Pet Mod TeraForming - Playtesting Phase - Slates Completed

Yoshiblaze

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pokemon-terapagos_stellar_form.png

TeraForming
:ogerpon-teal-tera::ogerpon-wellspring-tera::terapagos-stellar::ogerpon-hearthflame-tera::ogerpon-cornerstone-tera:

Welcome to TeraForming! In this Gen 9 OU-based Pet Mod, only Pokemon with unique Terastalized states (simply called "TeraForms" here) are able to Terastalize, with more Pokemon than just Ogerpon and Terapagos being given these states over the course of 10 slates. Additionally, these TeraForms grant the Pokemon up to a +50 boost to their BST and a new ability, making them very similar to Terapagos' Stellar form, though less drastic.​

TeraForming Mechanics
To put it in simple terms, here's how TeraForming works in battle:
- Only Pokemon with a TeraForm holding a Tera Shard or a Poke Ball are allowed to Terastalize.
- When Terastalizing, these Pokemon transform into their TeraForm, much like Ogerpon becoming Ogerpon-Teal-Tera or Terapagos-Terastal becoming Terapagos-Stellar
- Like those preexisting forms, the Pokemon becomes their Tera Type and gains a new ability.
- Additionally, these TeraForms have up to a +50 boost to their BST.
- Like Ogerpon and Terapagos, these TeraForms can only ever become one Tera Type, so you won't have to guess what type the Pokemon is about to become.
- Everything else about Terastallization works as normal.

Rules
Submission Phase (4 Days)
-
There will be two kinds of slates, Type Slates and Pokemon Slates.
During Type Slates, 3-4 Tera Types will be put up for you give make TeraForms for. You will be allowed to give any Pokemon a TeraForm with the slated Tera Types, with you being able to submit 1 Pokemon per slated Tera Type. Uber Pokemon can be submitted, just as long as you nerf them down to an OU level AND make sure their TeraForm also isn't broken. There will be 6 Tera Type Slates.
During Pokemon Slates, 3 specific Pokemon will be put up for you to make TeraForms for. Any Tera Type can be chosen for these TeraForms. You can make one submission per Pokemon slated. There will be 4 Pokemon Slates.
The template is provided below and walks you through how to submit these Pokemon. Pokemon can be given custom moves and their TeraForm can be given a custom ability, but keep them simple. Council reserves the right to veto any submissions deemed to be unbalanced or uncodeable.

Veto / Review Phase (1 Day) -
During the veto phase, the council will look over all the submissions and warn people if any of their submissions would get vetoed, meaning that they'd get disqualified from voting. This gives people the chance to adjust their submission so that it can be voted on the next day. Additionally, feedback on all the other submissions may be given. All submissions can be edited and new submissions can still be made during this phase, but note that new submissions may be vetoed without warning when voting starts if they're broken or too weak.

Voting Phase (2 Days)
After the submission phase is over, voting will begin. This mod will be using the same voting system as Megas Revisited, where you can vote for as many submissions as you want, with each submission getting a certain number of points based on how you ranked it. An example can be seen below.
For a slate with the Tera Types Normal, Fighting, and Flying, for example, a ballot would look like this:
Normal: Pokemon 1, Pokemon 2, Pokemon 3
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9

With this ballot, Submission 1 for Tera Normal would get 3 points, Submission 2 would get 2, and Submission 3 would get 1. The same goes for Submissions 4, 5, and 6 in the Fighting category and Submissions 7, 8, and 9 in the Bug category, with them getting 3, 2, and 1 point respectively.

You can add as many submissions are you'd like after your third vote, with each one getting 1 point.
Normal: Pokemon 1, Pokemon 2, Pokemon 3
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
So, in this ballot, Submissions 10 and 11 would also get 1 point in the Bug category.

You can vote for your own submission, but it can't be in first place or your only vote in that category. Be sure to mark your self-vote by putting (SV) after it.
Normal: Pokemon 12 (SV), Pokemon 2, Pokemon 3
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
This wouldn't be a legal ballot as the self-vote is in first place in the Normal category

Normal: Pokemon 12 (SV)
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
This also wouldn't be a legal ballot as the self-vote is the only vote in the Normal category

Normal: Pokemon 2, Pokemon 12 (SV)
Fighting: Pokemon 4, Pokemon 12 (SV), Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 12 (SV), Pokemon 10, Pokemon 11
This is a legal ballot because none of the self-votes are in first place or the only vote in a category.

If you vote for only 2 submissions in a category, the first place submission gets 2 points and the second place submission gets 1 point. If you vote for just one, then that submission gets 1 point.
Normal: Pokemon 1 (1 point)
Fighting: Pokemon 4 (2 points), Pokemon 5 (1 point)
Bug: Pokemon 7 (3 points), Pokemon 8 (2 points), Pokemon 9 (1 point), Pokemon 10 (1 point), Pokemon 11 (1 point)
The submission with the most points in a category will be added to the mod.
If multiple people the same Pokemon in the same category, please specify which submission you're voting for.
If the same Pokemon is submitted in multiple categories and ends up in first place in both, it will only win in the category where it received more points.

For most slates, the next submission phase will start immediately after voting ends for the previous slate. Every 2 slates or so, one or more roomtours will be held so we can see what state the metagame is in. This may result in winning submissions being nerfed or buffed, depending on what we learn. Buffs and nerfs can also happen at any other time as we learn stuff between roomtours.

Discussion Phase (1 Day) -
After the voting phase ends, we'll have a quick 1 day break to discuss the new winners and prep for the next slate, as well as early playtesting if I get the new slate coded quickly.

Playtesting Phase (Every ~2 Slates, 1-2 Days) -
As mentioned above, we will have roomtours about every other slate so we can see how the metagame is and see if any winning submissions need to be adjusted. Roomtours will be held on DragonHeaven unless stated otherwise.

Council
:combusken:Yoshiblaze
:starmie:BlueRay
:terapagos-stellar:woo
:gourgeist:ausma

Blank Template:
:sm/pokemon:
Pokémon:
Tera Type:
Type of Tera Form:
Ability:
Stats:
New Moves:
Removed Moves:
Competitive Overview:

With Explanations:
:sm/pokemon:
Pokémon: The Pokemon you're making the Tera form for.
Tera Type: The Tera Type of the Tera Evolution. Tera forms can only ever become 1 Tera Type, like Terapagos' Stellar or Ogerpon-Wellspring's Water, for example.
Type of Tera Evolution: The type of the Tera form. This type does not have to include the Tera Type of the Tera form nor does it have to match the type of the base form. This type decides what other types the Tera form has STAB on and if its Tera Type grants it an an Adaptability boost on moves of its Tera Type.
Ability: The ability of the Tera form. Can be custom, but it must be codeable.
Stats: The stats of the Tera form. These follow the same rules as Mega Evolutions but so you CAN change the HP stat. Instead of a set +100 BST boost, you're allowed to add up to +50 BST. This means you can add less than 50 BST if you wish.
New Moves: New moves the Pokemon learns, may be added to help it utilize its new Tera form. Keep in mind that every Pokemon you could submit will already have access to STAB move of their Tera Type due to Tera Blast. New moves can be custom, but they must be codeable and 99% of the time you should only add 1 custom move.
Removed Moves: Moves removed from the Pokemon's movepool for balancing purposes. Note that removing moves will also remove them from the prevolution's movepool.
Competitive Overview: A brief summary of what the Pokemon does in the metagame and why it should be added

Example Submission:
:sm/hydrapple:
Pokémon: Hydrapple
Tera Type:
Fighting.png

Type of Tera Evolution:
Grass.png
Dragon.png

Ability: Shell Armor
Stats: 106 / 80 / 135 (+25) / 135 (+15) / 90 (+10) / 44 (590 BST)
New Moves: Focus Blast
Removed Moves: N/A
Competitive Overview: I don't know what Kieran was cooking with his Tera Fighting Hydrapple, but here you can turn the bulky Regenerator pivot into a dangerous wincon with Acid Armor + Tera-boosted Body Presses that you can't crit through due to Shell Armor. Focus Blast gives Nasty Plot Hydrapple another STAB if you want it.

