So, this is my second RMT, and the team is probably more typical of what you'd see in the metagame than my first. I decided to try my hand at a more sand stall oriented team, with only two particularly offensive pokemon on it.
Now, more in depth:
Rook (Tyranitar) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 64 SAtk / 192 SDef
Sassy Nature
- Crunch
- Roar
- Ice Beam
- Fire Blast
Mixed set Tyranitar. He fulfills many roles- he's a mixed attacker, phazer, and summons sand. Tyranitar can also soak up some special hits if for any reason I can't rely on Blissey. I thought about superpower over fire blast, but f*ck ferrothorn. Roar over stealth rock because without a phazing move, baton pass chains give this team problems.
King (Slowbro) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 244 Def / 16 SAtk
Bold Nature
- Psyshock
- Fire Blast
- Scald
- Toxic
Slowbro is a boss. As a physical defender, it's tough to do better than this guy, and he loves to take the fighting type hits that tyranitar and blissey welcome. I took a risk by removing slack off from this slowbro, but having all three of these moves allows more coverage that prevents slowbro from being more easily walled. Usually, regenerator is enough. Thunder wave obviously makes offensive threats on the opponent's team much easier to deal with.
Pawn (Forretress) @ Rocky Helmet
Trait: Sturdy
EVs: 252 HP / 216 Def / 40 SDef
Relaxed Nature
- Rapid Spin
- Stealth Rock
- Gyro Ball
- Volt Switch
Spinner/entry hazard setter. Stealth rock over spikes to hit therians, and more threats on general. If you look at this team overall, it should be fairly obvious that scizor is a huge problem. It wrecks tyranitar and blissey with superpower, does massive damage to latios and slowbro with u-turn, and effs up Terrakion with bullet punch. Forry can take scizor pretty well, and give him passive damage with rocky helmet.
Bishop (Latios) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Draco Meteor
- Psyshock
- Surf
- Trick
Probably the best specially based revenge killer in OU. After racking up damage over the course of the battle, Latios can come in, draco meteor something to death, then gtfo. Other moves are for stab/coverage, and trick ruins some walls.
Knight (Terrakion) @ Choice Band
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
IVs: 30 Atk / 30 Def
- Close Combat
- Earthquake
- Stone Edge
- X-Scissor
Hits like a truck, has good synergy with latios. Terrakion is very difficult to switch into, especially when it has at least one move that hits everyone left on the opponent's team for at least neutral damage. Great for little mind game type stuff too. Finally, the special defense boost provided to terrakion by sandstorm has won me matches.
Queen (Blissey) @ Leftovers
Trait: Natural Cure
EVs: 36 HP / 252 Def / 220 SDef
Impish Nature
- Softboiled
- Aromatherapy
- Toxic
- Seismic Toss
Since I have thunder wave on slowbro, I put toxic on Blissey. Where thunder wave cripples the opponent's offense, toxic serves to hit the team's more defensive pokemon, barring things like ferrothorn, who I have fire blast to kill. I'd like to experiment with a wish passing blissey, although I'm not sure how I'd make that work, since every move on the current Blissey has been useful.
Conclusion
So, that's the team. I playtested it initially with stealth rock on tyranitar, but with roar it handles baton pass teams better. There don't seem to be any real gamebreaking threats except for scizor if forry's dead.
I would like some advice on dealing with scizor, actually. I do have fire attacks on slowbro and tyranitar, but it requires some sick prediction for them to be able to use them on scizor without incurring massive damage of their own. Forry works pretty well, but smart players seem to get rid of forry quick. I would go as far as to say that scizor is this team's main flaw.
That's a Checkmate, we Playin Chess
The team at a glance:

The team at a glance:






Now, more in depth:

Rook (Tyranitar) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 64 SAtk / 192 SDef
Sassy Nature
- Crunch
- Roar
- Ice Beam
- Fire Blast
Mixed set Tyranitar. He fulfills many roles- he's a mixed attacker, phazer, and summons sand. Tyranitar can also soak up some special hits if for any reason I can't rely on Blissey. I thought about superpower over fire blast, but f*ck ferrothorn. Roar over stealth rock because without a phazing move, baton pass chains give this team problems.

King (Slowbro) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 244 Def / 16 SAtk
Bold Nature
- Psyshock
- Fire Blast
- Scald
- Toxic
Slowbro is a boss. As a physical defender, it's tough to do better than this guy, and he loves to take the fighting type hits that tyranitar and blissey welcome. I took a risk by removing slack off from this slowbro, but having all three of these moves allows more coverage that prevents slowbro from being more easily walled. Usually, regenerator is enough. Thunder wave obviously makes offensive threats on the opponent's team much easier to deal with.

Pawn (Forretress) @ Rocky Helmet
Trait: Sturdy
EVs: 252 HP / 216 Def / 40 SDef
Relaxed Nature
- Rapid Spin
- Stealth Rock
- Gyro Ball
- Volt Switch
Spinner/entry hazard setter. Stealth rock over spikes to hit therians, and more threats on general. If you look at this team overall, it should be fairly obvious that scizor is a huge problem. It wrecks tyranitar and blissey with superpower, does massive damage to latios and slowbro with u-turn, and effs up Terrakion with bullet punch. Forry can take scizor pretty well, and give him passive damage with rocky helmet.

Bishop (Latios) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Draco Meteor
- Psyshock
- Surf
- Trick
Probably the best specially based revenge killer in OU. After racking up damage over the course of the battle, Latios can come in, draco meteor something to death, then gtfo. Other moves are for stab/coverage, and trick ruins some walls.

Knight (Terrakion) @ Choice Band
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
IVs: 30 Atk / 30 Def
- Close Combat
- Earthquake
- Stone Edge
- X-Scissor
Hits like a truck, has good synergy with latios. Terrakion is very difficult to switch into, especially when it has at least one move that hits everyone left on the opponent's team for at least neutral damage. Great for little mind game type stuff too. Finally, the special defense boost provided to terrakion by sandstorm has won me matches.

Queen (Blissey) @ Leftovers
Trait: Natural Cure
EVs: 36 HP / 252 Def / 220 SDef
Impish Nature
- Softboiled
- Aromatherapy
- Toxic
- Seismic Toss
Since I have thunder wave on slowbro, I put toxic on Blissey. Where thunder wave cripples the opponent's offense, toxic serves to hit the team's more defensive pokemon, barring things like ferrothorn, who I have fire blast to kill. I'd like to experiment with a wish passing blissey, although I'm not sure how I'd make that work, since every move on the current Blissey has been useful.
Conclusion
So, that's the team. I playtested it initially with stealth rock on tyranitar, but with roar it handles baton pass teams better. There don't seem to be any real gamebreaking threats except for scizor if forry's dead.
I would like some advice on dealing with scizor, actually. I do have fire attacks on slowbro and tyranitar, but it requires some sick prediction for them to be able to use them on scizor without incurring massive damage of their own. Forry works pretty well, but smart players seem to get rid of forry quick. I would go as far as to say that scizor is this team's main flaw.