Pokémon Terrakion

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So I haven't seen a thread about Terrakion and I want to talk about him in this generation.


Terrakion
Type:
Rock/Fighting
Base Stats: 91/129/90/72/90/108
BST: 580

Ability: Justified - Increases attack by one stage when hit with a dark type move

Notable Moves:

Close Combat
Stone Edge
Rock Polish
Swords Dance
Substitute
Rock Slide
Earthquake
X-Scissor
Stealth Rocks
Taunt

General Analysis:

Terrakion was always a huge threat in 5th gen. With a high 108 base speed and 129 base attack and decent bulk, it was a very hard pokemon to deal with. Rock/Fighting was also a very good dual stab which had no resists. Pokemon such as Landorus-T and Gliscor were the few ones that can take a couple of hits making you rely on checks like scizor's bullet punch. It was also a good revenge killer/wall breaker with it's choice scarf/choice band set. So what changes did Terrakion receive this generation? Not much but they are a few new pokemon that makes Terrakion a bit less dangerous, most notably Aeigslash who now resists Terrakion's dual stab. Mega Lucario doesn't have to worry about using bullet punch as it is faster than Terrakion. Azumarill'd new fairy type also allows it to switch into a Close Combat and take it out with Aqua Jet.

Potential Movesets:

Lead Terrakion


Item: Focus Sash
Ev's: 252 Speed/ 252 Attack/ 4 HP
Jolly Nature
-Stealth Rock
-Taunt/Swords Dance
-Close Combat
-Stone Edge

Swords Dance 3 Attack

Item: Life Orb
Ev's 252 Speed/ 252 Attack/ 4 HP
-Swords Dance
-Stone Edge
-Close Combat
-Earthquake/X-Scissor

SubSalac

Item: Salac Berry
Ev's 252 Speed/ 252 Attack/ 4 HP
Jolly Nature
-Substitute
-Swords Dance
-Close Combat
-Stone Edge

Choice Band

Item: Choice Band
Ev's 252 Speed/ 252 Attack/ 4 HP
Jolly Nature
-Close Combat
-Stone Edge
-Earthquake
-X-Scissor/Quick Attack

Choice Scarf

Item: Choice Scarf
Ev's 252 Speed/ 252 Attack/ 4 HP
Jolly Nature
-Close Combat
-Stone Edge
-Earthquake
-X-Scissor

Double Dancer

Item: Life Orb
Ev's 252 Speed/ 252 Attack/ 4 HP
Jolly/Adamant Nature
-Rock Polish
-Swords Dance
-Close Combat
-Stone Edge

Discuss how effective Terrakion will be in 6th Gen.

Contact me if this review needs any improvements
 
Last gen Terrakion was amazing because there really weren't any safe switch ins to its STABs and it had great speed. That's less true this gen, with Aegislash being a huge threat and Pokemon like Azumarill, Talonflame, and Zygarde making Terrakion far less dangerous this gen, not to mention that everyone loves to burn things these days.

I feel like it isn't safe to run Choiced sets anymore. With all these new Fairies, the presense of Gengar and Aegislash, and stuff like Mawile and Lucario about, just mashing Terrakion's STABs is far more dangerous than ever, since giving these Pokemon free switches in is going to bite you in the ass really quick. I've been having some fun with Fist Plate Earthquake Terrakion, though, feigning a Choice Item and smashing the switch in with whatever hits them hardest.

Terrakion is still quite good, but this new meta is certainly bringing its share of challenges.
 
The LO attacker is actually really decent this gen, with earthquake to get past aegislash. However, is has a very hard time sweeping because of all the priority in the current metagame, but it is still a very dangerous pokemon and it doesn't need much support at all. One thing terrakion has gained from is the steel type nerf, causing dark type moves to be more common so that terrakion can get a justified boost more easily. Sure you take like 40% from a foul play but hey you got a +1 for free!
 