*Special Cases: For Pokemon with in-battle form changes (being Meloetta, Mimikyu, Eiscue, Minior, Morpeko, Cramorant, and Palafin), you may give each form a different base typing, stat spread, and ability. The form that the Pokemon in is when it Terastallizes decides which TeraForm it will be in for the rest of the game. Doing this for these Pokemon is not required, if you only submit one TeraForm for a mon with in-battle forms, Terastallizing any of its forms will give you that one TeraForm.
Example Submission of a Special Case:
:sm/minior-meteor::sm/minior-blue:
Pokémon: Minior-Meteor & Minior-Core
Tera Type:
Fighting.png

Type of Tera Evolution:
Rock.png
Flying.png
(both)
Ability: Dauntless Shield (Meteor), No Guard (Core)
Stats:
Meteor - 60 / 60 / 130 (+30) / 60 / 130 (+30) / 50 (-10) (490 BST)
Core - 60 / 130 (+30) / 50 (-10) / 130 (+30) / 50 (-10) / 130 (+10) (550 BST)
New Moves: Focus Blast, Aura Sphere, Reversal, Hurricane, Body Press, Recover, Upper Hand
Removed Moves: N/A
Competitive Overview: Meteor form serves as a very bulky wall, chunking things with STAB +1 Body Press from 130 Defense, while Core form is hard to obtain, but when you do, you get a dangerous sweeper with either a Special Attacking Shell Smash set or an Endure Reversal set
Type/Pokémon: User, User, User, etc.
Type/Pokémon: User, User, User, etc.
Type/Pokémon: User, User, User, etc.
Discord
Spreadsheet
Playable Here
Resources (pending)
Ruleset
Species Clause: Limit one of each Pokémon
OHKO Clause: OHKO moves are banned
Evasion Items Clause: Evasion items are banned
Evasion Moves Clause: Evasion moves are banned
Endless Battle Clause: Forcing endless battles is banned
HP Percentage Mod: HP is shown in percentages
Sleep Moves Clause: Sleep-inducing moves are banned
Terastal Clause: Only Pokemon with Special Terastalized States ("TeraForms") are allowed to Terastalize.

Bans
Pokemon
:Annihilape:Annihilape
:arceus:Arceus (all)
:archaludon:Archaludon
:baxcalibur:Baxcalibur
:calyrex-ice:Calyrex-Ice
:calyrex-shadow:Calyrex-Shadow
:chi-yu:Chi-Yu
:chien-pao:Chien-Pao
:deoxys:Deoxys
:deoxys-attack:Deoxys-Attack
:dialga::dialga-origin:Dialga
:espathra:Espathra
:eternatus:Eternatus
:flutter mane:Flutter Mane
:giratina::giratina-origin:Giratina
:gouging fire:Gouging Fire
:groudon:Groudon
:ho-oh:Ho-Oh
:iron bundle:Iron Bundle
:koraidon:Koraidon
:kyogre:Kyogre
:kyurem-black:Kyurem-Black
:kyurem-white:Kyurem-White
:landorus:Landorus
:lugia:Lugia
:lunala:Lunala
:magearna:Magearna
:mewtwo:Mewtwo
:miraidon:Miraidon
:necrozma-dawn-wings:Necrozma-Dawn-Wings
:necrozma-dusk-mane:Necrozma-Dusk-Mane
:ogerpon-hearthflame:Ogerpon-Hearthflame
:palafin-hero:Palafin
:palkia::palkia-origin:Palkia
:rayquaza:Rayquaza
:reshiram:Reshiram
:shaymin-sky:Shaymin-Sky
:sneasler:Sneasler
:solgaleo:Solgaleo
:spectrier:Spectrier
:terapagos-stellar:Terapagos-Stellar (ironically)
:Ursaluna-Bloodmoon:Ursaluna-Bloodmoon
:urshifu:Urshifu (all)
:zacian::zacian-crowned:Zacian
:zamazenta-crowned:Zamazenta-Crowned
:zekrom:Zekrom

Moves
Baton Pass
Last Respects
Shed Tail

Items
King's Rock
Razor Fang

Abilities
Arena Trap
Moody
Sand Veil
Shadow Tag
Snow Cloak
 
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Welcome to TeraForming!

If you need a reminder on how TeraForms work, then refer to the OP and watch this replay linked HERE.
Do note that as of now, no Ubers have been unbanned.
Additionally, with Tera banned for everything without a TeraForm, Ogerpon and its two legal alternate forms are the only things allowed to Terastalize right now.

Oh, and for anyone interested, I've got one more council spot I wanna fill, so just message me on Discord if want it!

With that, let's start Slate 1!

:meowscarada::quaquaval::skeledirge:
- Slate 1: Tera Grass, Fire, & Water -
We're starting very simply, with Tera Grass, Fire, and Water! Not only do these types form the foundation for many teams and cores, but all three are great Tera Types, especially Fire for its burn immunity and good offensive coverage, and Water for its amazing defensive utility and use on Rain.

As stated in the OP, for Tera Type slates, you are allowed to submit any 1 Pokemon per Tera Type slated, as long as the Tera Type of the TeraForm you give it matches a slated Tera Type, so Grass, Fire, or Water in this case.

Be sure to join the Discord to get live feedback on your submissions

Submissions will be open until Friday, December 20th (Veto Phase on Thursday)

Let's start it off right!

 
:sv/tinkaton:
Tinkaton-Tera
Steel.png
Fairy.png
--->
Water.png

Uptime* (If this Pokémon has a move disabled, its next move will have +1 priority)
+Flip Turn, Wish
85 / 85 (+10) / 105 (+28) / 82 (+12) / 105 / 94

Desc: As presented on Tinkaton's smogdex page, it's a working defensive utility Pokémon that can use its stellar Steel/Fairy typing to check some important threats in the meta. Water tera helps it circumvent some of its biggest weaknesses (Fire-types in specific), and Uptime as a new ability makes it use the Gigaton Hammer downtime to set fast rocks, or twave, or get a handy KO with Knock Off, or even Encore a weak fire move after terastallizing.

