Ive Been Using this team on The TU Server and it been doin pretty well for me just need to see if there need to be any improvements. This team took me quite a while to put together but all in all I think Ive done a pretty good job with the team. I Built this team around MixNite, so the idea is to Eliminate or slow down some of Nite counters so that he can come in and clean up. This Team is for WIFI And Shoddy
Azelf@ Colbur Berry
Ability: Levitate
Jolly nature (+Spe, -SpA)
EVs: 8 HP/140 Att/144 SpD/252 Spe
-Taunt
-Stealth Rock
-U-turn
-Explosion
---
As Suggested by Faladran. So after testing Azelf works better in the lead spot. Now, personally I do not really like suicide leads like Azelf but this one seem to get the job done better then empoleon. Lays out SR And go Boom depending on the situation. U-turn and Taunt allow you to escape from unfavorable match-ups and shut down slower leads, respectively.
Dragonite (M) @ Life Orb
Ability: Inner Focus
EVs: 16 Atk/252 Spd/240 SAtk
Naive nature (+Spd, -SDef)
- Superpower
- Draco Meteor
- Flamethrower
- Extremespeed
---
This guy is my mix-sweeper and can take many guys down with Draco Meteor guys like swamperts and hippowdon. Flamethrower is there to take care of the steel pokemon such as scizor,bronzong, and skarmory. Extremespeed for Priority.Superpower for Blisseys/Clefables<------- Which seem to be getting used more and more now
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 6 HP/252 Atk/252 Spd
Jolly nature
- Iron Head
- Ice Punch
- Trick
- Thunder Punch
Suggested by Faladran.This set is quite simple, it's a revenge killer for various threats in this metagame today. Dragonite get a Dragon Dance? No problem, send in rachi and ice punch it for the revenge kill. Iron Head is for stab damage and taking care of many threats like gengar,and roserade. Rachi also get a 60% chance for flinch hax, so that's always nice. Thunder Punch can be used in place of trick for Gyarados (outspeeds after one Dragon Dance). Also, He my Dragon Resist pokemon.
Infernape (M) @ Expert Belt
Ability: Blaze
EVs: 252 Atk/192 Spd/64 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- U-Turn
- Mach Punch
- Overheat
---
Infernape is the wall breaker on this team. Many teams find themselves in a pickle confronting this guy after their Pokemon have been weakened. Close Combat covers Blissey and does a significant amount of damage to many neutral Pokemon. U-Turn for scouting Switches. Stone Edge for Gyrados and Dragonites an Overheat, another stab Move. Expert Belt to Bluff BAND
Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 44 HP/80 Def/92 Spd/42 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Softboiled
- Seismic Toss
- Flamethrower/Ice Beam
- Thunder Wave
---
Wow what can I say. Clefable here helps me in many ways, she is my spdf wall. She here to help D-Nite Sweep. Slowing down somethings that are faster than Nite. The EV Spread i took from Fast Blissey in the smog # 11 and Modifyed them a little to help here survive. Softboiled is there to help her with her health when low, S-Toss to deal with Non-Ghost Pokes, Flamethrower to deal with Scizor even though i might just switch it for Ice Beam to dael with Dragons and Gliscor.
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/40 Def/216 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Earthquake
- Roost
- Toxic
---
This guy's beautiful. His fast Taunt walks all over Skarmory and Blissey (I've seen two so far with Ice Beam, though, which was very lame.) EQ, Taunt, and Toxic form a potent duo, because essentially everything in OU that resists Toxic (steels and poisons) die to EQ except maybe Bronzong, Gengar, and Roserade. Roost is for survivability.
So that pretty much all i have to say so hopefully i get some good feedback from the Community so that it can be even more successful. Thanks In Advance.
P.S. I Need a replacement for Rotom-W On WIFI So if anyone can help with that i would appreciate it.