I prefer to run rock slide over x-scissor on the scarf set. The extra power from SE isn't always needed, and missing can be really frustrating, plus x-scissor doesn't hit anything relevant this gen
 
Terrakion kinda gets beaten by top OU threats like Talonflame, Greninja, Aegis so it's definitely nowhere near as good as it used to be
 
Most of Terrakion's old sets just don't work as well as they used to. The choiced sets are more risky to use, as one wrong move could throw the game to an Aegislash, Mega-Lucario or BD Azumarill sweep. SubSD doesn't work as well since Terrakion needs 3 moves to get through it's checks/counters. The SD set is revenged by Banded Talonflame (even though Terrakion CAN live one banded Brave Bird if it doesn't have much prior damage), Scarfchomp, Greninja or Azumarill (again, it CAN live a Banded Aqua Jet if it doesn't have much prior damage.) It's prior enemies in Landorus-T and Gliscor haven't gotten any worse. Will-O-Wisp is everywhere as well. I'd say that Terrakion's best set right now would be a traditional Swords Dance LO set, since it's still a powerhouse, just doesn't have good match-ups against the majority of the top threats.
 
His stabs and speed are still ridiculous, and he's still great at setting rocks and taunting all the other leads except Deo-S, but if you're gonna run him you need a safe switch in to Aegislash.
 
I feel like the sub/sd/cc/stone edge set w/ rock gem still deserves a spot. OHKO's Terrakion's nemesis Gliscor (but gets 100% walled by Aegislash without eq :/.)
 
Anybody think double dance sets are still viable or are they dead now? Need to see if terrakion can get the 2HKO at +2 with stone edge on aegis. Would do the calc but i'm on mobile right now
 
+2 252 Atk Terrakion Stone Edge vs. 4 HP / 0 Def Aegislash-Shield: 114-135 (43.5 - 51.5%) -- guaranteed 3HKO after Leftovers recovery. Misses out on the 2HKO unless you get ridiculously lucky (and that's on the Aegislash without any HP investment.) It's pretty safe to say if Terrakion doesn't have EQ, Aegislash is a counter. The now standard quiet wallbreaker Aegislash has a large chance to OHKO with Sacred Sword (252 Atk Life Orb Aegislash-Blade Sacred Sword vs. 0 HP / 0 Def Terrakion: 309-367 (95.6 - 113.6%) -- 75% chance to OHKO) and can just Shadow Sneak if you miss out anyway (obviously +att natures will 100% OHKO with Sacred Sword.)
 
Ok thanks. So yeah unless someone is feeling REALLY adventureous double dancers are gone. And other than the random autotomize aegis most of them run alot, if not 252 hp. So yeah the fact one of the most common pokemon hard counters most variants means it will definitely drop in usage. Assuming eq becomes standard on sets does it keep it in OU? I think so.

And someone earlier said Talonflame beats it? I don't know about that. Terrakion switches in on at worst a neutral BB and unless it's a solid 2HKO then talonflame dies or is forced out. I think talon's item would matter the most. Lefties, LO, or CB probably determines whether it's a 2HKO or 3HKO.
Edit: Nevermind. Assuming Adamant 252+ Talonflame basically always 2HKO's. Only time it doesn't is if their both running lefties(lol lefties terrakion) and even then it's a 99.6% 2HKO.
 
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Double Dance is still viable in this meta, as is RP + 3 Attacks + Life Orb. Though there are is one generally accepted counter (Aegislash) and several priority checks (Talonflame, Conkeldurr, Scizor, Breloom, Azumarill), It can still do big damage to unprepared teams. Also, though it may seem odd, running something a little unconventional like Muscle Band or Wide Lens on Double Dance could be good, because you really want to be at as high on HP as possible so that you can take those close hits (like CB BB and CB AJ), and an 88% accurate Stone Edge is pretty nice.
However, there is one thing I'd like to mention:
639.png

+2 252 Atk Life Orb Terrakion Stone Edge vs. 0 HP / 4 Def Aegislash-Shield: 148-174 (56.7 - 66.6%) -- guaranteed 2HKO
Yeah. So if you manage to get the boost, either with hazards up or with some good damage on it, or even if it doesn't switch right in, Terrakion can kinda handle Aegislash. His wallbreaking ability has not been compromised!
 