:sv/espeon:
Espeon-Tera
Psychic.png
--->
Fire.png

Desolate Land
+Overheat
65 / 70 (+5) / 95 (+35) / 140 (+10) / 95 / 110

nuke OU

fire STAB with Weather Ball and Overheat to nuke stuff - morning sun heals a very good amount of dmg also
 
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i took the lowest hanging fruit imaginable

:sm/skeledirge:
Pokémon: Skeledirge
Tera Type:
Grass.png

Type of Tera Form:
Fire.png
Ghost.png

Ability: Soulful Noise - Every time this Pokemon successfully uses a sound move, it heals 12.5% of its max HP.
Stats: 104 / 75 / 135 (+35) / 120 (+10) / 80 (+5) / 66
New Moves: Heal Bell
Removed Moves: N/A
Competitive Overview: OU needs a real bulky Grass-type, especially since I imagine that Ogerpon-Wellspring is gonna be pretty centralizing early on. Tera Skeledirge here aims to fill that void, sporting amazing 104/135 physical bulk and an ability that keeps it healthy for spamming Torch Song or Heal Bell or even Roar. Fire/Grass STAB coverage is naturally pretty good, though you can just as easily keep running just Fire/Ghost coverage. Also, one aspect of TeraForms that you should keep in mind while submitting them is that, unlike Megas, completely changing your defensive typing when you change is an extremely important of them, and Skeledirge shows that off pretty well. Grass covers base Dirge's Water and Ground weaknesses and sheds its Stealth Rock weakness, but if you try to smack it with a Fire move predicting it to change form, it can easily stay in base for a turn and punish you for it. A couple weaknesses include being annoyed by hazards, as being a wall that can't hold Boots in 2024 is always an issue, and still having meh Special bulk.
Skeledirge @ Tera Shard
Ability: Unaware
Tera Type: Grass
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Torch Song
- Hex / Tera Blast
- Will-O-Wisp / Roar / Heal Bell
- Slack Off

:sm/quaquaval:
Pokémon: Quaquaval
Tera Type:
Fire.png

Type of Tera Form:
Water.png
Fighting.png

Ability: Magic Guard
Stats: 85 / 145 (+25) / 80 / 85 / 75 / 110 (+25)
New Moves: High Jump Kick, Drain Punch
Removed Moves: N/A
Competitive Overview: yeah yeah yeah, Rocks-weak mon with Magic Guard, how original, but this thing kinda needs it, and it has the extra benefit of giving it recoiless Wave Crash. With that, Tera Qua is meant to act as a fairly fast pivot with a lot of power that can stick around for awhile since it doesn't care about hazards, while also being able to attempt sweeps like base Qua. Tera Fire means that Qua can easily Tera in front of the many faster threats that hit Water/Fighting super effectively like Iron Valiant, Deoxys-S, and Ogerpon. Some weaknesses include being stuck in the very crowded 110 Speed tier, as even at a +1 from Aqua Step or Rapid Spin you have to contend with Ogerpon-Teal and Booster Moth, and while you won't be getting worn down by hazards or recoil, you still have very meh 85/80/75 bulk, so coming safely in can be pretty difficult and if you get weakened at all, you're getting revenged by Zama or Pult or even Darkrai.
Quaquaval @ Tera Shard
Ability: Moxie
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Aqua Step
- Close Combat
- Tera Blast

Quaquaval @ Tera Shard
Ability: Moxie
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wave Crash
- Tera Blast
- Rapid Spin / Roost
- Flip Turn

Quaquaval @ Tera Shard
Ability: Moxie
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Drain Punch
- Wave Crash
- Roost / Tera Blast

:sm/meowscarada:
Pokémon: Meowscarada
Tera Type:
Water.png

Type of Tera Form:
Grass.png
Dark.png

Ability: Natural Cure
Stats: 76 / 136 (+26) / 70 / 92 (+11) / 70 / 136 (+13)
New Moves: Fake Out
Removed Moves: N/A
Competitive Overview: I kinda just tried to make this into a Water Mega Lopunny. High Attack and Speed with pivoting and a great offensive typing, but no setup and no boosting ability. Was tempted to give this Dazzling but keeping Raging Bolt (and Kingambit) as a check to this seems important, so I went with Natural Cure, synergizing with its pivoting nature and forcing a more active approach in dealing with it, which shouldn't be hard given its poor bulk that went unbuffed. Speaking of weaknesses, Meow's Speed is still just low enough to not outspeed or tie with Zamazenta, mean that it's always revenged by offensive sets, while you'd have to find a way to fit Sucker Punch to avoid getting revenged by Dragapult, not to mention the plethora of other Speed control options in the tier that scare you. Plus, while its 136 Attack is very good for its Speed tier, Tera Blast is a weak STAB and Flower Gift, Knock Off, and Triple Axel aren't world-ending without a Choice Band, especially the latter without Protean. It's at least fast enough that it can reasonably run Adamant (outspeeds Cinderace) for some extra oomph, though.
Meowscarada @ Tera Shard
Ability: Protean
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Tera Blast
- Flower Trick / Triple Axel
- Knock Off / Triple Axel
- U-turn
 
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:sm/iron-thorns:
Pokémon: Iron Thorns
Tera Type: Grass
Type of Tera Form: Rock | Electric
Ability: Electric Surge
Stats: 100 HP, 144 Atk, 110 Def, 70 SpA, 84 SpD, 112 Spe
New Moves: Power Whip, Trailblaze
Removed Moves:
Competitive Overview:
- Quark Drive Support: At the moment, the metagame has no good Electric Terrain setter. So, Iron Thorrns will naturally fill this gap, thereby supporting Quark Drive users. As a good number of these Pokémon are weak to Ground (such as Iron Treads, Iron Hands or Iron Moth), Tera Grass on Iron Thorns can help to mitigate this weakness. As an Electric Terrain setter, Iron Thorns can set Stealth Rock and/or Spikes in the face of Ground Pokémon, parashuffle with Thunder Wave and Dragon Tail, generate momentum with Volt Switch, or set-up with Dragon Dance. The choice is yours!


:sm/iron-hands:
Pokémon: Iron Hands
Tera Type: Fire
Type of Tera Form: Fighting | Electric
Ability: Water Absorb
Stats: 154 HP, 140 Atk, 128 Def, 50 SpA, 78 SpD, 70 Spe
New Moves:
Removed Moves:
Competitive Overview:
- Ogerpon check: Since it seems important to have a good check against Ogerpon, specifically the Wellspring form and the Hearthflame form, I figured Iron Hands could be a great addition to the metagame to handle these threats. Iron Hands has improved bulk to better check them after Stealth Rock, especially if it has its Heavy-Duty Boots item removed by Ogerpon's Knock Off. Should Ogerpon-Wellspring or Ogerpon-Hearthflame set up with Swords Dance, even if Iron Hands takes damage from Stealth Rock, it can recover some HP back with Drain Punch to avoid a 2HKO from +2 Power Whip. Iron Hands is also strong enough to 2HKO Ogerpon with Drain Punch.
-
Water check: Thanks to Water Absorb, Iron Hands can deny momentum from Flip Turn Alomomola, Walking Wake or Samurott-Hisui. It can also set-up in front of most Water Pokémon in general and pressure them with an Electric move, which is what makes Fighting / Electric + Tera Fire so compelling offensively and defensively. While Water Absorb may look weird on Iron Hands flavour wise, this Pokémon is based on Hariyama which naturally has a lot of water connection, starting from martial art (purification ritual in sumo) and salt (e.g.: Brine and Smelling Salts ) to the location where you can find and battle a Fighting Gym Leader's ace in the Hoenn region. Now, since Iron Hands has futuristic elements to its design, it could always rely on and benefit from a cooling mechanism to regulate its internal temperature during an intense battle; it is a Fighting type, after all! Furthermore, there's also the aspect of energy conversion where you convert water into electrical energy.
- Generally speaking, Iron Hands greatly benefits from Tera Fire to avoid Burn from Will-O-Wisp and survive powerful Fairy moves from attackers like Iron Hands or that Fairy djinn. At the same time, Tera Fire ensures Iron Hands still maintains a weakness to Ground, making it therefore more balanced.
 
