Team Lanturn!

I haven't posted any of my teams before, but I spend wayyy too much time on Shoddy so I figured that this could only help. Lanturn is the defensive core of this team and it's made to compliment him. I chose lanturn because of his incredible ability to counter the numerous bulky waters that populate UU as well as the fact that it seems like every other team is rain dance and lanturn eats those teams alive. Here it goes.
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The Lead:
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4 HP / 252 Atk / 252 Spe
Adamant
Focus Sash

  • Stealth Rock
  • Rock Slide
  • Earthquake
  • Explosion

I'm going with solrock here as my lead because I really am a firm believer in suicide leads. And in my opinion, very few do it better in UU than solrock. The moveset is very simple and straightforward. The idea is to SR first, then go to town on whatever they send out against you with a combination of rock slide and earthquake. You wouldn't believe how few people see the explosion coming and just lose a poke in vain. Conclusion: solrock is not a complicated lead by any means. His purpose is to set up the rocks and take something out on the way. That's it. And if he for whatever reason survives, he provides a solid ground immunity for Lanturn.

The Star:
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40 HP / 216 SpA / 252 SpD
Calm
Damp Rock/Leftovers

  • Rain Dance
  • Surf
  • Thunder
  • Ice Beam

I chose this really interesting rain dance set for lanturn for a few reasons. And yes, I do realize that the benefits of his rain are very few for the rest of my team. Back to the moveset. Lanturn has wonderful typing, movepool, and defensive stats but it always lacked one thing, attacking power. Rain dance looks to remedy that without losing defensive EVs. After setting up the rain, surf is essentially a 140 BP move with 100% accuracy and thunder is 100% accurate as well, giving him two very powerful STAB options to punish those looking to set up on his usually weak offensive options. Ice beam is there to take care of the grass types who resist his two STABs. The beauty of this is that he is able to come in on just about any special attacker that lacks a powerful STAB grass type move. No reliable recovery means he needs wish support to keep tanking...

Wisher:
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248 HP / 44 Def / 216 Spe
Jolly
Leftovers

  • Zen Headbutt
  • U-Turn
  • Wish
  • Reflect
I went with a rather...unconventional choice for my wish passer here but here in RMT, if it can be explained and justified, then it's worth a try right? As I explained earlier, Lanturn needs wish support to truly shine and this team is based around his strengths and weaknesses. As great as his dual typing is, it leaves him with two very common weaknesses in ground and grass. Xatu sports an immunity to the physically inclined ground attacks and a resistance to the specially inclined grass attacks as well as a decent spD to sponge them even better. I focused on speed and HP because his purpose is to come in on an attack that he resists, wish on the switch, and u-turn out to a teammate that needs to heal. Zen headbutt is there for stab only really. Reflect is there to make it easier to pass wishes to teammates safely as well.

Physical Sweeper:
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72 HP / 252 Atk / 184 Spe
Adamant
Life Orb

  • Dragon Dance
  • Earthquake
  • Outrage
  • Roost
I went with DD altaria as my sweeper for a couple reasons. First, anything that has STAB on outrage and DD is dangerous. Anything. Second, altaria has a fantastic typing that walls many pokemon's movesets. For example, if the premier mixed attacker of UU opts for HP electric or grass to cover the omnipotend bulky waters, altaria completely walls the set and gets a free DD which could mean "gg" for the opponent. Very straightforward moveset: DD for boost, earthquake for steels, outrage for everything else, and roost when life orb and stealth rocks got you down. Conclusion: a very underrated sweeper with the potential to bulldoze even the most defensive of teams.

Wrecking Ball:
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252 Atk / 4 Def / 252 Spe
Jolly
Choice Band

  • Brave Bird
  • Return
  • Pursuit
  • Payback
Do you all remember that goofy looking bird way back in the days of RBY? Well now he has some new additions that make him one of the best choice banders in UU. Solid base 110 attack and 100 speed allow him to outspeed most pokemon and muscle through even the most defensive pokemon. Brave bird 2HKOs milotic, rotom, drapion, spiritomb, donphan, and pretty much anything that doesn't resist it. It goes without saying that walls such as venusaur and chansey don't stand a chance. Return is there for secondary STAB against electrics i guess. The premier electric, raikou, still doesn't take brave birds like a champ, so brave bird is still usually a safe bet as it hits the numerous ghosts as well. Pursuit is always nice to maim mismagius or rotom looking to avoid getting run over. Payback is for Missy or rotom foolishly switching in expecting a CB return. Conclusion- if you haven't noticed by now, dodrio has served me very well in UU. He can single handedly blow holes in the opposing team if they switch in something that gets 2HKOd. Many people underestimate the actual amount of power that dodrio possesses. I highly recommend it.

The Insurance:
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4 HP / 252 SpA / 252 Spe
Timid
Choice Specs

  • Psychic
  • Thunderbolt
  • Focus Blast
  • Trick

As i stated in the intro, it seems like half the teams in UU are rain dance or something of the sort, gardevoir provides a good check against them. Choice specs and a high special attack make it a decent attacking force, but what gives it its spot on my team is its ability, trace. It is able to trace abilities such as swift swim in order to batter kabutops and ludicolo around with stab psychic and super effective t-bolt. It can also trace water absorb or volt absorb to gain extra healing and a free switch. Overall, gardevoir is mostly just for filler and insurance and, like xatu, is the poke that is easily replaced without changing the goal of the team.


Any suggestions would be appreciated and I am willing to make reasonable changes that keep the main idea of the team in mind. Thank you in advance.



 
The team looks very nice, but I think one of your main problems is a priority Ice shard, which will decimate altaria, and really hurt Dodrio if it doesn't kill it

Since most ice sharders are ice type (I can only name Donphan as a non ice type with ice shard) you want to meet them with a vacuum wave/mach punch.

I could argue that Altaria or dodrio should go, but I love both, so If you see fit, find a good vacuum wave/mach punch user.
 
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