Tavok vs. Maxim - Not a gym battle, not even close!

Rules said:
- 3v3 FE Singles.
- 3 day DQ.
- Items: ON.
- Abilities: ALL.
- Switch: OK.
- 3 Substitutions.
- Infinite chills/recoveries.
- 1 Mega.
- 0 Z-Moves.
- ASB Arena.


Lopunny:
428.png

Lopunny [Niki] (Female)
Nature: Adamant (+1 Attack, -1 Special Attack)

428-m.png

Ability:
Scrappy


Typing:
Normal/Fighting


Stats:

HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 135
Size Class: 3
Weight Class: 3
Base Rank Total: 23

Type:
Normal


Abilities:
Cute Charm/Klutz/Limber (H)


Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (52/94):
Level Up*:
After You
Agility
Baby Doll Eyes
Baton Pass
Bounce
Charm
Defense Curl
Dizzy Punch
Endure
Entrainment
Foresight
Frustration
Healing Wish
High Jump Kick
Jump Kick
Magic Coat
Mirror Coat
Pound
Quick Attack
Return
Rototiller
Splash

Egg:
Copycat
Encore
Fake Out
Fire Punch
Focus Punch
Ice Punch
Low Kick
Sweet Kiss
Switcheroo
Teeter Dance
Thunderpunch

Tutor:
Drain Punch
Endeavor
Heal Bell
Hyper Voice

TM:
Attract
Brutal Swing
Cut
Dig
Double Team
Grass Knot
Iron Tail
Low Sweep
Power Up Punch
Protect
Retaliate
Return
Sleep Talk
Substitute
Toxic

Togekiss:
468.png

Togekiss [Serenity] (F)
Nature: Bold (Defense increased by *, Attack decreased by *)

Type:
Fairy/Flying


Abilities:
Hustle/Serene Grace/Super Luck (H)


Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (56/120):
Level Up:
After You
Air Slash
Ancientpower
Aura Sphere
Baton Pass
Bestow
Charm
Double-Edge
Encore
Extremespeed
Fairy Wind
Follow Me
Growl
Magical Leaf
Metronome
Safeguard
Sky Attack
Sweet Kiss
Wish
Yawn

Egg:
Extrasensory
Foresight
Mirror Move
Morning Sun
Nasty Plot
Psych Up
Psycho Shift
Stored Power
Substitute

Tutor:
Ancient Power
Body Slam
Counter
Endure
Endeavor
Heal Bell
Heat Wave
Magic Coat
Ominous Wind
Shock Wave
Signal Beam
Tailwind
Water Pulse

TM:
Dazzling Gleam
Defog
Fire Blast
Flamethrower
Grass Knot
Hyper Beam
Light Screen
Protect
Psyshock
Reflect
Roost
Shadow Ball
Shock Wave
Thunder Wave

Event:
Tri Attack

Zygarde:
zygarde.png

Zygarde [Itzamna] (-)
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)

zygarde-10.png

Zygarde-10%
Can be sent out instead of 50% form

Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 100 (-) [115/1.15]
Size Class: 3
Weight Class: 3
Base Rank Total: 19

zygarde-complete.png

Zygarde-Complete
Obtains this form when at 50% health or lower in form it was sent out as

Stats:

HP: 145
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 73 (-) [85/1.15]
Size Class: 6
Weight Class: 10
Base Rank Total: 28

Type:
Dragon/Ground

Abilities:
Aura Break/Power Construct


Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 82 (-) [95/1.15]
Size Class: 5
Weight Class: 7
Base Rank Total: 22

MC: 0

Attacks (57/57):
Level Up*:
Bind
Bite
Bulldoze
Camouflage
Coil
Crunch
Dig
Dragon Breath
Earthquake
Extreme Speed
Glare
Lands Wrath
Outrage
Safeguard
Sandstorm

Tutor*:
Core Enforcer
Draco Meteor
Dragon Pulse
Earth Power
Hyper Voice
Iron Tail
Pain Split
Shock Wave
Snore
Spite
Super Power
Thousand Arrows
Thousand Waves
Zen Headbutt

TM*:
Brick Break
Confide
Double Team
Dragon Tail
Facade
Focus Blast
Frustration
Giga Impact
Grass Knot
Hidden Power Steel
Hyper Beam
Protect
Rest
Return
Rock Slide
Rock Smash
Round
Secret Power
Sleep Talk
Sludge Wave
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Toxic

Special:
Comet

Max Movepool: 3 CC per Battle

Thanks for reffing!