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:sm/garchomp:
Pokémon: Garchomp
Tera Type: Water
Type of Tera Form: Dragon/Ground
Ability: Water Veil
Stats: 108/140(+10)/115(+20)/100(+20)/85/102
New Moves: Whirlpool
Removed Moves: n/a
Competitive Overview: based on one of my favorite chomp sets, whirlpool draco, chomp gains a tera water typing. as a Pokemon who is uubl in current ou, I believe that a rather simple teraform that helps flip its main weakness at the cost of an item and other tera forms, it will insert itself as a very strong teraform user. Water Veil helps its sweeping sets be unburnable, but also proving nothing really else. Having the very excellent water defensive type also opens up potential for spikes dtail sets.

:sm/mimikyu:
Pokémon: Mimikyu
Tera Type: Fire
Type of Tera Form: Ghost/Fairy
Ability: Tough Claws
Stats: 55/120(+30)/89(+9)/50/105/107(+11)
New Moves: Fire Punch, Fire Lash
Removed Moves: n/a
Competitive Overview: mimi that effectively has 2 abilities. Able to effectively bust through bulkier steels that stopped it before. Very powerful cleaning potential that helps it bust through slower teams
 
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:sm/dondozo:
Pokémon: Dondozo
Tera Type: Grass
Type of Tera Form: Water
Ability: Intimidate
Stats: 150 / 110 / 125 / 35 / 95 / 35 | 580
New Moves: Wood Hammer, Ice Hammer, Dragon Tail
Competitive Overview: leans into its fatness with higher spd to still take on serp/pult while also getting ice hammer to hit them harder and dtail to keep its setup check ability. intim lets it check scary band mons like rillaboom, rmoon, etc

:sm/scizor:
Pokémon: Scizor
Tera Type: Fire
Type of Tera Form: Bug / Steel
Ability: Technician
Stats: 70 / 130 / 120 / 55 / 100 / 65 | 550
New Moves: Flare Blitz, Flame Wheel, Flame Charge, Roost
Competitive Overview: makes it immune to burn and flips its fire weakness helping it setup sd especially with the added spd. also now has roost and a couple tech fire moves it can use if it wants

:sm/fezandipiti:
Pokémon: Fezandipiti
Tera Type: Water
Type of Tera Form: Poison / Fairy
Ability: Serene Grace
Stats: 88 / 101 / 92 / 100 / 125 / 99 | 585
New Moves: Surf
Competitive Overview: leans into its bulky pivot set while still being able to spread poison with sludge bomb and now also being able to drop spa more reliably with moonblast
 
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:sv/revavroom:
Pokémon: Revavroom
Tera Type: Grass
Type of Tera Form: Poison/Steel
Ability: No Guard
Stats: 80/129(+10)/100(+10)/54/87(+20)/100(+10)
New Moves: Grassy Glide, Power Whip
Removed Moves: -
Competitive Overview: Flips type match-up on Grounds and gives it an easier time to set up a Shift Gear. Grass STAB is nice to hit the Grounds super-effectively, but opens it up to getting revenge'd by strong priority.

:sv/flygon:
Pokémon: Flygon
Tera Type: Fire
Type of Tera Form: Dragon/Ground
Ability: Levitate
Stats: 80/100/80/110(+30)/80/120(+20)
New Moves: Roost, Torch Song, Raging Fury
Removed Moves: -
Competitive Overview: Flips Fairy and Ice weaknesses, hits harder, can actually hurt Corv and Skarm, can work as a mixed attacker too.
 
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I will not make a comparison to masquerade, i will not make a comparison to masquerade, i will not make a comparison to masquerade, i will not mak
:sv/sudowoodo: :grass gem:
Pokémon: Truleewoodo Sudowoodo
Tera Type: Grass
Type of Tera Form:
Rock/Grass
Ability:
Grassy Surge
Stats: 70 / 110 (+10) / 135 (+20) / 25 (-5) / 90 (+25) / 30 // 460 (+50)
New Moves: Grassy Glide, Synthesis, Leech Seed, Swords Dance, Horn Leech, Ingrain (niche option)
Removed Moves:
Comp Overview:
Now serves the role of a bulky terrain and spikes setter, as well as a potential bulky wincon.
Gaining STAB on wood hammer pre tera (if im intelligent and thats how it works) is huge, but being forced into recoil isn’t particularly fun.
Low HP and Speed hurts, but leech seed and synthesis (and the new addition of horn leech) could lead to sudowoodo becoming a nuisance really fast, especially if a firemon got rid of the grasses on your side of the field
============
:sv/torkoal: :water gem:
Pokémon: Torkoal
Tera Type: Water (surprised?)
Type of Tera Form: Fire
Stats:
70 / 85 / 165 (+25) / 85 / 90 (+20) / 25 (+5) // 510 (+50)
Ability: Drought
New Moves: Flip Turn (Vetoed), Hydro Steam (yes that one), Scald
Removed Moves: Morning Sun, Eruption
Comp Overview: Slow Drought Pivot. I’m under the impression that you only get to Tera one Pokémon on your team, as usual, so this is namely a way to switch up a couple matchups and remove a rocks weakness. Huge boon to use with Ogerpon Hearthflame, though with few chlorophyll users shouldn’t be too much for the metagame to handle.
============
:sv/annihilape: :fire gem:
Pokémon: Annihilape
Tera Type: Fire
Type of Tera Form: Fighting
/Ghost
Ability:
Iron Fist
Stats: 110 / 130 (+15) / 100 (+20) / 50 / 100 (+10) / 95 // 580 (+45)
New Moves: Spiteful Beatdown, Shadow Sneak, Temper Flare
Respite | Ghost | Phys | 65 BP | 8 PP | - | Does +10 Damage for every boost the opponent has. Caps at +80 (145 BP). This move always hits | Protect, Contact, Punching (Blocked by Protect, Triggers Rough Skin and Rocky Helmet, Boosted by Iron Fist)
Removed Moves: Rage Fist.
Comp Overview: Bulky Revenge Killer

Losing it’s best ghost stab in favour of an anti-power-trip, Annihilape now serves as a Bulky Revenge Killer to help deal with chipped mons with Shadow Sneak, or to severely chunk setup sweepers before they get too out of hand. One opposing SD/DD/CM/Etc. now gives annihilape a base 85 STAB move (effective 102), and annihilape can boost the move itself with Swagger. It can still serve as a bulky wincon, but with it now lacking an item, having more reasonable ghost stabs, and actually losing boosts when switching (on top of no longer gaining said boosts when taking damage), It shouldn’t be to overbearing for the metagame. Could also be a scary momentum grabber with U-turn, though doesn’t appreciate the rocks weakness after tera.

====================
Now adjusted for vetoes! namely buffed annihilape and removed flip turn from torkoal, and pretty much just changed sudowoodo to what was suggested verbatim
Edit: Last minute change, i can’t believe i forgot Glide on Trulee, thats like the one thing that actually mattered
 
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:sv/staraptor:
Pokémon: Staraptor
Tera Type: Grass
Type of Tera Form: Fighting/Flying
Ability: Tropical Swirl (This Pokemon's physical moves lower the target's Att by 1.)
Stats: 85 / 125 (+5) / 100 (+30) / 50 / 75 (+15) / 100 (535 BST)
New Moves: Beak Blast, Body Press, Bulldoze, Bullet Seed, Cross Chop, Energy Ball, Leech Seed, Mach Punch, Recycle, Seismic Toss, Superpower, Taunt, Trop Kick
Removed Moves: N/A
Competitive Overview: Toucannon is a physically defensive tank with 85/100/75 defensives, recovery in Roost/Leech Seed, and burning with Beak Blast + Bullet Seed w/ Tropical Swirl allows large Att drops on the opponent. Fighting is way better than Normal offensively which it needs as a Flying-type that becomes Grass. Flying is nice for Bug resist and Ground immunity. Unfortunately you have to tera to get Tropical Swirl and better defenses, but Grass has the upside of killing Electric-types. Tropical Swirl also goes pretty well with Bulldoze for -1 Att and Spe on any non-Flying-type. With its strong defense, it can also run BPress for a strong move mixed with more Att drops.

