Rules said:- 3v3 FE Singles.
- 3 day DQ.
- Items: ON.
- Abilities: ALL.
- Switch: OK.
- 3 Substitutions.
- Infinite chills/recoveries.
- 1 Mega.
- 0 Z-Moves.
- ASB Arena.
Lopunny:
Lopunny [Niki] (Female)
Nature: Adamant (+1 Attack, -1 Special Attack)
Ability:
Scrappy
Typing:
Normal/Fighting
Stats:
HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 135
Size Class: 3
Weight Class: 3
Base Rank Total: 23
Type:
Normal
Abilities:
Cute Charm/Klutz/Limber (H)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (52/94):
Level Up*:
After You
Agility
Baby Doll Eyes
Baton Pass
Bounce
Charm
Defense Curl
Dizzy Punch
Endure
Entrainment
Foresight
Frustration
Healing Wish
High Jump Kick
Jump Kick
Magic Coat
Mirror Coat
Pound
Quick Attack
Return
Rototiller
Splash
Egg:
Copycat
Encore
Fake Out
Fire Punch
Focus Punch
Ice Punch
Low Kick
Sweet Kiss
Switcheroo
Teeter Dance
Thunderpunch
Tutor:
Drain Punch
Endeavor
Heal Bell
Hyper Voice
TM:
Attract
Brutal Swing
Cut
Dig
Double Team
Grass Knot
Iron Tail
Low Sweep
Power Up Punch
Protect
Retaliate
Return
Sleep Talk
Substitute
Toxic
Togekiss:
Togekiss [Serenity] (F)
Nature: Bold (Defense increased by *, Attack decreased by *)
Type:
Fairy/Flying
Abilities:
Hustle/Serene Grace/Super Luck (H)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks (56/120):
Level Up:
After You
Air Slash
Ancientpower
Aura Sphere
Baton Pass
Bestow
Charm
Double-Edge
Encore
Extremespeed
Fairy Wind
Follow Me
Growl
Magical Leaf
Metronome
Safeguard
Sky Attack
Sweet Kiss
Wish
Yawn
Egg:
Extrasensory
Foresight
Mirror Move
Morning Sun
Nasty Plot
Psych Up
Psycho Shift
Stored Power
Substitute
Tutor:
Ancient Power
Body Slam
Counter
Endure
Endeavor
Heal Bell
Heat Wave
Magic Coat
Ominous Wind
Shock Wave
Signal Beam
Tailwind
Water Pulse
TM:
Dazzling Gleam
Defog
Fire Blast
Flamethrower
Grass Knot
Hyper Beam
Light Screen
Protect
Psyshock
Reflect
Roost
Shadow Ball
Shock Wave
Thunder Wave
Event:
Tri Attack
Zygarde:
Zygarde [Itzamna] (-)
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Zygarde-10%
Can be sent out instead of 50% form
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 100 (-) [115/1.15]
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Zygarde-Complete
Obtains this form when at 50% health or lower in form it was sent out as
Stats:
HP: 145
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 73 (-) [85/1.15]
Size Class: 6
Weight Class: 10
Base Rank Total: 28
Type:
Dragon/Ground
Abilities:
Aura Break/Power Construct
Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 82 (-) [95/1.15]
Size Class: 5
Weight Class: 7
Base Rank Total: 22
MC: 0
Attacks (57/57):
Level Up*:
Bind
Bite
Bulldoze
Camouflage
Coil
Crunch
Dig
Dragon Breath
Earthquake
Extreme Speed
Glare
Lands Wrath
Outrage
Safeguard
Sandstorm
Tutor*:
Core Enforcer
Draco Meteor
Dragon Pulse
Earth Power
Hyper Voice
Iron Tail
Pain Split
Shock Wave
Snore
Spite
Super Power
Thousand Arrows
Thousand Waves
Zen Headbutt
TM*:
Brick Break
Confide
Double Team
Dragon Tail
Facade
Focus Blast
Frustration
Giga Impact
Grass Knot
Hidden Power Steel
Hyper Beam
Protect
Rest
Return
Rock Slide
Rock Smash
Round
Secret Power
Sleep Talk
Sludge Wave
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Toxic
Special:
Comet
Max Movepool: 3 CC per Battle
Thanks for reffing!
Thanks for reffing!
