SS OU Team Lopunny balance, pick 1800

Hello, Im presenting a very powerfull balance, that is professional. oh couillon
lets step futher to the team
1612976639024.png

Glandeur (Suicune) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Roar

So suicune you put him you gland, you win. He screams at you and they run away. You setup urself and you roller. Suicune can handle most physical poke like cinderace, melmetal, landorus, pretty much any earth except the stuff that pokes her mouth with plant and electricity. In addition he can burn the assholes that come on with scald but when it's me who plays it doesn't work lol.

1612977067677.png

Fucker (Garchomp) @ Life Orb
Ability: Rough Skin
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stealth Rock

Garchomp sets up the rocks. He fucks the other fuckers that stays with ferro on chomp turn 1. He looks at regieleki and murders him. Garchomp prevents heatran leads and can hurt landorus very badly with draco meteore. Garchomp is THE lead of the team.
252 SpA Life Orb Garchomp Fire Blast vs. 252 HP / 44+ SpD Ferrothorn: 354-416 (100.5 - 118.1%) -- guaranteed OHKO
252 SpA Life Orb Garchomp Draco Meteor vs. 252 HP / 0 SpD Landorus-Therian: 242-285 (63.3 - 74.6%) -- guaranteed 2HKO

1612977363595.png

Gérard (Zapdos) @ Heavy-Duty Boots
Ability: Static
Shiny: Yes
EVs: 248 HP / 220 Def / 40 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Roost
- Heat Wave
- Defog

Zapdos doesnt do anything cause he cant be bothered, he defogs and heals him self and can come in everything. Zapdos is ground immunity, he stops the assholes that turn on you. It also allows to rotate with volt switch. It handles grass types like kartana and rillaboom and can hit them with heat wave. Finally he prevents getting smashed by tornadus.
0 SpA Zapdos Heat Wave vs. 0 HP / 0 SpD Rillaboom: 222-262 (65.1 - 76.8%) -- guaranteed 2HKO after Grassy Terrain recovery
0 SpA Zapdos Volt Switch vs. 0 HP / 4 SpD Tornadus: 218-260 (72.9 - 86.9%) -- guaranteed 2HKO

1612977608307.png

Couillone (Lopunny) (F) @ Assault Vest
Ability: Klutz
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Switcheroo
- U-turn
- Heal Bell
- Close Combat

Lopunny, he gives the assault vest to the con who comes above and he gets fucked in the face. He can heal bell for suicune when he sleeps because he's a slacker. U-turn to cross and close combat, we put a random move at the end it's the job. It allows to put off a poke (especially defensive) of the opponent with the assault vest



1612978594187.png

Ricard chaud (Heatran) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic

Heatran he fucks the stall (like all the team). He sends you all in the air. He manages a ton of very dangerous mons: magearna (focus blast that 100% miss), volcarona. But it is especially for the offensive pokes that the thing is a jerk. This set allows you to beat toxapex, corviknight, blissey, clefable, ferro, the wholesale stall. Toxic helps piss off hydreigon.

1612978804575.png

Bourrine le cul (Rillaboom) @ Choice Band
Ability: Grassy Surge
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wood Hammer
- Grassy Glide
- U-turn
- High Horsepower

Rillaboom he nags like a jerk. He revenges kill and it allows you to hang out. This stuff really hurts with wood hammer. Grassy glide is a very powerful priority which is capable of 2 shot resistances (mons offensives). High Horsepower to fuck heatran, magearana and all the hell. U turn because well if there's a corviknight you're going to want to get out.
252+ Atk Choice Band Rillaboom High Horsepower vs. 0 HP / 0 Def Magearna: 294-348 (97.6 - 115.6%) -- 87.5% chance to OHKO

And have fun especially!
 
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Hello, Im presenting a very powerfull balance, that is professional. oh couillon
lets step futher to the team
View attachment 314857
Glandeur (Suicune) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Roar

So suicune you put him you gland, you win. He screams at you and they run away. You setup urself and you roller. Suicune can handle most physical poke like cinderace, melmetal, landorus, pretty much any earth except the stuff that pokes her mouth with plant and electricity. In addition he can burn the assholes that come on with scald but when it's me who plays it doesn't work lol.

View attachment 314858
Fucker (Garchomp) @ Life Orb
Ability: Rough Skin
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stealth Rock

Garchomp sets up the rocks. He fucks the other fuckers that stays with ferro on chomp turn 1. He looks at regieleki and murders him. Garchomp prevents heatran leads and can hurt landorus very badly with draco meteore. Garchomp is THE lead of the team.
252 SpA Life Orb Garchomp Fire Blast vs. 252 HP / 44+ SpD Ferrothorn: 354-416 (100.5 - 118.1%) -- guaranteed OHKO
252 SpA Life Orb Garchomp Draco Meteor vs. 252 HP / 0 SpD Landorus-Therian: 242-285 (63.3 - 74.6%) -- guaranteed 2HKO

View attachment 314860
Gérard (Zapdos) @ Heavy-Duty Boots
Ability: Static
Shiny: Yes
EVs: 248 HP / 220 Def / 40 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Roost
- Heat Wave
- Defog