Double Dance is still viable in this meta, as is RP + 3 Attacks + Life Orb. Though there are is one generally accepted counter (Aegislash) and several priority checks (Talonflame, Conkeldurr, Scizor, Breloom, Azumarill), It can still do big damage to unprepared teams. Also, though it may seem odd, running something a little unconventional like Muscle Band or Wide Lens on Double Dance could be good, because you really want to be at as high on HP as possible so that you can take those close hits (like CB BB and CB AJ), and an 88% accurate Stone Edge is pretty nice.
However, there is one thing I'd like to mention:
639.png

+2 252 Atk Life Orb Terrakion Stone Edge vs. 0 HP / 4 Def Aegislash-Shield: 148-174 (56.7 - 66.6%) -- guaranteed 2HKO
Yeah. So if you manage to get the boost, either with hazards up or with some good damage on it, or even if it doesn't switch right in, Terrakion can kinda handle Aegislash. His wallbreaking ability has not been compromised!
While this calc is valid and proves some points there are some things to consider
1. I don't know if it's just me(about to contradict my thought process from the 1st post), but wouldn't you rather set up the RP 1st in most cases? Granted this is just me thinking for myself, but while 108 speed is great, it's far from not getting outsped. Especially with shit like gengar, lati twins, greninja,starmie, and noivern(While not OU it's still very viable) among others running around just to remind you that you're not perfect with 108.
2. Being resistant to rocks and spikes being used alot less doesn't make prior damage THAT easy, don't expect aegis to always have prior damage. And the smart player would directly switch aegis into the terrakion as it sets up +2 atk/spe. Then your either forced out or lose your terrakion to sacred sword +LO recoil. Pretty big waste of a terrakion if you're asking me.
Oh, small nitpick here, but i wouldn't call DD Terrakion a wallbreaker. More of a sweeper. If you wanna wallbreak, run CB and smash all non ghosts(smash them if you predict) not named Skarm or Gliscor
Edit: As per the other new terrakion check/counter, it basically boils down to this: You switch INTO a BB, you lose. Switch in safely, you win/scare it away.
 
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Double Dance is still viable in this meta, as is RP + 3 Attacks + Life Orb. Though there are is one generally accepted counter (Aegislash) and several priority checks (Talonflame, Conkeldurr, Scizor, Breloom, Azumarill), It can still do big damage to unprepared teams. Also, though it may seem odd, running something a little unconventional like Muscle Band or Wide Lens on Double Dance could be good, because you really want to be at as high on HP as possible so that you can take those close hits (like CB BB and CB AJ), and an 88% accurate Stone Edge is pretty nice.
However, there is one thing I'd like to mention:
639.png

+2 252 Atk Life Orb Terrakion Stone Edge vs. 0 HP / 4 Def Aegislash-Shield: 148-174 (56.7 - 66.6%) -- guaranteed 2HKO
Yeah. So if you manage to get the boost, either with hazards up or with some good damage on it, or even if it doesn't switch right in, Terrakion can kinda handle Aegislash. His wallbreaking ability has not been compromised!
Most Aegislash run HP Investment though, so that calc isn't completely accurate (Ok, on the Maximum Wallbreaker set it is, but still). Also, since Aegislash doesn't really fear anything Terrak can do, it's probably going to switch in immediately- so at most you're going to get one hit off at +2 if you SD on the switch, and KO'ed in return.
 
Most Aegislash run HP Investment though, so that calc isn't completely accurate. Also, since Aegislash doesn't really fear anything Terrak can do, it's probably going to switch in immediately- so at most you're going to get one hit off at +2 if you SD on the switch, and KO'ed in return.

Agreed. Basically said the same thing in my posts. Only reason i didn't mention HP investment cause i was assuming max atk/spa on aegis. And because of that, DD Terra is no longer with us for the most part. Fun while it lasted last gen.
 