Thanks for reffing!

491.png

Steve (Darkrai (-))
Nature: Timid (+Spe, +24% Acc, -Atk)

Type:

- Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:

- Bad Dreams (Passive): This Pokemon's frightening presence causes sleeping Pokemon to take four (4) damage/action and lose two (2) energy per action when sleeping.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 144 (+) (24% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 22

EC: 0/0
MC: 0
AC: 0/0
KOC: 0



Moves (49/88):

- Blizzard
- Brick Break
- Dark Pulse
- Dark Void
- Disable
- Drain Punch
- Dream Eater
- Endure
- Facade
- Focus Blast
- Focus Punch
- Foul Play
- Giga Impact
- Hyper Beam
- Hypnosis
- Ice Beam
- Icy Wind
- Incinerate
- Knock Off
- Nightmare
- Night Shade
- Ominous Wind
- Payback
- Phantom Force
- Protect
- Psychic
- Pursuit
- Quick Attack
- Rest
- Roar of Time
- Shadow Ball
- Shock Wave
- Sleep Talk
- Sludge Bomb
- Snarl
- Snatch
- Spacial Rend
- Spite
- Substitute
- Sucker Punch
- Taunt
- Thunder
- Thunderbolt
- Thunder Wave
- Torment
- Toxic
- Trick
- Will-O-Wisp
- Wonder Room
149.png

Hyrule (Dragonite (F))
Nature: Quiet (+SpA, Spe-)

Type:

- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

- Multiscale (Passive) (UNLOCKED): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-) (-10% evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (64/120)

- Aerial Ace
- Agility
- Aqua Jet
- Aqua Tail
- Blizzard
- Brick Break
- Detect
- Dive
- Double Team
- Draco Meteor
- Dragon Claw
- Dragon Pulse
- Dragon Rage
- Dragon Rush
- Dragon Tail
- Earthquake
- Endure
- Extreme Speed
- Fire Blast
- Fire Punch
- Flamethrower
- Fly
- Focus Blast
- Focus Punch
- Giga Impact
- Heal Bell
- Horn Drill
- Hurricane
- Hydro Pump
- Hyper Beam
- Ice Beam
- Ice Punch
- Icy Wind
- Incinerate
- Iron Head
- Iron Tail
- Leer
- Light Screen
- Outrage
- Protect
- Rest
- Roar
- Rock Slide
- Rock Tomb
- Roost
- Safeguard
- Skull Bash
- Sky Drop
- Slam
- Sleep Talk
- Stone Edge
- Substitute
- Superpower
- Surf
- Tailwind
- Thunderbolt
- Thunder Punch
- Thunder Wave
- Toxic
- Twister
- Waterfall
- Whirlpool
- Whirlwind
- Wrap
Having dreams of greatness, Hyrule always looked to show just how strong she was.
Getting into constant trouble, she always rejected help and though she could
handle everything. It wasn't until she was cornered in a cave by an outraged
Haxorus that she realized that were things that she couldn't do.

Just as she was going to get crushed by the superior dragon type, Gambo, Lira, Randy and
Hex came to her rescue. The dragon type easily overpowered each of them individually, but
after a long and gruelling fight they emerged victorious, if just barely.

Crying because of what she went through and the danger she put everyone in,
she asked Tavok to take her with him so she could compensate them.

