Introduction:
Firstly I have to say this is my very first RMT, clearly indicated by my whopping 1 post count on the forums so far. So you know I am new, so you know.. Use nice words when telling me I posted this in the wrong section or I am awful. (Note: I am truly sorry if this is posted in the wrong section or with the wrong prefix. However I did look around and didn't notice anywhere else to post. I just may be blind.)
Now on to the team, I am sure this isn't a gimmick other people have ever looked at. In fact I got the idea of a thread post from several years back and decided to build on it. (If there similar teams like this I would appreciate being directed there as well to look at more ideas.)
The team is a Teeter Dance/Doubles based team as well as incorporating some other things like Tangled Feet and Own Tempo Pokemon to join in on the action and just cause some overall chaos. Now this team has been made purely for fun gimmick stuff between my friends and I. It has seen some reasonable success as well, much to the dismay of those I face. Anyway onto the team. Also I know this is a frustrating team to face and my tactics are cheap.
The Team
Pidgeot @ Bright Powder
Ability: Tangled Feet
Nature: Adamant
EVs: 252 Attack/ 252 Speed / 4 HP
- Brave Bird
- Protect
- Steel Wing
- Roost
Now this is one of the cores of my team and one of my lead Pokemon. Pidgeot takes the role of my main physical sweeper and he does the job incredibly well. Brave Bird is the primary attack and an incredibly powerful one at that. Steel Wing is a much needed coverage move. Roost is there to help Pidgeot land some more Brave Birds, if it lasts that long. (Which it does some of the time.) Protect is in there to help stall out turns for the Teeter Dance/Thunder Wave.
Now I haven't mentioned Tangled Feet/Bright Powder. This is where the frustration lies. After my Pidgeot becomes confused it has a combined 30% Evasion stat. Which, as my friends would have you know can be quite frustration. (Though I think having Pidgeot hit itself in confusion makes up for it. They don't.)
Ludicolo @ Leftovers
Ability: Swift SwimOwn Tempo
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpD
- Teeter Dance
- Protect
- Scald
- Leech Seed
This is my second lead Pokemon and incorporates the ever present Teeter Dance in this team. With his EV spread and Nature he becomes more of a Mixed Wall than just a Special Wall. This helps with making him lead particular as I see more Physical Threats than special most of the time. Now I think the moves are self explanatory.
If I am fearful of a Taunt lead which will generally shut down my Ludicolo and force a switch I will Protect and hope Pidgeot can 1HKO. Otherwise I often lead with Teeter Dance to start the games. Swapped Own Tempo out for Swift Swim thanks to the advice of Letterman.
Lilligant @ Lum Berry
Ability: Own Tempo
Nature: Timid
EVs: 252 SpA / 252 Spe / 4 HP
- Teeter Dance
- Petal Dance
- Quiver Dance
- Hidden Power (Rock)
A rather normal set for my Lilligant. I have debated over running Choice Scarf/Specs, however having access to my Hidden Power (Rock) which is used for coverage and being able to set up with Quiver Dance is nice when it becomes an option.
Otherwise this is simply a Special Sweeper that can carry around it's own Teeter Dance. Being locked into Petal Dance at times can be annoying, but the fact that I don't have to worry about that confusion is nice.
Grumpig @ Sitrus Berry
Ability: Thick FatOwn Tempo
Nature: Calm
EVs: 252 HP / 244 SpD / 12 Spe
- Teeter Dance
- Thunder Wave
- Psychic
- Heal Bell
So this is somewhat of a difference set. I run the 12 Speed EVs to out speed other 80 base speed Pokemon. However the issue doesn't come up often enough to warrant it at times. I have debated putting more into SpD and Def, but the investment does allow to set off Teeter Dance/Thunder Wave earlier than a few choice Pokes. (e.g. Bulky Dragonite, Non-Invested Milotic.)
