Hello its me Lucario77, and I thought I start a team with one of the best starters ever, Infernape! So here it is:
Team At A Glance:
Metagross @ Lum Berry
Ability: Clear Body
EVs: 252 HP / 236 Atk / 12 Def / 8 Spe
Nature: Adamant (+atk,-sp atk)
-Stealth Rock
-Meteor Mash
-Earthquake
-Bullet Punch
I need someone to set up rocks as early as possible and be able to deal with today's biggest leads, so I saw Metagross and he actually works for this kind of team. Stealth Rock allows me to get the OHKO's Infernape wants. Meteor Mash gives Meta a strong STAB attack. Earthquake gives me more coverage to hit heatran and Infernape. Bullet Punch lets me get rid of focus sashers like Azelf and Aero.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 220 Def / 36 Spe
Nature: Bold (+def, -atk)
-Thunder Wave
-Grass Knot
-Recover
-Hidden Power Fire
Celebi is a vital member of this team, who gets rid of those physical sweepers like Gyarados. Thunder Wave lets me cripple are those physical sweepers such as Gyarados and Salamence. Grass Knot is for STAB, and does good damage against Suicune. Recover makes sure Celebi last longer. Hidden Power fire lets me get rid of all those Steels, and grass pokes who otherwise wall this set. Celebi is a vital member of this team and the team might just fall apart without her.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 224 SpD / 36 Spe
Nature: Calm (+sp def,-atk)
-Thunderbolt
-Heat Wave
-Roost
-Toxic
I'm sort of using the Special Defensive set, but I'm using different attacks. Zapdos works well with Celebi in their defensive stands. But I have to say, Zapdos makes a great Scizor killer, along with Magnezone of course, who resist all his moves, Thunderbolt is for STAB of course, and takes out waters. Heat Wave hits all steels,bugs, and grass pokes. Roost is Zapdos's only way of recovery. Toxic lets me hender all bulky pokes who come near Zapdos.
Hitmontop @ Leftovers
Ability: Technican
EVs: 252 HP / 252 Atk / 4 Def
Nature: Adamant (+atk,- sp atk)
-Rapid Spin
-Fake Out
-Bullet Punch
-Mach Punch
Hitmontop's place in this team is revenge killer and rapid spinner. So when entry hazards are up, then its time for Hitmontop to shine! Fake Out lets me abuses his ability, and gets me a free hit. Rapid Spin, is to get rid of hazards. Bullet Punch lets me hit ghost types who arent hit my Mach Punch. Mach Punch powered up by STAB and Technican hurts any poke who doesnt resist it. I was thinking of replacing Fake Out with Close Combat but I don't really know. I was thinking of using him for wall breaking though.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Nature: Bold (+def, -atk)
-Surf
-Roar
-Calm Mind
-Ice Beam
Before I send out Infernape, I use Suicune to see what the team is like, and Roar allows me to do that. Surf is for STAB, lets me hit fire and ground pokes. Roar allows me to do some shuffling, to get a taste of what I'm up against. Calm Mind gives me a boost to make Suicune a great sp atker. Ice Beam of course lets me take out the dragons,Zapdos, and Gliscor. I've been seeing Vaporeon alot lately and was thinking of replacing Ice Beam with Hidden Power Electric to hit Vap and Gyara.
Infernape @ Life Orb
Ability: Blaze
EVs: 64 Atk / 252 SpA / 192 Spe
Nature: Naive (+spd,- sp def)
-Flamethrower
-Grass Knot
-Close Combat
-Hidden Power Ice
Well, here's the Star of the Team, Infernape! The reason why we are here today. This is almost a perfect coverage Infernape gets. Flamethrower is for STAB and because I don't want Infernape to miss with Fire Blast or its game over for him. Grass Knot lets me hit Swampert, and Suicune for good amounts of damage, but not Vap( man I hate her!). Close Combat lets me hit any Specially Defensive walls like blissey and Snorlax, and I also hit Tyranitar, Heatran(If he switches in on it, or isnt scarfed). Hidden Power Ice lets me hit all dragons.
So here's the team, I'm open to any suggestions you guys have, thanks for helping me with my team and have a great day!
Team At A Glance:







Metagross @ Lum Berry
Ability: Clear Body
EVs: 252 HP / 236 Atk / 12 Def / 8 Spe
Nature: Adamant (+atk,-sp atk)
-Stealth Rock
-Meteor Mash
-Earthquake
-Bullet Punch
I need someone to set up rocks as early as possible and be able to deal with today's biggest leads, so I saw Metagross and he actually works for this kind of team. Stealth Rock allows me to get the OHKO's Infernape wants. Meteor Mash gives Meta a strong STAB attack. Earthquake gives me more coverage to hit heatran and Infernape. Bullet Punch lets me get rid of focus sashers like Azelf and Aero.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 220 Def / 36 Spe
Nature: Bold (+def, -atk)
-Thunder Wave
-Grass Knot
-Recover
-Hidden Power Fire
Celebi is a vital member of this team, who gets rid of those physical sweepers like Gyarados. Thunder Wave lets me cripple are those physical sweepers such as Gyarados and Salamence. Grass Knot is for STAB, and does good damage against Suicune. Recover makes sure Celebi last longer. Hidden Power fire lets me get rid of all those Steels, and grass pokes who otherwise wall this set. Celebi is a vital member of this team and the team might just fall apart without her.

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 224 SpD / 36 Spe
Nature: Calm (+sp def,-atk)
-Thunderbolt
-Heat Wave
-Roost
-Toxic
I'm sort of using the Special Defensive set, but I'm using different attacks. Zapdos works well with Celebi in their defensive stands. But I have to say, Zapdos makes a great Scizor killer, along with Magnezone of course, who resist all his moves, Thunderbolt is for STAB of course, and takes out waters. Heat Wave hits all steels,bugs, and grass pokes. Roost is Zapdos's only way of recovery. Toxic lets me hender all bulky pokes who come near Zapdos.

Hitmontop @ Leftovers
Ability: Technican
EVs: 252 HP / 252 Atk / 4 Def
Nature: Adamant (+atk,- sp atk)
-Rapid Spin
-Fake Out
-Bullet Punch
-Mach Punch
Hitmontop's place in this team is revenge killer and rapid spinner. So when entry hazards are up, then its time for Hitmontop to shine! Fake Out lets me abuses his ability, and gets me a free hit. Rapid Spin, is to get rid of hazards. Bullet Punch lets me hit ghost types who arent hit my Mach Punch. Mach Punch powered up by STAB and Technican hurts any poke who doesnt resist it. I was thinking of replacing Fake Out with Close Combat but I don't really know. I was thinking of using him for wall breaking though.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Nature: Bold (+def, -atk)
-Surf
-Roar
-Calm Mind
-Ice Beam
Before I send out Infernape, I use Suicune to see what the team is like, and Roar allows me to do that. Surf is for STAB, lets me hit fire and ground pokes. Roar allows me to do some shuffling, to get a taste of what I'm up against. Calm Mind gives me a boost to make Suicune a great sp atker. Ice Beam of course lets me take out the dragons,Zapdos, and Gliscor. I've been seeing Vaporeon alot lately and was thinking of replacing Ice Beam with Hidden Power Electric to hit Vap and Gyara.

Infernape @ Life Orb
Ability: Blaze
EVs: 64 Atk / 252 SpA / 192 Spe
Nature: Naive (+spd,- sp def)
-Flamethrower
-Grass Knot
-Close Combat
-Hidden Power Ice
Well, here's the Star of the Team, Infernape! The reason why we are here today. This is almost a perfect coverage Infernape gets. Flamethrower is for STAB and because I don't want Infernape to miss with Fire Blast or its game over for him. Grass Knot lets me hit Swampert, and Suicune for good amounts of damage, but not Vap( man I hate her!). Close Combat lets me hit any Specially Defensive walls like blissey and Snorlax, and I also hit Tyranitar, Heatran(If he switches in on it, or isnt scarfed). Hidden Power Ice lets me hit all dragons.
So here's the team, I'm open to any suggestions you guys have, thanks for helping me with my team and have a great day!