I've been using this team lately, and since most of you have already seen it, I thought it was useless to keep it hidden any longer. It needs improvement so the best of the best who go to this forum can help me out. I have some glaring weaknesses like Gyarados, Elemence, Heracross, Reversalers, and Moltres. Yes, Moltres. These are the things I'm most worried about covering, so any suggestions would be fantastic. The changes should probably be made to Swampert and Metagross, the others are essential. Here ya go:
Swampert (M) @ Leftovers ** Mr. Fiskers
Trait: Torrent
EVs: 252 HP / 110 Def / 148 SAtk
Relaxed Nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Rest
- Sleep Talk
I needed some defense and something to cover the big three. Swampert fit the bill, and restalking helps my status taking problems.
Metagross @ Leftovers ** X-Factor
Trait: Clear Body
EVs: 118 HP / 252 Atk / 140 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Reflect
- Rock Slide
Defensive Gross because I clearly lack defense and an ice/flying/normal resist. Rock Slide for Gyarados who otherwise rips through this team. He really rips through even with the presence of this guy. Fast enough to outspeed most bulky waters, so he may be able to 2HKO with the right prediction and a Swords Dance.
Celebi @ Leftovers ** Hey! Listen!
Trait: Natural Cure
EVs: 240 HP / 28 Atk / 240 SDef
Sassy Nature (+SDef, -Spd)
- Baton Pass
- Recover
- Shadow Ball
- Swords Dance
My special tank of sorts. Its job is to come in as early as possible, usually dry baton pass if they are foolish enough to send a normal resist in, it dies to one of the two following trappers. Swords Dances come in handy for most pokes here, and usually draws in Skarmory. I made her as slow as possible for the following reasons: 1)She can take a hit and pass 2)She can take status with natural cure, so the next poke doesn't get Twaved or Wowed 3)The rest of my team is pretty fragile. Shadow Ball helps against Starmie, Gengar and Dusclops who think I'm packing HP Fighting and who resist or are faster than Tauros. People seem to like its nickname.
Magneton @ Leftovers ** Triclops
Trait: Magnet Pull
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Hidden Power [Fire]
- Substitute
- Toxic
- Thunderbolt
Dugtrio (M) @ Choice Band ** Whack-A-Mole
Trait: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Earthquake
- Hidden Power [Bug]
- Rock Slide
Dugtrio and Magneton combine to take out every normal resist not named Gengar or Dusclops. Skarmory, Steelix, Ttar, Metagross, etc. who come in on Celebi get baton passes to either of these two who have a field day.
Tauros (M) @ Choice Band ** Outlaw
Trait: Intimidate
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Hidden Power [Ghost]
- Return
- Sleep Talk
With no normal resist, a Swords Danced, Choice Banded, STAB Return packs one hell of a punch. Cleans almost anything non-resistant.
Swampert (M) @ Leftovers ** Mr. Fiskers
Trait: Torrent
EVs: 252 HP / 110 Def / 148 SAtk
Relaxed Nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Rest
- Sleep Talk
I needed some defense and something to cover the big three. Swampert fit the bill, and restalking helps my status taking problems.
Metagross @ Leftovers ** X-Factor
Trait: Clear Body
EVs: 118 HP / 252 Atk / 140 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Reflect
- Rock Slide
Defensive Gross because I clearly lack defense and an ice/flying/normal resist. Rock Slide for Gyarados who otherwise rips through this team. He really rips through even with the presence of this guy. Fast enough to outspeed most bulky waters, so he may be able to 2HKO with the right prediction and a Swords Dance.
Celebi @ Leftovers ** Hey! Listen!
Trait: Natural Cure
EVs: 240 HP / 28 Atk / 240 SDef
Sassy Nature (+SDef, -Spd)
- Baton Pass
- Recover
- Shadow Ball
- Swords Dance
My special tank of sorts. Its job is to come in as early as possible, usually dry baton pass if they are foolish enough to send a normal resist in, it dies to one of the two following trappers. Swords Dances come in handy for most pokes here, and usually draws in Skarmory. I made her as slow as possible for the following reasons: 1)She can take a hit and pass 2)She can take status with natural cure, so the next poke doesn't get Twaved or Wowed 3)The rest of my team is pretty fragile. Shadow Ball helps against Starmie, Gengar and Dusclops who think I'm packing HP Fighting and who resist or are faster than Tauros. People seem to like its nickname.
Magneton @ Leftovers ** Triclops
Trait: Magnet Pull
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Hidden Power [Fire]
- Substitute
- Toxic
- Thunderbolt
Dugtrio (M) @ Choice Band ** Whack-A-Mole
Trait: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Earthquake
- Hidden Power [Bug]
- Rock Slide
Dugtrio and Magneton combine to take out every normal resist not named Gengar or Dusclops. Skarmory, Steelix, Ttar, Metagross, etc. who come in on Celebi get baton passes to either of these two who have a field day.
Tauros (M) @ Choice Band ** Outlaw
Trait: Intimidate
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Hidden Power [Ghost]
- Return
- Sleep Talk
With no normal resist, a Swords Danced, Choice Banded, STAB Return packs one hell of a punch. Cleans almost anything non-resistant.