He also plays somewhat of a cleric role with his Heal Bell, however this is a move I have debated over as I could run Recycle in its place to grab the Sitrus Berry over and help spread more status and Teeter Dances. (Advice on Heal Bell/Recycle would be appreciated. I have situations where both are needed, however lean towards Heal Bell.)
Lanturn @ Chesto Berry
Ability: Volt Absorb
Nature: Calm
EVs: 252 HP / 188 Def / 68 SpD
- Ion Deluge
- Thunder Wave
- Rest
- Scald
Another Mixed Wall. The main strategy with Lanturn is when Teeter Dance is being used to cast to use Ion Deluge which in the same turn. This protects Lanturn from the confusion and also heals Lanturn at the same time. This is quite gimmicky, but is quite effective. Especially when it allows Lanturn to eat up some unsuspecting opponents normal moves as well. (Once ate up a Perish song in a 2 v 2 situation which won the game.)
Originally I had a Pachirisu Se Jun Park's but with Ion Deluge. Follow Me had often allowed Lilligant to set up a Quiver Dance which was always nice. However with Lanturn it adds some much needed resistance to Ice and Flying. As well as giving the opportunity for my Grumpig to carry Sitrus Berry.
Spinda @ Life Orb
Ability: Tangled Feet
Nature: Adamant
EVs: 252 HP / 252 Atk / 4 Spe
- Fake Out
- Teeter Dance
- Sucker Punch
- Drain Punch
Not sure about this option. I have though about picking up a Physical Fire Sweeper, but not sure who I would look at. Spinda is meant to be a Bulky Attacker. Fake Out is always nice to come in and help stall out opponents and deal an extra bit of damage. He can be as reliable as Pidgeot at times with the ability Tangled Feet to give him 20% Evasion and to confuse opponents.
Drain Punch helps with his survivability little and lets him hang around a little longer to avoid attacks. Sucker Punch is nice coverage and helps provide him with priority. In fact he has the only priority attacks in the entire team.
Conclusion:
So overall this includes some aspects of a ParaFuse team as well as including some of that bad mannered evasion tactics that no one ever likes. I appreciate any and all advice and I shall respect anyone that simply says to release the Pokemon due to the strategy. (Which sometimes ends with me losing due to my own confusion.)
Anyway, main parts of advice I am looking at is well for the team overall. As well as the 6th slot as I am not entirely sold on Spinda. However any and all advice will be taken into account and will be much appreciated.
TL;DR: New Poster, Playing Troll Team, Looking for Advice, Be Nice.
Firstly I have to say this is my very first RMT, clearly indicated by my whopping 1 post count on the forums so far. So you know I am new, so you know.. Use nice words when telling me I posted this in the wrong section or I am awful. (Note: I am truly sorry if this is posted in the wrong section or with the wrong prefix. However I did look around and didn't notice anywhere else to post. I just may be blind.)
Now on to the team, I am sure this isn't a gimmick other people have ever looked at. In fact I got the idea of a thread post from several years back and decided to build on it. (If there similar teams like this I would appreciate being directed there as well to look at more ideas.)
The team is a Teeter Dance/Doubles based team as well as incorporating some other things like Tangled Feet and Own Tempo Pokemon to join in on the action and just cause some overall chaos. Now this team has been made purely for fun gimmick stuff between my friends and I. It has seen some reasonable success as well, much to the dismay of those I face. Anyway onto the team. Also I know this is a frustrating team to face and my tactics are cheap.
The Team