:sv/rhyperior:
Pokémon: Rhyperior
Tera Type: Fire
Type of Tera Form: Ground/Rock
Ability: Dry Skin
Stats: 115 / 140 / 135 (+5) / 70 (+15) / 65 (+10) / 55 (+15) (585 BST)
* If you can raise the weight of Tera Forms, +200 kg up to 482.8 kg
New Moves: Bite, Bulk Up, Fell Stinger, Fire Spin, Gravity, Gyro Ball, Head Smash, Ice Spinner, Overheat, Scald, Seismic Toss, Shore Up, Steel Roller, Submission, Superpower
Removed Moves: N/A
Competitive Overview: Rhyperior is able to flip Grass and Water-types onto their head, taking them both on with ease. It still has to rely on Supercell Slam/Thunder Punch to hit Water-types so it will have to rely on big attacks. Rhyperior has some minor stat boosts but relys on big attack and bulk + Heat Crash is coming off of 140 attack and a big weight. It also gained a few really nice moves in Bulk Up (already gets SD so not super notable), Head Smash, Ice Spinner, Shore Up (huge), and Superpower. Base form might see use as well with Shore Up being a very notable addition.
 
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I'm a huge flavor fan so this is a bit of an added challenge for me!

:sv/decidueye-hisui:

grass.gif
fighting.gif
->
water.gif


Ability: Mold Breaker
Stats:
HP: 88
Atk: 112
Def: 95 (+10)
SpAtk: 95
SpDef: 110 (+10)
Spe: 90 (+30)

New Moves: Encore, Aqua Step
Removed Moves: N/A

With Terastalization, Hisuian Decidueye embraces its samurai code, becoming far more resilient, nimble, and focused, and adjacent to the flow of water.

This take on Hisuian Decidueye is two fold. On one hand, it is meant to give Hisuian Decidueye another mode to its hazard removal-based matchups, and the other, giving it an avenue to become a threatening win condition. The removal mode was the huge one I wanted to focus on, however. This mode has a lot of mechanical nuance to it and is centered quite substantially around the duality that Scrappy would have with Mold Breaker post-Tera, as well as, funnily enough, the item slot.

Because this is more of a utility based design, a lot of it comes down to Decidueye not needing to actually Terastallize to get value from this form. It being an item-based transformation -- going off of mechanical precedent -- means Trick will not work. This is really huge into Darkrai and Gholdengo, both being extremely common users of Trick, and off-sets of Meowscarada that use the move as well. Hisuian Decidueye's base typing has a great matchup into all of them for the most part, which alongside Scrappy means that it can more effectively lean into its unique combination of Scrappy and Defog. This also comes with incredible resilience into Knock Off, which is extremely important given its innate resistance and the fact you want your removal option to be resilient into hazard-reliant structures. However, when it does Terastallize, it can still use Defog successfully thanks to Mold Breaker. Mold Breaker's primary utility is this, but because the Terastalization is more utility-centric, Mold Breaker over Scrappy lets it utilize its other utility options in Encore and Taunt to lean into the Make it Rain resistance and the generically good defensive profile it obtains. Triple Arrows remains STAB due to Tera mechanics, letting it remain a good catch-all STAB that can threaten Kingambit and Roaring Moon.

Offensively, Hisuian Decidueye's base STAB combination and subsequent Tera typing pairs phenomenally with Mold Breaker, letting it threaten Unaware behemoths like Dondozo, and also letting it bypass Water Absorb from Ogerpon/some Clodsire variants when using Aqua Step. This can let it be a potent win condition that can also use Mold Breaker Encore for ease of setup into Gholdengo, making SD + Encore + Aqua Step + Triple Arrows a highly effective win condition into fat structures.

:sv/samurott-hisui:

water.gif
dark.gif
->
fire.gif


Ability: Defiant
Stats:
HP: 90
Atk: 113 (+5)
Def: 80
SpAtk: 100
SpDef: 75 (+5)
Spe: 125 (+40)

New Moves: Bitter Blade, Raging Fury
Removed Moves: N/A

Hisuian Samurott's malicious and highly aggressive fighting style is turned up to 11, with Terastallization letting it embrace its persistent and brutal disposition like a roaring flame.

Hisuian Samurott does not need a lot of help, but because I want symmetry with Decidueye and Typhlosion, I decided to lean into giving Samurott an out for one of its weak points as an offensive Pokemon that lets it use its Spikes for itself more dominantly.

Tera Fire for Samurott serves a few purposes: an innate burn immunity for one, but another is letting it more directly flip its matchup into Fairy-type Pokemon like Iron Valiant, create a stronger matchup all around into most Defog users, and keep a 1.5x boost on Bitter Blade once it Terastallizes. However more prominently, it is a forced commitment. Because Fire creates a weakness to Stealth Rock and because Hisuian Samurott entering this form cannot use Heavy-Duty Boots, using your Tera means Samurott's intrinsic gameplan of weaving in and out of battle is nowhere near as feasible unless you try to combat Defog users like Corviknight directly with Defiant, its new ability.

Defiant is meant to also be a downgrade for Samurott holistically given that STAB for Bitter Blade is a pretty major deal, but it also serves its gameplan pretty majorly. Having a resistance into Moonblast which has a 30% chance to drop a stat is nice, but also having a more resilient defensive matchup into Corviknight means being able to tank Defog more reliably. Defiant also lets you get powered up into Landorus-T, a Pokemon that would otherwise want to enter frequently onto your Ceaseless Edge and thus replicating that boost as well minus the Intimidate drop. There's just a lot to get from this ability from a wincon perspective. 113 Attack, also, lets Raging Fury OHKO Roaring Moon and Tera'd Ogerpon at +4, a threshold this set would very likely reach often with Swords Dance + Defiant, and OHKO said targets at +3 with its own Spikes support. The Speed tier also covers most major bases.

Much like Decidueye I'm trying to avoid making this Pokemon reliant on Tera, but instead being able to use it as an avenue to pursue a winning position as needed. Bitter Blade complements Sharpness but is less explosive post-Tera, and Raging Fury is not only far stronger and hits more important break points, but is also non-contact which is generally important for Samurott and can be a great tool for pressuring Kingambit in a more unilateral way.

:sv/typhlosion-hisui:

fire.gif
ghost.gif
->
grass.gif


Ability: Seed Sower
Stats:
HP: 73
Atk: 84
Def: 103 (+25)
SpAtk: 118
SpDef: 90 (+5)
Spe: 115 (+20)

New Moves: Leech Seed, Giga Drain
Removed Moves: N/A

Hisuian Typhlosion's resonance with souls becomes a greater link to the wider ecosystem around it, becoming not just a medium for souls, but their capacity for rebirth.