Since that day, Hyrule has become more powerful, evolving along the way, always
looking to protect her teammates the same way they protected her. While not being the most
powerful around (with Gambo, Randy and Bastion far surprasing her) annoys her a little, she
cares about them too much for that to matter.
376.png

Randy (Metagross (-)) He's male, don't let GF confuse you.
Nature: Jolly (+Spe, +8% Acc., -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)


Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 81 (+) (+8% Accuracy)
Size Class: 4
Weight Class: 9 (7 with Light Metal)
Base Rank Total: 22
376-m.png

Randy (Metagross (-)) He's male, don't let GF confuse you.
Nature: Jolly (+Spe, +19% Acc., -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

- Tough Claws (Passive) (MEGA): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:

HP: 100
Atk: Rank 6
Def: Rank 6
SpA: Rank 3 (-)
SpD: Rank 4
Spe: 127 (+) (+19% Accuracy)
Size Class: 4
Weight Class: 11 (9 with Light Metal)
Base Rank Total: 27
EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (65/82)

- Aerial Ace
- Agility
- Block
- Body Slam
- Brick Break
- Bulldoze
- Bullet Punch
- Confusion
- Double Team
- Dynamic Punch
- Earthquake
- Endure
- Explosion
- Facade
- Flash Cannon
- Frustration
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Hammer Arm
- Headbutt
- Hidden Power (Ground)
- Hone Claws
- Hyper Beam
- Ice Punch
- Icy Wind
- Iron Defense
- Iron Head
- Light Screen
- Magnet Rise
- Metal Claw
- Meteor Mash
- Mimic
- Miracle Eye
- Natural Gift
- Power-up Punch
- Protect
- Psychic
- Psych Up
- Psyshock
- Pursuit
- Rain Dance
- Reflect
- Refresh
- Rest
- Return
- Rock Slide
- Rock Tomb
- Sandstorm
- Scary Face
- Self-destruct
- Shadow Ball
- Signal Beam
- Sleep Talk
- Stealth Rock
- Substitute
- Sunny Day
- Swift
- Take Down
- Telekinesis
- Thunder Punch
- Toxic
- Trick
- Zen Headbutt

About: One of tavok's starting Pokémon, along with Gambo. Being quite weak when he was a Beldum, Randy felt like he held Gambo back, putting too much pressure on his partner since he couldn't do much himself. This feeling is what finally impulsed him to evolve into a Metang, trying to be stronger, but not much changed, as Gambo was still the powerhouse. He even fell even more behind when Gambo also evolved, being surpassed in literally every aspect.
Now, however, after lots of training and finally feeling the support of his friends, Randy managed to become a Metagross, now being as powerful as he had ever wanted.
Randy is quite energetic and analytic, despite what one would think, prefering to ready himself properly before assaulting his opponents with his powerful moves.
While not as experienced as Gambo, Randy is still one of tavok's most trusted Pokémon, and one to watch for.

Tavok sends, equips
Maxim sends, equips, orders
Tavok orders

GO!
 
After a long time, Bastion finally found himself front to front with Maxim, a hardened trainer that he met long ago. In the past, he had been the gym leader of the Normal-type Gym but he had retired since then, just like Bastion himself had retired from the Steel Gym.. And now, not representing anything but their own selves, they decided to clash, only for the fun of having a good battle with a fellow trainer.

Tavok4.png

"Alright, Maxim, are you ready to go? I'm expecting a great battle, so don't dissapoint me!"

376.png

"It has been a long while since we last battled. I can almost feel the rust stored between my legs."

149.png

"But we finally have another chance to have some excitement! I'm ready whenever you are, coach!"

Hyrule @ Expert Belt will take the lead!
She's the Dragonite btw
 
che1YKb.gif

"I...I don't know...I might mess up again. I'm just terrible at this game. I should just quit."

468.png
w/Scope Lens
"Maxim..."

Thunder Wave~Air Slash~Air Slash
If Successful P/E move, then Nasty Plot and push actions back.
If Your opponent is in the evasive phase of a damaging evasive move, then use Nasty Plot and push actions back.
[Once] If Paralysis-Inflicting move, then use Safeguard and push actions back.
 
Tavok4.png

"Come on, Maxim, don't be so negative! We all make mistakes."

149.png

"The important part is learning from them. And wreck stuff."

Tavok4.png

"... did you just say wreck? I think you may be spending too much time with Bruno."

Heal Bell - Ice Beam - Roost
- IF you full para a1 THEN rage (no, not the move).

THANK GOD FOR INNER FOCUS. I never thought I would be so happy to have such an ability.
 