Pidgeot @ Bright Powder
Ability: Tangled Feet
Nature: Adamant
EVs: 252 Attack/ 252 Speed / 4 HP
- Brave Bird
- Protect
- Steel Wing
- Roost
Now this is one of the cores of my team and one of my lead Pokemon. Pidgeot takes the role of my main physical sweeper and he does the job incredibly well. Brave Bird is the primary attack and an incredibly powerful one at that. Steel Wing is a much needed coverage move. Roost is there to help Pidgeot land some more Brave Birds, if it lasts that long. (Which it does some of the time.) Protect is in there to help stall out turns for the Teeter Dance/Thunder Wave.
Now I haven't mentioned Tangled Feet/Bright Powder. This is where the frustration lies. After my Pidgeot becomes confused it has a combined 30% Evasion stat. Which, as my friends would have you know can be quite frustration. (Though I think having Pidgeot hit itself in confusion makes up for it. They don't.)

Ludicolo @ Leftovers
Ability: Swift Swim
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpD
- Teeter Dance
- Protect
- Scald
- Leech Seed
This is my second lead Pokemon and incorporates the ever present Teeter Dance in this team. With his EV spread and Nature he becomes more of a Mixed Wall than just a Special Wall. This helps with making him lead particular as I see more Physical Threats than special most of the time. Now I think the moves are self explanatory.
If I am fearful of a Taunt lead which will generally shut down my Ludicolo and force a switch I will Protect and hope Pidgeot can 1HKO. Otherwise I often lead with Teeter Dance to start the games. Swapped Own Tempo out for Swift Swim thanks to the advice of Letterman.

Lilligant @ Lum Berry
Ability: Own Tempo
Nature: Timid
EVs: 252 SpA / 252 Spe / 4 HP
- Teeter Dance
- Petal Dance
- Quiver Dance
- Hidden Power (Rock)
A rather normal set for my Lilligant. I have debated over running Choice Scarf/Specs, however having access to my Hidden Power (Rock) which is used for coverage and being able to set up with Quiver Dance is nice when it becomes an option.
Otherwise this is simply a Special Sweeper that can carry around it's own Teeter Dance. Being locked into Petal Dance at times can be annoying, but the fact that I don't have to worry about that confusion is nice.

Grumpig @ Sitrus Berry
Ability: Thick Fat
Nature: Calm
EVs: 252 HP / 244 SpD / 12 Spe
- Teeter Dance
- Thunder Wave
- Psychic
- Heal Bell
So this is somewhat of a difference set. I run the 12 Speed EVs to out speed other 80 base speed Pokemon. However the issue doesn't come up often enough to warrant it at times. I have debated putting more into SpD and Def, but the investment does allow to set off Teeter Dance/Thunder Wave earlier than a few choice Pokes. (e.g. Bulky Dragonite, Non-Invested Milotic.)
He also plays somewhat of a cleric role with his Heal Bell, however this is a move I have debated over as I could run Recycle in its place to grab the Sitrus Berry over and help spread more status and Teeter Dances. (Advice on Heal Bell/Recycle would be appreciated. I have situations where both are needed, however lean towards Heal Bell.)

Lanturn @ Chesto Berry
Ability: Volt Absorb
Nature: Calm
EVs: 252 HP / 188 Def / 68 SpD
- Ion Deluge
- Thunder Wave
- Rest
- Scald
Another Mixed Wall. The main strategy with Lanturn is when Teeter Dance is being used to cast to use Ion Deluge which in the same turn. This protects Lanturn from the confusion and also heals Lanturn at the same time. This is quite gimmicky, but is quite effective. Especially when it allows Lanturn to eat up some unsuspecting opponents normal moves as well. (Once ate up a Perish song in a 2 v 2 situation which won the game.)
Originally I had a Pachirisu Se Jun Park's but with Ion Deluge. Follow Me had often allowed Lilligant to set up a Quiver Dance which was always nice. However with Lanturn it adds some much needed resistance to Ice and Flying. As well as giving the opportunity for my Grumpig to carry Sitrus Berry.

Spinda @ Life Orb
Ability: Tangled Feet
Nature: Adamant
EVs: 252 HP / 252 Atk / 4 Spe
- Fake Out
- Teeter Dance
- Sucker Punch
- Drain Punch
Not sure about this option. I have though about picking up a Physical Fire Sweeper, but not sure who I would look at. Spinda is meant to be a Bulky Attacker. Fake Out is always nice to come in and help stall out opponents and deal an extra bit of damage. He can be as reliable as Pidgeot at times with the ability Tangled Feet to give him 20% Evasion and to confuse opponents.
Drain Punch helps with his survivability little and lets him hang around a little longer to avoid attacks. Sucker Punch is nice coverage and helps provide him with priority. In fact he has the only priority attacks in the entire team.
Conclusion:
So overall this includes some aspects of a ParaFuse team as well as including some of that bad mannered evasion tactics that no one ever likes. I appreciate any and all advice and I shall respect anyone that simply says to release the Pokemon due to the strategy. (Which sometimes ends with me losing due to my own confusion.)
Anyway, main parts of advice I am looking at is well for the team overall. As well as the 6th slot as I am not entirely sold on Spinda. However any and all advice will be taken into account and will be much appreciated.
TL;DR: New Poster, Playing Troll Team, Looking for Advice, Be Nice.
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