Hisuian Typhlosion is mostly known as an Eruption bot, so my goal is to create a more dynamic way of engaging with both Eruption and the potential of Infernal Parade setup sets.

SubSeed or ProtSeed is a playstyle that greatly complements Infernal Parade, and Seed Sower only intensifies this interaction by weakening Earthquake and granting it passive recovery. Generating HP by just existing is vital not only for making Eruption a consistently reliable Fire-type STAB (something generally very difficult to do), but also makes Infernal Parade far more spammable, which is important given its secondary effects. Becoming a Grass-type also means flipping the matchup into Great Tusk and Ogerpon-Wellspring, letting it serve that utility for its team but also giving it good opportunities to activate Seed Sower to either juice up its newfound access to Giga Drain or its longevity.

Being weak to Stealth Rock pre-entry is a big weakness for it and something I wanted to also acknowledge as a potential setback for its overall bulk and longevity, as well as the fact that it's a bit reliant on Tera to get the full extent of value from its designated playstyle. However it isn't fully reliant on it as SubSeed is still just a reliable strategy, augmented by the fact that immunities like Gholdengo and Grass-types want nothing to do with Typhlosion either way.
 
:sm/Magnezone:
Pokémon: Magnezone
Tera Type: Water
Type of Tera Evolution: Electric/Steel
Ability: Drizzle
Stats: 70/70/115/130/95 (+5)/95 (+35) (BST 575)
New Moves: Scald, Aura Sphere, Focus Blast
Removed Moves: None
Competitive Overview: Your basic Thunderspammer/Bulky Water.

Edit: Removed Flip Turn, added Focus Blast and Aura Sphere
 
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:sm/Ampharos:
Pokémon: Ampharos
Tera Type: Grass
Type of Tera Evolution: Electric/Dragon
Ability: Filter
Stats: 90/65 (-10)/115 (+30)/ 145 (+30)/ 100 (+10)/45 (-10) (560 total)
New Moves: Energy Ball, Cotton Spore, Synthesis, Draco Meteor, Tail Glow, Heal Bell
Removed Moves:
Competitive Overview: Slow special breaker, and/or slow defensive pivot. Also, why doesn't this get tail glow normally? It's got a light bulb for a tail.
 
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:sm/sirfetch'd:
Pokémon: Sirfetch'd
Tera Type: Grass
Type of Tera Form: Fighting
Ability: Sharpness
Stats: 62 / 135 / 95 / 98 (+30) / 82 / 85 (+20)
New Moves: Sacred Sword, Aqua Cutter
Removed Moves:
Competitive Overview: Leek duck harnesses the true power of the leek with STAB Sharpness-boosted Leaf Blade or Solar Blade in sun

:SV/perrserker:
Pokémon: Perrserker
Tera Type: Water
Type of Tera Form: Steel
Ability: Primordial Sea
Stats: 70 / 130 (+20) / 120 (+20) / 50 / 70 (+10) / 50
New Moves: Liquidation, Aqua Jet, Flip Turn
Removed Moves: N/A
Competitive Overview: Viking cat harnesses the power of the sea

:SV/solrock:
Pokémon: Solrock
Tera Type: Fire
Type of Tera Form: Rock/Psychic
Ability: Victory Star
Stats: 90 / 115 (+10) / 85 / 55 / 65 / 110 (+40)
New Moves: V-Create, Pyro Ball, Flame Charge
Removed Moves: N/A
Competitive Overview: Sun rock becomes a true Fire type, and Victory Star patches up the accuracy problems of Stone Edge and Zen Headbutt
 
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Pokemon: Great Tusk
Tera Type: Grass
Type of Tera Form: ground/fighting
Ability:
Protosynthesis
Stats: 115 / 131 (+20) / 131 (+30) / 53 / 53 / 103
New moves: Toxic, Poison Jab, Sludge Wave
Removed moves: N/A
 
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Gonna sub last minute as I didn't realize it was supposed to be closed already and was busy

:sm/reuniclus:
Pokémon: Reuniclus
Tera Type: Fire
Type of Tera Form: Psychic
Ability: Magic Guard
Stats: 110 / 65 / 105 (+30) / 135 (+10) / 95 (+10) / 30
New Moves: Parting Shot, Searing Shot, Fire Blast
Removed Moves: None
Competitive Overview: Had trouble finding a great use for a mono-Fire type that felt unique. At first I didn't like Magic Guard, but feel like it fits well on a slow pivot Pokemon, where Fire actually has many useful resistances, which Reuniclus can fully abuse by spreading burn through Searing Shot, the new Pivoting option it gets, and its greatly increased defense to form a decent check against some Pokemon like Kingambit.

:sm/ninetales:
Pokémon: Ninetales
Tera Type: Grass
Type of Tera Form: Fire
Ability: Flower Gift (clone, since it normally only works on Cherrim)
Stats: 73 / 116 (+40) / 75 / 81 / 100 / 110 (+10)
New Moves: Solar Blade, Stomping Tantrum, Bulk Up, Petal Blizzard
Removed Moves: X
Competitive Overview: Where it's normally a supportive sun setter, this Ninetales can turn into a threat lategame (at the cost of its Drought ability, so it only has the ability to do so once without setting sun manually) into a scary physical threat that has a solid movepool, a strong Grass-type STAB in Solar Blade, and of course an immediate +1 to its Attack and Special Defense stats, making it both hard to kill for Special threats and a surprisingly frightening attacker.

:sm/avalugg-hisui:
Pokémon: Avalugg-Hisui
Tera Type: Water
Type of Tera Form: Ice/Rock
Ability: Water Bubble
Stats: 95 / 127 / 184 / 34 / 86 (+50) / 38
New Moves: Flip Turn, Liquidation
Removed Moves: X
Competitive Overview: Avalugg-Hisui turns from a historically bad wall with a bad typing, into a better wall that is not ruined by any special attack with a good typing! In addition, Water Bubble makes it very scary for a wall, though only with its water-type moves and without a boosting item it should be manageable. However, Flip Turn makes it a very strong pivot, that can also use utility like Rapid Spin, Body Press (for fighting coverage), Recover for extra durability, and Water Bubble even makes it immune to burn, making it a great switch-in to moves like Scald once it's terad that can either support the team or threaten the opponent with powerful water-type moves.
 
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Reactions: woo
It's been 4 days, which means that it's time for a sub review and vetoes!

As stated in the OP, during the Veto / Review Phase, we'll give people a chance to fix potentially broken or extremely weak submissions. Any sub that's vetoed and isn't appropriately nerfed/buffed/replaced will not be eligible for voting. New submissions can be made and all submissions can be edited during the Veto / Review Phase, but note that newly added things can be vetoed without warning if they are too strong or too weak.

Additionally, this is also a sub review, I'll also be giving feedback on all subs, not just vetoed ones. These are just my opinion, so unless it is a veto, it's up to you whether or not you take my advice. You'll know if something would get vetoed if I put the word Veto in Bold in the review.

A general note before I start, I'm writing this paragraph after I wrote all the reviews and noticed this as a general problem, this being that some subs feel a bit "unfocused". This is basically to say that the sub doesn't feel like it had a clear idea of what the Pokemon contributes the OU metagame, which often leads to either weak subs, or subs that are generally good but uninteresting. Not to say that this is a terrible thing, it's not easy to make a sub that avoids this problem, but in general I recommend asking yourself two questions about your sub to try to give it a clear focus: "What is the best set this Pokemon can run in this metagame?" and "What value does this set give you that other Pokemon in the metagame don't?" That second question is a lot harder to answer, especially if you don't play the metagame, but answering the first question already gives you an idea of how to go about answering the second one, like seeing that the set you made is outclassed by some existent Pokemon so you add a new tool to the mon to give you a reason to use it over that other Pokemon.