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Besides Terrakion being walled by Gliscor and Landorus-T, Mandibuzz can't really stop it without Justified boosting (inb4 phazing and Toxic). And Mandibuzz is practically everywhere. Shouldn't that be mentioned?
 
Besides Terrakion being walled by Gliscor and Landorus-T, Mandibuzz can't really stop it without Justified boosting (inb4 phazing and Toxic). And Mandibuzz is practically everywhere. Shouldn't that be mentioned?
Forgot Lando-T laughs at anything it does. And as for Mandibuzz, good point. Predicting the FP/KO would be pretty easy and +1 Terrakion that isn't CB'ed is a MAJOR problem. I'm assuming you're thinking you get the +1 then RP as you scare it out. But there's still alot of priority that hit's it SE or just scares it out. Aqua Jet, Mach Punch, and Bullet Punch aren't exactly rarities in the metagame right now so idk seems too high risk not enough reward. Plus if you get predicted and Mandi has whirlwind you still lose. Not the most common move on her but i've seen it.

And i was looking at her usage stats, pre bank and post bank usage averages out to ~6.2%. So while it's pretty common, it's not exactly everywhere. That's about mid 20s i believe. So yeah, like I said, good point, but doesn't convince me enough to "justify" (pun totally intended) DD over scarfed or banded.
 
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Terrakion will probably see less usage this gen, as things aren't flowing to its advantage. On the other hand, Kyurem-B is having the time of its life. lol And yes, players have to constantly worry about Priority. The thing only resists Sucker Punch and is weak to Mach Punch, Bullet Punch and Aqua Jet, not to mention all the burning out there. But Terrakion still holds a niche in 6th Gen. It keeps Mandibuzz, Mawile (without the Intimidate drop hindering Terrakion), Kyurem-B (who's starting to get more common), Absol, Ampharos (not common, but still out there), Volcarona and Tyranitar in check. So I guess its 5th gen role didn't change. It just got harder. Oh, I could be missing a few checks...
 
Kyurem-B is becoming more common? Greatest movepool of all time? I think so. Anyway yeah it's not that it's bad just it lost some options. Still an insane wallbreaker/revenge killer though. I guess we'll see how it plays out when he's actually available to more than like 2 kids.
 
Why people say Talonflame, greninja, lucario and azumaril... I don't feel safe switching any of these into Terrakion

Even more so greninja he will get one shotted by either of his STABs
 
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I feel like the sub/sd/cc/stone edge set w/ rock gem still deserves a spot. OHKO's Terrakion's nemesis Gliscor (but gets 100% walled by Aegislash without eq :/.)

Just pointing out that Rock Gem isn't in XY and can't be transferred.
 
Why people say Talonflame, greninja, lucario and azumaril... I don't feel safe switching any of these into Terrakion

Even more so greninja he will get one spotted by either of his STABs
Luke has dual SE priority and Jolly mega luke outspeeds and ohkoes whether it's physical or special, and quad resist a predicted SE.
Azumarill resists CC get's 2HKO'd at worst(~6% chance to 3HKO, guarnteed 2hko after rocks), OHKO's with all CB non AJ moves and does 80-95% with CB AJ(6.3% after rocks. )
Greninja and talonflame are more of not switching terrra into them or switching out terra when they come in b/c greninja outspeeds and ohkos with surf/hydro pump and talonflame has guarnteed 2HKO on BB.
 
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Jolly Luke has dual SE priority and mega luke outspeeds and ohkoes whether it's physical or special, and quad resist a predicted SE.
Azumarill resists CC get's 2HKO'd at worst(~6% chance to 3HKO, guarnteed 2hko after rocks), OHKO's with all CB non AJ moves and does 80-95% with CB AJ(Guarnteed OHKO after rocks or LO Recoil.)
Greninja and talonflame are more of not switching terrra into them or switching out terra when they come in b/c greninja outspeeds and ohkos with surf/hydro pump and talonflame has guarnteed 2HKO on BB.

Of course lucario resists SE but what if terrakion CC? Ur dead. And what if he SE Azumarill?


Feels kinda risky to me unlike switching into Aegislash, which is safer
 
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