Maxim:
1515433253454.png

HP: 100
EN: 100
Item: Scope Lens
Status: None
Other: None
1/4/5/4/80
VS​

tavok:
1515434746276.png

HP: 100
EN: 100
Item: Expert Belt
Status: None
Other: None
5/3/5/4/69
Action 1

Togekiss used Thunder Wave!
-7 EN
Dragonite was paralyzed! (25%)

FP: 2406/10k (YES)
Dragonite was fully paralyzed!
(15%)

Action 2

Togekiss used Air Slash!
-5 EN
Crit: Super Luck + Scope Lens = 100% crit?
Damage: (8 + 3 + 3 + 1.5) = 15.5 / 2 = 7.75

FP: 9001/10k (NO)
Dragonite used Ice Beam!
-7 EN
Crit: 2683/10k (NO)
Effect: 2583/10k (NO)
Damage: (9 + 1.5 + 2) * 1.5 = 18.75

Action 3

Togekiss used Air Slash!
-9 EN
Crit: Auto-yes I think?
Damage: (8 + 3 + 3 + 1.5) = 15.5 / 2 = 7.75

FP: 1708/10k (NO)
Dragonite used Roost!
-11 EN
+20 HP

Handbook said:
Critical Hits: Critical hits normally have a 1/16 chance of occurring. Certain items, abilities, moves, and arena effects boost the likelihood of critical hits by "stages." Each stage boost is akin to moving down one line on the following chart:

Code:

0 Boosts: 6.25% or 1 in 16
1 Boost 12.5% or 1 in 8
2 Boosts: 50% or 1 in 2
3 Boosts: 100% or 1 in 1

END OF ROUND
Maxim:
1515433253454.png

HP: 81
EN: 79
Item: Scope Lens
Status: None
Other: None
1/4/5/4/80
VS​

tavok:
1515434740383.png

HP: 100
EN: 82
Item: Expert Belt
Status: Paralysis (10%)
Other: None
5/3/5/4/69​
 
Last edited:
I would have liked a Heal Bell a1, but oh well.

Tavok4.png

"Alright, Hyrule, take the offensive!"

149.png

"Leave it to me!"

Ice Beam - Thunderbolt - Ice Beam
- IF Encore AND your last action was Defog THEN Dodge and restart queue.
- IF Roost AND not in a combo AND you are slower THEN Iron Head instead, restarting queue each time.
- IF Light Screen is up when you would move AND Togekiss is not under the effects of a P/E move AND Togekiss does not have a substitute up THEN Defog and restart queue.
 
che1YKb.gif

"Ugh, you see Serenity? I told you this wasn't going to work."

468.png

"Come on! It's only the first round. Don't give up yet."

Nasty Plot~Water Pulse~Nasty Plot
 
Maxim:
togekiss.gif

HP: 81
EN: 79
Item: Scope Lens
Status: None
Other: None
1/4/5/4/80

VS​

tavok:
dragonite.gif

HP: 100
EN: 82
Item: Expert Belt
Status: Paralysis (10%)
Other: None
5/3/5/4/69
Action 1

Togekiss used Nasty Plot!
-7 EN
Togekiss's Special Attack sharply rose!
(+2)

FP: 9339/10k (NO)
Dragonite used Ice Beam!
-7 EN
Crit: 4512/10k (NO)
Effect: 9283/10k (NO)
Damage: (9 + 1.5 + 2) * 1.5 = 18.75

Action 2

Togekiss used Water Pulse!
-5 EN
Effect: 9363/10k (NO)
Damage: (6 + 6 + 1.5) / 1.5 = 9 + 4 = 13 / 2 = 6.5

FP: 4712/10k (NO)
Dragonite used Thunderbolt!
-7 EN
Crit: 4932/10k (NO)
Effect: 6294/10k (NO)
Damage: (9 + 1.5 + 2) * 1.5 = 18.75

Action 3

Togekiss used Nasty Plot!
-7 EN
Togekiss's Special Attack sharply rose!
(+4)

FP: 2967/10k (NO)
Dragonite used Ice Beam!
-7 EN
Crit: 8441/10k (NO)
Effect: 1862/10k (NO)
Damage: (9 + 1.5 + 2) * 1.5 = 18.75

END OF ROUND
Maxim:
togekiss.gif

HP: 25
EN: 60
Item: Scope Lens
Status: None
Other: +4 Special Attack
1/4/5/4/80

VS​

tavok:
dragonite.gif

HP: 94
EN: 61
Item: Expert Belt
Status: Paralysis (5%)
Other: None
5/3/5/4/69
 
Last edited:
And mah flavor? :(

Thunderbolt - Extremespeed - Thunderbolt
- IF you are fully paralysed THEN push actions back.
 
