Team Without Weakness?!? (not yet..)
So, I played around on shoddy for a while and kept making new teams. I kept changing because each of my teams would get boring- until I got to this one. Maybe its because I make some dumb mistakes with this team, and every time I do different ones. My old teams all had a weakness to Zapdos and Crocune, and so I decided to form a team around them. Anyway, on to my lineup.
"The Lead"
Metagross @ Lum Berry
Adamant: 252 Hp/180 SpD/78 Atk
- Stealth Rock
- Meteor Mash
- Thunderpunch
- Bullet Punch
My lead can set up rocks on nonthreatening leads. On suicide leads like Azelf or Aerodactyl, I can 2hko with Meteor Mash followed by bullet punch. With this EV set, EQ from Gyarados and Shadow Ball from Gengar are both usually 3hkos. I use t-punch over EQ to hit Gyarados and because steel handles t-tar well too. Lum berry is so random status won't bother me.
"The Special Wall"
Zapdos @ Leftovers
Calm: 252 Hp/220 SpD/36 Spe
- Thunderbolt
- Heat Wave
- Roost
- T-wave/Toxic/Hp ?
Zapdos is my hero. As my team's special wall, he can handle Skymin and other special threats. T-bolt is for stab and is pretty powerful considering Zapdos' high SpA. Heat Wave is for Skymin, Scizor, and ice types. Roost is obvious as a form of recovery. In the last slot, I currently use thunder wave as a status support, but Toxic is better against walls or a hidden power to hit swampert or salamence. The speed EVs are to be faster than most Tyranitar.
"The Physical Wall"
Suicune @ Leftovers
Bold: 252 Hp/252 Def/4 Spe
- Rest
- Sleep Talk
- Surf
- Calm Mind
Suicune is my switch into Heatran and my physical wall. With Rest/Sleep Talk, my Suicune is unafraid of status. My strategy to using him is to switch into a physical attacker or a choice user I resist and then CM up. With rest, suicune can stay around to use the CM boosts and surf through everything. Gyarados with taunt pretty much ruins this set unless I have a bunch of calm minds up already.
"The Revenge Killer"
Heatran @ Choice Scarf
Naive: 64 HP/252 SpA/194 Spe
- Fire Blast
- Earth Power
- Hidden Power Ice/Dragon Pulse
- Explosion
Good for Switching to when there is an infernape lead. This scarftran is able to outrun base 130 speed pokemon and has a high special attack so it makes a good revenge killer and can even sweep if its counters are eliminated. Fire Blast is a powerful move that gets stab and is boosted by flash fire. Earth power is for hitting fire types that resist fire blast and can be used instead of fire blast for more accuracy on things that would die anyway. I'm kind of torn between HP ice and dragon pulse. While HP ice OHKOs salamence, Dragon Pulse will always kill after SR or some life orb recoil. In addition, Dragon Pulse hits Kingdra harder so I can do something while it outrages. Explosion is for killing things like blissey when I'm low on health.
"The Damage Dealer"
Heracross @ Choice Band
Adamant: 104 HP/252 Atk/152 Spe
- Close Combat
- Megahorn
- Stone Edge
- Pursuit
Heracross is a beast. Close combat 2hkos skarmory, swampert, suicune and other physical walls. Megahorn is for psychic types and when I don't want the defense drop. Stone edge 2hkos gyarados after intimidate and provides coverage against other flying types. Finally, pursuit does heavy damage to Ghosts and Psychics like Gengar, Azelf, Starmie, and Cresselia when they switch out. This is the standard CBhera set.
"The Spinner"
Starmie @ Leftovers
Timid: 160 HP/132 SpA/216 Spe
- Rapid Spin
- Recover
- Surf
- Ice Beam/Thunderbolt
Starmie gets rid of SR, spikes and toxic spikes (but not before heracross gets poisoned) with rapid spin. Recover is to heal after switching in to take status and entry hazards from all the spinning. Surf is for STAB and doing damage. I'm leaning to ice beam over thunderbolt because metagross already has thunderpunch and salamence is a bigger problem for me.
Team Strategy
Metagross can usually set up rocks or kill the other lead if it can't OHKO him. Then I can save him for later as a physical sponge and if a speedy threat comes out, I can use bullet punch. With toxic or thunder wave, my zapdos can cripple sweepers or walls as they come in. When possible, I can send in Suicune to try and set up a calm mind sweep. When faced with their special wall, I send in my heracross. When they switch to their physical wall, I take it out (usually) in 2 hits. Then they are open to a sweep from zapdos, suicune, or heatran.
Threat List
Tyranitar: Metagross, Suicune, Zapdos can outspeed and kill with t-bolt if it is low on health
Gyarados: Metagross, zapdos
Infernape: Starmie, suicune
Azelf: killed as a lead by metagross, frail, zapdos can t-bolt
Electivire: Heatran can outspeed and kill with earth power
Heracross: Zapdos, my heracross has the advantage after a close combat defense drop, scarftran can revenge
Salamence: problem- kills my walls, if it DDs and outrages, I can stop it with heatran
Togekiss: heracross (switching in on something that isn't air slash), zapdos
Gengar: Metagross as a lead/zapdos/heatran if its choiced/heracross with pursuit
Lucario: Suicun walls it
Starmie: Zapdos can kill it
Weavile: Bullet punch metagross
Dugtrio: I'm not really threatened by it.
Porygon-Z: Heatran and Metagross resist tri-attack.
Machamp: It is slow, so I can usually revenge kill it if it does anything
Snorlax: Heracross scares it away, with a few calm minds, suicune comes on top. Metagross I guess.
Zapdos: Zapdos can usually cripple to oppents with toxic or t-wave and then have the advantage.
Suicune: Zapdos, Heracross
Breloom: Lum berry on metagross helps, along with bullet punch. Zapdos will resist if it doesnt have stone edge. if it gets a sub up, it is a pain
Ninjask: Annoying, but taken out if it's a lead with metagross. Can't do much to heatran or zapdos.
Metagross: Suicune (unless it has thunderpunch) and zapdos resists steel. It is easily outsped so I can keep lowering its hp until it dies.
Heatran: Heatran if it uses a fire move. Suicune can handle it and get a calm mind up.
Celebi: If it doesn't have psychic, I can use heracross. Heatran, Zapdos as well.
Jirachi: Heatran/Zapdos hit super effective and won't take much damage.
Dragonite: Hopefully it won't DD and I can use starmie. Otherwise, wait for outrage and use heatran.
Mamoswine: Suicune can wall
Gallade: Suicune or metagross can handle it
Yanmega: Zapdos and Heatran kill this with t-bolt/fire-blast
Kingdra: If it sets up rain, it will almost always take out one of my guys. Sacrifice something to outrage, then follow up on the kill with metagross or heatran.
Roserade: heatran resists its attacks, zapdos can use heat wave
Scizor: Heatran (avoiding superpower prediction), Zapdos, Heracross if it is low on health
From this list, I can see that my team's weaknesses are to set-up sweepers, particularly dragon types that boost their speed (DD mence, DDnite, rain dance kingdra)
So, I played around on shoddy for a while and kept making new teams. I kept changing because each of my teams would get boring- until I got to this one. Maybe its because I make some dumb mistakes with this team, and every time I do different ones. My old teams all had a weakness to Zapdos and Crocune, and so I decided to form a team around them. Anyway, on to my lineup.