Zapdos doesnt do anything cause he cant be bothered, he defogs and heals him self and can come in everything. Zapdos is ground immunity, he stops the assholes that turn on you. It also allows to rotate with volt switch. It handles grass types like kartana and rillaboom and can hit them with heat wave. Finally he prevents getting smashed by tornadus.
0 SpA Zapdos Heat Wave vs. 0 HP / 0 SpD Rillaboom: 222-262 (65.1 - 76.8%) -- guaranteed 2HKO after Grassy Terrain recovery
0 SpA Zapdos Volt Switch vs. 0 HP / 4 SpD Tornadus: 218-260 (72.9 - 86.9%) -- guaranteed 2HKO

View attachment 314861
Couillone (Lopunny) (F) @ Assault Vest
Ability: Klutz
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Switcheroo
- U-turn
- Heal Bell
- Close Combat

Lopunny, he gives the assault vest to the con who comes above and he gets fucked in the face. He can heal bell for suicune when he sleeps because he's a slacker. U-turn to cross and close combat, we put a random move at the end it's the job. It allows to put off a poke (especially defensive) of the opponent with the assault vest



View attachment 314862
Ricard chaud (Heatran) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic

Heatran he fucks the stall (like all the team). He sends you all in the air. He manages a ton of very dangerous mons: magearna (focus blast that 100% miss), volcarona. But it is especially for the offensive pokes that the thing is a jerk. This set allows you to beat toxapex, corviknight, blissey, clefable, ferro, the wholesale stall. Toxic helps piss off hydreigon.

View attachment 314863
Bourrine le cul (Rillaboom) @ Choice Band
Ability: Grassy Surge
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wood Hammer
- Grassy Glide
- U-turn
- High Horsepower

Rillaboom he nags like a jerk. He revenges kill and it allows you to hang out. This stuff really hurts with wood hammer. Grassy glide is a very powerful priority which is capable of 2 shot resistances (mons offensives). High Horsepower to fuck heatran, magearana and all the hell. U turn because well if there's a corviknight you're going to want to get out.
252+ Atk Choice Band Rillaboom High Horsepower vs. 0 HP / 0 Def Magearna: 294-348 (97.6 - 115.6%) -- 87.5% chance to OHKO

And have fun especially!

I'm a bit confused... Why does this team run Switcheroo when AV prevents non-attacking moves from being used? Either way, choice locking defensive threats is far better than giving them a pat on the back with the AV if it even worked as Heatran and Suicune rely on SpA and you know, AV boosts SpD :I

The mixed Garchomp Varient in this team with Rillaboom also makes no sense. I can understand using it as a surprise for opponents but the accuracy of its moves are pretty dog water aside from the one reliable move Earthquake, which is weakened by Grassy Surge and doesn't even have a major investment for Garchomp's Atk. At best it is a prick on the finger, even with Draco having a BP of 130 and FB of 110, Garchomp's low SpA doesn't make up for it with 252 SpA EVs and it seems obvious Garchomp has to stay in most times, so the low attacking pressure also effects it very negatively and it is immensely niche.

I am also now noticing you have 0 cover for fighting types and the speed tier of most of your mons are low, sooooooo have fun getting blasted by Hyper Offense. :pikuh:
 
I'm a bit confused... Why does this team run Switcheroo when AV prevents non-attacking moves from being used? Either way, choice locking defensive threats is far better than giving them a pat on the back with the AV if it even worked as Heatran and Suicune rely on SpA and you know, AV boosts SpD :I

The mixed Garchomp Varient in this team with Rillaboom also makes no sense. I can understand using it as a surprise for opponents but the accuracy of its moves are pretty dog water aside from the one reliable move Earthquake, which is weakened by Grassy Surge and doesn't even have a major investment for Garchomp's Atk. At best it is a prick on the finger, even with Draco having a BP of 130 and FB of 110, Garchomp's low SpA doesn't make up for it with 252 SpA EVs and it seems obvious Garchomp has to stay in most times, so the low attacking pressure also effects it very negatively and it is immensely niche.

I am also now noticing you have 0 cover for fighting types and the speed tier of most of your mons are low, sooooooo have fun getting blasted by Hyper Offense. :pikuh:
Klutz means Lopunny ignores the effects of the Assault Vest. AV isn't as bad for mons like Suicune and Heatran, but for mons like Blissey, Clefable, and Mandibuzz, not being able to recover literally means its deadweight, as opposed to with a choice item where it could at least spam recover. Usually I would see this on stall teams tho, not offensively-orientated balance.
 
Klutz means Lopunny ignores the effects of the Assault Vest. AV isn't as bad for mons like Suicune and Heatran, but for mons like Blissey, Clefable, and Mandibuzz, not being able to recover literally means its deadweight, as opposed to with a choice item where it could at least spam recover. Usually I would see this on stall teams tho, not offensively-orientated balance.
Ah, it's been awhile since I remembered what Klutz did because it has always been a useless ability. Apologies for the criticisms there then, however, I still believe there are better uses of that slot in a team. To add, as I have stated with others who have used these teams, its success is pure surprise factor although as Cono said it's fun, so to those of you who want to, give it a whirl.
 
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