Maxim:
togekiss.gif

HP: 25
EN: 60
Item: Scope Lens
Status: None
Other: +4 Special Attack
1/4/5/4/80

VS​

tavok:
dragonite.gif

HP: 94
EN: 61
Item: Expert Belt
Status: Paralysis (5%)
Other: None
5/3/5/4/69
Action 1

Togekiss used Dazzling Gleam!
-5 EN
Crit: (YES)
Damage: (8 + 3 + 1.5) * 1.5 = 18.75 + 8 = 26.75

Paralysis: 3565/10k (NO)
Dragonite used Thunderbolt!
-7 EN
Crit: 9747/10k (NO)
Effect: 1268/10k (NO)
Damage: (9 + 2 + 1.5) * 1.5 = 20.25

Action 2

Paralysis: 5402/10k (NO)
Dragonite used Extreme Speed!
-6 EN
Crit: 6842/10k (NO)
Damage: (8 + 1.5) = 9.5

Togekiss fainted!

END OF ROUND
Maxim:
togekiss.gif

HP: KO
EN: KO
Item: Scope Lens
Status: None
Other: None
1/4/5/4/80

VS​

tavok:
dragonite.gif

HP: 67
EN: 48
Item: Expert Belt
Status: None
Other: None
5/3/5/4/69​

Maxim send out
tavok order​
 
che1YKb.gif

"Well...you did your best Serenity. If anyone can pull us out of this mess, it's you Itzamna!"

zygarde.png
w/Enigma Berry
"Analyzing...Maxim how did you do only 33 damage to a Dragonite with a type advantage?"

che1YKb.gif

"Shut up."
 
Last edited:
Tavok4.png

"You did great, Hyrule! Do you think you can go on?"

dragonite.gif

"I'm not even close to being done."

Ice Beam - Ice Beam - Ice Beam
- IF Zygarde is in the evasive stage of a D/E move THEN Reflect the first instance, Substitute (15 HP) the second, Roost the third, restarting queue each time.
- IF Zygarde is a normal type THEN Dragon Pulse instead.
- IF you are under the effects of Spite AND you used Ice Beam last action THEN Dragon Pulse instead.
 
Maxim: AOX
zygarde.gif

HP: 110
EN: 100
Item: Enigma Berry
Status: None
Other: -10% Evasion
5/5/3/3/82
VS​
tavok: AOO

dragonite.gif

HP: 67
EN: 48
Item: Expert Belt
Status: None
Other: None
5/3/5/4/69​
Action 1

Zygarde used Outrage!
-7 EN
Crit: 1536/10k (NO)
Damage: (12 + 3 + 3) * 1.5 = 27

Dragonite used Ice Beam!
-7 EN
Crit: 7524/10k (NO)
Effect: 2940/10k (NO)
Damage: (9 + 3 + 2) * 2.25 = 31.5
Zygarde ate its Enigma Berry!
Heal: +10 HP

Action 2

Zygarde is rampaging!
-7 EN
Crit: 4031/10k (NO)
Damage: (12 + 3 + 3) * 1.5 = 27

Dragonite used Ice Beam!
-11 EN
Crit: 305/10k (NO)
Effect: 9642/10k (NO)
Damage: (9 + 3 + 2 + 3) * 2.25 = 38.25
Zygarde transformed! (Complete)
+35 HP
Zygarde ate its Enigma Berry!
Heal: +10 HP

Action 3

Zygarde is rampaging!
-7 EN
Crit: 6954/10k (NO)
DamagE: (12 + 3 + 3) * 2.25 = 27
Dragonite fainted!