Steve (Darkrai (-))
Nature: Timid (+Spe, +24% Acc, -Atk)
Type:
- Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
- Bad Dreams (Passive): This Pokemon's frightening presence causes sleeping Pokemon to take four (4) damage/action and lose two (2) energy per action when sleeping.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 144 (+) (24% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 22
EC: 0/0
MC: 0
AC: 0/0
KOC: 0
Moves (49/88):
- Blizzard
- Brick Break
- Dark Pulse
- Dark Void
- Disable
- Drain Punch
- Dream Eater
- Endure
- Facade
- Focus Blast
- Focus Punch
- Foul Play
- Giga Impact
- Hyper Beam
- Hypnosis
- Ice Beam
- Icy Wind
- Incinerate
- Knock Off
- Nightmare
- Night Shade
- Ominous Wind
- Payback
- Phantom Force
- Protect
- Psychic
- Pursuit
- Quick Attack
- Rest
- Roar of Time
- Shadow Ball
- Shock Wave
- Sleep Talk
- Sludge Bomb
- Snarl
- Snatch
- Spacial Rend
- Spite
- Substitute
- Sucker Punch
- Taunt
- Thunder
- Thunderbolt
- Thunder Wave
- Torment
- Toxic
- Trick
- Will-O-Wisp
- Wonder Room
Hyrule (Dragonite (F))
Nature: Quiet (+SpA, Spe-)
Type:
- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Multiscale (Passive) (UNLOCKED): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-) (-10% evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (64/120)
- Aerial Ace
- Agility
- Aqua Jet
- Aqua Tail
- Blizzard
- Brick Break
- Detect
- Dive
- Double Team
- Draco Meteor
- Dragon Claw
- Dragon Pulse
- Dragon Rage
- Dragon Rush
- Dragon Tail
- Earthquake
- Endure
- Extreme Speed
- Fire Blast
- Fire Punch
- Flamethrower
- Fly
- Focus Blast
- Focus Punch
- Giga Impact
- Heal Bell
- Horn Drill
- Hurricane
- Hydro Pump
- Hyper Beam
- Ice Beam
- Ice Punch
- Icy Wind
- Incinerate
- Iron Head
- Iron Tail
- Leer
- Light Screen
- Outrage
- Protect
- Rest
- Roar
- Rock Slide
- Rock Tomb
- Roost
- Safeguard
- Skull Bash
- Sky Drop
- Slam
- Sleep Talk
- Stone Edge
- Substitute
- Superpower
- Surf
- Tailwind
- Thunderbolt
- Thunder Punch
- Thunder Wave
- Toxic
- Twister
- Waterfall
- Whirlpool
- Whirlwind
- Wrap
Having dreams of greatness, Hyrule always looked to show just how strong she was.
Getting into constant trouble, she always rejected help and though she could
handle everything. It wasn't until she was cornered in a cave by an outraged
Haxorus that she realized that were things that she couldn't do.
Just as she was going to get crushed by the superior dragon type, Gambo, Lira, Randy and
Hex came to her rescue. The dragon type easily overpowered each of them individually, but
after a long and gruelling fight they emerged victorious, if just barely.
Crying because of what she went through and the danger she put everyone in,
she asked Tavok to take her with him so she could compensate them.
Since that day, Hyrule has become more powerful, evolving along the way, always
looking to protect her teammates the same way they protected her. While not being the most
powerful around (with Gambo, Randy and Bastion far surprasing her) annoys her a little, she
cares about them too much for that to matter.
Randy (Metagross (-)) He's male, don't let GF confuse you.
Nature: Jolly (+Spe, +8% Acc., -SpA)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 81 (+) (+8% Accuracy)
Size Class: 4
Weight Class: 9 (7 with Light Metal)
Base Rank Total: 22
EC: 9/9
Randy (Metagross (-)) He's male, don't let GF confuse you.
Nature: Jolly (+Spe, +19% Acc., -SpA)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
- Tough Claws (Passive) (MEGA): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Stats:
HP: 100
Atk: Rank 6
Def: Rank 6
SpA: Rank 3 (-)
SpD: Rank 4
Spe: 127 (+) (+19% Accuracy)
Size Class: 4
Weight Class: 11 (9 with Light Metal)
Base Rank Total: 27
MC: 0
AC: 5/5
KOC: 0
Moves (65/82)
- Aerial Ace
- Agility
- Block
- Body Slam
- Brick Break
- Bulldoze
- Bullet Punch
- Confusion
- Double Team
- Dynamic Punch
- Earthquake
- Endure
- Explosion
- Facade
- Flash Cannon
- Frustration
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Hammer Arm
- Headbutt
- Hidden Power (Ground)
- Hone Claws
- Hyper Beam
- Ice Punch
- Icy Wind
- Iron Defense
- Iron Head
- Light Screen
- Magnet Rise
- Metal Claw
- Meteor Mash
- Mimic
- Miracle Eye
- Natural Gift
- Power-up Punch
- Protect
- Psychic
- Psych Up
- Psyshock
- Pursuit
- Rain Dance
- Reflect
- Refresh
- Rest
- Return
- Rock Slide
- Rock Tomb
- Sandstorm
- Scary Face
- Self-destruct
- Shadow Ball
- Signal Beam
- Sleep Talk
- Stealth Rock
- Substitute
- Sunny Day
- Swift
- Take Down
- Telekinesis
- Thunder Punch
- Toxic
- Trick
- Zen Headbutt
About: One of tavok's starting Pokémon, along with Gambo. Being quite weak when he was a Beldum, Randy felt like he held Gambo back, putting too much pressure on his partner since he couldn't do much himself. This feeling is what finally impulsed him to evolve into a Metang, trying to be stronger, but not much changed, as Gambo was still the powerhouse. He even fell even more behind when Gambo also evolved, being surpassed in literally every aspect.
Now, however, after lots of training and finally feeling the support of his friends, Randy managed to become a Metagross, now being as powerful as he had ever wanted.
Randy is quite energetic and analytic, despite what one would think, prefering to ready himself properly before assaulting his opponents with his powerful moves.
While not as experienced as Gambo, Randy is still one of tavok's most trusted Pokémon, and one to watch for.
Tavok sends, equips
Maxim sends, equips, orders
Tavok orders
GO!