big problem) but only weakness is 4x ice with no x.25 resistances.
here garchomp has a huge advantage over the other dragons, only one weakness while the others have 2 and lose a resistance to a commonly used type (electric).
weather. every one of the dragons is effected by the weather in the usual way except for garhcomp who gains evasion and takes no damage from sandstorms.
garchomp is one step ahead here however, weather is a small part of the game and sandstorm can easily be changed.
abilitys:
garchomp: sand veil - a very strong ability when in sandstorm, garchomp gains the advantage of something could miss that otherwise wouldn't. however out of sandstorm garchomps power is useless.
dragonite: inner focus - flinch prevention while not really a big power, in itself can come in handy to get a hit off especially fighting serene grace pokemon with flinch moves.
salamence: intimidate - always good to have an attack reducing power but it only works when salamence comes into battle and is useless against special attackers
the abilitys are not overpowered and can be dismissed easily in battle (except for garchomps in a sandstorm of course) i say garchomp has the best due to the annoyance the evasion can cause.
of the 3 garchomp is the best of the 3 no question.
now if garchomp were put in ubers, would salamence and dragonite be as strong filling in? with the Twave weakness the annoying sweeping potential has gone as it can be slowed plus more chances of getting that super effective hits.