TL;DR, think about what set your sub would run in OU and see if that set is outclassed by existing options or not, doing that will give you a better idea of how to give your sub a true identity

With that, here's the sub review!

:tinkaton::espeon:We and the rest of council have already talked about this one amongst ourselves, but yeah I like both of these, Tinkaton can be a neat support that's a little tricky to play around and Espeon is a baby Zard Y.

ABSOLUTE CINEMA !!

:iron thorns:Huge buff to Iron Thorns here, would do great as a way to support stuff like Iron Crown or Iron Valiant while being pretty alright on its own with good Rock/Electric/Grass triple STAB, should be strong
:iron hands:Another sub that should be strong, very fat and does big damage, not much else to say. The Rocks weakness definitely cuts into it, but its other qualities should let it still be pretty good
(oh also, cuz i keep forgetting to do it myself, be sure to move your subs into one post to avoid clutter)


:sudowoodo:Would be vetoed for being a tad too weak, Sudowoodo's stats are lower than you'd like for something item-locked and it obviously faces competition from Rillaboom as a terrain setter. However, you don't need to do that much to get this in potential viability range, I recommend adding Stealth Rock back, as both that and Spikes are a huge boon over Rillaboom (and also removing Rocks removes Sudowoodo's very very very tiny existent OU niche as a hazard lead with Sturdy and Endeavor) and adding Grassy Glide to give it a much better offensive presence and make SD and Curse sets more effective. Also, you can add Rock Polish back, it's probably not even gonna run it, let alone be broken by it. You could also consider adding Horn Leech as a strong move to keep Sudowoodo healthy a la Tapu Bulu in the past, but really just adding Stealth Rock and especially Grassy Glide fixes it
:torkoal:Very neat idea, give Sun a support Water-type to let it not stack as many types (especially since pure Water doesn't share any weaknesses with Walking Wake's Water/Dragon). The one thing that would get this vetoed however is Flip Turn, giving base Torkoal a pivoting move would be too big a buff for already very good Sun teams, so just remove that and you're fine. Also, Torkoal doesn't need to lose Eruption, so you can add that back, and Torkoal doesn't learn Morning Sun, so there's no need to remove that
:annihilape:I like the idea behind this one, being a decent but not overbearing method of dealing with common setup sweepers with the new Rage Fist (which I should note that technically you're not allowed to edit existing moves, just create new ones, but I'll allow it for Rage Fist as you have to remove it and make a new move if you didn't edit it and that just does the same thing as editing it directly). However, the TeraForm overall is actually pretty underwhelming, being pretty weak and losing coverage it'd want to run because of its ability. I won't say with 100% certainty that it'd get vetoed but it's close, so I recommend adding back all the moves you removed (the TeraForm wouldn't run any of them and base likely wouldn't either except maybe Thunder Punch), reverting the Speed nerf, and adding either a little bit of Attack or bulk.

:toucannon:This would get vetoed for being too weak, Toucannon's stats are just too low for what this wants to do, namely that it's too slow and too frail. I definitely see the vision, but maybe it'd be better to try this on a higher statted bird like Staraptor, whose higher Speed means that it can drop the foe's Attack before it gets hit without needing priority, or really trying to optimize its stat spread by lowering a stat to get higher Defense boosts. Also, I want to clarify that the TeraForm is only accessible by Terastallizing, so changing the Type of the TeraForm only changes what other types you get STAB while Tera'd
:rhyperior:I like this one, I find it a little similar to the Iron Hands sub as a slow, fat, Water-immune Tera Fire mon, but it has enough unique qualities in hazards, recovery, and a lack of pivoting to make it stand out
:garchomp:Your assessment in your overview is very accurate, this is a very simple and effective TeraForm, Whirlpool is fun and Water STAB helps Chomp a lot, I like it
:mimikyu:Also simple and should be scary on Webs and other HO, I also like it

:dondozo::scizor::fezandipiti:Already commented on these in Discord, I liked all 3 a lot, probably liked Dozo the most, we do be needing bulky Grasses

:revavroom:Should be a decent Shift Gear sweeper but I'd probably suggest moving 10 from Defense or Special Defense into Attack to really secure that role, since even 130 Adamant without an item or boosting ability isn't super duper strong
:flygon:This feels a bit weak, I see what you're going for here but Flygon's stats are pretty low for it, especially its attacking stats, so while Ground/Dragon -> Fire is an amazing type change, it falters compared to other sweepers like Roaring Moon or Iron Valiant that boast better initial power. We (as in council) suggest committing the making this a special sweeper by moving the +15 Atk and +3 Def boosts to SpA to give it 110 SpA, and then moving the +5 SpD to Speed to give it 120 Speed. This gives Flygon a unique tool in a very fast Torch Song, letting it act as a scary cleaner if it gets a couple turns to get going, which is exactly what the great synergy between its base and Tera Type can give it

:decidueye-hisui::samurott-hisui::typhlosion-hisui:Already went over these on Discord but yeah I loved these, especially Decidueye being able to get value both before and after Tera

:magnezone:Should be an okay buff to Rain, a teamstyle that's suffering right now, and it's cool that it can trap and beat Heatran now, assuming it doesn't click Protect on the turn you go for the kill anyway. But I'm not too big a fan of it as we (as in council) think that this could've gone in a more interesting direction instead of just making Magnezone a kinda generic bulky Water. With Zone having Magnet Pull pre-Tera, you have the potential to play around with how Magnezone can trap Steels early game and then Tera later to support the team once that job is done, or at least put yourself in a better position to Tera than you could get otherwise by forcing the foe to stay in. This will sound weird, but we actually think that removing Flip Turn from this makes it a lot more interesting, as Magnezone doesn't really need Flip Turn as its TeraForm being a Water-type scares away Ground-types already, so Volt Switch works fine as a pivoting tool and has a better interaction with what Magnezone is as a slow Electric-type. Additionally, Flip Turn doesn't add much to base Magnezone's identity as a trapper as you shouldn't need to click Flip Turn when performing Magnezone's job since once you've trapped your opponent, they can't switch to their Ground to eat a Volt Switch. Aside from that, you can try to add tools that interact with base Magnezone's role as a trapper and its ability to Tera to either guarantee a kill or provide support later. The Heatran interaction I already mentioned is a good basic example of this, as trapping Heatran wasn't something that Zone could do before

:ampharos:This would get vetoed for being too weak, it's mostly just too slow and frail to really threaten a sweep with Tail Glow while the few existent bulky Grass-types do that job better. I may suggest giving this a stronger ability, like Fluffy as cliche as that is, and maybe some more utility if you go the bulky Grass route, like re-gifting it Heal Bell from past generations

:sirfetchd::solrock:Both Sirfetch'd and Solrock get vetoed as this is a regional dex metagame, so NatDex mons can't be subbed
:perrserker:Perrserker is a nice idea in theory, but probably a little too weak for its middling bulk and low Speed to carry it to viability, so it would probably get vetoed. I recommend making the Type of its Tera Form Steel/Water, giving its Water moves an Adaptability boost when Tera'd so Perrserker becomes a big slow wallbreaker a la Crawdaunt (hitting a little harder than Adamant Life Orb Crawdaunt, actually) while being mostly burn immune because of Heavy Rain (and if you do that, I'd recommend buffing Perrserker's weight significantly so it gets a decent Steel STAB in Heavy Slam since its Steel moves are gonna be so much weaker than its Water moves)