Zygarde exhausted itself!
END OF ROUND​
Maxim: AOX
zygarde-complete.gif

HP: 95
EN: 69
Item: None
Status: None
Other: -10% Evasion
5/5/3/3/73
VS​
tavok: XOO

dragonite.gif

HP: KO
EN: KO
Item: Expert Belt
Status: None
Other: None
5/3/5/4/69
tavok send
Maxim order
tavok order​
 
Last edited:
zygarde-complete.png

"Ah, if it isn't the being of nightmares. Welcome, I accept your challenge!"

che1YKb.gif

"Well at least he's not as evil as that other Darkrai."

Core Enforcer~Thousand Waves~Brick Break
If you are asleep when you move, then use Sleep Talk (Core Enforcer, Brick Break, Thousand Waves, Thousand Arrows) and push actions back.
If damaging Ice type combination, then Dig that action and push actions back.
[Once Only] If Will-o-Wisp, then use Protect and push actions back.

(Incidentally, Zygarde shouldn't be confused due to relatively recent changes to Outrage where it doesn't get confused if you do it for 3A)
 
Guess who forgot to equip an item?
<--

491.png

"I do not need the help of such tools. My power will be more than enough!"

Ice Beam - Dark Pulse - Ice Beam
 
EspyOwner step aside please, EspyOwner will be subreffing this battle.

Except I'm at a bar rn and will do it when I get home. If I don't get it done by tomorrow morning it's still up for a subref if anyone actually refs stuff anymore
 
Maxim: AOX
zygarde-complete.gif

HP: 95
EN: 69
Item: None
Status: None
Other: -10% Evasion
5/5/3/3/73
VS​
tavok: XOO
darkrai.gif

HP: 100
EN: 100
Item: None
Status: None
Other: +24% Accuracy
2/3/5/3/144​
Action 1

Darkrai used Ice Beam!
-6 EN
Crit: 2038/10k (NO)
Effect: 6451/10k (NO)
Damage: (9 + 3) * 2.25 = 27

Zygarde used Core Enforcer!
-6 EN
Crit: 3084/10k (NO)
Damage: (10 + 3 + 3) = 16

Action 2

Darkrai used Dark Pulse!
-5 EN
Crit: 4183/10k (NO)
Effect: 2834/10k (YES)
Damage: (8 + 3 + 3) = 14

Zygarde flinched!

Action 3

Darkrai used Ice Beam!
-6 EN
Crit: 7908/10k (NO)
Effect: 3509/10k (NO)
Damage: (9 + 3) * 2.25 = 27

Zygarde used Brick Break!
-6 EN
Crit: 8915/10k (NO)
Damage: (8 + 3) * 1.5 = 16.5
END OF ROUND​
Maxim: AOX
zygarde-complete.gif

HP: 27
EN: 57
Item: None
Status: None
Other: -10% Evasion
5/5/3/3/73
VS​
tavok: XOO
darkrai.gif

HP: 67
EN: 83
Item: None
Status: None
Other: +24% Accuracy
2/3/5/3/144​
 
Last edited:
Sorryyyyy

darkrai.gif

"Kneel before me!"

Ice Beam - Ice Beam - Ice Beam
- IF damaging priority combo THEN Protect. Only do so once.
 
Maxim: AOX
zygarde-complete.gif

HP: 27
EN: 57
Item: None
Status: None
Other: -10% Evasion
5/5/3/3/73
VS​
tavok: XOO
darkrai.gif

HP: 67
EN: 83
Item: None
Status: None
Other: +24% Accuracy
2/3/5/3/144​
Action 1

Zygarde used Protect!
-7 EN
Ice Beam: 27 / 2.5 = -10.8 EN
Zygarde protected itself!

Darkrai used Ice Beam!
-11 EN
Damage: (9 + 3) * 2.25 = 27
Zygarde protected itself!

Action 2

Zygarde used Extremespeed!
-6 EN
Crit: 7980/10k (NO)
Damage: (8 + 3) = 11

Darkrai used Ice Beam!
-15 EN
Crit: 9229/10k (NO)
Damage: (9 + 3) * 2.25 = 27

Zygarde fainted!
END OF ROUND​
Maxim: XAX
lopunny.gif

HP: 100
EN: 100
Item: TBA
Status: None
Other: None
4/3/1/4/105
VS​
tavok: XAO
darkrai.gif

HP: 56
EN: 57
Item: None
Status: None
Other: +24% Accuracy
2/3/5/3/144​
 
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