Here are the last round of council discussed buffs for some of the last of the lacklustre subs that permeated the tier!
+5 Atk, +15 Def
+Tough Claws, -Sharpness
+Drill Run, Stone Edge
Ninjask still couldn't threaten anything in the tier for the life of itself due to X-Scissor simply nit being the major threatening force it ought to be after Sharpness. We instead bit the bullet and gave it a +5 Atk increase + Tough Claws, which allows Ninjask to now properly serve as the fast offensive wallbreaker it was intended to be in the tier. Stone Edge was added so it can also have something to hit Flying types with, while finally gave it +15 Def so it has the chance to live an Earthquake if necessary.
+Self-Repair, -Overcoat
+20 SpD
+Defog, Pain Split, Toxic Spikes
> by
Clas
ngas is just not as good in a format where abilities are less important. it also has 0 sustain and is poor into great tusk. while recovery is hard to implement, i believe its doable. hence, the following:
- Overcoat -> Self-Repairing: When a status move is used successfully, heal 25% HP. This activates before the status move's effect concludes (e.g. before pshot's switch).
- +Defog, +Pain Split
these buffs give revavroom recovery, more flexibility, and a better way of pressuring gholdengo if it chooses to run ngas and great tusk if it chooses to run self-repairing. this also doesnt invalidate its previous role, rather just enhancing it. i dont think revavroom will be particularly insane, but this will allow it to be a lot better overall.
This + a general increase to it's SpD so it better checks threats like Togekiss and the aforementioned Gholdengo should help it solidy its role as a utility threat while maintaining its offensive potential.
-11 Atk, +11 Def
Fighting/Flying
Staraptor still faced its issues from before, being frail and to reliant on recoil to makes progress, all while suffering from a SR weakness. With tjis rework Staraptor should vastly improve as a dedicated D-Max sweeper or as a general purpose offensive pivot.
+25 HP
-Swords Dance
The stat buff here mainly serve to make Falinks be worth setting up for, since it's fragile nature often impeded how successfully it could set up and how much of a threat it was after the fact due to being able to actually live hits after setting No Retreat. It already has the power and speed it needs to sweep so no adjustmensts there.
+10 Attack
+Headlong Rush
+10 Attack and Headlong Rush allows Eiscue to be a much more consistently threatening attacker, as throughout the tour it often struggled to secure KOs and matchups it ought to win.
+15 Speed
Stonjourner's speed often left it in the dust as a wallbreaker, so this buff serves to ensure it keeps its edge against multiple top threats.
+Synthesis
Wo-Chien with somewhat reliable rwcovery helps us out in bejng an actual threat to check a good majority of powerful breakers over the course of the match. Surprised we didn't give it this already but I get it.
All of the mons here have been sorted out to be much more potent in our current metagame, and hopefully after these buffs these mons can positively contribute more to the successful development of the meta.
In regards to the future of TeraMax as a whole, expect news over the Christmas holidays. Have fun til then everyone!