:reuniclus:Pretty nice sub, basically puts Reuniclus' existing good-on-paper tools on a more unique type for it to use those tools on. Parting Shot is also a nice buff for base, though it's definitely still outclassed as a Regen pivot by Glowking. Two things to note, first is that you forgot to list its Attack stat (I thought you were buffing its Attack initially and was about to ask you to consider boosting its Speed instead lol) and second is that I should clarify that Searing Shot is allowed on this, as if I were to ban dexited moves, you could just create a custom move that does the exact same thing so yeah
:ninetales:Extremely funny and fun take on Ninetales, but this probably needs more Attack and/or Swords Dance to justify committing your Sun setter to physical sweeping on a timer, especially in Chilly Reception Glowking's world. With your current stat spread, you could opt to give Ninetales High Horsepower and Swords Dance to OHKO Glowking at +2, but Ninetales needs a bit more to hit OHKOs on some neutral targets like Gliscor with Solar Blade, so you can potentially aim for somewhere around 116 and 126 instead
:avalugg-hisui:water physdef blissey. The physical bulk and typing alone make this usable and Water Bubble + pivoting is icing on the cake to make it not passive, should be good

And that's all! As stated before, you still have 24 hours left to submit new things and edit old things. See you tomorrow for voting!
 
I added a couple things to my sub in response to the Veto, namely heal bell and filter. Synthesis is also there, but that's been there the entire time. (Also, Ampharos already has cotton guard if it really wants to be stupidly bulky on the physical side.)

Fluffy feels a little much, but I do like the idea of a defensive ability and feel that Filter would help significantly with Ampharos's survival, especially in tandem with the extra points in bulk. I mostly just wish I had more stats to work with.

I guess I could pull a little from it's attack into it's defenses?

Edit: moved 10 attack into defense.
 
:ninetales:Extremely funny and fun take on Ninetales, but this probably needs more Attack and/or Swords Dance to justify committing your Sun setter to physical sweeping on a timer, especially in Chilly Reception Glowking's world. With your current stat spread, you could opt to give Ninetales High Horsepower and Swords Dance to OHKO Glowking at +2, but Ninetales needs a bit more to hit OHKOs on some neutral targets like Gliscor with Solar Blade, so you can potentially aim for somewhere around 116 and 126 instead
I'd like to ask something before editing, and I'm not opposed to making any of these changes and appreciate the overall feedback before voting time to ensure we get the intended power level right, but here it seems like you only took into account its new Grass-STAB, despite Fire being stronger when it's a neutral STAB due to the sun boost. I think it'd be okay making it stronger due to the one-time explosive nature, but wanted to point out that it can in fact OHKO Gliscor after rocks:
Gliscor (OU Spikes)Flare Blitz86.9 - 102.5%18.8% chance to OHKO
In fact, it is likely to 2HKO all Pokemon in OU (without rocks) besides these:
Dondozo (OU Wall)Solar Blade46.4 - 54.7%59% chance to 2HKO
Latias (OU Double Dance)Flare Blitz45.3 - 53.2%34.8% chance to 2HKO
Moltres (OU Defensive)Flare Blitz38.6 - 45.6%guaranteed 3HKO
Torkoal (OU Sun Setter)Stomping Tantrum35.5 - 41.9%guaranteed 3HKO
Skeledirge (OU Defensive)Stomping Tantrum34.5 - 40.8%guaranteed 3HKO
Dragonite (OU Choice Band)Flare Blitz30.6 - 36.2%51.3% chance to 3HKO
Dragonite (OU Dragon Dance)Flare Blitz30.6 - 36.2%51.3% chance to 3HKO

Honestly, if I made some changes I think giving it higher stats would be more fitting than giving it better boosting (though SD might fit more than Bulk Up) due to the fact it should be an immediate threat due to its one-time-and-go nature, but am curious to see what you think based on the updated calcs.
 
I'd like to ask something before editing, and I'm not opposed to making any of these changes and appreciate the overall feedback before voting time to ensure we get the intended power level right, but here it seems like you only took into account its new Grass-STAB, despite Fire being stronger when it's a neutral STAB due to the sun boost. I think it'd be okay making it stronger due to the one-time explosive nature, but wanted to point out that it can in fact OHKO Gliscor after rocks:

Gliscor (OU Spikes)Flare Blitz86.9 - 102.5%18.8% chance to OHKO
In fact, it is likely to 2HKO all Pokemon in OU (without rocks) besides these:

Dondozo (OU Wall)Solar Blade46.4 - 54.7%59% chance to 2HKO
Latias (OU Double Dance)Flare Blitz45.3 - 53.2%34.8% chance to 2HKO
Moltres (OU Defensive)Flare Blitz38.6 - 45.6%guaranteed 3HKO
Torkoal (OU Sun Setter)Stomping Tantrum35.5 - 41.9%guaranteed 3HKO
Skeledirge (OU Defensive)Stomping Tantrum34.5 - 40.8%guaranteed 3HKO
Dragonite (OU Choice Band)Flare Blitz30.6 - 36.2%51.3% chance to 3HKO
Dragonite (OU Dragon Dance)Flare Blitz30.6 - 36.2%51.3% chance to 3HKO

Honestly, if I made some changes I think giving it higher stats would be more fitting than giving it better boosting (though SD might fit more than Bulk Up) due to the fact it should be an immediate threat due to its one-time-and-go nature, but am curious to see what you think based on the updated calcs.
Good catch, I did forget that Flare Blitz was way stronger in Sun, so Ninetales is definitely not as lacking in power as the 106 Atk makes you think. Thus, it's probably fine to not have Swords Dance since Flare Blitz hits most things hard enough at +1 and whatever resists Flare Blitz usually gets hit by Solar Blade or Stomping Tantrum. You can probably still push this to 116 Attack or so just to let the non-Flare Blitz moves have a bit more oomph, but that's hopefully all it'll need with this new revelation

Also, while I'm here, I should also cover the one sub I forgot in the review
:great tusk:Not a fan of giving Great Tusk, a mon with an already near-endless supply of tools, another super strong tool in Toxic. I don't think it would be broken so I'm not vetoing this but it would be a significant buff to one of the best mons in the tier that's not really needed. As for the TeraForm, it's a little underwhelming on paper with only having a small Speed boost and Grass sharing a lot of weaknesses with Ground/Fighting, but letting Great Tusk turn the tables on Ogerpon-W and opposing Great Tusk is actually a pretty valuable tool you can lean on, so I don't mind the idea, plus the boost getting the jump on Garchomp if you're Jolly and Timid Gholdengo if you're Adamant is nice, so I'm not sure if there's much I'd want to add to this

Also last note, Crep50 be sure to also add Grassy Glide to Sudowoodo, I probably should've been more clear there but adding Grassy Glide would be the main thing to would bring it to viable levels, moreso than Stealth Rock and Horn Leech

And that's all for now, see you later today for voting!
 
Also last note, @Crep50 be sure to also add Grassy Glide to Sudowoodo, I probably should've been more clear there but adding Grassy Glide would be the main thing to would bring it to viable levels, moreso than Stealth Rock and Horn Leech
Thank you, i planned to but i guess i just didnt??? I might be a bit scatterbrained :worrywhirl:
 
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