This is my first try at analysis, so please help to give as much input as possible.
QC: 0/3 [] [] []
GP: 0/2 [] []
Overview
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Rapid Spin
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name: Rapid Spin
move 1: Rapid Spin
move 2: Scald
move 3: Sludge Bomb
move 4: Toxic / Knock Off
ability: Liquid Ooze
item: Black Sludge
nature: Bold
evs: 252 HP / 224 Def / 32 Spe
Moves
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Set Details
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Usage Tips
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Team Options
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Other Options
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Checks & Counters
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QC: 0/3 [] [] []
GP: 0/2 [] []
Overview
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- Good special bulk 80/65/120
- Great typing defensively with 8 resists and only weak to Electric, Ground and Psychic
- Access to Rapid Spin as the differentiating point from other bulky Water-types. Mega Blastoise is another bulky Water with Rapid Spin, but prefer more offensive sets. MBlastoise also has similar special bulk and is constrained to use Blastoisinite, i.e. no passive healing from Leftovers in item slot
- The only spinner able to remove Toxic Spikes upon entry
- The removal of permanent rain hurts Tentacruel a lot, as it relied on Rain Dish+Black Sludge as its only reliable means of recovery
- Poor offensive stats 70/80
- Buff to Defog means Rapid Spin is not as necessary as it was
Rapid Spin
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name: Rapid Spin
move 1: Rapid Spin
move 2: Scald
move 3: Sludge Bomb
move 4: Toxic / Knock Off
ability: Liquid Ooze
item: Black Sludge
nature: Bold
evs: 252 HP / 224 Def / 32 Spe
Moves
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- Rapid Spin should be one of the main reasons to use Tentacruel
- Scald has good utility and coverage as STAB move
- Sludge Bomb is used against Fairy-types and Grass-types
- Toxic is a really good status move that puts timer on any non Steel- and Poison-types, especially against Mega Charizard X, Volcarona, and Mega Charizard Y, which otherwise can just walk over Tentacruel
- Knock Off is a very good utility move, especially against common spinblockers who like to switch into Tentacruel to block Rapid Spin. This also lets Tentacruel beat HarvestLum Trevenant and 2HKO Gengar after SR with Scald
- Sludge Wave can replace Sludge Bomb if you don't want the Poison status effect [AC]
- Ice Beam provides extra coverage to hit Dragon- and Ground-types on the switch for super effective. Most notably, this makes Dragonite not able to switch into Tentacruel as it is 2HKOed by Ice Beam and slower without boost [AC]
- Haze can be an alternative to Toxic / Knock Off. It prevents Tentacruel from being a setup bait against CM Clefable, QD Volcarona, SD Aegislash, Scolipede and Baton Pass team [AC]
- Protect can be used in the last slot to scout and stall for Black Sludge's recovery. However, most of the time if Tentacruel's option is either to Protect or switch, it's better to switch out since many of its checks carries setup moves [AC]
Set Details
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- The EV spread is to outspeed Adamant Breloom and Jolly Tyranitar with the rest of the point put into physical bulk
- Black Sludge provides passive healing that Tentacruel really appreciates, as it will be switching a lot to try to spin
- Liquid Ooze can get pass Leech Seed, Giga Drain or Drain Punch user. This ability especially allows Tentacruel to beat Conkeldurr and Ferrothorn one-on-one. However, doing so also wears down Tentacruel a lot and hinders it from doing its job to Rapid Spin
- Clear Body is another good option, making Tentacruel immune to Sticky Web and indirectly increases Tentacruel's bulk by giving immunity to secondary SpD drop effect from Shadow Ball and such
- Rain Dish should only be used when your team has Rain Support like Politoed or Rain Dance user
Usage Tips
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- Tentacruel works better in balance or stall team as it has no offensive presence and has a harder time fending off spinblocker, thus prefer multiple tries to spin
- Rapid Spin is the main priority and should be used to remove hazard from your field if there is no ghost to spinblock
- When in doubt, Scald or Toxic is probably the best option to use. Scald more so due Water-types only resisted by Water and Grass, and those who resist it would not like Burn chance. You need to be careful with Scald if there is Gastrodon or Vaporeon on the enemy's team
- Tentacruel can switch into Azumarill, Aegislash, Scizor, and Fairy-type in general, among others and face little risk in doing so
Team Options
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- No reliable recovery method means Tentacruel appreciates Wish and/or Heal Bell support. Fairy-types work well as they can counter Lati@s, Garchomp, Dragonite, Goodra
- Tentacruel works well with Ferrothorn, covering each other weaknesses as well as both physical and special side
- Celebi is also a good teammates as it can take care of Tentacruel's counter such as Latias/Latios, Thundurus-T, Mega Venusaur
- Latias can switch into Electric-, Psychic-, and Ground-types moves, which are often used against Tentacruel
- Mamoswine has immunity against Electric-type moves and handles some of Tentacruel's checks well, like Dragonite, Landorus-T, Latias/Latios
- Tyranitar can Pursuit trap Psychic-types that threatens Tentacruel, though it shares weakness against Ground-type moves
- Obviously, when utilizing Rain Dish, Politoed is one of the best teammate
Other Options
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- Tentacruel can run Rain Stall sets with Rapid Spin/Scald/Toxic/Protect, though without perma-weather effect from Drizzle, rain is more suited for Offense rather than Balance or Stall style due to required switching in and out with Rain Dance/Drizzle pokemon and limited number of set-up/stall turns
- Tentacruel is one of the best Toxic Spikes user and can use it on the last slot. However, many common OU threats are immune to it and so are many common Rapid Spin / Defog users. At times, player also may prefer to inflict opponents with other better status, such as Burn, Toxic, or Paralysis
- Giga Drain gives Tentacruel a method of recovery. Still, without STAB and investment in SpA, it hits not very hard and consequentially, heals very little as well. For illustration, Giga Drain hits Physically Defensive Gastrodon, a pokemon 4x weak to Grass, for only a little over 50% Hp.
Checks & Counters
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- **Psychic-types**: Latios/Latias takes little from both STAB and 2HKO with Psychic/Psyshock, Magic Guard Alakazam though takes a bit from Scald not fearing Burn/Poison, Gothitelle can trap with Shadow Tag, Reuniclus, Espeon
- **Natural Cure**: Celebi and Starmie not fearing status, has recovery and can retaliate with strong super effective STAB. Blissey/Chansey taking little from STAB, can heal status, counter with Seismic Toss.
- **Electric-types**: Thundurus-T, Zapdos. Magnezone immune to Poison.
- **Ground-types**: Garchomp, Excadrill, Mamoswine and Landorus-T threaten with STAB EQ, but scared of Scald's 30% Burn chance. Garchomp and Landorus-T are also hit hard by Ice Beam. Gastrodon fears Toxic, but it get SpA boost from Scald and threatens back with Earth Power.
- **Mega Venusaur**: Resists both STAB, has reliable healing, EQ on negative Attack nature without investment 3HKO after SR
- **Lum Berry Dragonite**: Can switch in without worry to any Tentacruel not carrying Ice Beam. Dragonite also threatens to 2HKO with either EQ or Thunder Punch
- **Goodra**: Positive SpA nature with max investment Goodra can 2HKO with Thunderbolt around 90% of the time and takes little from Tentacruel's STAB and Ice Beam
- **AV Guts Conkeldurr**: Burned Conkeldurr win trade against non-Liquid Ooze Tentracruel, as it can heal damage with Drain Punch dealing 28.2%-33.5% damage and takes little from either Sludge Bomb or Scald.
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