"The Lead"

Metagross @ Lum Berry
Adamant: 252 Hp/180 SpD/78 Atk
- Stealth Rock
- Meteor Mash
- Thunderpunch
- Bullet Punch
My lead can set up rocks on nonthreatening leads. On suicide leads like Azelf or Aerodactyl, I can 2hko with Meteor Mash followed by bullet punch. With this EV set, EQ from Gyarados and Shadow Ball from Gengar are both usually 3hkos. I use t-punch over EQ to hit Gyarados and because steel handles t-tar well too. Lum berry is so random status won't bother me.
"The Special Wall"

Zapdos @ Leftovers
Calm: 252 Hp/220 SpD/36 Spe
- Thunderbolt
- Heat Wave
- Roost
- T-wave/Toxic/Hp ?
Zapdos is my hero. As my team's special wall, he can handle Skymin and other special threats. T-bolt is for stab and is pretty powerful considering Zapdos' high SpA. Heat Wave is for Skymin, Scizor, and ice types. Roost is obvious as a form of recovery. In the last slot, I currently use thunder wave as a status support, but Toxic is better against walls or a hidden power to hit swampert or salamence. The speed EVs are to be faster than most Tyranitar.
"The Physical Wall"

Suicune @ Leftovers
Bold: 252 Hp/252 Def/4 Spe
- Rest
- Sleep Talk
- Surf
- Calm Mind
Suicune is my switch into Heatran and my physical wall. With Rest/Sleep Talk, my Suicune is unafraid of status. My strategy to using him is to switch into a physical attacker or a choice user I resist and then CM up. With rest, suicune can stay around to use the CM boosts and surf through everything. Gyarados with taunt pretty much ruins this set unless I have a bunch of calm minds up already.
"The Revenge Killer"