P.P.S. One thing i seem to be stuggling with is DD Tars after he set up a DD Gliscor can take it some what then i have to Revenge with Nite Or Rotom
![Azelf.png](http://i557.photobucket.com/albums/ss11/iqbal_061/Azelf.png)
Azelf@ Colbur Berry
Ability: Levitate
Jolly nature (+Spe, -SpA)
EVs: 8 HP/140 Att/144 SpD/252 Spe
-Taunt
-Stealth Rock
-U-turn
-Explosion
---
As Suggested by Faladran. So after testing Azelf works better in the lead spot. Now, personally I do not really like suicide leads like Azelf but this one seem to get the job done better then empoleon. Lays out SR And go Boom depending on the situation. U-turn and Taunt allow you to escape from unfavorable match-ups and shut down slower leads, respectively.
![dragonite.jpg](http://i41.photobucket.com/albums/e289/VERYHOTGIRL/Pokemon/dragonite.jpg)
Dragonite (M) @ Life Orb
Ability: Inner Focus
EVs: 16 Atk/252 Spd/240 SAtk
Naive nature (+Spd, -SDef)
- Superpower
- Draco Meteor
- Flamethrower
- Extremespeed
---
This guy is my mix-sweeper and can take many guys down with Draco Meteor guys like swamperts and hippowdon. Flamethrower is there to take care of the steel pokemon such as scizor,bronzong, and skarmory. Extremespeed for Priority.Superpower for Blisseys/Clefables<------- Which seem to be getting used more and more now
![140px-385Jirachi.png](http://i241.photobucket.com/albums/ff142/alexdpny/pokemon/140px-385Jirachi.png)
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 6 HP/252 Atk/252 Spd
Jolly nature
- Iron Head
- Ice Punch
- Trick
- Thunder Punch
Suggested by Faladran.This set is quite simple, it's a revenge killer for various threats in this metagame today. Dragonite get a Dragon Dance? No problem, send in rachi and ice punch it for the revenge kill. Iron Head is for stab damage and taking care of many threats like gengar,and roserade. Rachi also get a 60% chance for flinch hax, so that's always nice. Thunder Punch can be used in place of trick for Gyarados (outspeeds after one Dragon Dance). Also, He my Dragon Resist pokemon.
![Infernape.png](http://i611.photobucket.com/albums/tt200/smogon_tiers_album/Overused/Infernape.png)
Infernape (M) @ Expert Belt
Ability: Blaze
EVs: 252 Atk/192 Spd/64 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- U-Turn
- Mach Punch
- Overheat
---
Infernape is the wall breaker on this team. Many teams find themselves in a pickle confronting this guy after their Pokemon have been weakened. Close Combat covers Blissey and does a significant amount of damage to many neutral Pokemon. U-Turn for scouting Switches. Stone Edge for Gyrados and Dragonites an Overheat, another stab Move. Expert Belt to Bluff BAND
![Clefable.png](http://i611.photobucket.com/albums/tt200/smogon_tiers_album/Underused/Clefable.png)
Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 44 HP/80 Def/92 Spd/42 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Softboiled
- Seismic Toss
- Flamethrower/Ice Beam
- Thunder Wave
---
Wow what can I say. Clefable here helps me in many ways, she is my spdf wall. She here to help D-Nite Sweep. Slowing down somethings that are faster than Nite. The EV Spread i took from Fast Blissey in the smog # 11 and Modifyed them a little to help here survive. Softboiled is there to help her with her health when low, S-Toss to deal with Non-Ghost Pokes, Flamethrower to deal with Scizor even though i might just switch it for Ice Beam to dael with Dragons and Gliscor.
![Gliscor.png](http://i611.photobucket.com/albums/tt200/smogon_tiers_album/Overused/Gliscor.png)
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/40 Def/216 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Earthquake
- Roost
- Toxic
---
This guy's beautiful. His fast Taunt walks all over Skarmory and Blissey (I've seen two so far with Ice Beam, though, which was very lame.) EQ, Taunt, and Toxic form a potent duo, because essentially everything in OU that resists Toxic (steels and poisons) die to EQ except maybe Bronzong, Gengar, and Roserade. Roost is for survivability.
So that pretty much all i have to say so hopefully i get some good feedback from the Community so that it can be even more successful. Thanks In Advance.
P.S. I Need a replacement for Rotom-W On WIFI So if anyone can help with that i would appreciate it.
P.P.S. One thing i seem to be stuggling with is DD Tars after he set up a DD Gliscor can take it some what then i have to Revenge with Nite Or Rotom