Heatran @ Choice Scarf
Naive: 64 HP/252 SpA/194 Spe
- Fire Blast
- Earth Power
- Hidden Power Ice/Dragon Pulse
- Explosion
Good for Switching to when there is an infernape lead. This scarftran is able to outrun base 130 speed pokemon and has a high special attack so it makes a good revenge killer and can even sweep if its counters are eliminated. Fire Blast is a powerful move that gets stab and is boosted by flash fire. Earth power is for hitting fire types that resist fire blast and can be used instead of fire blast for more accuracy on things that would die anyway. I'm kind of torn between HP ice and dragon pulse. While HP ice OHKOs salamence, Dragon Pulse will always kill after SR or some life orb recoil. In addition, Dragon Pulse hits Kingdra harder so I can do something while it outrages. Explosion is for killing things like blissey when I'm low on health.
"The Damage Dealer"

Heracross @ Choice Band
Adamant: 104 HP/252 Atk/152 Spe
- Close Combat
- Megahorn
- Stone Edge
- Pursuit
Heracross is a beast. Close combat 2hkos skarmory, swampert, suicune and other physical walls. Megahorn is for psychic types and when I don't want the defense drop. Stone edge 2hkos gyarados after intimidate and provides coverage against other flying types. Finally, pursuit does heavy damage to Ghosts and Psychics like Gengar, Azelf, Starmie, and Cresselia when they switch out. This is the standard CBhera set.
"The Spinner"

Starmie @ Leftovers
Timid: 160 HP/132 SpA/216 Spe
- Rapid Spin
- Recover
- Surf
- Ice Beam/Thunderbolt
Starmie gets rid of SR, spikes and toxic spikes (but not before heracross gets poisoned) with rapid spin. Recover is to heal after switching in to take status and entry hazards from all the spinning. Surf is for STAB and doing damage. I'm leaning to ice beam over thunderbolt because metagross already has thunderpunch and salamence is a bigger problem for me.
Team Strategy
Metagross can usually set up rocks or kill the other lead if it can't OHKO him. Then I can save him for later as a physical sponge and if a speedy threat comes out, I can use bullet punch. With toxic or thunder wave, my zapdos can cripple sweepers or walls as they come in. When possible, I can send in Suicune to try and set up a calm mind sweep. When faced with their special wall, I send in my heracross. When they switch to their physical wall, I take it out (usually) in 2 hits. Then they are open to a sweep from zapdos, suicune, or heatran.
Threat List
Tyranitar: Metagross, Suicune, Zapdos can outspeed and kill with t-bolt if it is low on health
Gyarados: Metagross, zapdos
Infernape: Starmie, suicune
Azelf: killed as a lead by metagross, frail, zapdos can t-bolt
Electivire: Heatran can outspeed and kill with earth power
Heracross: Zapdos, my heracross has the advantage after a close combat defense drop, scarftran can revenge
Salamence: problem- kills my walls, if it DDs and outrages, I can stop it with heatran
Togekiss: heracross (switching in on something that isn't air slash), zapdos
Gengar: Metagross as a lead/zapdos/heatran if its choiced/heracross with pursuit
Lucario: Suicun walls it
Starmie: Zapdos can kill it
Weavile: Bullet punch metagross
Dugtrio: I'm not really threatened by it.
Porygon-Z: Heatran and Metagross resist tri-attack.
Machamp: It is slow, so I can usually revenge kill it if it does anything
Snorlax: Heracross scares it away, with a few calm minds, suicune comes on top. Metagross I guess.
Zapdos: Zapdos can usually cripple to oppents with toxic or t-wave and then have the advantage.
Suicune: Zapdos, Heracross
Breloom: Lum berry on metagross helps, along with bullet punch. Zapdos will resist if it doesnt have stone edge. if it gets a sub up, it is a pain
Ninjask: Annoying, but taken out if it's a lead with metagross. Can't do much to heatran or zapdos.
Metagross: Suicune (unless it has thunderpunch) and zapdos resists steel. It is easily outsped so I can keep lowering its hp until it dies.
Heatran: Heatran if it uses a fire move. Suicune can handle it and get a calm mind up.
Celebi: If it doesn't have psychic, I can use heracross. Heatran, Zapdos as well.
Jirachi: Heatran/Zapdos hit super effective and won't take much damage.
Dragonite: Hopefully it won't DD and I can use starmie. Otherwise, wait for outrage and use heatran.
Mamoswine: Suicune can wall
Gallade: Suicune or metagross can handle it
Yanmega: Zapdos and Heatran kill this with t-bolt/fire-blast
Kingdra: If it sets up rain, it will almost always take out one of my guys. Sacrifice something to outrage, then follow up on the kill with metagross or heatran.
Roserade: heatran resists its attacks, zapdos can use heat wave
Scizor: Heatran (avoiding superpower prediction), Zapdos, Heracross if it is low on health
From this list, I can see that my team's weaknesses are to set-up sweepers, particularly dragon types that boost their speed (DD mence, DDnite, rain dance kingdra)